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Equipment

Beast of Reincarnation Weapons

Emma's weapons cover close-range swords and ranged options, and each carries its own scaling and special effect.

Weapons Overview

Weapons differ along three axes that matter more than raw damage: what range they commit you to, how they scale as you invest in Emma's attributes, and what special effect they carry. A weapon that suits an aggressive close-range approach will read badly against one built for keeping distance, even at similar numbers.

General Information on Weapons

While Emma carries her Bow and her Crossbow, she also carries arrows and bolts that can be crafted to add elemental aspects to it to inflict more damage to enemies. Additionally, she can also obtain various swords with different kinds of passive effects and base damage that can be switched to fit any combat situation.

The full list below covers damage, scaling, special effects and acquisition for each weapon, plus what upgrading one costs.

Beast of Reincarnation Weapons

Swords Projectiles
Weapon Name Base Damage Passive Skill Effects Location

Zangetsu Bow
200 None Through the blight's miasma, the golem glimpsed a faint hope. Thus, he crafted this bow from the corpses of his comrades. Emma's starting weapon.

Spring Thunder Crossbow
20 None Emma uses her verdure as a power source. She pierces through foes in an instant like spring lightning shressing through fresh blossoms. Emma's starting weapon.

Mechblade (Standard)
51 Mech Slash: Medium Increases the damage of attack 3 by 1.1x and critical chance by 50%. Effect length: 5 seconds Emma's starting weapon.

Mechblade (Light)
51 Mech Slash: Light Increases the damage of attack 2 by 1.03x for 5 second(s). Mechanical tower west of the Tailwater Village camp in the Ogouchi Buffer Zone.

Mechblade (Heavy)
51 Mech Slash: Heavy Increases the damage of attack 4 by 1.03x for 5 second(s). Other side of the escape hole of the Salamandrine Nushi in the Ancient Civilization Zone.

Purifier Blade
51 Purifier Soul Stagger is reduced by 1 for 6 seconds when Emma takes damage. Emma's starting weapon.

Cirrus Sword
51 Clear Skies Increases Emma's damage x1.07 and Koo's damage x1.07 for 15 seconds. Received from the Retired Gatekeeper, or found by the Nushi's Lair: Gate Approach Camp in the Ogouchi Buffer Zone.

Thunderwave Sword
45 Tempest Each slash calls down lightning on nearby foes. Lightning buildup +6. Effect length: 5 seconds. Dropped by an Elite enemy in the Ancient Civilization Zone.

Purity
51 Vampiric Blade Recover Emma's HP equal to 8.5% of damage dealt for 5 seconds. Purchased from the Ancient Golem Merchant for 4390 Amber in the Ancient Civilization Zone.

Bell Sword
51 Crushing Blade Increases Emma's knockback by 1.1x. (Enemies are easier to break). Effect length: 5 seconds. Purchased from the Wandering Merchant for 5850 near the Mountain Plaza: Forefront camp in The Great Wall Terraces.

Hunter's Sword
51 Envenomed Poisons blade. Poison buildup +8. Effect length: 5 seconds. Katana stand by the Great Forest: Entrance Camp in The Great Wall Terraces, players are required to listen to the storyteller Golem first.

Sunrise Sword
45 Light of Dawn Each swing of the blade blast flames. Blade power: Slash damage 8%. Flame buildup: 6. Effect length: 5 seconds. Middle of the golems around the burning area, past the Scorched Grasslands camp in Pilgrim's Zone.

Resonance Sword
51 Puppet's Call With each slash, 7% chance to make foes into puppets. Effect length: 5 seconds. Ineffective against strong enemies of Nushi By the mural past the 3 Malefacts past the Cave Entrance camp in the Matsukawa Zone.

Hazebringer
51 Caustic Touch Adds acid to the blade. Acid buildup +8. Effect length: 5 seconds. Stuck in a malefact in a cage down the elevator past the Upper Matsukawa Colony (Front) camp in the Matsukawa Zone.

Fall Thunder
51 Lightning Edge Your blade is charged with a shocking current. Lightning buildup 8. Effect length: 5 seconds. Obtained along with the Giant Tree Key in the Giant Tree Zone.

Winterwake
45 Vermillion Each slash calls down flaming lightning on nearby foes. Lightning's flame buildup 6. Effect length: 5 seconds. Purchased from the Wandering Merchant for 9750 Amber by the Nushi's Lair Entrance Camp in the Crater Zone.

Spring Storm
45 Turbulence Each swing of the blade gushes water. Blade power: Slash damage 8%. Drench buildup: 50. Effect length: 5 seconds Found by a sleeping golem by the control panel past the Lake Base: Outer Wall camp in the Crater Zone.

Black Blossom
45 Poison Storm Each slash calls down poison lightning on nearby foes. Lightning's poison buildup 20. Effect length: 5 seconds Automatically obtained upon defeating the Crimson Malefact in the Inukami River Zone, players can find it back at the Cleanse Walker.

Camellia
45 Spring Thunder Each swing of the blade crackles with lightning. Blade power: Slash damage 8%. Lightning buildup: 20. Effect length: 5 seconds. Found back at the Cleanse Walker after defeating Kunai.

Kanzashi
51 Robes of Reincarnation Creates a rejuvenating light barrier which slowly restores HP. Effect length: 7.5 seconds. Automatically obtained upon beginning NG+.
Name Type Damage Limit Effects Description

Arrows
Arrow 101 13 N/A Arrows that excel at dealing raw damage, especially upon enemy weak spots. Humanity's legacy was killing beyond need.

Poison Arrows
Arrow 49 5 Poison Buildup: 50 Arrows fitted with tubes of toxins. Inflicts enemies with poison. Poison is the great leveler. Not even malefacts are spared.

Acid Arrows
Arrow 49 7 Corrosion Buildup: 54 Arrows fitted with tubes of acid. Inflicts enemies with corrosion. Be it metal, grass, flesh—all shall dissolve.

Fire Arrows
Arrow 49 7 Flame Buildup: 54 Arrows dipped in an incendiary agent. Inflicts enemies with burn. Flames once evoked joy. Now, there is only terror.

Lightning Arrows
Arrow 49 5 Lightning Buildup: 50 Arrows fitted with a charged stone. Inflicts enemies with shock. Cities once glowed with light harnessing a similar energy.

Explosive Arrows
Arrow 97 3 Blast Radius: 2.0 Arrows fitted with explosives and a movement sensor. Explodes when enemies draw near. Just don't forget to duck and cover.

Bolts
Bolt 6 28 N/A Bolts suited for firing in quick succession. Deals high damage to weak spots. Humanity's legacy was killing beyond need.

Poison Bolts
Bolt 4 12 Poison Buildup: 10 Bolts fitted with tubes of toxins. Inflicts enemies with poison. Poison is the great leveler. Not even malefacts are spread.

Acid Bolts
Bolt 4 12 Corrosion Buildup: 10 Bolts fitted with tubes of acid. Inflicts enemies with corrosion. Be it metal, grass, flesh—all shall dissolve.

Fire Bolts
Bolt 4 14 Flame Buildup: 10 Bolts dipped in an incendiary agent. Inflicts enemies with burn. Flames once evoked joy. Now, there is only terror.

Lightning Bolts
Bolt 4 12 Lightning Buildup: 10 Bolts fitted with a charged stone. Inflicts enemies with shock. Cities once glowed with light harnessing a similar energy.

Explosive Bolts
Bolt 10 8 Blast Radius: 2.0 Bolts fitted with explosives and a movement sensor. Explodes when enemies draw near. Just don't forget to duck and cover.
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