Drunken Master |
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Initial Drunken Master Features |
Inherited Monk Features |
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Drunken Master (or Way of the Drunken Master) is a Subclass of Monk in Baldur's Gate 3. Drunken Master is a new subclass that features the ability to consume alcohol from their inventory. Doing so recovers Ki, triggers self-buffs towards Armour Class, and can cause enemies to be drunk, making them susceptible to the Drunken Masters' other abilities. Monks primary ability is Dexterity & Wisdom, their saving throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d8 per monk level. They have proficiency with Simple weapons and shortswords.
With the unpredictable lurches of a tippler, you hiccup your way through battle, frustrating foes with carefully executed movements concealed beneath a façade of incompetence.
BG3 Monk Class Progression
- Level 1 - Flurry of Blows (Action)
- Level 1 - Ki (Class Feature)
- Level 1 - Unarmoured Defence (Class Feature)
- Level 1 - Martial Arts: Dextrous Attacks (Class Feature)
- Level 1 - Martial Arts: Deft Strikes (Class Feature)
- Level 1 - Martial Arts: Bonus Unarmed Strike (Class Feature)
- Level 2 - Unarmoured Movement (Class Feature)
- Level 2 - Patient Defence (Action)
- Level 2 - Step of the Wind: Dash (Action)
- Level 2 - Step of the Wind: Disengage (Action)
- Level 3 - Deflect Missiles (Class Feature)
- Level 4 - Slow Fall (Class Feature)
- Level 4 - Choose a Feat - Choose one from the Feats list
- Level 5 - Extra Attack (Class Feature)
- Level 5 - Stunning Strike (Melee) (Weapon Actions)
- Level 5 - Stunning Strike (Unarmed) (Weapon Actions)
- Level 6 - Improved Unarmoured Movement (Class Feature)
- Level 6 - Ki-Empowered Strikes (Class Feature)
- Level 7 - Evasion (Class Feature)
- Level 7 - Stillness of Mind (Class Feature)
- Level 8 - Choose a Feat - Choose one from the Feats list
- Level 9 - Advanced Unarmoured Movement (Class Feature)
- Level 10 - Improved Unarmoured Movement (Class Feature)
- Level 10 - Purity of Body (Class Feature)
BG3 Drunken Master Progression
Level 3
- Cheeky Tipple: You are Immune to the negative effects of being Drunk. Once per day, when you drink alcohol, you regain half your Ki Points (rounded down).
- Drunken Performance: You gain Proficiency in Performance.
- Drunken Technique: Punch twice in quick succession and grant yourself an additional 3 m / 10 ft movement and the benefits of Disengage.
Level 4
- Intoxicating Strike: Hit a creature with your bare fists and possibly get them Drunk.
Level 6
- Leap to Your Feet: When you are Prone, standing up uses only 1.5 m / 5 ft of your Movement speed.
- Redirect Attack: When a creature misses you with a melee attack, you can spend 1 Ki Point as a reaction to make them attack a new target if possible.
Level 7
- Life of the Party: Every time Intoxicating Strike hits, the monk gains Life of the Party, which increases Armour Class and Attack Rolls against Drunk targets. This effect can stack.
Level 9
- Sobering Realisation: Hit a Drunk target and sober them up by dealing bonus Psychic damage. On a successful hit, the monk also loses Life of the Party.
Level 11
- Drunkard's Luck: When you make an Ability Check, Attack Roll, or Saving Throw and have Disadvantage on the roll, you can spend 2 Ki Points to negate the Disadvantage for that roll.
Drunken Master Tips & Builds
- The Drunken Master subclass will be added in Patch 8.
- Notes, Builds, and other tips go here.
Anonymous
Anonymous
AnonymousThis seems fun but it doesn't seem like they were even trying to make this viable. Redirect attack only working if the enemy already missed as well as costing a ki point that would better be used for something else is crazy. It should either be able to redirect attacks regardless of if they miss, or not cost a ki point. Sobering realization making you lose life of the party makes it really confusing how you're even supposed to play this character. Drunkard's luck is also incredibly situational.


It's a class that rewards a heavy use of the monk's mobility. Get in, do weird drunken stuff, get out. Works better with a tavern brawler strength build than a high AC dexterity build. The low AC ensures the enemy will lose time trying to reach and attack him, only to have their attacks sent right back at them. First time I felt the need to take Athlete as a second feat. Also first time I didn't feel the need to multi-class as a thief or assassin when playing a monk in honour mode.
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