Parrying Dagger | Dark Souls 3

From Dark Souls 3


parrying dagger

Parrying Dagger

icon wp physicalAttack

60

physical defense shield icon

30

icon magicbonus

-

magic defense shield icon

20

icon firebonus

-

fire defense shield icon

15

icon lightningbonus

-

lightning defense shield icon

15

icon darkbonus

-

dark defense shield icon

20

icon wp critical

110

icon wp stability

15

icon weight

1.0

icon durabilitiy

40
Requirements & Bonus

icon strength 22

icon dexterity 22

icon intelligence 22

icon faith 22

E C - -
5 14 0 0
weapon type icon Dagger damage type icon Slash/Thrust
skill icon Parry icon fp cost -

Parrying Dagger is a Weapon in Dark Souls 3.

Dagger with a greatly curved guard.

A dagger made especially for parrying which is usually equipped in one's left hand in place of a shield.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Parrying Dagger Notes and Tips:

  • Reinforcement Material: Titanite
  • Infusable: Yes
  • Buffable: Yes
  • On parry, this weapon has 12 startup frames, 8 active frames and 30 recovery frames at 60 FPS, on 30 FPS divide by 2.
    • This weapon has above average startup and average active frames, which makes it a niche parrying tool overall.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • The Parrying Dagger has a motion value of 360 on backstab, 432 on riposte, and 72+420 on Hornet Ring riposte. The motion value of a backstab with a dagger does not change with Hornet Ring.
    • This means that aside from a difference in AR, no infusion is strictly better for ripostes, as all infusions will get the same motion value, with the only difference being AR. Use whatever infusion will net the most damage for the best results.
    • Note that Dark damage does not benefit from Hornet Ring in PvP.
  • Parrying Dagger has an attack range of 22.7582xl on the 1h R1 and 26.0077xl on the 2h R1
  • As this weapon is not typically used for dealing damage, its recommended to infuse it with a Blessed Gem or Simple Gem to gain passive HP or FP regen. (Upgrading the weapon will cause you to regen more frequently)

Location/Where to Find

Moveset and Videos:

Parrying






Parrying Dagger Upgrade Table


Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.

Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name

icon wp physicalAttack

icon magicbonus

icon firebonus

icon lightningbonus

icon darkbonus

STR

DEX

INT

FTH

icon wp bleed

icon wp poisonbld

icon wp frost

icon wp physicaldef

icon wp magicdef

icon wp firedef

icon wp lightningdef

icon wp darkdef

icon wp stability

Regular +10 120 - - - - E B - - - - - 30 20 15 15 20 18
Heavy +10 111 - - - - A - - - - - - 30 20 15 15 20 16
Sharp +10 111 - - - - E S - - - - - 30 20 15 15 20 16
Refined +10 108 - - - - C C - - - - - 30 20 15 15 20 16
Raw +10 182 - - - - - - - - - - - 28.5 19 14.2 14.2 19 15
Crystal +10 94 94 - - - E C A - - - - 28 22 14.2 14.2 19 15
Simple +10 80 83 - - - E B A - - - - 28 22 14.2 14.2 19 15
Fire +10 138 - 138 - - - - - - - - - 28.5 19 18 14.2 19 15
Chaos +10 80 - 83 - - E B B B - - - 28.5 19 16.5 14.2 19 15
Lightning +10 94 - - 94 - E C - A - - - 28.5 19 14.2 16.5 19 15
Blessed +10 94 - - - - E B - A - - - 28.5 19 14.2 14.2 19 14
Deep +10 138 - - - 138 - - - - - - - 28.5 19 14.2 14.2 24 15
Dark +10 80 - - - 83 E B B B - - - 28.5 19 14.2 14.2 22 15
Blood +10 93 - - - - E B - - 52 - - 28.5 19 14.2 14.2 19 15
Poison +10 93 - - - - E B - - - 52 - 28.5 19 14.2 14.2 19 15
Hollow +10
luck ?? icon item discovery ??
114 - - - - E B - - - - - 28.5 19 14.2 14.2 19 14


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

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