Oily Carapace

geomancer 17 13AP

Consume oil surfaces around you and convert them to Physical Armour. Removes Slowed.

special divinity original sin 2 Restore up to [400% of total heal value] Physical Armour, depending on relevant surface area.

properties divinity original sin2 icon Requires Geomancer 1cldwn3
properties divinity original sin2 icon Requires Warfare 1
properties divinity original sin2 icon Costs 1 Memory

geomancer skills s Geomancer

Oily Carapace is a Geomancer Skill in Divinity Original Sin 2 (DOS 2)Oily Carapace allows you to consume nearby oil surfaces, converting them into Physical Armour while removing the Slowed status. It restores Physical Armour based on the relevant surface area, up to a percentage of the total healing value.

 

Oily Carapace location

 

Oily Carapace effects

  • Scroll cannot be crafted
  • AoE radius 2m
  • Is not affected by range bonuses (Far Out Man, Farsight)

 

Oily Carapace trivia & strategies

 

Oily Carapace builds

 

Divinity Original Sin 2 Builds: Juggernaut

 

 

 

 
Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor

 

 




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    • Anonymous

      Useful if you teleport onto oil, make sure it's tactical retreat tho, haste overrides slow. LOTS of armor.. I tried to use it but it's niche

      • Anonymous

        One of the most useful, underrated skills in the game. Forget the rain and turn to oil. Just buy or pick up as many oil flasks as possible, for ex Exter in Act 1 sells them, and you can have over 15 flasks by level 7. Throw the flask directly underneath you and use the spell... regain almost ALL your armor instantly.

        • Anonymous

          Useless. No matter which fight is it, oil surfaces rarely survive longer that 1 turn. If your chars not burn/contaminate/convert it into something, them AI will most certainly will.

          • Its super-useless because the armor is RESTORED, not ADDING which is not only worse, its non logical to design. My characters which wears agility armor simply has, like, almost 2 times less phys armor than this spell restores. Only a fully str build with potion consumed and other spells can benefit from this spell in terms of restoring armor. If you need to gain a lot of armor then just use bonecage. Too bad for the restriction are needed to perform, the oil substance is not live long on the battlefield/

            • Regenerates a LOT of armor (maximum is like 3 times bigger than what fortify gives you), but doesn't remove any status effect. Good if you have a lot of physical armor OR if your physical armor is almost destroyed and you want to save fortify.

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