Warlock Legendary Aspects in Diablo 4 Wiki are Legendary Powers that define how the Warlock spends Wrath, manages Dominance, sustains Soul Shard bonuses, and turns Demonform, Shadowform, Hellfire, Abyss, Hex, Volatility, and demons into damage or defense in Season 13: Season of Reckoning and the Lord of Hatred expansion.
Warlock Legendary Aspects Table of Contents
- Season 13 and Patch 3.0.2 Notes
- Season 13 Warlock Aspect Tier List
- Best Warlock Aspects by Activity
- Best Legendary Aspects by Warlock Build
- How to Choose Warlock Aspects
- Detailed Warlock Playstyles and Aspect Synergies
- How to Get and Target Warlock Aspects
- Warlock Aspect Slots and Imprint Priority
- Warlock Aspect Optimization Tips
- Common Mistakes to Avoid
- All Warlock Legendary Aspects
Season 13 and Patch 3.0.2 Warlock Aspect Notes
Patch 3.0.2 changed several interactions that affect Warlock Aspect planning, especially final imprints, Amulet value, cooldown loops, and build reliability. Key fixes include Aspect of the Orange Herald, Aspect of Malevolence, Duelist's Aspect, and Aspect of Mutilation.
Aspect of the Orange Herald now works correctly with Cooldown Skills that have Charges, which helps builds that rely on shorter rotation windows. Aspect of Malevolence no longer loses value when imprinted on Amulets. Duelist's Aspect was corrected for some One-Handed Weapon and Offhand combinations, and Aspect of Mutilation was corrected for the Evisceration Fragment interaction.
Patch 3.0.2 also corrected Warlock systems that change Aspect value, including Sigil Duration affixes, Sigil-modified skills after Tempering, Sigil of Subversion movement bonuses, Apocalypse Annihilation stacks during server transitions, Soul Shard demons counting toward Fathomless, and Warlock resource generation stat display.
For shared Codex, imprinting, item-slot, and category rules, visit the main Diablo 4 Legendary Aspects page. The Warlock tables below focus on build priorities and first-imprint decisions.
Season 13 Warlock Aspect Tier List
The Warlock Aspect tier list is built around the class's four main Soul Shard paths: Legion for demon volume, Vanguard for Demonform and Hellfire pressure, Mastermind for Shadowform and Abyss control, and Ritualist for Hex, Overpower, Volatility, and Occult loops.
Use this table to choose your first Legendary Aspect imprints while leveling or setting up a new Warlock build. Once your core Aspect is active, use the build-specific tables below to fill flex slots, improve damage uptime, and support your chosen Soul Shard path.
| Tier | Aspect Name | Category | Best Builds | Why It Is Strong |
|---|---|---|---|---|
| S+ | Aspect of Deeper Shadows | Utility | Shadow Summoner / Umbral Chains | Raises Shadowform stack capacity, making it the strongest first imprint for Shadowform uptime and Abyss-focused setups. |
| S | Aspect of Fathomless Dark | Offensive | Shadow Summoner / Umbral Chains | Converts Shadow Resistance mitigation into Abyss Skill damage, giving Mastermind-style builds a direct damage engine. |
| S | Aspect of Scorching Heat | Offensive | Brimstone Apocalypse | Converts Fire Resistance mitigation into Hellfire Skill damage, giving Vanguard Hellfire setups a clear burst engine. |
| S | Demonic Aspect | Offensive | Demonic Legion | Stacks Demonology damage through repeated Demonology hits, making it a core engine for summon-heavy Warlocks. |
| A+ | Aspect of Malevolence | Utility | Ritualist / Overpower | Turns Wrath gained at Maximum Wrath into Overpower value; Patch 3.0.2 also fixed its reduced Amulet scaling. |
| A | Aspect of Ritual Synthesis | Resource | Hellfire / Abyss hybrids | Rewards alternating Hellfire and Abyss Skills with stronger Occult cycling and better resource efficiency. |
| A | Aspect of Lava | Offensive | Brimstone Apocalypse | Converts Brimstone explosions into lava pools and grants Volatility while standing in them. |
| A | Aspect of Fiendish Oppression | Utility | Demonic Legion | Adds Greater Demon crowd control and improves Lesser Demon damage against controlled enemies. |
| A | Aspect of Diabolical Armor | Defensive | Vanguard / Demonform | Adds Demonform damage reduction and extra durability after taking Fire damage. |
| B+ | Aspect of the Orange Herald | Resource | Cooldown-heavy setups | Better fit for cooldown-heavy setups after Patch 3.0.2 fixed charge-based Cooldown interactions. |
Best Warlock Aspects by Activity
Different activities reward different Warlock Aspect packages. Leveling wants resource and defense, speed farming wants quick pack cleanup, summon routes need demon uptime, and high Torment pushing needs form uptime plus reliable mitigation.
| Activity | Best Aspect Priorities | Why They Fit |
|---|---|---|
| Pit / high Torment pushing | Aspect of Deeper Shadows, Aspect of Fathomless Dark, Aspect of Diabolical Armor, Aspect of Disobedience | Prioritizes survival, Shadowform uptime, Abyss damage, and Armor stacking for longer high-pressure fights. |
| Bossing | Aspect of Malevolence, Aspect of Heresy, Aspect of Peril, Aspect of Scorching Heat | Improves Overpower access, Occult cycling, Vulnerable pressure, and single-target burst windows. |
| Helltide and Undercity speed farming | Aspect of Lava, Pyroclastic Aspect, Aspect of Ignition, Aspect of Forward Momentum | Supports mobile Hellfire and Brimstone routes with faster Volatility triggers and cleaner pack removal. |
| Summon clearing | Demonic Aspect, Hellbent Commander Aspect, Aspect of Fiendish Oppression, Aspect of the Unholy Confederate | Scales Demonology damage, summon damage, Lesser Demon uptime, and mobility from active summons. |
| Leveling and early endgame | Aspect of Efficiency, Aspect of Disobedience, Aspect of Might, Undying Aspect | Covers resource comfort, Armor, generic mitigation, and healing before class-specific rolls are stable. |
Best Legendary Aspects by Warlock Build
Choose the build closest to your current Soul Shard path, then imprint the Must-Have row before spending high rolls on flex options. These rows are ordered for practical gearing: core engine first, support second, generic fillers last.
Must-Have means the Aspect supports the build's main loop. Strong means it is a flex slot, temporary upgrade, or secondary option when the best roll is missing.
Shadow Summoner
| Priority | Aspects | Role |
|---|---|---|
| Must-Have | Aspect of Deeper Shadows, Aspect of Fathomless Dark, Insidious Aspect, Aspect of Crippling Darkness | Shadowform stack ceiling, Abyss damage scaling, safer opening pressure, and Shadow control. |
| Strong | Nefarious Aspect, Aspect of the Umbral, Aspect of Ritual Synthesis, Aspect of Disobedience | Shadowform protection, control-based resource recovery, Hellfire/Abyss cycling, and Armor stacking. |
Brimstone Apocalypse
| Priority | Aspects | Role |
|---|---|---|
| Must-Have | Aspect of Scorching Heat, Aspect of Lava, Pyroclastic Aspect, Aspect of Ignition | Hellfire scaling, Brimstone lava pools, larger Brimstone explosions, and Volatility windows. |
| Strong | Aspect of Immolation, Aspect of Ritual Synthesis, Aspect of the Orange Herald, Cremator's Aspect | Demonform and Volatility duration, Occult cycling, cooldown compression, and Overpower Fire support. |
Umbral Chains
| Priority | Aspects | Role |
|---|---|---|
| Must-Have | Aspect of Fathomless Dark, Aspect of Crippling Darkness, Bane-Link Aspect, Writhing Aspect | Abyss damage, Shadow control, Hex linking, Vulnerable or Slow pressure, and damage-over-time scaling. |
| Strong | Sapping Aspect, Sickfoot's Aspect, Aspect of the Umbral, Aspect of Misfortune | Resource recovery, mobility from damage-over-time effects, control-based resource returns, and safer crowd control uptime. |
Demonic Legion
| Priority | Aspects | Role |
|---|---|---|
| Must-Have | Demonic Aspect, Hellbent Commander Aspect, Aspect of Fiendish Oppression, Aspect of Frenzied Onslaught | Demonology damage stacking, summon damage, Greater Demon crowd control, and Lesser Demon attack speed. |
| Strong | Aspect of the Unholy Confederate, Sadistic Aspect, Aspect of Scorn, Remorseless Aspect | Movement from active summons, extra value from demon kills, emergency absorption, and burst after mass kills. |
How to Choose Warlock Aspects in Season 13
Warlock Aspects are easiest to evaluate by asking which Soul Shard path the build is trying to sustain. Legion wants demon volume and command payoffs, Vanguard wants Demonform and Hellfire pressure, Mastermind wants Shadowform and Abyss control, and Ritualist wants Hex, Overpower, Volatility, and Occult skill cycling.
For most Warlock builds, the priority is build engine first, survival second, generic damage third. Aspect of Deeper Shadows loses value if Shadowform uptime is low, while Aspect of Lava is only a priority when Brimstone explosions are part of the rotation.
Quick rule: if an Aspect does not improve form uptime, Hex or Volatility loops, Dominance economy, summon value, or the build's main damage type, treat it as a flex option.
| Warlock Pillar | Key Aspects | What They Solve |
|---|---|---|
| Shadowform / Abyss | Aspect of Deeper Shadows, Aspect of Fathomless Dark, Insidious Aspect, Nefarious Aspect | Higher Shadowform ceiling, stronger Abyss scaling, safer opener damage, and protection against crowd control. |
| Hellfire / Demonform | Aspect of Scorching Heat, Aspect of Lava, Aspect of Ignition, Aspect of Immolation | Hellfire scaling, Brimstone conversion, Volatility uptime, and longer Demonform windows. |
| Summon / Demonology | Demonic Aspect, Hellbent Commander Aspect, Aspect of Fiendish Oppression, Aspect of the Unholy Confederate | Demonology damage, summon multipliers, Greater Demon control, and mobility from active summons. |
| Hex / Overpower / DoT | Aspect of Malevolence, Bane-Link Aspect, Writhing Aspect, Sapping Aspect | Overpower access, Hex link value, damage-over-time scaling, and resource recovery. |
Advanced Warlock Aspect Synergies
Shadow Summoner: Aspect of Deeper Shadows, Aspect of Fathomless Dark, and Insidious Aspect should come before generic damage because they support Shadowform uptime, Abyss scaling, and the build's safest burst windows.
Brimstone Apocalypse: Aspect of Scorching Heat, Aspect of Lava, Pyroclastic Aspect, and Aspect of Ignition are strongest when the rotation actively creates Brimstone explosions and keeps Volatility pressure rolling.
Umbral Chains: Aspect of Crippling Darkness, Bane-Link Aspect, Writhing Aspect, and Sapping Aspect combine crowd control, Hex links, damage-over-time scaling, and resource recovery for safer pulls.
Demonic Legion: Demonic Aspect, Hellbent Commander Aspect, Aspect of Fiendish Oppression, and Aspect of Frenzied Onslaught matter most when demon count, command timing, and Lesser Demon attack speed are already part of the setup.
Best Warlock Aspects by Gear Stage
| Gear Stage | Aspect Priority | Why |
|---|---|---|
| Early Game / Leveling | Aspect of Efficiency, Aspect of Disobedience, Aspect of Might, Undying Aspect | Keeps resource, mitigation, and healing stable while build-defining Warlock rolls are still missing. |
| Mid Game / Ancestral Gear | Aspect of Fathomless Dark, Aspect of Scorching Heat, Demonic Aspect, Aspect of Ritual Synthesis | Locks in the primary engine, whether the build is Abyss, Hellfire, Demonology, or hybrid Occult cycling. |
| End Game / Masterworked Gear | Highest-roll build-defining Aspects on final item bases | High rolls matter most once final item bases, Amulet bonuses, affixes, and Masterworking are in place. |
Detailed Warlock Playstyles and Aspect Synergies in Season 13
These notes explain how the build tables translate into combat priorities. For exact imprint order, follow the Must-Have and Strong rows above.
Shadow Summoner
Shadow Summoner is the endgame Warlock setup for Shadowform uptime, Abyss Skill damage, Laalish support, Terror Swarm burst, Fortify, Armor stacking, and debuff mitigation.
- Build Shadowform stacks before committing to high-value Abyss damage windows.
- Use crowd control and Vulnerable pressure to keep enemies contained while summons apply pressure.
- Add cooldown reduction and Shadow/Abyss scaling once survival is stable.
Key takeaway: Shadowform uptime is both a damage and defense engine, so Shadowform and Abyss Aspects should beat generic damage fillers.
Brimstone Apocalypse
Brimstone Apocalypse is a Hellfire-focused Warlock setup that turns Brimstone explosions, Volatility, Apocalypse pressure, and Vanguard-style Demonform windows into the main burst package.
- Use Hellfire skills to create burst windows before Apocalypse payoffs.
- Scale Brimstone explosions, Volatility, and Fire damage before adding generic damage.
- Use cooldown and resource support to keep the rotation from stalling in long fights.
Key takeaway: Hellfire Aspects are strongest when Brimstone creation, Volatility uptime, and Demonform pressure are all active in the rotation.
Umbral Chains
Umbral Chains is a control and damage-over-time Warlock setup built around Abyss damage, Shadow damage, Hex links, crowd control, Ritualist scaling, and resource stability.
- Apply control before spending major cooldowns so damage-over-time effects tick safely.
- Use Hex, Slow, Vulnerable, and Shadow control effects to improve both damage and defense.
- Favor resource and mobility Aspects if the build feels slow or unstable while leveling.
Key takeaway: Umbral Chains should stabilize Hex, control, and resources before investing in raw burst.
Demonic Legion
Demonic Legion is a summon-heavy Warlock setup built around Lesser Demon uptime, Greater Demon commands, Dominance management, and Demonology damage.
- Keep the demon engine active before using command payoffs.
- Use Dominance and cooldown support to avoid gaps between summon waves.
- Scale Demonology damage and summon damage after the build can maintain active demons.
Key takeaway: demon count and command timing should be stable before generic damage multipliers.
How to Get and Target Warlock Aspects in Season 13
Target Warlock Aspects by farming the item category your build needs, then salvage better rolls to upgrade the Codex of Power. In Season 13, the Horadric Cube can help target categories with Tuning Prisms, while Helltides, War Plans, Undercity, Pit rewards, and Obol gambling supply item bases and Legendary drops.
- Horadric Cube: Convert Rare items into Legendaries and use Tuning Prisms to target the Aspect category you need.
- Salvaging Legendaries: Salvage Legendary drops at the Blacksmith to unlock or improve Aspects in the Codex.
- Dungeon Unlocks: Still useful for many generic Aspects, but Warlock-specific priorities should be checked against current drop and Codex availability.
- Farming Routes: Helltides, War Plans, Undercity, Pit rewards, and Obol gambling are practical sources for Legendary drops and item bases.
Image Placeholder: Horadric Cube category targeting or Warlock Codex upgrade screenshot.
Warlock Aspect Slots and Imprint Priority
Warlock builds lose value when a build-defining Aspect is placed on a temporary item or blocked by a Unique slot. Treat Offensive Aspects as long-term investments because Weapon and Amulet placement can be powerful but expensive to replace. Defensive, Resource, and Utility Aspects are usually safer early imprints while gear is still changing.
Key takeaway: spend high rolls on final gear, and use early Armor or Jewelry slots for defensive and resource stability.
| Aspect Category | Allowed Item Types | Warlock Imprint Advice |
|---|---|---|
| Offensive | 1H Weapon, 2H Weapon, Gloves, Ring, Amulet | Use for Aspect of Fathomless Dark, Aspect of Scorching Heat, Demonic Aspect, Hellbent Commander Aspect, and other build-defining damage engines. Save Amulet or 2H placement for final item bases. |
| Defensive | Shield, Helm, Chest, Pants, Amulet | Use for Aspect of Diabolical Armor, Aspect of Disobedience, Juggernaut's Aspect, and defensive uptime while pushing Torment or stabilizing form windows. |
| Resource | Ring, Amulet | Use for Aspect of Ritual Synthesis, Aspect of Efficiency, Sapping Aspect, and cooldown or resource loops that the rotation actually uses. |
| Utility | Shield, Helm, Chest, Pants, Gloves, Boots, Amulet | Use for Aspect of Deeper Shadows, Aspect of Fiendish Oppression, Bane-Link Aspect, and other form, control, or summon utility powers. |
| Mobility | Boots, Amulet | Use Boots first unless the build gains enough value from an Amulet movement roll. |
Warlock Imprinting Rules That Save Materials
- Do not imprint duplicate Aspects: The same Aspect does not stack as a second equipped power.
- Do not waste top rolls on temporary weapons: Weapons are replaced often while leveling and early gearing.
- Check Unique conflicts first: Unique items cannot be imprinted, so confirm the final build slot before spending a rare roll.
- Use Amulet and 2H bonuses intentionally: Amulets boost Aspect values by 50%, while eligible Offensive Aspects on Two-Handed Weapons receive a larger boost.
- Upgrade the Codex before final imprinting: Salvage better rolls first, then imprint once the item base is worth keeping.
Warlock Aspect Optimization Tips
- Start from the Soul Shard path: Legion, Vanguard, Mastermind, and Ritualist setups need different Aspect packages.
- Protect form uptime: Shadowform and Demonform Aspects lose value if the build cannot maintain the form window.
- Use strong generic Aspects: Aspect of Disobedience, Aspect of Might, Undying Aspect, and Aspect of Efficiency can outperform weak class-specific rolls while gearing.
- Target categories with the Horadric Cube: Farm high-item-level Rares, use Tuning Prisms, then salvage useful Legendaries for Codex progress.
- Match imprints to final slots: Put the best offensive rolls on Amulets or Two-Handed Weapons only when the build actually benefits from the slot multiplier.
- Temper for the build: Cooldown reduction, cost reduction, resource generation, Maximum Life, Shadow Damage, Fire Damage, Damage over Time, and Demonology Damage have different value by build.
Common Mistakes to Avoid
- Using one setup for every Soul Shard: A Legion summon setup and a Mastermind Shadowform setup do not solve the same problems.
- Ignoring resource economy: Warlock uses both Wrath and Dominance, so damage Aspects can feel weak if the rotation stalls.
- Imprinting form powers before uptime is stable: Shadowform, Demonform, and Volatility Aspects need the build to maintain their windows.
- Skipping defensive layers: Pure damage setups can fail quickly in high Torment content without Armor, resistance, healing, or form-based mitigation.
- Spending rare high rolls too early: Save high-roll Amulet and Two-Handed Weapon imprints for Aspects that define the final build.
All Warlock Legendary Aspects
The table below lists every Warlock Legendary Aspect covered on this page. Search by name, category, class, or bonus to compare powers before choosing your next imprint.
Search by Name, Category, or Bonus.
Quick Search of All Warlock Legendary Aspects
Name |
Category |
Class |
Bonus |
|---|---|---|---|
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Offensive | Critical Strikes with Core Skills increase your Attack Speed by [30.0 - 50.0]%[+] for 5 seconds. | |
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Offensive | While moving, gain [8.0 - 12.0]%[x] increased damage for 2 seconds, up to [40 - 60]%[x]. Hitting Close enemies refreshes the duration. | |
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Utility | Shadow damage gains [20 - 30]%[x] increased Lucky Hit Chance. | |
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Utility | Lucky Hit: Up to a [30.0 - 40.0]% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal [40.0 - 60.0]% increased damage. |
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Resource | Basic Skills generate [15 - 25] additional Primary Resource, once per Skill. | |
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Resource | Your Defensive and Mobility Skills gain [50 - 75]% Cooldown Rate while moving. | |
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Offensive | Casting an Ultimate Skill increases your Ultimate damage by [6.0 - 10.0]%[x], up to [60 - 100]%[x]. At 10 stacks, your Cooldowns and this bonus are reset. | |
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Resource | Casting an Ultimate Skill reduces the Cooldowns of your other Skills by [6.5 - 10.0] seconds. | |
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Utility | When there are at least 5 Close enemies, Stun them for [2.5 - 4.5] seconds. Can only occur once every 20 seconds. | |
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Resource | Gain [5 - 15][+] Maximum Dominance. | |
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Offensive | Close enemies or those you deal indirect damage to are Slowed by [50 - 70]% for 3 seconds. You deal [20 - 30]% increased damage to Slowed enemies. | |
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Offensive | Hex increases your Critical Strike Chance against an enemy by [10.0 - 20.0]%[+] per stack. | |
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Utility | Taking Direct Damage while you have Volatility has a 75% chance to either strike you for an additional 3% of your Maximum Life as Fire damage or Fortify you for [3.00 - 6.00]% of your Maximum Life. | |
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Offensive | While channeling a Skill, all damage is increased by [50 - 70]%[x]. | |
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Defensive | Gain 30%[+] increased Fortify generation and [15 - 20]% Damage Reduction while Fortified. | |
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Utility | Lucky Hit: Shadow damage has up to a 15% chance to deal [20 - 30]%[x] increased damage, Fear and Immobilize for 1 second. | |
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Utility | Maximum Shadowform stacks increased by [2 - 6]. | |
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Resource | Overpower stacks increase your Primary Maximum Resource by [6 - 8] and regeneration by 2. | |
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Defensive | Demonform grants 20% Damage Reduction plus an additional [0.5 - 1.0]% for 5 seconds any time you take Fire damage, up to [5 - 10]%. | |
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Defensive | Your Damage over Time grants you [1.0 - 1.5]% Damage Reduction for 2 seconds, stacking up to 30 times. | |
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Utility | Crowd Controlling an enemy grants [1 - 2] Resolve. | |
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Resource | Lucky Hit: Cast Basic Skills have up to a [35.0 - 50.0]% chance to make your next Core Skill cost no Primary Resource, stacks up to 3 times. | |
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Offensive | Gain [40 - 60]%[x] increased damage to a set of damage types for 7 seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to 6 times. At Maximum, it's your lucky day! |
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Utility | Your Dodge Chance increases by [20 - 30]%[+] whenever you take damage. Successfully Dodging resets this bonus. | |
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Offensive | Lucky Hit: Up to a [30 - 45]% chance to Execute enemies. | |
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Offensive | Your Abyss Skills deal increased damage equal to [60 - 80]% of your Shadow Resistance Damage Reduction. | |
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Utility | Summoning a Greater Demon Knocks Down enemies around it for 5 seconds. Your Lesser Demon Skills deal [10 - 20]%[x] increased damage to Crowd Controlled enemies. | |
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Utility | You gain [15.0 - 20.0]%[x] Lucky Hit Chance against Elite enemies. | |
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Mobility | Your Knock Back and Pull effects grant you [25 - 35]%[x] Movement Speed for 4 seconds. | |
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Offensive | Your Summons gain [35 - 50]%[+] Attack Speed. | |
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Defensive | While wielding a Two-Handed Weapon, gain [30 - 40]% Damage Reduction. | |
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Offensive | Each different Occult Skill you cast increases all your damage by [10.0 - 14.0]%[x] for 15 seconds. | |
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Offensive | Skills empowered by Volatility deal an additional 40%[x] increased damage and you have a [24.0 - 40.0]% chance for Volatility to persist on casting an empowered Skill. | |
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Utility | The duration of any Volatility or Demonform you gain is increased by [160 - 200]%[+] if you have the other. | |
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Mobility | You gain [30 - 50]%[+] increased Movement Speed while Close to your Demons. | |
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Offensive | While standing still, deal up to [50 - 75]%[x] increased damage. | |
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Offensive | Brimstones explode into lava pools, dealing [260 - 340]% of their damage over 5 seconds. Standing in lava pools grants you Volatility. | |
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Utility | You gain Overpower for each [30 - 10] Wrath you gain while at Maximum Wrath. | |
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Mobility | Evade transforms you into a cloud of bats, dealing 300 Physical damage and inflicting Vampiric Curse to enemies in your path. Evade's Cooldown is increased by [10.0 - 4.0] seconds. | |
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Defensive | Basic Skills grant [20 - 30]% Damage Reduction for 4 seconds. | |
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Utility | Hexed enemies that try to attack you have a [15.0 - 30.0]% chance to instead be Knocked Down for 3 seconds. | |
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Offensive | If you fail to Eviscerate an enemy you still apply [15.0 - 25.0]% of its Bleeding damage for 3 seconds. | |
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Mobility | Healing Potions grant [20 - 30]%[x] Movement Speed for 8 seconds. Every 80 meters you travel refills a Healing Potion. | |
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Offensive | Making an enemy Vulnerable increases the damage you do to them by [2.0 - 3.4]%[x], up to [40 - 68]%[x]. | |
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Utility | You have a [60 - 80]% chance to gain 1 Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss. | |
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Offensive | Your Summons gain increased damage while alive, up to [60 - 90]%[x] after 10 seconds. | |
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Utility | Distant enemies have a 20% chance to be Stunned for 2 seconds when they hit you. You deal [15 - 25]%[x] increased damage to Distant enemies. | |
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Resource | Casting Hellfire Skills grants Occult Skills [30 - 50]% Cooldown Reduction for 3 seconds. Casting Abyss Skills grants Occult Skills [30 - 50]% Resource Cost Reduction for 3 seconds. | |
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Offensive | Your Hellfire Skills deal increased damage equal to [60 - 80]% of your Fire Resistance Damage Reduction. | |
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Defensive | When you lose at least 10% of your Maximum Life, you kill Lesser Demons that each absorb up to [6 - 10]% of your Maximum Life in damage. | |
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Defensive | Casting a Defensive Skill grants you [30 - 50]%[+] increased All Resistances for 10 seconds. | |
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Mobility | You gain [30.0 - 45.0]%[+] increased Movement Speed. Taking damage from Close enemies Slows you by 30% for 2 seconds. | |
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Offensive | Basic Skills grant [4.0 - 6.0]%[x] increased damage for 4 seconds, stacking up to 10 times. | |
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Defensive | Gain up to [40 - 60]% Damage Reduction based on how Injured you are. | |
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Offensive | Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 60]%[x] Basic Skill damage and 15% Movement Speed for 10 seconds. | |
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Resource | Cast Core Skill damage reduces the Cooldown of one of your Skills by [0.7 - 1.0] second. | |
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Defensive | Damaging an Elite enemy grants you a Barrier for [70 - 100]% of your Maximum Life for 10 seconds. This effect can only happen once every 20 seconds. | |
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Resource | Incapacitating enemies generates [4.0 - 6.0] Primary Resource. | |
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Mobility | You gain [1.0 - 1.5]%[+] increased Movement Speed per active Summon. Casting a Summon Skill doubles this bonus for 3 seconds. | |
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Resource | Killing an enemy with a Core Skill refunds [20.0 - 30.0]% of its base cost. Can only happen once per Skill cast. | |
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Utility | Hexed enemies are Slowed by [50 - 70]% for 3 seconds when you make them Vulnerable or become Vulnerable for 3 seconds when you Slow them. | |
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Utility | Every 6 seconds, gain 1 stack of Overpower. Gaining Overpower spawns 1 Volatile Blood Drop, and collecting it causes it to explode, dealing [675 - 974] Physical damage around you. | |
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Defensive | Gain 4%[+] increased Armor and [145 - 218] Thorns per 1% missing Maximum Life. | |
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Offensive | You gain [165 - 185]% of your Attack Speed as increased damage but no longer attack faster. Current Bonus: 0.00% |
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Offensive | Deal [40 - 60]%[x] increased damage while you have a Barrier active. | |
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Mobility | Each Nearby Hindered enemy grants you [1.0 - 1.5]%[+] increased Movement Speed. | |
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Offensive | While you have 4 or more Overpower, your Fire Skill Casts deal [70 - 100]%[x] increased damage. | |
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Offensive | While Fortified, you deal [45 - 65]%[x] increased damage. | |
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Offensive | Each hit with Demonology Skills increases the damage you deal with Demonology Skills by [2.3 - 3.3]%[x] for 10 seconds, up to [45 - 65]%[x]. | |
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Offensive | While using a One-Handed weapon, your Attack Speed is increased by [30 - 50]%[+]. | |
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Offensive | Skills deal up to [40 - 60]%[x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | |
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Utility | Becoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a [6 - 4] second Cooldown. | |
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Utility | Fortify's Drain Rate is increased by [100 - 150]%[+]. | |
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Utility | Making an enemy Vulnerable has a [20 - 40]% chance to also Weaken them for 3 seconds. | |
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Defensive | Using a Healing Potion increases your Resistance to All Elements by [20 - 30]%[+] for 8 seconds. You may now drink your Healing Potion while at full Life. |
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Defensive | Each Crowd Controlled enemy Nearby grants [2.0 - 3.0]% Damage Reduction, up to 13 enemies. | |
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Utility | You have 50%[+] increased Crowd Control Duration. While enemies are Unstoppable, you deal [30 - 50]%[x] increased damage to them. | |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10.0 - 20.0]%[x] increased Movement Speed and are Unhindered. | |
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Utility | If you have Eviscerated an enemy in the last 10 seconds, you gain [30 - 50]%[+] increased Fortify and it refills your Life 200%[+] faster. | |
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Offensive | You deal [50 - 70]%[x] increased Summon damage. | |
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Offensive | Your Abyss Skills deal [60.0 - 80.0]%[x] increased damage to enemies who have not hit you in the last 2 seconds. | |
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Defensive | You gain [100 - 150]%[+] Total Armor, but your Evade has 100% increased Cooldown. | |
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Offensive | While in Demonform, you deal [2.5 - 4.5]%[x] increased damage for every Demon or enemy Close to you, up to [50 - 90]%[x]. | |
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Mobility | Standing still reduces the Cooldown of Mobility Skills by [10.0 - 14.0]% per second. After 5 seconds, they become free to Cast. | |
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Defensive | Gain [20 - 40]%[+] increased Maximum Life if you have not had more than 1 active Demon in the last 5 seconds. | |
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Offensive | Thorns damage dealt has a [40 - 60]% chance to deal damage to all enemies around you and your Minions. | |
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Utility | Becoming Crowd Controlled while you have Shadowform will consume a stack to apply it back to the attacker and adapt Shadowform to grant immunity to that type of effect for the next [4.0 - 8.0] seconds. | |
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Offensive | While standing still, gain [10.0 - 14.0]%[x] increased damage against Distant enemies for 2 seconds, up to [50 - 70]%[x]. | |
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Offensive | Each hit against Elite enemies deals [80 - 120]%[x] increased damage but requires and consumes 4 stacks of Overpower. No stacks are consumed if the enemy is Hexed. | |
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Defensive | When hit while not Healthy, you form a protective bubble that grants all Players inside Immune. The bubble lasts for [4.0 - 6.0] seconds and can only form once every 90 seconds. | |
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Utility | Brimstone explosions are 50% larger and deal [10 - 15]%[x] increased damage. Brimstones instantly detonate when you run over them in Demonform. | |
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Offensive | Killing at least 30 enemies or Demons within 10 seconds increases your damage by [40 - 60]%[x] for 10 seconds. | |
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Utility | When killing your Demons, you have a [30 - 50]% chance for each to count as two kills. | |
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Resource | Gain [1.0 - 1.5] Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects. | |
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Mobility | Gain up to [1.0 - 1.5]%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times. | |
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Resource | Every 10% of your Life that you Heal grants you [20 - 30]% Primary Resource Cost Reduction for 2 seconds, up to 6 seconds. | |
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Utility | Gain [1,813 - 5,439] Thorns while Channeling and for 3 seconds afterwards. | |
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Offensive | Your Maximum Overpower is increased by [2 - 4] while you are Fortified. | |
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Utility | Casting a Skill Heals you for [2.0 - 3.0]% of your Maximum Life. Double this bonus while Injured. | |
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Offensive | Your Knock Downs cause enemies to take [50 - 60]%[x] damage from you for 6 seconds. | |
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Offensive | You deal [60 - 90]%[x] more damage to Incapacitated enemies. | |
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Offensive | Casting an Ultimate Skill increases your damage by [35 - 55]%[x] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. | |
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Resource | Gain [15 - 25] Primary Resource per second while you have a Barrier. | |
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Utility | Every [3.5 - 1.5] seconds, Distant enemies are Pulled In to you and take 15%[x] increased damage from you for 3 seconds. This effect cannot occur while you are in Stealth. | |
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Mobility | Critical Strikes grant [30.0 - 50.0]%[+] Movement Speed for 1 second, up to 6 seconds. | |
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Offensive | Enemies take [7.5 - 12.5]% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds. |








































































































