Whip is a Weapon in Dark Souls 3.
A leather whip that was never intended for use in combat.
Of little use against armor and tough scales, but quite formidable against enemies with exposed skin.
Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.
Notes and Tips:
- Can be Infused and Buffed.
- Reinforced with Titanite.
- Like all the other whips, it cannot be parried but also cannot riposte, backstab, or plunge attack.
- Like all whips it cannot be deflected off shields, walls, or buffed players. This allows for it to attack through walls.
- At 6 Strength and 50 Dexterity, a Sharp Whip will have 335 AR, the making it the strongest out of all the Whips.
- Ironically for a weapon class so hated, this and the other whips' 1H R2 have one of the widest sweep hitboxes in the game, making it a good weapon for crowd control. When charged and/or buffed up, this becomes a fantastic clearer for generic enemies in base NG.
- The 2H first R2 has unusually long vertical and forward range, sometimes managing to hit enemies up in ledges. Of special note is the fire breathing dragon in High Wall of Lothric, which can be killed like this if positioned at the correct angle.
- This weapon is remarkably effective when battling against the Deacons of the Deep, as they don't resist slash and multiple deacons can be struck at once with the 1H R2.
Location/Where to Find
- Looted from a corpse in the Undead Settlement. Directly after the Undead Settlement Bonfire, look for the courtyard area with a large mass of enemies and a tree with a fire at its base, then take the path down its left side into a dark arc-way that has a set of stairs visible leading up to a door. Enter that room, head down the stairs, move through the corridor and you'll be in an alley with a caster attacking you from afar. The first room to the right is empty, the first room on the left has an enemy break through and attack you as you approach, and that room has the corpse that the Whip is looted from.
- Fextralife's Video location
Youtube Moveset and Location Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
Whip Upgrade Table
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
|
|
Attack ValuesBonus
|
Parameter Bonus
|
Auxiliary Effects
|
Damage Reduction (%)
|
| Name
|
|
|
|
|
|
|
|
|
|
|

|
|
|
|
|
|

|
| Regular +10
|
180
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
-
|
25
|
15
|
10
|
10
|
15
|
| Heavy +10
|
166
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
25
|
15
|
10
|
10
|
15
|
| Sharp +10
|
166
|
-
|
-
|
-
|
-
|
-
|
A
|
-
|
-
|
-
|
-
|
-
|
25
|
15
|
10
|
10
|
15
|
| Refined +10
|
162
|
-
|
-
|
-
|
-
|
C
|
C
|
-
|
-
|
-
|
-
|
-
|
25
|
15
|
10
|
10
|
15
|
| Raw +10
|
225
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
23.7
|
14.2
|
9.5
|
9.5
|
14.2
|
| Crystal +10
|
85
|
116
|
-
|
-
|
-
|
-
|
C
|
B
|
-
|
-
|
-
|
-
|
23.7
|
16.5
|
9.5
|
9.5
|
14.2
|
| Simple +10
|
90
|
103
|
-
|
-
|
-
|
-
|
C
|
B
|
-
|
-
|
-
|
-
|
23.7
|
16.5
|
9.5
|
9.5
|
14.2
|
| Fire +10
|
148
|
-
|
148
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
23.7
|
14.2
|
12.0
|
9.5
|
14.2
|
| Chaos +10
|
90
|
-
|
116
|
-
|
-
|
-
|
C
|
C
|
C
|
-
|
-
|
-
|
23.7
|
14.2
|
11
|
9.5
|
14.2
|
| Lightning +10
|
85
|
-
|
-
|
116
|
-
|
-
|
C
|
-
|
B
|
-
|
-
|
-
|
23.7
|
14.2
|
9.5
|
11
|
14.2
|
| Blessed +10
|
116
|
-
|
-
|
-
|
-
|
-
|
C
|
-
|
C
|
-
|
-
|
-
|
23.7
|
14.2
|
9.5
|
9.5
|
14.2
|
| Deep +10
|
148
|
-
|
-
|
148
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
23.7
|
14.2
|
9.5
|
9.5
|
16.5
|
| Dark +10
|
90
|
-
|
-
|
116
|
-
|
-
|
C
|
C
|
C
|
-
|
-
|
-
|
23.7
|
14.2
|
9.5
|
9.5
|
16.5
|
| Blood +10
|
139
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
39
|
23.7
|
14.2
|
9.5
|
9.5
|
14.2
|
| Poison +10
|
139
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
39
|
-
|
-
|
23.7
|
14.2
|
9.5
|
9.5
|
14.2
|
Hollow +10
?? ??
|
171
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
-
|
-
|
-
|
-
|
23.7
|
14.2
|
9.5
|
9.5
|
14.2
|
Table Key
| Requirement
|
Parameter Bonus
|
Attack Values
|
Damage Reduction %
|
Auxiliary Effects
|
Others
|
Strength
|
Strength
|
Physical
|
Physical
|
Bleeding
|
Durability
|
Dexterity
|
Dexterity
|
Magic
|
Magic
|
Poison
|
Weight
|
Intelligence
|
Intelligence
|
Fire
|
Fire
|
Frost
|
|
Faith
|
Faith
|
Lightning
|
Lightning
|
Curse
|
|
|
|
|
Dark
|
Dark
|
|
|
|
|
|
Critical
|
Stability
|
|
|
|
|
|
Spell Buff
|
|
|
|
|
|
|
Range
|
|
|
|
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)