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Contagion

Level 5 Necromancy Spell

Poison a target and possibly afflict them with a disease of your choice.

contagion filthfever spell bg3 wiki guide 64px Until Long Rest

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 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 5 Spell Slot  

Contagion is a Spell in Baldur's Gate 3. Contagion is a Lvl 5 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Contagion Information

  • Description: Poison a target and possibly afflict them with a disease of your choice.
  • Level: Lvl 5 spell
  • School: Necromancy School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range:
  • Requires Concentration: No
  • Saving Throw:

 

 How to Acquire Contagion

Contagion can be acquired by the following classes:

Contagion can be cast by using the following Items:

  • ???

 

Contagion Tips & Notes

  • Notes & Tips go here

 

 
Lvl 5 Spells
Banishing Smite  ♦  Cloudkill  ♦  Cone of Cold  ♦  Conjure Elemental  ♦  Curriculum of Strategy: Artistry of War  ♦  Danse Macabre  ♦  Destructive Wave  ♦  Dethrone  ♦  Dispel Evil and Good  ♦  Dominate Person  ♦  Flame Strike  ♦  Greater Restoration  ♦  Hold Monster  ♦  Insect Plague  ♦  Mass Cure Wounds  ♦  Planar Binding  ♦  Seeming  ♦  Telekinesis  ♦  Wall of Stone

 




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    • Anonymous

      Forgot to mention.
      You use on neutral npcs, and they keep neutral as long you dont miss the initial contact.
      Is an poison action to prepare to a later battle in the game.

      Sarev.

      • Anonymous

        To people understand what you use for.
        Lets say you will kill a certain boss on act 3 that is hunting you. Or other that you doing stuff to him. There is also some on act 2 where you can get the spell level.
        You go there, make sure your atack bonus and you spell DC is high. And cast this on them.
        This action will not trigger hostilities if you dont miss the initial touch. If you miss they go hostile. Advise to cast with advantage.
        Them there is 3 stages the entity need to fail, if he pass 3 entities he resist if he fails he contract the disease.
        There is like 2 to 4 good ones. But there is one that is absolute beast.

        You can make the entity permanet vulnerable to everything. That means you do double damage. If you manage to critical hit, is double damage, them double that amount of damage again.
        There is other strong effects like.
        - be beffudle, this will broke some quests cause the char is permanent this way. Only curing it to restore.
        - Be stun on hit.

        So this spell is an off combat spell to mine, poison your enemy so on combat you have absurd advantage. It is one of the strongest spells in the game. Make druids really a need later level to diche out most of damage from classes.

        The last post as also mine. If any doubts just ask i respond here in time to time.

        Sarev.

        • Anonymous

          This spell is more good than people know. There is a right way to use it.
          You can use this spell with a high stealth caster, use it on a strong being. Boss/strong one who you want to deal with.

          After you cast you can just exit that place or wait for it became vulnerable.
          REMEMBER, the spell have no time. After he became vunerable is for ever. I think is even after long rest.

          So you having problems with some dude, grab a good DC stealthy caster and do it.
          Is not a battle spell, the way it works is more like the assassin/gloom stalker. You deal and exit.

          • Anonymous

            The only time you'll ever see the secondary effects of this spell are if you brought 3 other casters with you and literally can't do enough damage to kill the target before the contagion worsens. Assuming they didn't save on cast immediately, of course - with you in melee range.

            Despite being a potentially really cool and fun spell, it is sadly never useful, or at least never more useful than some other spell your casters could also use.

            • Anonymous

              read in wiki , wows this is cool , lv5 spell make any boss invulnerable is on par with Ilithid spell (but Ilitid spell require long rest per cast).
              real use that wiki don't said , required at least 3 turns to activate second effect.
              thanks , the boss is already dies I dont care this anymore

              • Anonymous

                By the time you get it everyone gets pretty high resistances to it. So you're either save scumming 15% on hit, or loosing a turn and lvl5 spell slot for nothing.

                • Anonymous

                  Upcasting grants no additional benefits.


                  Contagion: Blinding Sickness

                  Target receives Disadvantage on Wisdom Checks and Saving Throws, and is Blinded.


                  Contagion: Filth Fever

                  Target receives Disadvantage on Strength Checks, Saving Throws, and Attack Rolls that use Strength


                  Contagion: Flesh Rot

                  Target receives Disadvantage on Charisma Checks and is afflicted with Vulnerability to all damage.


                  Contagion: Mindfire

                  Target receives Disadvantage on Intelligence Checks and Saving Throws, and is Befuddled.


                  Contagion: Seizure

                  Target receives Disadvantage on Dexterity Checks, Saving Throws, and Attack Rolls.


                  Contagion: Slimy Doom

                  Target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned.

                  • Anonymous

                    Is this spell a non-concentration substitute for Bestow Curse, or does the wait for the 3 saves makes it worse on boss fights?

                    • Anonymous

                      Melee touch attack spell, target takes 3 constitution saves to contract effect. 3 saves clears, 3 failures contracts long-rest duration effect.
                      After you click the spell you select one of 6 options that attacks an ability score Str, Dex, Con, Int, Wis, Cha. It seems to use the Spell Attack roll to hit, then the target makes 3 CON saves (stage 1, 2, 3, like Petrification in PnP rules) and 3 failures inflicts the disease (disadvantage on chosen Ability checks and another chosen effect: ie. for Charisma Contagion the target is vulnerable to all damage.)

                      While the target is undergoing the initial 3 stages of contagion it receives disadvantage on all Saves and Ability checks of the caster's chosen Ability (so CON would be very good on this). After 3 failures, there is a long-rest disadvantage on chosen ability and another effect depending on what you chose: Selecting Constitution Contagion means after 3 failures every time the target gets hit they are stunned, and this one is unusual in that the Strength ability checks are disadvantage (b/c there are no Constitution ability checks).

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