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Twitch Went From Having “To Go Out And Convince Publishers” About Twitch Drops To Doing 7,000 Campaigns Last Year
At TwitchCon 2026 in Rotterdam, I sat down with Mike Minton to chat about Twitch Drops.
Lego Batman: Legacy Of The Dark Knight Voice Actor Says His Batman Is “All The Batman Voices And None Of Them”
Shai Matheson opens up about becoming Batman for Lego Batman: Legacy Of The Dark Knight without copying past versions.
“A Game Made By A Village Of People Trying To Get This Thing Out The Door” - How 007: First Light Masters The Beautiful Invisibility Of Sound Design
Dominic Vega breaks down how the many sounds of 007: First Light came to life.
"James Bond Can't Feel Like A Fool" - IO Interactive Breaks Down Designing The Brutal Combat Of 007: First Light
Bond hits harder than ever in 007: First Light, and it's all thanks to a killer combat system.
"We Wanted To Make Something That We Enjoyed" - IO Interactive On Bringing James Bond Back To The World Of Video Games
James Bond is more than just a character, he's one of the biggest brands of all time.
An Interview With The Sims 4 Producer Morgan Henry About Quality Of Life Improvements
All new quality of life improvements are on the way.
Meet The Dads Who Built A Wholesome 13,000 Strong Community Of Marathon Players
Three fathers created a huge community for Marathon players with little time.
From Conquerer To Survivor: How Overwatch Continues To Change On Its 10th Anniversary
Blizzard's Aaron Keller and Walter Kong discuss Overwatch's turbulent decade, PvE backlash, live-service struggles, and the future of the game.
Grave Seasons Developer Says It’s An “Honour” To Be Compared To Stardew Valley, But “Horrifying To Imagine Living Up To Such A Titan”
Emmett Nahil discusses the challenges of balancing horror and cozy genres in Grave Seasons, and how understanding both audiences is key to creating a successful genre mashup.
“What Happened To The Fighting And The Killing?” - Maile Flanagan’s First Impressions On Voicing Naruto In Boruto
Maile Flanagain discusses the emotional growth of Naruto, acting challenges, and how anime has become mainstream.
Ember Lab COO Josh Grier Talks Bringing Kena: Bridge Of Spirits To The Nintendo Switch 2
Grier also revealed exclusively to TheGamer that the studio tried to get the game to work on the original Switch.
Control Resonant's Creative Director On Design Direction, A New Protagonist And Financial Pressure
Mikael Kasurinen believes Control Resonant is the culmination of everything he's ever wanted to create.
Exclusive: Bubsy 4D’s Leads On Schmoovement, Encouraging Speedruns, And Treating The Bobcat With Respect
Fabian Rastorfer and Ben Miller walk us through Bubsy 4D’s expressive platforming and how it differentiates itself from Demon Tides.
I Loved Unleashing My Creative Juices, Wayward Sausages, And Adorable Ghosts In Two Point Museum’s Arty-Facts DLC
In Two Point Museum's Arty-Facts DLC, you’ll come for the funny exhibits and customisation options and stay for the creativity.
Ichiban Kasuga VA Kaiji Tang Didn’t Know Kiryu Had Cancer Until Reading His Lines
Kaiji Tang geeks out with us about the Yakuza series, what he hopes for Ichiban's future, and what's involved in the recording process.
Christoffer Bodegård Explores The Politics Behind Esoteric Ebb
Bodegård discusses the contemporary issues underpinning his politically charged narrative RPG.
Interview: Zach Aguilar On Cyberpunk: Recall, Demon Slayer, And More
From childhood auditions to starring on the silver screen, Zach Aguilar, the voice actor behind Tanjiro in Demon Slayer, has always been hard at work.
Sean Gunn On Returning As Guardians Of The Galaxy’s Kraglin: “If They Talk To Me About Future Projects, I'm All Ears”
We spoke with Sean Gunn about a possible return as Kraglin, video game work, and what he loves about acting.
Interview: Paul Conway, Treasa McCabe, And Dave McCabe On The Importance Of Cultural Authenticity In The Séance Of Blake Manor
The leads at Spooky Doorway talk about what went into making the memorable characters of The Séance Of Blake Manor
Directive 8020 Preview & Interview: In Space, I Will Absolutely Scream
We spoke with Directive 8020's executive producer Dan McDonald about The Dark Pictures' next jump scare-filled adventure.