Weapons | Beast of Reincarnation Wiki
Equipment
Beast of Reincarnation Weapons
Emma's weapons cover close-range swords and ranged options, and each carries its own scaling and special effect.
Weapons Overview
Weapons differ along three axes that matter more than raw damage: what range they commit you to, how they scale as you invest in Emma's attributes, and what special effect they carry. A weapon that suits an aggressive close-range approach will read badly against one built for keeping distance, even at similar numbers.
General Information on Weapons
While Emma carries her Bow and her Crossbow, she also carries arrows and bolts that can be crafted to add elemental aspects to it to inflict more damage to enemies. Additionally, she can also obtain various swords with different kinds of passive effects and base damage that can be switched to fit any combat situation.
The full list below covers damage, scaling, special effects and acquisition for each weapon, plus what upgrading one costs.
Beast of Reincarnation Weapons
| Weapon Name | Base Damage | Passive Skill | Effects | Location |
|---|---|---|---|---|
![]() Zangetsu Bow |
200 | None | Through the blight's miasma, the golem glimpsed a faint hope. Thus, he crafted this bow from the corpses of his comrades. | Emma's starting weapon. |
![]() Spring Thunder Crossbow |
20 | None | Emma uses her verdure as a power source. She pierces through foes in an instant like spring lightning shressing through fresh blossoms. | Emma's starting weapon. |
![]() Mechblade (Standard) |
51 | Mech Slash: Medium | Increases the damage of attack 3 by 1.1x and critical chance by 50%. Effect length: 5 seconds | Emma's starting weapon. |
![]() Mechblade (Light) |
51 | Mech Slash: Light | Increases the damage of attack 2 by 1.03x for 5 second(s). | Mechanical tower west of the Tailwater Village camp in the Ogouchi Buffer Zone. |
![]() Mechblade (Heavy) |
51 | Mech Slash: Heavy | Increases the damage of attack 4 by 1.03x for 5 second(s). | Other side of the escape hole of the Salamandrine Nushi in the Ancient Civilization Zone. |
![]() Purifier Blade |
51 | Purifier Soul | Stagger is reduced by 1 for 6 seconds when Emma takes damage. | Emma's starting weapon. |
![]() Cirrus Sword |
51 | Clear Skies | Increases Emma's damage x1.07 and Koo's damage x1.07 for 15 seconds. | Received from the Retired Gatekeeper, or found by the Nushi's Lair: Gate Approach Camp in the Ogouchi Buffer Zone. |
![]() Thunderwave Sword |
45 | Tempest | Each slash calls down lightning on nearby foes. Lightning buildup +6. Effect length: 5 seconds. | Dropped by an Elite enemy in the Ancient Civilization Zone. |
![]() Purity |
51 | Vampiric Blade | Recover Emma's HP equal to 8.5% of damage dealt for 5 seconds. | Purchased from the Ancient Golem Merchant for 4390 Amber in the Ancient Civilization Zone. |
![]() Bell Sword |
51 | Crushing Blade | Increases Emma's knockback by 1.1x. (Enemies are easier to break). Effect length: 5 seconds. | Purchased from the Wandering Merchant for 5850 near the Mountain Plaza: Forefront camp in The Great Wall Terraces. |
![]() Hunter's Sword |
51 | Envenomed | Poisons blade. Poison buildup +8. Effect length: 5 seconds. | Katana stand by the Great Forest: Entrance Camp in The Great Wall Terraces, players are required to listen to the storyteller Golem first. |
![]() Sunrise Sword |
45 | Light of Dawn | Each swing of the blade blast flames. Blade power: Slash damage 8%. Flame buildup: 6. Effect length: 5 seconds. | Middle of the golems around the burning area, past the Scorched Grasslands camp in Pilgrim's Zone. |
![]() Resonance Sword |
51 | Puppet's Call | With each slash, 7% chance to make foes into puppets. Effect length: 5 seconds. Ineffective against strong enemies of Nushi | By the mural past the 3 Malefacts past the Cave Entrance camp in the Matsukawa Zone. |
![]() Hazebringer |
51 | Caustic Touch | Adds acid to the blade. Acid buildup +8. Effect length: 5 seconds. | Stuck in a malefact in a cage down the elevator past the Upper Matsukawa Colony (Front) camp in the Matsukawa Zone. |
![]() Fall Thunder |
51 | Lightning Edge | Your blade is charged with a shocking current. Lightning buildup 8. Effect length: 5 seconds. | Obtained along with the Giant Tree Key in the Giant Tree Zone. |
![]() Winterwake |
45 | Vermillion | Each slash calls down flaming lightning on nearby foes. Lightning's flame buildup 6. Effect length: 5 seconds. | Purchased from the Wandering Merchant for 9750 Amber by the Nushi's Lair Entrance Camp in the Crater Zone. |
![]() Spring Storm |
45 | Turbulence | Each swing of the blade gushes water. Blade power: Slash damage 8%. Drench buildup: 50. Effect length: 5 seconds | Found by a sleeping golem by the control panel past the Lake Base: Outer Wall camp in the Crater Zone. |
![]() Black Blossom |
45 | Poison Storm | Each slash calls down poison lightning on nearby foes. Lightning's poison buildup 20. Effect length: 5 seconds | Automatically obtained upon defeating the Crimson Malefact in the Inukami River Zone, players can find it back at the Cleanse Walker. |
![]() Camellia |
45 | Spring Thunder | Each swing of the blade crackles with lightning. Blade power: Slash damage 8%. Lightning buildup: 20. Effect length: 5 seconds. | Found back at the Cleanse Walker after defeating Kunai. |
![]() Kanzashi |
51 | Robes of Reincarnation | Creates a rejuvenating light barrier which slowly restores HP. Effect length: 7.5 seconds. | Automatically obtained upon beginning NG+. |
| Name | Type | Damage | Limit | Effects | Description |
|---|---|---|---|---|---|
![]() Arrows |
Arrow | 101 | 13 | N/A | Arrows that excel at dealing raw damage, especially upon enemy weak spots. Humanity's legacy was killing beyond need. |
![]() Poison Arrows |
Arrow | 49 | 5 | Poison Buildup: 50 | Arrows fitted with tubes of toxins. Inflicts enemies with poison. Poison is the great leveler. Not even malefacts are spared. |
![]() Acid Arrows |
Arrow | 49 | 7 | Corrosion Buildup: 54 | Arrows fitted with tubes of acid. Inflicts enemies with corrosion. Be it metal, grass, flesh—all shall dissolve. |
![]() Fire Arrows |
Arrow | 49 | 7 | Flame Buildup: 54 | Arrows dipped in an incendiary agent. Inflicts enemies with burn. Flames once evoked joy. Now, there is only terror. |
![]() Lightning Arrows |
Arrow | 49 | 5 | Lightning Buildup: 50 | Arrows fitted with a charged stone. Inflicts enemies with shock. Cities once glowed with light harnessing a similar energy. |
![]() Explosive Arrows |
Arrow | 97 | 3 | Blast Radius: 2.0 | Arrows fitted with explosives and a movement sensor. Explodes when enemies draw near. Just don't forget to duck and cover. |
![]() Bolts |
Bolt | 6 | 28 | N/A | Bolts suited for firing in quick succession. Deals high damage to weak spots. Humanity's legacy was killing beyond need. |
![]() Poison Bolts |
Bolt | 4 | 12 | Poison Buildup: 10 | Bolts fitted with tubes of toxins. Inflicts enemies with poison. Poison is the great leveler. Not even malefacts are spread. |
![]() Acid Bolts |
Bolt | 4 | 12 | Corrosion Buildup: 10 | Bolts fitted with tubes of acid. Inflicts enemies with corrosion. Be it metal, grass, flesh—all shall dissolve. |
![]() Fire Bolts |
Bolt | 4 | 14 | Flame Buildup: 10 | Bolts dipped in an incendiary agent. Inflicts enemies with burn. Flames once evoked joy. Now, there is only terror. |
![]() Lightning Bolts |
Bolt | 4 | 12 | Lightning Buildup: 10 | Bolts fitted with a charged stone. Inflicts enemies with shock. Cities once glowed with light harnessing a similar energy. |
![]() Explosive Bolts |
Bolt | 10 | 8 | Blast Radius: 2.0 | Bolts fitted with explosives and a movement sensor. Explodes when enemies draw near. Just don't forget to duck and cover. |





























