Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
Small Leather Shield | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 70 | 42 | ||||||||||||||||||
| 0 | 42 | ||||||||||||||||||
| 0 | 50 | ||||||||||||||||||
| 0 | 38 | ||||||||||||||||||
| 0 | 35 | ||||||||||||||||||
| 100 | 35 | ||||||||||||||||||
| 2.0 | 55 | ||||||||||||||||||
| Requirements & Bonus | |||||||||||||||||||
| E | - | - | - | ||||||||||||||||
| 7 | 0 | 0 | 0 | ||||||||||||||||
| Small Shield | Strike | ||||||||||||||||||
| Parry | - | ||||||||||||||||||
Small Leather Shield is a Shield in Dark Souls 3. Small Shields usually weigh very little and have the least form of protection from attacks. They are often used by players who prefer parrying rather than blocking.
A small, leather-covered round shield.
It features a large central protrusion designed for parrying attacks.
Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)