Leather shield | Dark Souls 3

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From Dark Souls 3


leather shield

Leather Shield

icon wp physicalAttack

69

physical defense shield icon

52

icon magicbonus

-

magic defense shield icon

38

icon firebonus

-

fire defense shield icon

40

icon lightningbonus

-

lightning defense shield icon

42

icon darkbonus

-

dark defense shield icon

32

icon wp critical

100

icon wp stability

36

icon weight

1.5

icon durabilitiy

55
Requirements & Bonus

icon strength 22

icon dexterity 22

icon intelligence 22

icon faith 22

E - - -
7 0 0 0
weapon type icon Small Shield damage type icon Strike
skill icon Parry icon fp cost -

Leather Shield is a Shield in Dark Souls 3. Small Shields usually weigh very little and have the least form of protection from attacks. They are often used by players who prefer parrying rather than blocking.

An orthodox, round small shield covered with leather.

Small shields offer little damage absorption or stability, but they are lightweight and make ideal instruments for parrying.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Leather Shield Notes and Tips:

  • Can be Infused.
  • Reinforced with Titanite.
  • Not recommended for blocking, due to low block rates, and poor stability. It is, however, among the lightest shields with a regular parry animation.
  • The Leather Shield first appeared in Dark Souls.

Location/Where to Find

Leather Shield Upgrade Table


Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.

Attack Values Bonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Stability
Name

icon wp physicalAttack

icon magicbonus

icon firebonus

icon lightningbonus

icon darkbonus

STR

DEX

INT

FTH

icon wp poisonbld

icon wp frost

icon wp bleed

icon wp physicaldef

icon wp magicdef

icon wp firedef

icon wp lightningdef

icon wp darkdef

icon wp stability

Regular +10 138 - - - - D - - - - - - 52 38 40 42 32 47
Heavy +10 ?? - - - - ?? ?? ?? ?? - - -
Sharp +10 ?? - - - - ?? ?? ?? ?? - - -
Refined +10 ?? - - - - ?? ?? ?? ?? - - -
Raw +10 ?? - - - - ?? ?? ?? ?? - - -
Crystal +10 ?? - - - - ?? ?? ?? ?? - - -
Simple +10 ?? - - - - ?? ?? ?? ?? - - -
Fire +10 ?? - - - - ?? ?? ?? ?? - - -
Chaos +10 ?? - - - - ?? ?? ?? ?? - - -
Lightning +10 ?? - - - - ?? ?? ?? ?? - - -
Blessed +10 ?? - - - - ?? ?? ?? ?? - - -
Deep +10 ?? - - - - ?? ?? ?? ?? - - -
Dark +10 ?? - - - - ?? ?? ?? ?? - - -
Blood +10 ?? - - - - ?? ?? ?? ?? - - -
Poison +10 ?? - - - - ?? ?? ?? ?? - - -
Hollow +10
luck ?? icon item discovery ??
?? - - - - ?? ?? ?? ?? - - -


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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