Flaming Tongues |
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| Flaming tongues protect you, immediately attacking approaching enemies, dealing 100% Fire Damage.
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Flaming Tongues is a Pyrokinetic Skill in Divinity Original Sin 2.
Flaming Tongues Spell Book Location
- Trader Ovis (central market) - Driftwood
- Eating the Phoenix Heart gained from completing the Elven Ritual at Reaper's Coast
- Eating limb in Ryker Mansion's basement, (Reaper's Coast) on the opposite side of the room where you initially find him
Flaming Tongues effects
- Applies a 3 meter radius Flaming Tongues aura around your character for 3 turns. Whenever an enemy enters the aura, they get hit by a flaming attack that deals 100% Fire Damage and creates a fire surface at their feet.
- Moving your character closer to enemies will not trigger the effect.
- Enemy movement that begins in the aura will not trigger the effect.
- Forcibly moving an enemy form outside the aura, in to it via Teleportation or Nether Swap immediately triggers an Flaming Tongues attack.
- Damage scales with Intelligence and Pyrokinetic.
Notes and Tips
- Scroll can be crafted by combining a Sheet of Paper, High Quality Fire Essence, and a Cup of Oil.
Builds
Divinity Original Sin 2 Builds: Scourge Wizard
Divinity Original Sin 2 Builds: Battlemage
Anonymousif you turn into an elf as Fane then you can learn this by eating the phoenix heart

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AnonymousBoth the game and the wiki says nothing about what it actually does...

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AnonymousI'm under the impression that Flaming Tongues procs weapon RNG statuses. My high WIT/low int pyro tank summoner is dealing lots of crit damage with this skill and I'm still wearing The Illuminator (50% chance to inflict Necrofire).

AnonymousThe damage of the tongues scales with Int, and is actually pretty decent. Good choice for close-range battlemage style builds. The tongues can also crit with Savage Sortilege, making this one of the few spells that can benefit from Enrage - cast this and any other buffs, like Master of Sparks, then pop Enrage and charge in with your beatstick.
Rather pointless bit of trivia, this skill also has a charge limit of 999, after which it will disappear. This won't ever happen during normal gameplay, but you can check it yourself in the game data. Why they didn't just make it -1 so that it never runs out I'm not sure.
Anonymous


not convinced it scales with int, I was level 9 with 22INT (Pyro 6) when i tested it and it dealt 16dmg x2 on a level 9 crossbowman magister in Driftwood on the 2nd hardest difficulty he was on fire with no buff to resist fire, which is almost tied with the weakest pyro spell i can do (ignition is the worst in term of damage per target, but is more useful) and about half the damage i do with a regular dual pyro wand attack... You'll do much more damage with "Opportunity" Talent with less potential hits.... this is going off my skillbar, wasted money. I thought it'd be nice to have melee assistance on a ranged Pyromancer but this is garbage, even for 1AP, which Ignition also uses, lol
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