Lohse |
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| Gender | Female | ||||
| Race | Human | ||||
| Tags | Mystic, Jester | ||||
Lohse is a Companion in Divinity: Original Sin 2. Lohse is a gifted performer cursed with a mind that serves as a battleground for demonic forces. Companions are key party members who can join you throughout your journey. Each companion has unique conversation tags, a predefined class, and their own set of equipment, adding depth to their role in your adventure.
All my life I've been a performer, a musician; beloved and celebrated by all. But I have a secret: I'm also a playground for sprites and spirits and... worse. The voice that rings inside me now is darker than any that came before. Almost caused a bunch of my fans to rip each other to pieces... But you can trust me: I've got this under control. Step one: Find out who - or what - is trying to take control of my mind. Step two: Make it sorry it ever tried.
Divinity Original Sin 2 Lohse Location
- If you do not select Lohse as an Origin, she is located near the shrine inside Fort Joy. While still in Act 1, she can be found at Amadia's Sanctuary, in the fountain (purified). She'll be inside the fountain, so it can be easy to miss depending on where exactly she's standing, due to the steam.
- Can also be recruited on the Lady Vengeance, after fighting Alexandar. Lohse can be found on the lowest deck, close to the Magic Mirror.
- If Lohse is not in your party before fighting Dallis on Lady Vengeance, she will die and can no longer be recruited.
Divinity Original Sin 2 Lohse Talents
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Ingenious: Gives you 5% bonus Critical Chance and 10% extra Critical Multiplier. (Was +2 Initiative and +5% Critical Chance )
Divinity Original Sin 2 Lohse Starting Abilities
Divinity: Original Sin 2 Lohse Companion Quest
Lohse's companion quest begins automatically when you play as her. The first part of the quest leads you to the Caverns, where you will encounter Saheila, an elf who Lohse attempts to kill, regardless of the player's persuasion checks. This creates a situation where you must intervene in order to prevent Lohse from harming Saheila. If you choose to fight Saheila, the battle will escalate with other NPCs in the area joining in. Once Saheila dies, the fight ends, and most NPCs in the Caverns will leave. Be cautious about your decision to kill her, as this will prevent you from completing any other quests related to these NPCs. Additionally, attacking Saheila will result in a significant Attitude loss with her (-95), potentially causing her to leave. To prevent this, you can either increase her Attitude before or after the fight or find a different way to manage the situation.
Alternatively, if you allow Lohse to take damage and fall low on Vitality, the fight will stop, and Saheila will survive. This will allow further dialogue between her and Lohse, although you will still lose Attitude with any participating party members. It's advisable to have only Lohse present in the cave to prevent losing Attitude with the rest of your party. If you choose to side with Saheila, Lohse will turn hostile. In this case, simply lower her Vitality enough to trigger the next dialogue, calming her down. If you prefer, you can also leave the cave during the fight. Doing so will allow Saheila to continue speaking with Lohse without escalating the situation. After leaving the Caverns, head to the Holding Cell in Fort Joy, where you'll find a dwarf named Zillik. Zillik will suggest that Lohse meet his master, located to the north of Driftwood.
In Cloisterwood, you'll meet Jahan, a Demon Hunter. He agrees to assist Lohse with her demonic possession, but only if she helps him first with his own mission. This leads to the "A Hunter of Wicked Things" quest. On Bloodmoon Island, you must defeat The Advocate and the Black Ring members before using Spirit Vision to speak with the Spirit of a tree, which provides the name Jahan is after. The name can be found in the "Archivist's Journal" located in the northeast vault. Once you report back to Jahan with the demon's name, he will attempt to cure Lohse, but unfortunately, he fails. Nevertheless, Jahan agrees to join you aboard the Lady Vengeance for a final confrontation with the demon.
In Act 4, when you reach Arx, you'll need to meet with Jahan again. He reveals his plan to face the demon alone, but you also must speak with Malady to meet her at the doctor's house. Before you can enter the doctor's house, you'll need to make a decision: either kill Isbeil (a female dwarf) or free Arhu from Lord Kemm's Vault. Once you gain an invitation, proceed to the doctor's house, where you will meet Malady once again.
Malady will teleport you to the Demon's Dimension, where you'll encounter candles containing the souls of victims possessed by the demon. At this point, you can choose whether or not to snuff out the candles. While snuffing them out makes the fight easier, it grants less XP. After making your choice, proceed inside and focus on defeating the nurses first. They buff the demon, making them a priority. Since the nurses usually have little to no physical armor, physical attacks will be especially effective.
After dealing with the nurses, the Doctor will reveal his true form. Use your Source powers quickly, as the demon can consume them. After defeating the demon, there is a surprise waiting for you from Lohse. In the doctor's cellar, you'll discover Jahan locked up. There are also magic-locked cabinets, which you can unlock using your lockpicks. One of the cabinets contains Kwyn's armor, which grants the ability to fly. This completes Lohse's companion quest, and you'll have to decide how to handle the aftermath, including dealing with the demon and Jahan's fate.
Divinity Original Sin 2 Lohse Notes, Tip & Trivia
- Additional notes and tips regarding Lohse go here
Anonymous
AnonymousI think a prankster spammer is on the loose. There's a history excerpt about a sandwich shop on this page now.

AnonymousSo, lockpicking of magic cabinets was fixed, now you need to pour them in blood to open them.

AnonymousFunny how this "guide" expects that you want to kill the demon, not strike a deal with it

AnonymousWhat would happend if you end the game as sworn Lohse and never meet the Doctor?

AnonymousCan i resume lose After making Hero leave the group? If yes,ebete can i find It? Pleqse

AnonymousAll characters get some unique reward for their quest. In Loshe's case, it's an amazing lute skill that mass hastes or blesses the party. It's not obvious how to get (and keep it), but do pay attention to lutes!

AnonymousFYI, you can ignore the entirety of Lohse's quest on Fort Joy. Malady will direct you to Jahan once you arrive in Reaper's Coast. (Just FYI in case you really, really don't want to kill Saheila in the cave.)

AnonymousThe part with Migo isn't correct. He won't attack you, if you have the Yarrow flower in your inventory, speak with him, then offer him the flower and he'll give you his ring. What you do with it, is up to you, but to advance his quest, you should give it to his daughter, Magister Yarrow (his little Yarrow girl). The flower can be found pretty easilly, so there's really no point in him attacking you. For solving this quest, Yarrow will give you the key to Fort Joy's main gate (where Magister Boris stands).

Anonymous
AnonymousI love this character, and his quest is so badass. I think she is the most optimistic character in the group.. But at the end of the game, it's really weird his behavior, I don't know if you saw his epilogue, I don't dare to spoil.

AnonymousI'm playing as Sebille, and until a few minutes ago, I wasn't sure that Lohse wouldn't someday literally stab me in the back, but after our conversation following Jahan's failed exorcism, I am happy to announce that Sebille and Lohse are the committed lesbian couple that will save the world, and I (Sebille) will cut anyone who tries to hurt my girl.

AnonymousIn the definitive edition, we aren't given a choice. Malady will refuse to talk to you without Lohse. And Lohse will always choose to snuff out the candles.

AnonymousI'm still in Fort Joy playing as Ifan why did Rhalic said to kill Lohse?

AnonymousTo open the cabinet sealed by magic in the basement of the Doctor's house, just spill some blood!

Anonymousim playing as loshe and whenever i try talking to malady outside the doctor's house, or the door to the house, they act as im not playing as loshe, anyone know how to fix this?

Anonymous
Anonymous
AnonymousHere is what I did to save Loshe without committing the candle-snuffing mass killing:
1:Using loshe to unlock the doctor's black house, then send her far away(else the demon will posses her when the fighting starts) .
2:My main (lv 20 warrior summoner healer), my boys Ifan and The Prince stormed the house and turned it into a demon slaughter house. The fight was very hard (tactician difficulty) but felt so good and epic. Remember to bring the God-Killer sword given by Tarquin.
Downside was that when I refused Malady's plan, Loshe gave a -30 attitude. Dont know if killing doctor this way causes any bugs, so far Malady keeps saying she need to talk to Loshe again and again.
Anonymous"Lohse's default class is Enchanter."
No wonder why Lohse is Enchanting...!
AnonymousAfter I finished Act 1 I diceded to abandon Lohse and took Fein with me to proceed to Driftwood. Then I killed Lohse to take back all valuable loot. I know, my bad :) However, when I reached the Arena of the One I met...Lohse! And guess what: she, like Fein, was now an undead. Does anyone know wtf happened to her?

AnonymousI cant keep loshe after the lunar gate on a lone wolf playthorugh???

Anonymous
AnonymousLohse has an amazing questline following her 'passenger' and the bit with the cave is wrong you don't have to attack the elf you can knock out lohse and she thanks you for it

AnonymousI dismissed Lohse from my party (to pick up Sebille and have her eat some corpses just in case it provided quest info). Now she is gone. She is not near the shrine in Fort Joy nor is she near the Shrine of Amadia (my next best guess).

AnonymousLohse's portrait is incorrect as well. The settings of her in-game model are the Posessed skin, Head 8, Hair 7, and Brewer hair color.


Them bazookas though
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