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Unique Boots |
Barbarian |
Unique Effect: After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain x Fury. This cannot happen more than once every x seconds. |
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Unique Chest |
Warlock |
Unique Effect: Ae'grom and its summons deal x[30 - 50%] increased damage. You additionally summon Ae'grom's other half and gain a second Charge of Command Ae'grom. |
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Unique Boots |
Rogue |
Unique Effect: Mobility Skills are always Shadow Imbued with [40.0 - 80.0]% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a [40.0 - 80.0]% chance to instantly trigger a free Shadow Imbuement explosion. |
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Unique Pants |
Barbarian |
Unique Effect: Ancients you summon are empowered.
- Korlic creates an Earthquake that deals [x] Physical damage over 4 seconds when he leaps.
- Talic leaves behind Dust Devils that deal [x] damage while he whirlwinds.
- Mawdac ignites the ground Burning enemies for an additional [x] damage over 4 seconds when he upheaves the ground.
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Unique Helms |
Druid |
Unique Effect: Wind Shear now deals Poisoning damage over 4 seconds. Lucky Hit: Wind Shear has up to a 20% chance to restore 100 Spirit. |
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Unique Pants |
All |
Unique Effect: Casting Chain Lightning has a 50% chance to activate [2 - 5] additional times. |
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Unique Gloves |
Barbarian |
Unique Effect: While channeling Whirlwind, you now periodically hurl out a Mighty Throw that deals [75 - 90%] increased damage. |
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Unique Gloves |
Rogue |
Unique Effect: Lucky Hit: Poison or Cold Imbued Skills have up to a 35% chance to deploy a Poison Trap while it is equipped, depending on your equipped Poison Trap's element. Poison Trap gains the Infiltrator Variant for free and deals x [75 - 90%] increased damage |
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Unique Boots |
Rogue |
Unique Effect:
- When you Cast a non-Channeled Ultimate Skill, it Consumes all of your Energy and deals x [0.6 - 0.75%] increased damage per Energy Consumed. Using a Cooldown restores 25 Energy.
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Unique Pants |
Warlock |
Unique Effect: Casting Dark Prison consumes 48% of your Maximum Life to reset its Cooldown. You gain [20 - 30%] Damage Reduction while Dark Prison is active. |
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Unique Chest |
Necromancer |
Unique Effect: When you pick up Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
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Unique Pants |
Necromancer |
Unique Effect: Your Summoning Skills have a [3.0 - 7.0]% chance to randomly inflict Decrepify or Iron Maiden. You deal [20.0 - 50.0]% increased Critical Strike Damage to enemies affected by your Curses. Curses can now be applied from all of your Summoning Skills, not just Minion attacks. |
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Unique Gloves |
Necromancer |
Unique Effect: Blood Mist casts Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 1 second and you gain + [50 - 60%] increased Movement Speed for 3 seconds. |
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Unique Helm |
Warlock |
Unique Effect: Your Brimstones deal [120 - 160%] increased damage. Molten Bomb explodes all Brimstones instantly if there are at least 4 total but enemy proximity no longer detonates them. |
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Unique Helm |
Warlock |
Unique Effect: Your Evade transforms you into an angry Lunatic for up to 15 seconds that explodes dealing Command Fallen's damage and increasing by 100% for every second you're transformed for. While you are an angry Lunatic, your Movement speed is increased by +60% and you periodically spawn a Mini Lunatic that seeks enemies. Command Fallen deals x [340%] increased damage. |
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Unique Pants |
Barbarian |
Unique Effect: Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Your Brawling Skills deal 50-100%[x] increased damage for each disabled Skill. |
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Unique Helm |
Warlock |
Unique Effect: Hex dooms enemies below a threshold of Life, maintaining the Hex and dealing a portion of Doom’s damage every second until they die. Doom deals increased damage. |
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Unique Helm |
Rogue |
Unique Effect: Lucky Hit: Imbued Skills have up to a 40% chance to trigger a large explosion, dealing 75% of the damage dealt and applying the Imbuement effect to each enemy it hits with x [120 - 150%] Potency. |
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Unique Gloves |
Spiritborn |
Unique Effect When you take direct damage you instead receive [150 - 100]% of it in the form of Poisoning over 10 seconds. Based your Poisoned Life amount, dealing direct damage has up to a 10% chance to infect an enemy with Touch of Death and clear the Poisoning from you. |
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Unique Helm |
All |
Unique Effect: Each time you use a Skill with a Resource Cost, gain [5-15]% [X] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times. |
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Unique Gloves |
Necromancer |
Unique Effect: Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing [41-71] damage. This damage is increased by 10%[x] for each enemy drained by your initial cast, up to 50%[x], as well as by 20%[x] for each Corpse consumed. |
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Unique Gloves |
Paladin |
Unique Effect: Holy Light’s passive now deals [225 - 450] Fire Damage every second around you. Each time an enemy dies within this aura, its damage increases by 50%[+] for 15 seconds, up to 10 times. |
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Unique Gloves |
Necromancer |
Unique Effect: Your maximum number of Skeleton Warriors is increased by 6. Skeleton Warriors cleave with their attacks and deal [30 - 40%] increased damage. Commanding them onto a target increases the damage that target takes from your Skeleton Warriors by [30 - 40%]. |
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Unique Pants |
Rogue |
Unique Effect: Dance of Knives drops knives from enemies hit. Picking them up grants you 1 Charge and increases your Dance of Knives damage by 10-20% for 6 seconds, stacking up to 3 times. |
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Unique Helm |
Necromancer |
Unique Effect: Bone Spear deals [40.0 - 60.0]% more Critical Strike Damage and forms echoes that burst for Physical damage, increased by 5% for every 25% of your Critical Strike Damage bonus. |
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Unique Boots |
Rogue |
Unique Effect: Evading leaves behind Caltrops. Caltrops gain +50% increased Size and deal x [75 - 90%] increased damage. |
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Unique Gloves |
All |
Unique Effect: When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10 - 30]%[x]. |
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Unique Boots |
Sorcerer |
Unique Effect: Your Critical Strike Chance is increased by x% of your Movement Speed bonus. |
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Unique Pants |
Rogue |
Unique Effect: Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by x%. |
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Unique Gloves |
Rogue |
Unique Effect: Damage a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal x [45 - 60%] increased damage to Close enemies. |
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Unique Gloves |
All |
Unique Effect: Your attacks randomly deal x% to y% of their normal damage. |
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Unique Gloves |
Sorceress |
Unique Effect: Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing x% more damage. |
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Unique Chest |
Warlock |
Unique Effect: Sigil Skills deal [70 - 90%] increased damage. Active Sigils gain 1 kill every second and unused kills are saved when they expire. |
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Unique Boots |
All |
Unique Effect: Each enemy you Evade through reduces your active Ultimate Cooldown by [x] seconds, up to 10 seconds. |
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Unique Boots |
Warlock |
Unique Effect: Your Evade is now Nether Step and your Evade Cooldown is reduced by [0.6 - 1] seconds as you lose or consume Shadowform stacks. |
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Unique Gloves |
All |
Unique Effect: Lucky Hit: Up to a x% chance to Freeze enemies for x seconds. |
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Unique Helms |
Druid |
Unique Effect: Cyclone Armor is automatically triggered once every [8 - 5] seconds. This effect does not incur the Cooldown. |
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Unique Gloves |
Warlock |
Unique Effect: Summoning Fiend of Abaddon sacrifices all other Greater Demon Summons, dealing Fiend of Abaddon's damage around them and increasing his damage by [23 - 33%] per demon killed. |
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Unique Gloves |
Rogue |
Unique Effect: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When a Marksman Skill first Critically Strikes, it gains x [90 - 120%] increased damage, and you gain 1 Overpower. This can stack up to 4 over your Maximum Overpower. |
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Unique Boots |
Sorcerer |
Unique Effect: Ice Armor gains the Permafrost Variant for free and [20 - 25%] increased potency. |
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Unique Gloves |
Sorcerer |
Unique Effect: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals x% less damage. |
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Unique Helm |
All |
Unique Effect: When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it Pulls in Nearby enemies. You deal [x]% increased damage to them for 3 seconds. This effect can only occur once every 12 seconds. |
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Unique Gloves |
Barbarian |
Unique Effect: Whirlwind explodes after it ends, dealing x% of the total Base damage dealt to surrounding enemies as Fire damage. |
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Unique Gloves |
Rogue |
Unique Effect: Lucky Hit: Casting a Marksman or Cutthroat Skill has up to a [30.0 - 50.0]% chance to summon a Shadow Clone that mimics that Skill. Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second. |
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Unique Gloves |
Necromancer |
Unique Effect: Your Essence Generation is increased by [30 - 40%]. Your Bone Skills deal x0.5% increased damage for each point of Essence you have when Cast, up to [60 - 80%]. |
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Unique Boots |
Necromancer |
Unique Effect: Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for x Shadow damage over x seconds. |
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Unique Boots |
Druid |
Unique Effect: Poison Creeper gains the Germinate Variant for free and deals [30 - 40%] bonus damage. |
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Unique Gloves |
Warlock |
Unique Effect: Metamorphosis gains all Side Upgrades for free and they are + [30 - 50%] more potent. |
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Unique Gloves |
Warlock |
Unique Effect: Apocalypse deals up to [340 - 400%] increased damage when cast in Sigil of Chaos based on the number of kills the Sigil has stored. Apocalypse is now also a Sigil Skill. |
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Unique Gloves |
Necromancer |
Unique Effect: Sever deals [10 - 15%] increased damage and sends out 1 additional specter to attack a nearby enemy. |
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Unique Helm |
Sorceress |
Unique Effect: Gain Ice Shard's Piercing Cold upgrade. Ice Shards deals x [30 - 50%] bonus damage. |
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Unique Helm |
Spiritborn |
Unique Effect: Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type a Skill has increases its damage by [10 - 50]%[x]. |
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Unique Chests |
Druid |
Unique Effect: When you hit at least 1 enemy with Maul, increase its Attack Speed by +3% and damage by [20 - 25%] for 5 seconds, stacking up to 5 times. |
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Unique Boots |
Warlock |
Unique Effect: Abodian deals x [80 - 100%] increased damage. After Command Abodian ends you are connected with a fire chain that deals Command Abodian's Drag damage periodically and grants you x 25% Movement Speed for 10 seconds. |
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Unique Bootsh |
|
Unique Effect: Casting a Basic Skill while at Maximum Fury causes your Fury to increasingly Drain until you run out, during which your Basic skills now cleave dealing [70 - 100]%[x] or 120%[x] increased damage. |
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Unique Gloves |
Necromancer |
Unique Effect: Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x%. |
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Unique Pants |
Sorcerer |
Unique Effect: Your Conjurations periodically unleash Frost Nova. Enemies affected by Frost Nova x [20 - 30%] increased damage from you. |
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Unique Pants |
Necromancer |
Unique Effect: Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by [40.0 - 80.0]% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain [10]% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it. |
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Unique Chest |
Druid |
Unique Effect: For 2 seconds after Casting Trample, you may Cast Trample again without incurring the Cooldown. Trample additionally deals [150 - 200%] bonus damage |
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Unique Chest |
Spiritborn |
Unique Effect: Spending Vigor Heals you for [5 - 10]% of your Maximum Life. Every second, your active Cooldowns now drain 10% of your Maximum Life to reduce their durations by 2 seconds.
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Unique Pants |
Warlock |
Unique Effect: Wall of Agony gains the Fallen Army Variant for free and deals x[20 - 30%] increased damage. |
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Unique Pants |
Necromancer |
Unique Effect: Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take [5.0 - 10.0]% increased damage from your Blood Waves, up to [150.0 - 300.0]% in total. |
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Unique Boots |
Druid |
Unique Effect: Gain Earthen Bulwark's Earthen Shrapnel upgrade for free and the damage is increased by [150 - 200%]. |
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Unique Gloves |
Sorcerer |
Unique Effect: Spark shocks enemies 1-9 additional times and deals x [20 - 30%] increased damage. |
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Unique Helm |
Spiritborn |
Unique Effect: While your Spirit Hall choices match, their bonuses are 100% more potent and Skills with that Base Spirit cost [20 - 60]% less and have [20 - 60]% reduced Cooldowns. |
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Unique Chest |
Druid |
Unique Effect: Lacerate has no Cooldown, costs 100 Spirit to cast and deals [80 - 100%] bonus damage but no longer grants Immunity. Lacerate is also a Core Skill. |
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Unique Chest |
Barbarian |
Unique Effect: Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Earthquakes it passes through explode for their total damage and are consumed. |
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Unique Gloves |
Barbarian |
Mighty Throw now gains multiplicative damage instead of cooldown from Cooldown Reduction at [75 - 100%] effectiveness. |
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Unique Chest |
Necromancer |
Unique Effect: You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased dam |
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Unique Gloves |
All |
Unique Effect: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage. |
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Unique Boots |
Spiritborn |
Unique Effect: Every [6 - 4] meters you move, invoke a base Core Skill from your primary Spirit Hall. While Ravager is active, Casting Core Skills instantly dashes you to your target. |
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Unique Boots |
|
Unique Effect: Bone Prison traps a larger area and fires [10 - 30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy. |
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Unique Boots |
All |
Unique Effect: You leave behind a trail of frost that Chills enemies. You deal x% more damage to Chilled enemies. |
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Unique Pants |
Spiritborn |
Unique Effect: While moving you gain [10 - 20]% Dodge Chance or after standing still for 2 seconds you become Unstoppable. |
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Unique Chest |
Barbarian |
Unique Effect: Lucky Hit: Up to a x% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1 seconds when you inflict Bleeding on Elites. |
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Unique Chest |
Sorcerer |
Unique Effect: After using Teleport, Close enemies are Pulled to you and Stunned for x seconds, but Teleport's Cooldown is increased by x%. |
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Unique Chest |
Sorcerer |
Unique Effect: Blizzard's effects linger on enemies for an additional [100 - 120%] of its duration. |
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Unique Boots |
All |
Unique Effect: When you cast a Skill with a Cooldown, you explode, dealing [150 - 450] Fire damage. |
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Unique Chest |
All |
Unique Effect: Thorns has a 10% chance to deal 100-150% increased damage. |
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Unique Gloves |
Sorcerer |
Unique Effect: Frost Bolt pierces through Crowd Controlled and Unstoppable enemies and deals x [80 - 100%] increased damage. |
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Unique Pants |
Rogue |
Unique Effect: Summon a Tortured Wretch when your Current Life drops below 55% of your Maximum Life. Enemies Taunted by Tortured Wretch take x [8 - 10%] increased damage from you for 5 seconds. |
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Unique Boots |
Spiritborn |
Unique Effect: Your Evade is now Soar. Soar deals x [125 - 150%] increased damage and triggers Vortex at its landing location. |
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Unique Chest |
Rogue |
Unique Effect: Your Trap Skills can be thrown and deal x [45 - 60%] increased damage. |
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Unique Gloves |
Rogue |
Unique Effect: Casting or Channeling a Cutthroat Skill grants a stack of Momentum, up to 10. Casting a Marksman Skill removes a stack of Momentum. For each stack of Momentum, you gain: - [2.5 - 3%] Maximum Energy - x [2.5 - 3%] Energy Regeneration - x [5 - 6%] Increased Damage |
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Unique Pants |
Rogue |
Unique Effect: Whenever you gain Stealth, you also gain Concealment. Gain [25 - 30%] Damage Reduction while Stealthed and for 8 seconds after breaking it. |
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Unique Chest |
Rogue |
Unique Effect: Casting Dark Shroud makes you Immune for 2 seconds, but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [450-1,350] Shadow damage and Pulls In enemies. |
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Unique Gloves |
Sorcerer |
Unique Effect: Gain Familiar's Enchantment and Familiar's Potency is increased by x [60 - 80%]. |
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Unique Chest |
All |
Unique Effect: Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [x]% Damage Reduction. |
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Unique Helm |
Sorcerer |
Unique Effect: Meteor Casts consume Overpower when possible, dropping an additional Meteor for every 2 Overpower consumed. Meteor deals x [50 - 70%] increased damage. |
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Unique Pants |
Druid |
Unique Effect: Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. |
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Unique Pants |
All |
Unique Effect: When you take damage from a Non-Physical damage type, you gain [x]% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time. |
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Unique Pants |
All |
Unique Effect: Effects that Heal you beyond x% Life grant you a Barrier up to x% of your Maximum Life that lasts for x seconds. |
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Unique Helm |
Druid |
Unique Effect: Lucky Hit: Storm Skills have up to a x% chance to grant x Spirit. Your base Storm Skills are now also Werewolf Skills |
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Unique Chests |
Barbarian |
Hammer of the Ancients deals [22.5 - 30%] increased damage on consecutive hits to the same target. This stacks up to 3 times |
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Unique Helm |
Necromancer |
Unique Effect: Your maximum number of Skeleton Warriors and Skeleton Mages is increased by [2 - 4]. Commanding Skeleton Warriors also causes Skeleton Mages to focus the same target for 5 seconds. |
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Unique Helm |
Necromancer |
Unique Effect: Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it's active, up to 8 seconds. Soulrift deals [100 - 200]% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while its active. |
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Unique Gloves |
Warlock |
Unique Effect: Terror Swarm gains the Devouring Swarm Variant for free and deals x [20 - 30%] increased damage. |
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Unique Pants |
All |
Unique Effect: You deal [x]% increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. |
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Unique Helm |
Barbarian |
Unique Effect: When you gain Berserking while already Berserk, you have a [x]% chance to become more enraged granting [x]% increased damage, 2 Fury per second, and 10% Cooldown Reduction. |
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Unique Gloves |
Barbarian |
Unique Effect: After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second. |
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Unique Helm |
Barbarian |
Unique Effect: Casting Wrath of the Berserker causes you to explode, dealing [150 - 450] Fire damage. While Berserking, all damage you would deal is converted into Fire. You deal [80 - 100]%[x] increased Fire damage |
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Unique Gloves |
Druid |
Unique Effect: Lightning Storm gains 1 additional strike each time it grows.
Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage. |
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Unique Helm |
Druid |
Unique Effect: Your Earth Skills are now also Werebear Skills and Fortify you for x. |
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Unique Chest |
Necromancer |
Unique Effect: Bone Spirit explodes an additional time, dealing [35 - 45%] of normal damage. Bone Spirit deals [30 - 40%] increased damage. |
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Unique Helm |
Sorcerer |
Unique Effect: Firewall has x [80 - 100%] increased damage and it's size is overcapped by 100%. |
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Unique Boots |
Druid |
Unique Effect: Rabies spreads 100% faster and deals x10% bonus damage each time it spreads, up to [120 - 150%]. |
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Unique Helm |
Druid |
Unique Effect: Earth Spike is now launched as a projectile. Upon impact, the projectile deals damage to the target and summons 2-4 additional Earth Spikes. |
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Unique Boots |
All |
Unique Effect: Casting a Skill has a 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 12 seconds. |