Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
Black Blade | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 122 | 50.0 | ||||||||||||||||||
| 0 | 30.0 | ||||||||||||||||||
| 0 | 25.0 | ||||||||||||||||||
| 0 | 25.0 | ||||||||||||||||||
| 0 | 30.0 | ||||||||||||||||||
| 100 | 35 | ||||||||||||||||||
| 6.5 | 50 | ||||||||||||||||||
| Aux | |||||||||||||||||||
| Requirements & Bonus | |||||||||||||||||||
| E | C | - | - | ||||||||||||||||
| 18 | 18 | 0 | 0 | ||||||||||||||||
| Katana | Slash/Thrust | ||||||||||||||||||
| Hold | -(17/5) | ||||||||||||||||||
Black Blade is a Weapon in Dark Souls 3.
A short katana wielded by the swordsman and distinguished guest of High Lord Wolnir. This shiny black blade is thick, but shorter than the typical katana.
The swordsman was a master of a rare technique, traces of which can be observed in this weapon's strong attack.
Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with a normal attack, or a deflecting parry with a strong attack.
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
| Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
| [1] Strength |
[2] Strength |
[3] Physical | [4] Physical | [5] Bleeding | [6] Durability |
| [7] Dexterity |
[8] Dexterity |
[9] Magic | [10] Magic | [11] Poison | [12] Weight |
| [13] Intelligence |
[14] Intelligence |
[15] Fire | [16] Fire | [17] Frost | |
| [18] Faith |
[19] Faith |
[20] Lightning | [21] Lightning | [22] Curse | |
| [23] Dark | [24] Dark | ||||
| [25] Critical |
[26] Stability |
||||
| [27] Spell Buff |
|||||
| [28] Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
| Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
| [29] Strength |
[30] Strength |
[31] Physical | [32] Physical | [33] Bleeding | [34] Durability |
| [35] Dexterity |
[36] Dexterity |
[37] Magic | [38] Magic | [39] Poison | [40] Weight |
| [41] Intelligence |
[42] Intelligence |
[43] Fire | [44] Fire | [45] Frost | |
| [46] Faith |
[47] Faith |
[48] Lightning | [49] Lightning | [50] Curse | |
| [51] Dark | [52] Dark | ||||
| [53] Critical |
[54] Stability |
||||
| [55] Spell Buff |
|||||
| [56] Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
| Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
| [57] Strength |
[58] Strength |
[59] Physical | [60] Physical | [61] Bleeding | [62] Durability |
| [63] Dexterity |
[64] Dexterity |
[65] Magic | [66] Magic | [67] Poison | [68] Weight |
| [69] Intelligence |
[70] Intelligence |
[71] Fire | [72] Fire | [73] Frost | |
| [74] Faith |
[75] Faith |
[76] Lightning | [77] Lightning | [78] Curse | |
| [79] Dark | [80] Dark | ||||
| [81] Critical |
[82] Stability |
||||
| [83] Spell Buff |
|||||
| [84] Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
| Katanas |
| Black Blade ♦ Black Blade ♦ Bloodlust ♦ Chaos Blade ♦ Darkdrift ♦ Frayed Blade ♦ Onikiri and Ubadachi ♦ Uchigatana ♦ Washing Pole |