Pontiff Knight Great Scythe | Dark Souls 3

From Dark Souls 3


pontiff knight great scythe

Pontiff Knight Great Scythe

icon wp physicalAttack

100

physical defense shield icon

40.0

icon magicbonus

-

magic defense shield icon

25.0

icon firebonus

-

fire defense shield icon

20.0

icon lightningbonus

-

lightning defense shield icon

20.0

icon darkbonus

-

dark defense shield icon

25.0

icon wp critical

100

icon wp stability

20

icon weight

7.5

icon durabilitiy

55
Auxiliary Effects
icon wp bleed 41
Requirements & Bonus

icon strength 22

icon dexterity 22

icon intelligence 22

icon faith 22

E A - -
14 19 0 12
weapon type icon Reapers damage type icon Slash
skill icon Frost icon fp cost 15

Pontiff Knight Great Scythe is a Weapon in Dark Souls 3.



Great scythe wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.

The large blade appears to be eaten away by insects, making it lightweight but also brittle.

Skill: Frost
Create a bone-chilling frost with each swing of the great scythe that causes a temporary frost effect.

Notes and Tips

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • Despite the S scaling in DEX, it is weaker than a Sharp Great Corvian Scythe and is only slightly stronger than a Sharp Great Scythe with 60 DEX and 20 STR.
  • Prior to regulation 1.33, the weapon stats did not show that the weapon inflicted Bleed. This left many players wondering whether the scythe dealing Bleed damage was a glitch or not.
  • Has a "Sweet Spot" meaning the weapon loses 10% of its damage if it hits with the pole instead of the blade.

Location / Where to Find

  • Random drop from the Pontiff Knight wielding this weapon in front of the Pontiff Sulyvahn boss room.




Moveset and Videos

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Pontiff Knight Great Scythe Upgrade Table

Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name

icon wp physicalAttack

icon magicbonus

icon firebonus

icon lightningbonus

icon darkbonus

STR

DEX

INT

FTH

icon wp poisonbld

icon wp frost

icon wp bleed

icon wp physicaldef

icon wp magicdef

icon wp firedef

icon wp lightningdef

icon wp darkdef

Regular 100 - - - - E A - - - - 41 40 25 20 20 25
Regular +1 111 - - - - E A - - - - 42 40 25 20 20 25
Regular +2 119 - - - - E A - - - - 43 40 25 20 20 25
Regular +3 139 - - - - E S - - - - 44 40 25 20 20 25
Regular +4 156 - - - - E S - - - - 45 40 25 20 20 25
Regular +5 174 - - - - E S - - - - 46 40 25 20 20 25


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Reapers
Great Corvian ScytheGreat ScythePontiff Knight Great Scythe


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