Temper Manuals in Diablo 4 are gear modifiers that allow players to add Affixes to non-unique gear. A Temper Manual contains a set of fixed Affixes that can range from MagicRare, and Legendary. The higher the rarity of the manual, the higher the range of the stats that can be applied on gear. Temper Manuals are usable on Legendary Items and Rare Items and allow up to 2 additional Affixes. Once a Temper Manual is learned, it will be stored in the Tempering Recipes section on the Codex of Power, allowing you to reuse it infinitely. It is important to note that players may reroll their Tempering results up to a maximum of 5 times. This reroll count is shared between the 2 Affix slots. 

 

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Temper Manuals Guide for Diablo 4

How to Get Diablo 4 Temper Manuals

Temper Manuals are obtained as a reward for defeating BossesWorld Bosses, and Nightmare Dungeons. They can be used infinitely and stored in the Codex of Power once they are learned. In the event that you acquire the same Temper Manual, there's a chance that you will get a higher rarity or a higher stat range for that item. When you are ready to start Tempering Items, visit The Blacksmith in the nearest town to get the upgrade done. Temper Manuals are applied to all items of Rare and Legendary rarity.

NOTE: Unique Items cannot be Tempered and they have a fixed amount of Affixes. However, players can Temper  Ancestral Legendary which brings the total of Affixes up to 5.

How Does Tempering Work in Diablo 4?

When you first acquire a Temper Manual, right-click on the item to learn it and it will show up on your Tempering Recipes in Codex of Power. Next, visit The Blacksmith to get help with the process and choose the Temper Manual that you want to use for the roll. When choosing the Temper Manual, take note that each of these manuals contains a fixed set of 4 Affixes and one of these will be added to the item. Every time you complete the Temper, you will pay the service with Gold, Veiled Crystals, and Baleful Fragments or Coiling Wards. If you didn't get the Affix that you need for your build, you can attempt another temper, pay the fee, and consume 1 out of 5 Temper Rerolls counter.

NOTE: The first roll on both of the Temper Slots is for free, and will not consume the reroll counter but the item's Temper Reroll Counter is shared between both slots. It is ideal to keep the rerolls available for both slots so you can have a good chance of acquiring the preferred affix. 

 

Diablo 4 Temper Manual Categories

Diablo IV Legendary Aspects are powerful modifications that can only be imprinted on specific slots of rare or legendary items. They are categorized into Offensive, Defensive, Resource, Utility, and Mobility. Each aspect can only be imprinted on specific gear slots depending on its category. Additionally, the randomized and scaleable values of an aspect are improved on certain slots (100% bonus for two-handed weapons and 50% bonus for amulets.) Because of this, you must carefully consider which aspects to imprint on which item.

There are general Temper Manuals that can be used by all available Classes, but most of manuals are class-specific that caters to various character builds and playstyles.

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Diablo 4 Tempering Recipes

As part of the changes that will happen with the announcement of Loot Reborn, the Codex of Power is getting an update to showcase all the learned Temper Manuals. Players will now see a new tab in Codex of Power called 'Tempering Recipes' next to the 'Aspects' tab which features all of the unlocked Manuals that the player can use. These recipes are stored seasonally and can be used infinitely during which the item was obtained. Once the season expires, the manuals will be moved to the Eternal Realm.

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List of All Legendary Temper Manuals in Diablo 4

You can search by Name, Class, Affix, Skill, or Item. Just type into the search box what you are looking for.

Quick Search of All Diablo Temper Manuals 

Temper Manual
Class
Type
Affixes Can Be Applied To Gear
Usable On Items

Agile Augments

Rogue Offensive
  • +[13.0 - 17.5]% Chance for Flurry to Hit Twice
  • +[15.5 - 20.0]% Chance for Dance of Knives Projectiles to Cast Twice
  • +[16.0 - 25.0]% Chance for Dash to Deal Double Damage
Weapons

Agility Efficiency

Rogue Resource
  • [6.0 - 8.0]% Agility Cooldown Reduction
  • [8.0 - 10.0]% Shadow Step Cooldown Reduction
  • [16.0 - 25.0]% Caltrops Cooldown Reduction
  • [8.0 - 10.0]% Dash Cooldown Reduction
Rings and Amulets

Alchemist Control

Rogue Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Arsenal Finesse

Barbarian Offensive
  • +[46.5 - 60.0]% Damage with Two-Handed Bludgeoning Weapons
  • +[46.5 - 60.0]% Damage with Dual-Wielded Weapons
  • +[46.5 - 60.0]% Damage with Two-Handed Slashing Weapons
  • +[82.5 - 105.0]% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets

Assassin Augments

Rogue  Offensive Weapons

Aura Innovation

Paladin Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Barbarian Breach

Barbarian Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Barbarian Control

Barbarian Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Barbarian Innovation

Barbarian Utility
  • +[21.0 - 30.0]% Earthquake Size
  • +[29.0 - 42.5]% Frenzy Duration
  • +[16.0 - 25.0]% Stun Duration
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Barbarian Motion

Barbarian Defensive
  • +[8.0 - 12.5]% Movement Speed
  • +[13.5 - 22.5]% Movement Speed for 4 Seconds After Killing an Elite
  • +[13.0 - 17.5]% Lunging Strike Range
  • [8.0 - 10.0]% Charge Cooldown Reduction
  • [8.0 - 10.0]% Leap Cooldown Reduction
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Barbarian Protection

Barbarian Defensive HelmsChest ArmorPantsShields, and Amulets

Barbarian Recovery

Barbarian Defensive HelmsChest ArmorPantsShields, and Amulets

Barbarian Strategy

Barbarian Mobility Boots and Amulets

Basic Augments - Rogue

Rogue Offensive
  • +[23.5 - 32.5]% Chance for Puncture Projectiles to Cast Twice>
  • +[23.5 - 32.5]% Chance for Heartseeker Projectiles to Cast Twice
  • +[23.5 - 32.5]% Chance for Forceful Arrow Projectiles to Cast Twice
Weapons

Berserking Innovation

Barbarian Utility
  • +[13.5 - 22.5]% Double Swing Size
  • +[13.5 - 22.5]% Whirlwind Size
  • +[31.5 - 45.0]% Berserking Duration
Weapons

Berserking Augments

Barbarian Offensive
  • +[X]% Double Swing Size
  • +[X]% Whirlwind Size
  • +[X]% Frenzy Duration
  • +[X]% Berserking Duration
Weapons

Berserking Finesse

Barbarian Offensive
  • +[52.0 - 70.0]% Damage while Berserking
  • +[124.0 - 160.0]% Damage while Wrath of the Berserker is Active
  • +[77.5 - 100.0]% Damage while War Cry is Active
  • +[83.0 - 110.0]% Dust Devil Damage
Weapons, Gloves, Rings, and Amulets

Bleed Augments

Barbarian Offensive
  • +[1 - 2] to Cut to the Bone
  • +[13.0 - 17.5]% Chance for Rend to Hit Twice
  • +[16.0 - 25.0]% Chance for Rupture to Deal Double Damage
Weapons

Bleed Innovation

Barbarian  Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Blood Augments

Necromancer Offensive
  • +[15.5 - 20.0]% Chance for Blood Surge to Deal Double Damage
  • +[13.0 - 17.5]% Chance for Blood Lance to Hit Twice
  • +[23.5 - 32.5]% Chance for Hemorrhage to Hit Twice
  • +[16.0 - 25.0]% Chance for Blood Wave to Deal Double Damage
Weapons

Blood Endurance

Necromancer Defensive
  • +[52.0 - 70.0]% Chance for Hemorrhage to Form Blood Orbs
  • +[21.0 - 30.0]% Blood Orb Healing
  • +[10.5 - 15.0]% Blood Mist Duration
  • [6.0 - 8.0]% Blood Mist Cooldown Reduction
HelmsChest ArmorPantsShields, and Amulets

Blood Finesse

Necromancer Offensive
  • +[9.0 - 11.0]% Blood Attack Speed
  • +[46.5 - 60.0]% Blood Damage
  • +[144.5 - 185.0]% Blood Overpower Damage
  • +[52.0 - 70.0]% Damage while Fortified
WeaponsGlovesRings, and Amulets

Blood Innovation

Necromancer Offensive
  • +[13.5 - 22.5]% Blood Surge Nova Size
  • +[28.5 - 37.5]% Hemorrhage Explosion Size
  • +[29.0 - 42.5]% Blood Lance Duration
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Bone Augments

Necromancer Offensive
  • +[23.5 - 32.5]% Chance for Bone Splinters Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Bone Spear Projectiles to Cast Twice
  • +[15.5 - 20.0]% Chance for Bone Spirit to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Bone Storm to Deal Double Damage
Weapons

Bone Finesse

Necromancer Offensive
  • +[46.5 - 60.0]% Bone Damage
  • +[4.0 - 6.0]% Bone Critical Strike Chance
  • +[77.5 - 100.0]% Bone Critical Strike Damage
WeaponsGlovesRings, and Amulets

Bone Innovation

Necromancer Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Brawling Augments

Barbarian Offensive
  • +[16.0 - 25.0]% Chance for Charge to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Kick to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Leap to Deal Double Damage
  • +[15.5 - 20.0]% Chance for Ground Stomp to Hit Twice
Weapons

Brawling Efficiency

Barbarian Resource
  • [6.0 - 8.0]% Brawling Cooldown Reduction
  • [10.5 - 15.0]% Kick Cooldown Reduction
  • [8.0 - 12.5]% War Cry Cooldown Reduction
Rings and Amulets

Brute Innovation

Barbarian  Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Centipede Augments

Spiritborn Offensive
  • +[26.0 - 35.0]% Withering Fist Poisoning Duration
  • +[13.0 - 17.5]% Chance for Stinger to Extra Hit
  • +[16.0 - 25.0]% Chance for The Devourer to Deal Double Damage
  • +[26.5 - 40.0]% Primary Centipede Spirit Hall Potency
Weapons

Centipede Efficiency

Spiritborn  Resource
  • [21.0 - 30.0]% Withering Fist Resource Generation
  • [15.5 - 20.0]% The Devourer Cooldown Reduction
  • [6.0 - 8.0]% Potency Cooldown Reduction
Rings and Amulets

Centipede Finesse

Spiritborn  Offensive
  • +[46.5 - 60.0]% Potency Damage
  • +[114.0 - 150.0]% Pestilent Swarm Damage
  • +[57.5 - 80.0]% Centipede Damage
  • +[57.5 - 80.0]% Damage to Slowed Enemies
WeaponsGlovesRings, and Amulets

Centipede Innovation

Spiritborn Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Companion Augments

Druid Offensive
  • +[16.0 - 25.0]% Chance for Wolves to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Poison Creeper to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Ravens to Deal Double Damage
WeaponsGlovesRings, and Amulets

Companion Efficiency

Druid Resource
  • [8.0 - 12.5]% Companion Cooldown Reduction
  • [23.5 - 32.5]% Wolves Cooldown Reduction
  • [10.5 - 15.0]% Poison Creeper Cooldown Reduction
  • [15.5 - 20.0]% Ravens Cooldown Reduction
Rings and Amulets

Companion Finesse

Druid  
  • +[X]% Companion Damage
  • +[X]% Wolves Damage
  • +[X]% Poison Creeper Damage
  • +[X]% Ravens Damage
Weapons, Gloves, Rings, and Amulets

Companion Innovation

Druid Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Conjuration Augments

Sorceress Offensive
  • Casted Hydras Have +[1 - 2] Head
  • +[15.5 - 20.0]% Chance for a Second Ice Blades When Cast
  • +[15.5 - 20.0]% Chance for a Second Lightning Spear When Cast
  • +[15.5 - 20.0]% Chance for Familiars to Hit Twice
Weapons

Conjuration Efficiency

Sorcerer Defensive HelmsChest ArmorPants,  Shields, and Amulets

Conjuration Finesse

Sorcerer Offensive WeaponsGlovesRings, and Amulets

Conjuration Fortune

Sorceress Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Core Augments - Barbarian

Barbarian Offensive
  • +[15.5 - 20.0]% Chance for Hammer of the Ancients to Deal Double Damage
  • +[15.5 - 20.0]% Chance for Whirlwind to Deal Double Damage
  • +[15.5 - 20.0]% Chance for Upheaval to Deal Double Damage
  • +[13.0 - 17.5]% Chance for Double Swing to Hit Twice
Weapons

Core Augments - Rogue

Rogue  
  • +[X]% Twisting Blades Effect
  • +[X]% Chance for Barrage Projectiles to Cast Twice
  • +[X]% Chance for Rapid Fire Projectiles to Cast Twice
  • +[X]% Chance for Penetrating Shot Projectiles to Cast Twice
  • +[X]% Flurry Size
Weapons

Cutthroat Augments

Rogue Offensive Weapons

Cutthroat Finesse

Rogue Offensive
  • +[41.5 - 55.0]% Vulnerable Damage
  • +[46.5 - 60.0]% Cutthroat Damage
  • +[9.0 - 11.0]% Cutthroat Attack Speed
  • +[4.0 - 6.0]% Cutthroat Critical Strike Chancee
Weapons, Gloves, Rings, and Amulets

Daze Control

Rogue Utility
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Daze for 2 Seconds
  • [15.5 - 20.0]% Smoke Grenade Cooldown Reduction
  • +[28.5 - 37.5]% Smoke Grenade Duration
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Decay Innovation

Necromancer Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Demolition Finesse

Barbarian Offensive Weapons, Gloves, Rings, and Amulets

Disciple Augments

Paladin Weapons
  • +[X]% Chance for Brandish to Deal Double Damage
  • +[X]% Chance for Divine Lance to Deal Double Damage
  • +[X]% Chance for Falling Star to Deal Double Damage
  • +[X]% Chance for Arbiter to Deal Double Damage
Weapons

Disciple Efficiency

Paladin   Rings and Amulets

Disciple Innovation

Paladin Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Dreadful Augments

Necromancer Offensive Weapons

Druid Invigoration

Druid Resource
  • Casting Wrath Skills Restores +[10 - 14] Primary Resource
  • Casting Ultimate Skills Restores +[36 - 45] Primary Resource
  • +[1 - 2] to Abundance
Rings and Amulets

Druid Motion

Druid Mobility
  • +[8.0 - 12.5]% Movement Speed
  • [8.0 - 10.0]% Trample Cooldown Reduction
  • +[4 - 6] to Digitigrade Gait
Boots and Amulets

Eagle Augments

Spiritborn Offensive
  • +[26.0 - 35.0]% Chance for Thunderspike to Deal Double Damage
  • +[13.0 - 17.5]% Chance for Quill Volley Projectiles to Cast Twice
  • +[16.0 - 25.0]% Chance for The Seeker to Deal Double Damage
  • +[26.5 - 40.0]% Primary Eagle Spirit Hall Potency
Weapons

Eagle Efficiency

Spiritborn Resource Rings and Amulets

Eagle Finesse

Spiritborn Offensive
  • +[57.5 - 80.0]% Focus Damage
  • +[26.5 - 40.0]% Spirit Feather Potency
  • +[57.5 - 80.0]% Eagle Damage
  • +[57.5 - 80.0]% Vulnerable Damage
WeaponsGlovesRings, and Amulets

Eagle Innovation

Spiritborn Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Earth Augments

Druid Offensive
  • +[23.5 - 32.5]% Chance for Earth Spike Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Landslide Projectiles to Cast Twice
  • +[15.5 - 20.0]% Chance for Boulder Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Stone Burst to Cast Twice
Weapons

Earth Finesse

Druid Offensive
  • +[46.5 - 60.0]% Earth Damage
  • +[4.0 - 6.0]% Earth Lucky Hit Chance
  • +[4.0 - 6.0]% Earth Critical Strike Chance
Weapons, Gloves, Rings, and Amulets

Elemental Control

Sorceress Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Elemental Finesse - Day

All Classes  Offensive
  • +[X]% Physical Damage
  • +[X]% Fire Damage
  • +[X]% Lightning Damage
Weapons, Gloves, Rings, and Amulets

Elemental Finesse - Night

 All Classes Offensive
  • +[X]% Cold Damage
  • +[X]% Poison Damage
  • +[X]% Shadow Damage
 WeaponsGlovesRings, and Amulets

Elemental Surge - Day

All Classes Offensive
  • Lucky Hit: Up to a 40% Chance to Deal +[300 - 2,300] Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +[300 - 2,300] Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +[300 - 2,300] Lightning Damage
Weapons

Elemental Surge - Night

All Classes Generic
  • Lucky Hit: Up to a 40% Chance to Deal +[300 - 2,300] Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +[300 - 2,300] Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +[300 - 2,300] Shadow Damage
Weapons

Execution Innovation

Necromancer Offensive
  • +[13.5 - 22.5]% Sever Size
  • +[29.0 - 42.5]% Reap Duration
  • +[31.5 - 45.0]% Skeleton Priest Effect Duration
HelmsChest ArmorGlovesPantsBootsShields, and Amulets.

Fitness Efficiency

Spiritborn Resource Rings and Amulets

Forest Augments

Spiritborn Offensive Weapons

Frost Augments

Sorcerer Offensive
  • +[15.5 - 20.0]% Chance for Blizzard to Deal Double Damage
  • +[13.5 - 22.5]% Chance for Ice Spike to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Deep Freeze to Deal Double Damage
Weapons

Frost Augments - Frozen

Sorcerer Offensive
  • +[X]% Chance for Blizzard to Deal Double Damage
  • +[X]% Chance for Ice Spike to Deal Double Damage
  • +[X]% Chance for Deep Freeze to Deal Double Damage
Weapons

Frost Cage

Sorcerer Defensive HelmsChest ArmorPants,  Shields, and Amulets

Frost Finesse

Sorcerer Offensive
  • +[46.5 - 60.0]% Cold Damage
  • +[41.5 - 55.0]% Vulnerable Damage
  • +[67.5 - 90.0]% Damage to Frozen Enemies
WeaponsGloves, Rings, and Amulets

Furious Augments

Barbarian Offensive
  • Bash Cleaves for +[15.5 - 20.0]% Damage
  • +[23.5 - 32.5]% Chance for Frenzy to Hit Twice
  • +[26.0 - 35.0]% Chance for Lunging Strike to Deal Double Damage
  • +[26.0 - 35.0]% Flay Duration
Weapons

Gorilla Augments

Spiritborn Offensive
  • +[26.0 - 35.0]% Chance for Rock Splitter to Extra Hit
  • +[13.0 - 17.5]% Chance for Crushing Hand to Extra Hit
  • +[16.0 - 25.0]% Chance for The Protector to Deal Double Damage
  • +[26.5 - 40.0]% Primary Gorilla Spirit Hall Potency
Weapons

Gorilla Efficiency

Spiritborn Resource
  • [21.0 - 30.0]% Rock Splitter Resource Generation
  • [15.5 - 20.0]% The Protector Cooldown Reduction
  • [6.0 - 8.0]% Defensive Cooldown Reduction
Rings and Amulets

Gorilla Finesse

Spiritborn Offensive
  • +[1 - 2] to Bastion
  • +[77.5 - 100.0]% Defensive Damage
  • +[57.5 - 80.0]% Gorilla Damage
  • +[57.5 - 80.0]% Damage to Knocked-Down Enemies
WeaponsGlovesRings, and Amulets

Gorilla Innovation

Spiritborn Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Guardian Finesse

Paladin Offensive
  • +[X]% Disciple Damage
  • +[X]% Juggernaut Damage
  • +[X]% Damage while in Arbiter Form
  • +[X]% Wing Strike Damage
WeaponsGlovesRings, and Amulets

Imbuement Abundance

Rogue Resource
  • Shadow Imbue Lasts For +[1 - 2] Cast
  • Poison Imbue Lasts For +[1 - 2] Cast
  • Cold Imbue Lasts For +[1 - 2] Cast
Rings and Amulets

Jaguar Augments

Spiritborn Offensive
  • +[26.0 - 35.0]% Chance for Thrash to Deal Double Damage
  • +[13.0 - 17.5]% Chance for Rake to Extra Hit
  • +[16.0 - 25.0]% Chance for The Hunter to Extra Hit
  • +[26.5 - 40.0]% Primary Jaguar Spirit Hall Potency
Weapons

Jaguar Efficiency

Spiritborn Resource
  • [21.0 - 30.0]% Thrash Resource Generation
  • [15.5 - 20.0]% The Hunter Cooldown Reduction
  • [6.0 - 8.0]% Incarnate Cooldown Reduction
  • +[2 - 3] Counterattack Charges
Rings and Amulets

Jaguar Finesse

Spiritborn Offensive
  • +[93.0 - 120.0]% Mobility Damage
  • +[26.5 - 40.0]% Mystic Circle Potency
  • +[57.5 - 80.0]% Jaguar Damage
  • +[57.5 - 80.0]% Damage to Injured Enemies
WeaponsGlovesRings, and Amulets

Jaguar Innovation

Spiritborn Utility
  • +[36.5 - 50.0]% Thrash Size
  • +[36.5 - 50.0]% Rake Size
  • +[26.5 - 40.0]% Ravager On Kill Duration Extension
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Judicator Augments

Paladin Offensive
  • +[X]% Chance for Holy Bolt to Deal Double Damage
  • +[X]% Chance for Blessed Hammer to Deal Double Damage
  • +[X]% Chance for Blessed Shield to Deal Double Damage
  • +[X]% Chance for Heaven's Fury to Deal Double Damage
  • +[X]% Chance for Judgement to Deal Double Damage
Weapons

Judicator Efficiency

Paladin Resource
  • +[X]% Holy Bolt Resource Generation
  • Casting Justice Skills Restores +[X-X] Primary Resource
  • +[X]% Heaven's Fury Cooldown Reduction
Rings and Amulets

Judicator Finesse

Paladin Offensive
  • +[X]% Damage to Judged Enemies
  • +[X]% Justice Damage
  • +[X]% Holy Damage
WeaponsGlovesRings, and Amulets

Judicator Innovation

Paladin Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Juggernaut Augments

Paladin Weapon
  • +[X]% Chance for Clash to Deal Double Damage
  • +[X]% Chance for Shield Bash to Deal Double Damage
  • +[X]% Chance for Shield Charge to Deal Double Damage
  • +[X]% Chance for Retribution to Deal Double Damage
Weapons

Juggernaut Efficiency

Paladin Resource
  • +[X]% Clash Resource Generation
  • +[X]% Valor Cooldown Reduction
  • +[X]% Fortress Cooldown Reduction
Rings and Amulets

Juggernaut Finesse

Paladin Offensive WeaponsGlovesRings, and Amulets

Juggernaut Innovation

Paladin Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Lightning Augments

Druid Offensive
  • +[23.5 - 32.5]% Chance for Storm Strike to Hit Twice
  • +[15.5 - 20.0]% Chance for Lightning Storm to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Cataclysm to Deal Double Damage
Weapons

Marksman Augments - Basic

Rogue Offensive
  • +[23.5 - 32.5]% Chance for Puncture Projectiles to Cast Twice
  • +[23.5 - 32.5]% Chance for Heartseeker Projectiles to Cast Twice
  • +[23.5 - 32.5]% Chance for Forceful Arrow Projectiles to Cast Twice
Weapons

Marksman Augments - Core

Rogue Offensive
  • +[13.0 - 17.5]% Chance for Barrage Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Rapid Fire Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons

Marksman Finesse

Rogue Offensive
  • +[62.5 - 85.0]% Critical Strike Damage
  • +[46.5 - 60.0]% Marksman Damage
  • +[4.0 - 6.0]% Marksman Critical Strike Chance
Weapons, Gloves, Rings, and Amulets

Minion Augments

Necromancer Weapon
  • +[X]% Chance for Army of the Dead to Deal Double Damage
  • +[X]% Chance for Skeletal Mage Attacks to Cast Twice
  • +[X]% Chance for Skeleton Warriors to Hit Twice
  • +[X]% Chance for Golem to Hit Twice
Weapons

Minion Finesse

Necromancer Offensive
  • +[X]% Summon Damage
  • +[X]% Skeleton Mage Damage
  • +[X]% Golem Damage
WeaponsGlovesRings, and Amulets

Natural Finesse

All Classes Offensive
  • +[31.5 - 45.0]% Damage
  • +[47.0 - 65.0]% Damage to Crowd Controlled Enemies
  • +[41.5 - 55.0]% Damage to Close Enemies
  • +[47.0 - 65.0]% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets

Natural Motion

All Classes Mobility
  • +[8.0 - 12.5]% Movement Speed
  • +[13.5 - 22.5]% Movement Speed for 4 Seconds After Killing an Elite
  • [6.0 - 8.0]% Mobility Cooldown Reduction
  • [13.0 - 17.5]% Evade Cooldown Reduction
Boots and Amulets

Natural Resistance

All Classes Defensive
  • +[36.5 - 50.0]% Fire Resistance
  • +[36.5 - 50.0]% Lightning Resistance
  • +[36.5 - 50.0]% Cold Resistance
  • +[36.5 - 50.0]% Poison Resistance
  • +[36.5 - 50.0]% Shadow Resistance
HelmsChest ArmorPantsShields, and Amulets

Natural Schemes

All Classes Utility
  • +[45 - 70] Thorns
  • +[13.0 - 17.5]% Crowd Control Duration
  • +[8.0 - 12.5]% Barrier Generation
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Nature Magic Innovation

Druid Utility Helms, Chest Armor, GlovesPantsBootsShields, and Amulets

Nature Magic Wall

Druid Defensive HelmsChest ArmorPantsShields, and Amulets

Necromancer Efficiency

Necromancer Resource
  • [8.0 - 10.0]% Ultimate Cooldown Reduction
  • [16.0 - 25.0]% Golem Active Cooldown Reduction
  • [10.5 - 15.0]% Bone Spirit Cooldown Reduction
  • +[1 - 2] to Rapid Ossification
Rings and Amulets

Necromancer Invigoration

Necromancer Resource
  • Blood Orbs Restore +[5 - 6] Essence
  • Casting Macabre Skills Restores +[15 - 21] Primary Resource
  • Casting Ultimate Skills Restores +[36 - 45] Primary Resource
Rings and Amulets

Necromancer Motion

Necromancer Mobility
  • +[8.0 - 12.5]% Movement Speed
  • +[13.5 - 22.5]% Movement Speed for 4 Seconds After Killing an Elite
  • +[29.0 - 42.5]% Movement Speed during Blood Mist
Boots and Amulets

Necromancer Wall

Necromancer Defensive
  • [21.0 - 30.0]% Damage Reduction for Your Minions
  • +[26.5 - 40.0]% Chance For Minion Attacks to Fortify You for 3% Maximum Life
  • +[1 - 2] to Drain Vitality
  • +[1 - 2] to Necrotic Carapace
HelmsChest ArmorPantsShields, and Amulets

Paladin Guard

Paladin Defensive
  • +[X]% Aegis Cooldown Reduction
  • [X]% Block Chance
  • +[X] to En Garde
HelmsChest ArmorPantsShields, and Amulets

Paladin Motion

Paladin Mobility
  • [X]% Falling Star Cooldown Reduction
  • [X]% Shield Charge Cooldown Reduction
 Boots and Amulets

Paladin Perseverance

Paladin Defensive
  • [X]% Condemn Cooldown Reduction
  • [X]% Purify Cooldown Reduction
  • +[X]% Armor in Arbiter Form
HelmsChest ArmorPantsShields, and Amulets

Paladin Recovery

Paladin Defensive  
  • +[X]% Fortify Generation
  • [X]% Consecration Cooldown Reduction
  • +[X] to Longevity
HelmsChest ArmorPantsShields, and Amulets

Paladin Resolve

Paladin Defensive
  • +[X] Resolve Generated
  • +[X] Maximum Resolve Stacks
  • +[X] to Resolute
HelmsChest ArmorPantsShields, and Amulets

Plains Augments

Spiritborn Offensive
  • +[16.0 - 25.0]% Chance for Rushing Claw to Deal Double Damage
  • +[15.5 - 20.0]% Chance for Ravager to Extra Hit
  • +[1 - 2] to Furnace
Weapons

Prismatic Augments

Sorcerer Weapon Weapons

Profane Cage

Necromancer Defensive HelmsChest ArmorPantsShields, and Amulets

Profane Finesse

Necromancer Offensive
  • +[57.5 - 80.0]% Damage to Enemies Affected by Curse Skills
  • +[93.0 - 120.0]% Macabre Damage
  • +[124.0 - 160.0]% Iron Maiden Damage
  • +[219.0 - 300.0]% Corpse Tendrils Damage
WeaponsGlovesRings, and Amulets

Profane Innovation

Necromancer Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Pyromancy Augments

Sorcerer Offensive
  • +[23.5 - 32.5]% Chance for Fire Bolt Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Fireball Projectiles to Cast Twice
  • +[15.5 - 20.0]% Chance for Meteor to Deal Double Damage
Weapons

Pyromancy Augments - Fiery

Sorceress Offensive
  • +[15.5 - 20.0]% Chance for Incinerate to Deal Double Damage
  • +[15.5 - 20.0]% Chance for Firewall to Deal Double Damage
  • +[13.5 - 22.5]% Chance for Meteorite to Deal Double Damage
Weapons

Pyromancy Endurance

Sorcerer Defensive
  • Lucky Hit: Up to a 15% Chance to Heal +[172 - 232] Life
  • +[10.5 - 15.0]% Flame Shield Duration
  • +[1 - 2] to Warmth
HelmsChest Armor,  Pants,  Shields, and Amulets

Pyromancy Finesse

Sorcerer Offensive
  • +[46.5 - 60.0]% Fire Damage
  • +[9.0 - 11.0]% Pyromancy Attack Speed
  • +[77.5 - 100.0]% Pyromancy Critical Strike Damage
  • +[67.5 - 90.0]% Mastery Damage
WeaponsGlovesRings, and Amulets

Rogue Cloaking

Rogue Defensive HelmsChest Armor,  PantsShields, and Amulets

Rogue Innovation

Rogue Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Rogue Invigoration

Rogue Resource Rings and Amulets

Rogue Motion

Rogue Mobility Boots and Amulets

Rogue Persistence

Rogue Defensive
  • +[4.0 - 6.0]% Maximum Life while Dark Shroud is Active
  • Your Potion Also Grants +[0.8 - 1.4]% Maximum Resistances for 5 Second
  • +[1 - 2] to Second Wind
  • +[1 - 2] to Aftermath
HelmsChest ArmorPantsShields, and Amulets

Rogue Recovery

Rogue Defensive HelmsChest Armor,  PantsShields, and Amulets

Sandstorm Augments

Barbarian Offensive
  • +[X]% Chance for Dust Devil Projectiles to Cast Twice
  • +[X]% Dust Devil Size
Weapons

Scoundrel Finesse

Rogue Offensive
  • +[47.0 - 65.0]% Damage to Poisoned Enemies
  • +[47.0 - 65.0]% Damage to Enemies Affected by Trap Skills
  • +[62.5 - 85.0]% Imbued Damage
Weapons, Gloves, Rings, and Amulets

Shadow Augments - Decay

Necromancer Offensive
  • +[26.0 - 35.0]% Chance for Decompose to Deal Double Damage
  • +[13.0 - 17.5]% Chance for Blight Projectiles to Cast Twice
  • +[16.0 - 25.0]% Chance for Soulrift to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Affliction to Deal Double Damage
Weapons

Shadow Augments - Execution

Necromancer Offensive
  • +[13.0 - 17.5]% Chance for Sever Projectiles to Cast Twice
  • +[23.5 - 32.5]% Chance for Reap to Hit Twice
  • +[16.0 - 25.0]% Chance for Corpse Explosion to Deal Double Damage
Weapons

Shadow Finesse

Necromancer Offensive
  • +[57.0 - 75.0]% Shadow Damage Over Time
  • +[46.5 - 60.0]% Darkness Damage
  • +[93.0 - 120.0]% Desecrated Ground Damage
WeaponsGlovesRings, and Amulets

Shapeshifting Endurance

Druid Defensive HelmsChest ArmorPantsShields, and Amulets

Shapeshifting Finesse

Druid Offensive
  • +[9.0 - 11.0]% Werewolf Attack Speed
  • +[4.0 - 6.0]% Werewolf Critical Strike Chance
  • +[144.5 - 185.0]% Werebear Overpower Damage
  • +[16.0 - 25.0]% Grizzly Rage Duration
Weapons, Gloves, Rings, and Amulets

Sharpened Finesse

all Classes Offensive
  • +[88.0 - 115.0]% Basic Damage
  • +[46.5 - 60.0]% Core Damage
  • +[88.0 - 115.0]% Ultimate Damage
WeaponsGlovesRings, and Amulets

Shock Augments

Sorcerer Offensive
  • +[23.5 - 32.5]% Chance for Spark Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Chain Lightning to Hit Twice
  • +[13.0 - 17.5]% Chance for Ball Lightning Projectiles to Cast Twice
Weapons

Shock Augments - Discharge

Sorcerer Offensive
  • +[15.5 - 20.0]% Chance for Teleport to Hit Twice
  • +[23.5 - 32.5]% Chance for Arc Lash to Swipe Twice
  • +[13.0 - 17.5]% Chance for Charged Bolts Projectiles to Cast Twice
Weapons

Shock Augments - Surge

Sorcerer Weapon
  • +[23.5 - 32.5]% Chance for Spark Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Chain Lightning to Hit Twice
  • +[13.0 - 17.5]% Chance for Ball Lightning Projectiles to Cast Twice
 Weapons

Shock Finesse

Sorcerer Offensive
  • +[46.5 - 60.0]% Lightning Damage
  • +[4.0 - 6.0]% Shock Critical Strike Chance
  • +[77.5 - 100.0]% Shock Critical Strike Damage
  • +[124.0 - 160.0]% Crackling Energy Damage
WeaponsGlovesRings, and Amulets

Skillful Finesse

Rogue Offensive
  • +[46.5 - 60.0]% Agility Damage
  • +[46.5 - 60.0]% Core Damage
  • +[88.0 - 115.0]% Ultimate Damage
  • +[82.5 - 105.0]% Stun Grenade Damage
WeaponsGlovesRings, and Amulets

Sky Augments

Spiritborn Offensive
  • +[16.0 - 25.0]% Chance for Soar to Deal Double Damage
  • +[1 - 2] to Brilliance
  • +[16.0 - 25.0]% Chance for Vortex to Extra Hit
  • +[15.5 - 20.0]% Chance for Razor Wings Projectiles to Cast Twice
Weapons

Slayer's Finesse

Barbarian Offensive
  • +[41.5 - 55.0]% Vulnerable Damage
  • +[93.0 - 120.0]% Damage to Injured Enemies
  • +[57.0 - 75.0]% Physical Damage Over Time
WeaponsGlovesRings, and Amulets

Soil Augments

Spiritborn Offensive Weapons

Sorcerer Control

Sorcerer Utility
  • +[13.5 - 22.5]% Immobilize Duration
  • +[16.0 - 25.0]% Stun Duration
  • +[16.0 - 25.0]% Freeze Duration
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Sorcerer Innovation

Sorcerer Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Sorcerer Innovation - Fiery

Sorcerer Utility   HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Sorcerer Motion

Sorcerer Mobility
  • +[8.0 - 12.5]% Movement Speed
  • +[13.5 - 22.5]% Movement Speed for 4 Seconds After Killing an Elite
  • [8.0 - 10.0]% Teleport Cooldown Reduction
  • +[1 - 2] to Conduction
Boots and Amulets

Sorcerer Stability

Sorcerer Resource Rings, and Amulets

Specialist Evolution

Rogue Offensive Weapons, Gloves, Rings, and Amulets

Spiritborn Endurance

Spiritborn Defensive HelmsChest ArmorPantsShields, and Amulets

Spiritborn Guard

Spiritborn Defensive HelmsChest ArmorPantsShields, and Amulets

Spiritborn Motion

Spiritborn Mobility Boots and Amulets

Spiritborn Recovery

Spiritborn Defensive HelmsChest ArmorPantsShields, and Amulets

Spiritborn Resolve

Spiritborn Defensive
  • +[26.5 - 40.0]% Armored Hide Resolve Generation Rate
  • +[2 - 3] Resolve Generated
  • +[2 - 3] Maximum Resolve Stacks
HelmsChest ArmorPantsShields, and Amulets

Storm Augments

Druid Offensive
  • +[23.5 - 32.5]% Chance for Wind Shear Projectiles to Cast Twice
  • +[13.0 - 17.5]% Chance for Tornado Projectiles to Cast Twice
  • +[16.0 - 25.0]% Chance for Hurricane to Deal Double Damage
Weapons

Storm Finesse

Druid Offensive
  • +[46.5 - 60.0]% Storm Damage
  • +[155.0 - 200.0]% Lightning Bolt Damage
  • +[4.0 - 6.0]% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets

Subterfuge Efficiency

Rogue Resource
  • [8.0 - 10.0] Subterfuge Cooldown Reduction
  • [8.0 - 12.5]% Trap Cooldown Reduction
  • [10.5 - 15.0]% Poison Trap Cooldown Reduction
  • [15.5 - 20.0]% Dark Shroud Cooldown Reduction
Rings and Amulets

Subterfuge Expertise

Rogue Offensive
  • +[21.0 - 30.0]% Damage per Dark Shroud Shadow
  • +[219.0 - 300.0]% Damage on Next Attack After Entering Stealth
  • +[31.5 - 45.0]% Smoke Grenade Size
WeaponsGlovesRings, and Amulets

Summoning Augments

Necromancer Offensive
  • +[16.0 - 25.0]% Chance for Army of the Dead to Deal Double Damage
  • +[15.5 - 20.0]% Chance for Skeletal Mage Attacks to Cast Twice
  • +[15.5 - 20.0]% Chance for Skeleton Warriors to Hit Twice
  • +[15.5 - 20.0]% Chance for Golem to Hit Twice
Weapons

Summoning Finesse

Necromancer Offensive
  • +[46.5 - 60.0]% Summoning Damage
  • +[77.5 - 100.0]% Skeletal Mages Damage
  • +[93.0 - 120.0]% Golems Damage
Weapons, Gloves, Rings, and Amulets

Thorn Army

Necromancer Utility
  • +[9.0 - 11.0]% Thorns while Fortified
  • Minions Inherit +[8.0 - 12.5]% of Your Thorns
  • Skeletal Warriors Inherit +[10.5 - 15.0]% of Your Thorns
  • Skeletal Mages Inherit +[13.0 - 17.5]% of Your Thorns
  • Golems Inherit +[13.5 - 22.5]% of Your Thorns
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Thorn Body

Barbarian Utility
  • +[9.0 - 11.0]% Thorns while Fortified
  • +[1 - 2] to Outburst
  • +[1 - 2] to Tough as Nails
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Trap Augments

Rogue Offensive
  • +[16.0 - 25.0]% Chance for Death Trap to Deal Double Damage
  • +[15.5 - 20.0]% Chance for Caltrops to Consume No Charges
  • +[29.0 - 42.5]% Poison Trap Duration
Weapons

Trap Expertise

Rogue Offensive
  • Traps Arm [0.4 - 0.6] Seconds Faster
  • +[31.5 - 45.0]% Caltrops Size
  • +[31.5 - 45.0]% Caltrops Duration
Weapons

Trickster Finesse

Rogue Offensive
  • +[X]% Shadow Step Damage
  • +[X]% Dash Damage
  • +[X]% Shadow Clone Damage
  • +[X]% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets

Ultimate Efficiency - Barbarian

Barbarian Resource Rings and Amulets

Ultimate Efficiency - Druid

Druid Resource
  • [8.0 - 12.5]% Petrify Cooldown Reduction
  • [8.0 - 12.5]% Cataclysm Cooldown Reduction
  • [8.0 - 12.5]% Lacerate Cooldown Reduction
  • [8.0 - 12.5]% Grizzly Rage Cooldown Reduction
Rings and Amulets

Ultimate Efficiency - Rogue

Rogue Resource Rings and Amulets

Ultimate Efficiency - Sorcerer

Sorcerer Resource
  • Casting Ultimate Skills Restores +[36 - 45] Primary Resource
  • [8.0 - 12.5]% Deep Freeze Cooldown Reduction
  • [13.5 - 22.5]% Inferno Cooldown Reduction
  • [10.5 - 15.0]% Unstable Currents Cooldown Reduction
Rings and Amulets

Vehement Augments

Barbarian Weapon Weapons

Wasteland Augments

Barbarian Offensive
  • +[15.5 - 20.0]% Chance for Dust Devils to Cast Twice
  • +[15.5 - 20.0]% Chance for Earthquakes to Cast Twice
  • +[23.5 - 32.5]% Earthquake Duration
Weapons

Wasteland Innovation

Barbarian Utility
  • +[26.5 - 40.0]% Ground Stomp Size
  • +[31.5 - 45.0]% Leap Slam Size
  • +[21.0 - 30.0]% Dust Devil Size
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Weapon Attunement - Barbarian

Barbarian Resource
  • [16.0 - 25.0]% Basic Resource Generation
  • +[13.0 - 17.5]% Resource Generation with Two-Handed Bludgeoning Weapon
  • +[13.0 - 17.5]% Resource Generation with Dual-Wielded Weapons
  • +[13.0 - 17.5]% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets

Weapon Attunement - Necromancer

Necromancer Resource
  • [16.0 - 25.0]% Basic Resource Generation
  • +[13.0 - 17.5]% Resource Generation while Wielding a Scythe
  • +[13.0 - 17.5]% Resource Generation while Wielding a Shield
Rings and Amulets

Weapon Augments

Barbarian Offensive
  • +[15.5 - 20.0]% Chance for Mighty Throw to Hit Twice
  • [16.0 - 25.0]% Chance for Steel Grasp to Deal Double Damage
  • +[16.0 - 25.0]% Chance for Death Blow to Deal Double Damage
  • +[15.5 - 20.0]% Chance for Iron Maelstrom to Hit Twice
Weapons

Weapon Mastery Efficiency

Barbarian Resource Rings and Amulets

Werebear Augments

Druid Offensive
  • +[23.5 - 32.5]% Chance for Maul to Hit Twice
  • +[13.0 - 17.5]% Chance for Pulverize to Hit Twice
  • +[16.0 - 25.0]% Chance for Trample to Deal Double Damage
Weapons

Werebear Innovation

Druid Utility HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Werewolf Augments

Druid Offensive
  • +[13.0 - 17.5]% Chance for Shred to Hit Twice
  • +[29.0 - 42.5]% Rabies Duration
  • +[16.0 - 25.0]% Lacerate Duration
  • +[26.0 - 35.0]% Chance for Claw to Deal Double Damage
Weapons

Werewolf Finesse

Druid Offensive WeaponsGlovesRings, and Amulets

Worldly Endurance

All Classes Defensive
  • +[103 - 141] Maximum Life
  • +[10.5 - 15.0]% Total Armor
  • [5.0 - 7.0]% Dodge Chance
HelmsChest ArmorPantsShields, and Amulets

Worldly Finesse

All Classes Generic
  • +[62.5 - 85.0]% Critical Strike Damage
  • +[41.5 - 55.0]% Vulnerable Damage
  • +[108.5 - 140.0]% Overpower Damage
WeaponsGlovesRings, and Amulets

Worldly Fortune

All Classes Utility
  • Lucky Hit: Up to a +[21.0 - 30.0]% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Freeze for 2 Seconds
HelmsChest ArmorGlovesPantsBootsShields, and Amulets

Worldly Stability

All Classes Resource
  • [8.0 - 12.5]% Resource Generation
  • [8.0 - 10.0]% Resource Cost Reduction
  • Lucky Hit: Up to a 15% Chance to Restore +[10.5 - 15.0]% Primary Resource
Rings and Amulets

Wrath Efficiency

Druid Resource
  • [10.5 - 15.0]% Hurricane Cooldown Reduction
  • [10.5 - 15.0]% Boulder Cooldown Reduction
  • [10.5 - 15.0]% Rabies Cooldown Reduction
Rings and Amulets

Zealot Augments

Paladin Weapon
  • +[X]% Chance for Advance to Deal Double Damage
  • +[X]% Chance for Zeal to Deal Double Damage
  • +[X]% Chance for Zenith to Deal Double Damage
Weapons

Zealot Efficiency

 Paladin Resource  
  • [X]% Advance Resource Generation
  • Casting Valor Skills Restores +[X] Primary Resource
  • [X]% Zenith Cooldown Reduction
Rings and Amulets

Zealot Finesse

 Paladin Offensive  
  • +[X]% Zealot Critical Strike Chance
  • +[X]% Zealot Critical Strike Damage
  • +[X]% Zealot Damage
  • +[X]% Damage to Weakened Enemies
WeaponsGlovesRings, and Amulets

Zealot Innovation

 Paladin Utility   HelmsChest ArmorGlovesPantsBootsShields, and Amulets



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