Completing a companion's personal questline in Baldur's Gate 3 can take nearly an entire playthrough. All of them feature small narrative threads in the first two Acts that culminate in a major decision in Act 3, and Wyll is no exception.

Once players find themselves at the edges of Baldur's Gate, Wyll will be offered a chance to break his pact with Mizora forever, but it, of course, doesn't come for free. This guide will cover how to initiate this scene for Wyll, the pros and cons of each decision, and explain how to get the best possible outcome for Wyll and the people of Baldur's Gate.

Spoiler Warning


This article contains spoilers for Act 3 and Wyll's personal story. Specific quest spoilers are restricted to the final section of this guide.

Updated March 31, 2026, by Kaitlyn Peterson: This article has been updated to reflect the latest patch of BG3. Specifically, more information has been added on how to secure a bit of a win-win situation for Wyll.

How To Break Wyll's Contract

Baldur's Gate 3 Gortash looking smug.

An opportunity to break Wyll's contract with Mizora will appear during the first few hours of Act 3. Three conditions must be met for this scene to appear:

  1. You must speak to Gortash during his Archduke ceremony in Wyrm's Crossing.
  2. After the ceremony, speak to Duke Ravengard with Wyll in your party.
    • Wyll will comment that something's not right with his father. Speak to him back at camp.
  3. Enter the lower city of Baldur's Gate.

Once all three conditions are met, Mizora will visit your camp during your next long rest. Be sure that you camp within Baldur's Gate to get this scene to trigger.

During this interaction, Mizora will reveal that the real Duke Ravengard is being held captive somewhere that the party will never find. She offers assistance in exchange for eternal ownership of Wyll's soul, regardless of what you might have told Mizora after freeing her in Act 2.

Sign the contract, and Duke Ravengard's location is revealed to the party, allowing them to plot a rescue. Break Wyll's contract with Mizora, and Duke Ravengard will die. At least, that's what she tells you.

The truth is Wyll has the opportunity to have his cake and eat it too, if you play your cards right. Strangely, Wyll has no say in the outcome of this decision. There is no option to let Wyll decide for himself, as some of the other companions get, and no dice checks are required for either option.

You can rescue the Duke without even witnessing the cutscene with Mizora, but this will prevent you from being able to take the option to break the contract! So, if you think you've stumbled on it early, don't proceed just yet.

What Happens If You Sign The Contract

Baldur's Gate 3 Mizora Offers Wyll A New Contract

If Wyll signs this new pact with Mizora, she will reveal Duke Ravengard's location (revealed in the "Should You Break Wyll's Contract" section of this article to minimize spoilers). The only way to reach the Duke's location will now be marked on your map. Most party members will agree with this decision, even Wyll, despite his relationship with Mizora.

There are no gameplay ramifications to this outcome, although this is a less-than-ideal outcome for Wyll. His combat prowess remains the same, and no additional rewards are offered to your party for accepting Mizora's offer. All that's to say that there's essentially no good reason to do it. Yes, she will give you the location, but speaking from experience, you can stumble across it yourself as well.

What Happens If You Break The Contract

Baldur's Gate 3 Mizora In Flames Stating Terms Of Wyll's Contract.

Breaking Mizora's contract will free Wyll from his pact, although this doesn't actually occur until the very end of the game. Mizora will state that Ulder's life is now forfeit, but Wyll is now a free man. This is a bluff; the duke does NOT die upon choosing this option.

All choosing this option does is make it slightly more difficult to save the Duke; that is all. It is still possible to find Duke Ravengard after breaking the contract, but you have to track down the location through other means. Party members will be mixed about this decision, either praising Wyll for standing up to Mizora or conflicted about losing Ulder Ravengard.

Choosing this option does affect the side quest that directly ties to Duke Ravengard's location, but Wyll himself does not lose his powers. You will still be able to use Wyll as a Warlock for the remainder of your playthrough.

Should You Break Wyll's Contract?

Baldur's Gate 3 Wyll In Baldur's Gate Camp

Yes, breaking Wyll's contract is ideal for every playthrough since it is possible to break Mizora's pact and rescue Duke Ravengard in the same playthrough. If you want to know exactly how to save the duke, read the expandable section below.

For a more general hint, explore the docks of Baldur's Gate or look for a 'greasy climb up' point in the sewers of the Lower City. Additionally, a spellcaster is highly recommended when you do find the location.

The rest of this section reveals Duke Ravengard's location and how to complete this portion of Wyll's personal quest. If you want to attempt it on your own, stop here and use the vague clues above to see if you can locate and complete the task yourself.

Since Mizora will not tell you the Duke's location, you must find the Iron Throne - a submerged prison - on your own. Visit the warehouse east of the Baldur's Gate docks, inside a building called the Flymm Cargo Warehouse (X: -161, Y: -141), and use the basement hatch in the corner of the building.

Baldur's Gate 3 Iron Temple Submarine Map Location

This will lead you to a hidden dock that houses a submarine. Persuade or kill the owner of the vehicle, then use it to visit the Iron Throne. Bear in mind that entering the Iron Throne will negatively impact your relationship with Gortash and prevent certain diplomatic outcomes with him.

Before you do absolutely anything when the submarine docks at the prison, know that as soon as the first person descends, a turn timer will begin. The prison is exploding, as you just saw in a cutscene, and anyone who isn't on that sub by the time it does is gone for good.

You have five turns to rescue as many people as possible before the prison explodes. For Wyll's quest, you just need to save his father, but either way, you would still benefit from spells like Misty Step, Freedom of Movement, or Haste.

To free the prisoners, you need only interact with the levers on their cell door. You can do this by interacting with them up close or by using ranged attacks on them, which is recommended since you won't have time to individually walk to each one.

You'll find the duke on the eastern wing of the prison. Clear a path to his cell, open it with a nearby lever, then immediately heal him. You will now be in control of the Duke on his turn, but he's not here to fight. You just need him to run to that ladder in the main room.

Baldur's Gate 3 Duke Surrounded By Explosive Spiders

Unfortunately, however, the moment Ulder leaves his jail cell, Mizora will appear and attempt to murder him with six explosive spiders that will spawn beside the duke. You can either use a spell like Dimension Doorto teleport the duke out of harm's way, or you can use your party members to kill the spiders before they can act.

Either way, you'll need to escort Ulder to the submarine without him dying. A mixture of healing and spider-slaying should do the trick. Keep in mind, other enemies are lurking around as well, and if you don't have someone on guard in the main area with the ladder or heading down the other paths, they could end up blocking the Duke's exit, depending on how long it takes him to get out of there.

Once you manage to get him to the submarine, you can either get out of there or attempt to save any other prisoners you have time for. Most of them have no real significance, as brutal as that is to say, but there is one other prisoner you may want to make time for, and that's Omeluum, whom you may have spoken with in the Underdark.

Omeluum can be found in the southwest corner of the prison and is more of a pain to reach since he's further away and there are more enemies along this path. That said, if you can get to him quickly, he can teleport himself and one other person directly to the submarine when you're in control, so even if you run out of time to go back after finding him, you don't need to worry about it.

With all that said, for the sake of Wyll, the Duke is your main priority here. After saving the duke, speak with him back at your camp to progress Wyll's personal quest. The Duke will have some thoughts on Wyll's new look, but you can help mediate the situation.

Mizora will also have unique dialogue for you the next time you speak with her, although this dialogue is non-essential. Shockingly, Mizora isn't even that upset about the contract break or that you sneakily managed to save the Duke without her help. She will still stick around camp and help you in your final fight.

Overall, Wyll will no longer be a pawn of Mizora, the duke is safe, and the next stage of his personal quest will be revealed. It's the best ending to this quest and has no long-term consequences to speak of.