Contamination |
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| Deals 55% Poison Damage to enemies and undead allies around you and can poison them. Turns water, blood surfaces and clouds in to poison!
Damage is based on your level and receives bonus from your Intelligence . |
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Contamination is a Geomancer Skill in Divinity Original Sin 2 (DOS 2).. Contamination deals Poison Damage to nearby enemies and undead allies, potentially poisoning them. It also turns water and blood surfaces and clouds into poison. The target is Poisoned for 2 turns.
Contamination Location
Vendors
- Available from the start
- Maol at Fort Joy Ghetto (Fort Joy)
- Gareth at Amadia's Sanctuary (Fort Joy), Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- Trader Ovis at Driftwood (Reaper's Coast)
- Almira at Paradise Downs (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- Tovah at Reaper's Coast elf camp
- Priestess of Duna at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Alchemist at Wordless' Black Ring camp (Nameless Isle)
- Trader Friel at Arx
Contamination Effects
- Scroll crafted by combining Sheet of Paper, Earth Essence, and Intestines
- Resisted by Magical Armour

- Scales with level, intelligence and Geomancer
- Cannot be deflected
- Is not affected by range bonuses (Far Out Man, Farsight)
- Also turns ice surfaces to poison
Contamination Trivia & strategies
- Due to its large AoE, it's useful to reveal invisible enemies, although not as useful as Ignition or Global Cooling
- Poison element Staff of Magus has a similar ability to contaminate liquid and steam surfaces. See the Staff of Magus page for details.
Contamination Builds
Divinity Original Sin 2 Builds: Venomous Sentry
Divinity Original Sin 2 Builds: Tectonic Sage
Divinity Original Sin 2 Builds: Scourge Wizard
AnonymousInvaluable on any skeletal characters, as it sets poison on yourself and any other skeletal allies automatically. While I've only tested for the earlier game, it's also superb for beefy skeleton characters turning a small area of water into poison, and repeatedly walking across it to heal using your free movement. May have changed since definitive edition though. Also just good for blood/rain spells in creating huge areas of poison and then exploding it.

Anonymousit is super useful with farsight, along with poison wave, earthquake, blinding radiance, superconductor, and a couple others.

AnonymousDoes this harm your allies as well? I know they will be poisoned but does the initial "deal X amount of poison dmg" hurt them?

Anonymous
AnonymousWas experimenting with Rain and Contamination on the beach. It turns out that Contamination will only spread poison through so much of a vast water surface before it runs out and further water surface stays water. The same seems to be true of Ignition and a vast poison surface. Not sure yet if the limit is area or radius (though I'd guess radius). For reference, Contamination from the ruined bridge section with the camp site may not spread completely over Dallis and crew at the Fort Joy gate event; that's about the limit.

Anonymous


Have your Necromancer go first, rain blood, wizard next and cast contamination to turn all the blood into poison and then ignite it. You will have all 3 dots going, and chewing away at both armor types if you run Torturer.
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