Winged Knight Halberd is a Weapon in Dark Souls 3.
Halberd wielded by the Winged Knights, who swore themselves to the Angels.
The thick, heavy, bloodstained blade can only be swung by one with inhuman strength.
Skill: Chain Spin
Sweep foes in a large spinning motion and use strong attack to continue the motion until stamina is exhausted.
Notes and Tips:
- Can be Infused and Buffed.
- Reinforced with Titanite.
- Heavy infusion with 66 Strength yields higher AR (575 AR two-handed, 531 AR one-handed) than Refined infusion with 40 Strength and 40 Dexterity (542 AR two-handed, 512 AR one-handed). Despite this, it is still the highest AR halberd on a 40/40 build when one-handed, and the second highest behind only Heavy Splitleaf Greatsword when two-handed.
- While Heavy-infused at 66 strength, this is the second highest unsplit AR for the halberd class (the highest being the Splitleaf Greatsword).
- Despite being called a halberd, this weapon more closely resembles a bardiche.
Location/Where to Find
- Dropped by Winged Knights wielding this weapon (uncommon)
- To farm, head backwards from the Dancer of the Boreal Valley bonfire and up the stairs on the right to the winged knight patrolling around a pile of burning bodies.
- This can alternatively be done by going upstairs and to the left from the Vordt of the Boreal Valley bonfire.
- Fextra Video
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Winged Knight Halberd Upgrade Table
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
|
|
Attack ValuesBonus
|
Parameter Bonus
|
Auxiliary Effects
|
Damage Reduction (%)
|
| Name
|
|
|
|
|
|
|
|
|
|
|

|
|
|
|
|
|

|
| Regular +10
|
290
|
-
|
-
|
-
|
-
|
C
|
D
|
-
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Heavy +10
|
268
|
-
|
-
|
-
|
-
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Sharp +10
|
268
|
-
|
-
|
-
|
-
|
E
|
B
|
-
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Refined +10
|
253
|
-
|
-
|
-
|
-
|
C
|
C
|
-
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Raw +10
|
362
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Crystal +10
|
123
|
169
|
-
|
-
|
-
|
D
|
E
|
B
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Simple +10
|
130
|
149
|
-
|
-
|
-
|
C
|
E
|
C
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Fire +10
|
214
|
-
|
214
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Chaos +10
|
130
|
-
|
169
|
-
|
-
|
D
|
E
|
C
|
C
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Lightning +10
|
123
|
-
|
-
|
169
|
-
|
D
|
E
|
-
|
B
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Blessed +10
|
169
|
-
|
-
|
-
|
-
|
D
|
E
|
-
|
C
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Deep +10
|
214
|
-
|
-
|
-
|
214
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Dark +10
|
130
|
-
|
-
|
-
|
169
|
D
|
E
|
C
|
C
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
| Blood +10
|
224
|
-
|
-
|
-
|
-
|
C
|
D
|
-
|
-
|
-
|
-
|
38
|
50
|
30
|
25
|
25
|
30
|
| Poison +10
|
224
|
-
|
-
|
-
|
-
|
C
|
D
|
-
|
-
|
38
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
Hollow +10
?? ??
|
275
|
-
|
-
|
-
|
-
|
C
|
D
|
-
|
-
|
-
|
-
|
-
|
50
|
30
|
25
|
25
|
30
|
Table Key
| Requirement
|
Parameter Bonus
|
Attack Values
|
Damage Reduction %
|
Auxiliary Effects
|
Others
|
Strength
|
Strength
|
Physical
|
Physical
|
Bleeding
|
Durability
|
Dexterity
|
Dexterity
|
Magic
|
Magic
|
Poison
|
Weight
|
Intelligence
|
Intelligence
|
Fire
|
Fire
|
Frost
|
|
Faith
|
Faith
|
Lightning
|
Lightning
|
Curse
|
|
|
|
|
Dark
|
Dark
|
|
|
|
|
|
Critical
|
Stability
|
|
|
|
|
|
Spell Buff
|
|
|
|
|
|
|
Range
|
|
|
|
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)