Dragonhead Shield | Dark Souls 3

From Dark Souls 3


dragonhead shield

Dragonhead Shield

icon wp physicalAttack

116

physical defense shield icon

70

icon magicbonus

0

magic defense shield icon

65

icon firebonus

12

fire defense shield icon

90

icon lightningbonus

0

lightning defense shield icon

35

icon darkbonus

0

dark defense shield icon

55

icon wp critical

100

icon wp stability

40

icon weight

4.5

icon durabilitiy

85
Requirements & Bonus

icon strength 22

icon dexterity 22

icon intelligence 22

icon faith 22

D - E E
12 0 11 12
weapon type icon Small Shield damage type icon Strike
skill icon Dragon Breath icon fp cost 12 (-/-)

Dragonhead Shield is a Shield in Dark Souls 3. It is part of The Ringed City. Small Shields usually weigh very little and have the least form of protection from attacks. They are often used by players who prefer parrying rather than blocking.

This shield, as hard as a great boulder, is formed by the head of the descendant of an Archdragon.

The Ringed Knights, by command of the gods, stood amongst the ranks who set out to slay the dragons, but their contributions were never lauded.

Skill: Dragon Breath
Even the descendant of an Archdragon perishes not, and use of this skill restores its former strength, sweeping foes with a frontal exhalation of dragon breath.

Dragonhead Shield Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale
  • Has spectacular fire defense, especially for a shield of its size.
  • At close range the weapon art can true combo with a follow up attack:
    • Curved Swords
    • Hammers (not Warpick or Heysel Pick)
    • Thrusting Swords
    • Straightswords
  • At medium Range the weapon art can true combo with a follow up attack:
    • Axes
    • Katanas (not Washing Pole)
    • Scythes
    • Halberds

Location/Where to Find

Dragonhead Shield Upgrade Table

Attack Values Bonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Stability
Name

icon wp physicalAttack

icon magicbonus

icon firebonus

icon lightningbonus

icon darkbonus

STR

DEX

INT

FTH

icon wp poisonbld

icon wp frost

icon wp bleed

icon wp physicaldef

icon wp magicdef

icon wp firedef

icon wp lightningdef

icon wp darkdef

icon wp stability

Regular 116 - 12 - - D - E E - - - 70 65 90 35 35 40
Regular +1 135 - 14 - - D - E E - - - 70 65 90 35 35 40
Regular +2 154 - 16 - - D - E E - - - 70 65 90 35 35 41
Regular +3 173 - 18 - - D - E E - - - 70 65 90 35 35 41
Regular +4 192 - 20 - - D - E E - - - 70 65 90 35 35 42
Regular +5 212 - 22 - - D - E D - - - 70 65 90 35 35 42

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)


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