Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
Elkhorn Round Shield | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 69 | 59 | ||||||||||||||||||
| - | 63 | ||||||||||||||||||
| - | 33 | ||||||||||||||||||
| - | 36 | ||||||||||||||||||
| - | 25 | ||||||||||||||||||
| 100 | 39 | ||||||||||||||||||
| 1.5 | 55 | ||||||||||||||||||
| Requirements & Bonus | |||||||||||||||||||
| E | - | - | - | ||||||||||||||||
| 8 | 0 | 0 | 0 | ||||||||||||||||
| Small Shield | Strike | ||||||||||||||||||
| Parry | - | ||||||||||||||||||
Elkhorn Round Shield is a Shield in Dark Souls 3. Small Shields usually weigh very little and have the least form of protection from attacks. They are often used by players who prefer parrying rather than blocking.
Standard round wooden shield. The blue antlers are reminiscent of designs found in Mirrah.
Wooden shields are light, manageable, and offer relatively high magic absorption."
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)