Brigand Twindaggers are a Weapon in Dark Souls 3.
These paired daggers are the preferred weapons of the brigands of a distant land.
When two-handed, the wielder holds a blade in each hand, allowing for divergent attacks that include left-handed moves.
Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.
Brigand Twindaggers Notes and Tips:
- Can be Infused and Buffed.
- Reinforced with Titanite.
- All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
- The Brigand Twindaggers have a motion value of 375 on backstab, 450 on riposte, and 75+437.5 on Hornet Ring riposte. The motion value of a backstab with a dagger does not change with Hornet Ring.
- This means that aside from a difference in AR, no infusion is strictly better for ripostes, as all infusions will get the same motion value, with the only difference being AR. Use whatever infusion will net the most damage for the best results.
- Note that Dark damage does not benefit from Hornet Ring in PvP.
- When paired, this weapon has incredibly synergy with the Pontiff Eye Rings and similar effects.
- A good PvP combo for this weapon is R1+L1+L1.
- The Brigand Twindaggers have a range 23.5671xl on the 1h R1 and 24.614xl on the 2h L1.
- The Weapon Skill Quickstep can be used to lessen the recovery frames of any attack.
- Compatible with Legion Etiquette gesture when equipped on left hand.
Location/Where to Find
Moveset and Videos:
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Brigand Twindaggers Upgrade Table
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
|
|
Attack ValuesBonus
|
Parameter Bonus
|
Auxiliary Effects
|
Damage Reduction (%)
|
| Name
|
|
|
|
|
|
|
|
|
|
|

|
|
|
|
|
|

|

|
| Regular +10
|
134
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
-
|
-
|
-
|
-
|
35
|
20
|
15
|
15
|
20
|
18
|
| Heavy +10
|
123
|
-
|
-
|
-
|
-
|
C
|
-
|
-
|
-
|
-
|
-
|
-
|
35
|
20
|
15
|
15
|
20
|
16
|
| Sharp +10
|
123
|
-
|
-
|
-
|
-
|
E
|
A
|
-
|
-
|
-
|
-
|
-
|
35
|
20
|
15
|
15
|
20
|
16
|
| Refined +10
|
120
|
-
|
-
|
-
|
-
|
C
|
C
|
-
|
-
|
-
|
-
|
-
|
35
|
20
|
15
|
15
|
20
|
16
|
| Raw +10
|
208
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
33.2
|
19
|
14.2
|
14.2
|
19
|
15
|
| Crystal +10
|
65
|
89
|
-
|
-
|
-
|
D
|
D
|
A
|
-
|
-
|
-
|
-
|
33.2
|
22
|
14.2
|
14.2
|
19
|
15
|
| Simple +10
|
69
|
79
|
-
|
-
|
-
|
D
|
D
|
B
|
-
|
-
|
-
|
-
|
33.2
|
22
|
14.2
|
14.2
|
19
|
15
|
| Fire +10
|
127
|
-
|
127
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
33.2
|
19
|
18
|
14.2
|
19
|
15
|
| Chaos +10
|
69
|
-
|
89
|
-
|
-
|
D
|
D
|
C
|
C
|
-
|
-
|
-
|
33.2
|
19
|
16.5
|
14.2
|
19
|
15
|
| Lightning +10
|
65
|
-
|
-
|
89
|
-
|
D
|
D
|
-
|
A
|
-
|
-
|
-
|
33.2
|
19
|
14.2
|
16.5
|
19
|
15
|
| Blessed +10
|
89
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
B
|
-
|
-
|
-
|
33.2
|
19
|
14.2
|
14.2
|
19
|
14
|
| Deep +10
|
127
|
-
|
-
|
-
|
127
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
33.2
|
19
|
14.2
|
14.2
|
24
|
15
|
| Dark +10
|
69
|
-
|
-
|
-
|
89
|
D
|
D
|
C
|
C
|
-
|
-
|
-
|
33.2
|
19
|
14.2
|
14.2
|
22
|
15
|
| Blood +10
|
103
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
-
|
-
|
-
|
-
|
33.2
|
19.0
|
14.2
|
14.2
|
19.0
|
15
|
| Poison +10
|
103
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
-
|
-
|
-
|
-
|
33.2
|
19.0
|
14.2
|
14.2
|
19.0
|
15
|
Hollow +10
?? ??
|
127
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
-
|
-
|
-
|
-
|
33.2
|
19
|
14.2
|
14.2
|
19
|
14
|
Table Key
| Requirement
|
Parameter Bonus
|
Attack Values
|
Damage Reduction %
|
Auxiliary Effects
|
Others
|
Strength
|
Strength
|
Physical
|
Physical
|
Bleeding
|
Durability
|
Dexterity
|
Dexterity
|
Magic
|
Magic
|
Poison
|
Weight
|
Intelligence
|
Intelligence
|
Fire
|
Fire
|
Frost
|
|
Faith
|
Faith
|
Lightning
|
Lightning
|
Curse
|
|
|
|
|
Dark
|
Dark
|
|
|
|
|
|
Critical
|
Stability
|
|
|
|
|
|
Spell Buff
|
|
|
|
|
|
|
Range
|
|
|
|
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)