Shrieker

shrieker
Immunities None
Resistances fireresistence2: 100%
earthresistence2: 100%
Waterresistence: 100%
poisonresistence: 100%
airresistence: 100%
Talents None
Level 5
Vitality ??
Physical Armour 0

Shrieker is an Enemy in Divinity: Original Sin 2. Shriekers are created after a still-living purged Sourcerer is left to rot, decompose, and lose themselves to insanity, their bodies becoming sickly green and decaying to the point that not even healing magic can save them. Once they are decomposing it's already too late - they will inevitably turn into the embodiment of death and cruelty that is the Shrieker.

 

DOS 2 Shrieker Information

  • Shriekers, like Silent Monks, are source-purged Sourcerers who have been mutilated and attached to crosses by Magisters to serve as a defense system. They are crazed and resigned to their fate, with no possible way of bringing them back. The only way to release them from their torment is to kill them.
  • Shrieker attacks cannot be dodged, and deal 666,666 air damage.
  • They can instantly kill any character after a short period of time (when within a certain range).
  • Status Effects: galvanised icon2 Galvanised - Character is invulnerable to regular damage. However, they can be destroyed by Purge and Source Vampirism.

 

DOS 2 Shrieker Location

They are typically found in locations inhabited by magisters.

  • Act 1:
    • Can be found at the Ruined Castle in the Hollow Marshes
    • At the Abandoned Camp in the Hollow Marshes, several Sourcerers can be found strung-up to wooden crosses, decomposing and able to do nothing but await their fate.
    • Can be found at the docks just beyond the Abandoned Camp in the Hollow Marshes.
  • Act 2:
  • Act 3:
    • Can be found at the entrance to the Temple of Tir-Cendelius on the Nameless Isle.

 

DOS 2 Shrieker Drops

 

DOS 2 Shrieker Notes and Tips

  • Using a Purging Wand or Corrupted Tyrant's Helm is the fastest and easiest way to kill Shriekers due to it having a casting range larger than that of a Shrieker's attack range. Source Vampirism, acquired later on in Act II, can be used instead of the wands but has a much shorter range requiring you to close the distance to a Shrieker - using stealth so as not to get killed in the process.
  • Since Shriekers deal air damage, it is theoretically possible to survive an attack with 100% or higher air resistance.
  • Shriekers look almost exactly the same as the Gheist, albeit without the strange metal mask covering their cloth hood.
  • It is possible to kill Shriekers without Source Vampirism using the Flay Skin spell. They still retain much of their resistances even when nullified, however, meaning you would need very high damage spells in order to kill them.
  • Other notes and tips for Shrieker goes here.

 

Divinity Original Sin 2 All Enemies
Abyssal Void Devourer  ♦  Abyssal Void Flayer  ♦  Aeromancer Guardian  ♦  Ailsa, The Cultured One  ♦  Ancient Tainted Turtle  ♦  Armoured Voidling  ♦  Awakened Construct  ♦  Bewitched Moppet  ♦  Black Ring Defiler  ♦  Black Ring Fearmaiden  ♦  Black Ring Painweaver  ♦  Black Ring Reaver  ♦  Blademaster Guardian  ♦  Bloody Corpse  ♦  Carrion Beetle  ♦  Charged Amphibian  ♦  Cold-Crawler Voidwoken  ♦  Cryomancer Guardian  ♦  Cursed Revenant  ♦  Decomposing Aeromancer  ♦  Decomposing Assassin  ♦  Decomposing Cryomancer  ♦  Decomposing Marksman  ♦  Decomposing Markswoman  ♦  Decomposing Swashbuckler  ♦  Decomposing Terramancer  ♦  Dwarven Skeleton  ♦  Eagle-Eyed Guardian  ♦  Elven Skeleton  ♦  Eternal Protector  ♦  Eternal Sentinel  ♦  Fire Slug  ♦  Fire Voidling  ♦  Fluorescent Voidling  ♦  Fog-Swollen Crawler  ♦  Freshly Buried Corpse  ♦  Gedeon, The Tenacious One  ♦  Gheist  ♦  Harbinger of Doom  ♦  Incandescent Undead  ♦  Kraken  ♦  Krylr the Kettlegrinder  ♦  Lamenting Abomination  ♦  Magister Assassin  ♦  Magister Captain Trippel  ♦  Magister Cryomancer  ♦  Magister Dayva  ♦  Magister Inquisitor  ♦  Magister Knight  ♦  Magister Marksman  ♦  Magister Markswoman  ♦  Magister Metamorph  ♦  Magister Priestess  ♦  Magister Pyromancer  ♦  Magister Ranger  ♦  Magister Swordsman  ♦  Masterful Assassin  ♦  Meat Golem  ♦  Necro-Wing Voidwoken  ♦  Noxious Void Salamander  ♦  Noxious Voidwoken  ♦  Oil Voidling  ♦  Paladin Defender  ♦  Paladin Elementalist  ♦  Paladin Healer  ♦  Paladin Marksman  ♦  Paladin Markswoman  ♦  Paladin Protector  ♦  Primordial Fire Voidling  ♦  Primordial Oil Voidling  ♦  Pyromancer Guardian  ♦  Rex  ♦  Royal Fire Slug  ♦  Saltwater Crocodile  ♦  Sheep  ♦  Silent Monk  ♦  Slippery Voidling  ♦  Source Hound Argos  ♦  Source Hound Bruno  ♦  Source Hound Emmie  ♦  Source Hound Liszt  ♦  Storm-Wing Voidwoken  ♦  Traitorous Guardian  ♦  Undead Black Ring Destroyer  ♦  Undead Medat  ♦  Vampiric Voidwoken  ♦  Venom-Wing Voidwoken  ♦  Venomous Amphibian  ♦  Verlee, The Avid One  ♦  Viscous Voidling  ♦  Void Salamander  ♦  Void-Touched Crawler  ♦  Void-Touched Turtle  ♦  Voidwoken Bloodfury  ♦  Voidwoken Deep-Dweller  ♦  Voidwoken Drillworm  ♦  Volatile Voidling  ♦  White Magister Elementalist  ♦  White Magister Markswoman



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    • Anonymous

      In Act 3 on the way to the temple, if you use spirit vision when approaching them the shriekers will aggro the ghosts of the black ring they killed *permanently*. My game is unmodded and playing on 1/23 til now, they attack the ghost but since the ghost cannot be damaged the attack simply makes alot of noise and flash. I can walk past the shriekers since they do not seem to switch aggro once choosing a target.

      • Anonymous

        I FIGURED IT OUT! If you can get the timing right, You can KILL A SHRIEKER! JUST USE FLAY SKIN AND THEN A REALLY POWERFUL ATTACK THAT IS ABOVE 300 - 1600 damage, depending on their health. To put it simpler, multiply their health times 2, and find an attack that is a bit higher than the answer, and your shrieker is dead...

        • Anonymous

          It's strange that the Shriekers are said to be purged of all their Source like the Silent Monks, yet to kill them, you have to purge them of all their Source. I get that Larian were going for having a unique way of disposing of them, but it kinda contradicts itself, when there's no Source left in them and you kill them by purging/Source Vampirism.

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