Weapon Scaling | Dark Souls

From Dark Souls


Weapon Scaling

weapon scaling dks

The bonus to your total Attack Rating given by your weapon via a special formula based on how much points you put into a stat

Weapon scaling is a gameplay mechanic in Dark Souls and Dark Souls Remastered. Most weapons in the game present an Attack Rating, plus a "bonus" for specific Stats that the player can level up to improve said bonus.

Understanding your Weapon

Weapons show players several categories of information: Attack Values (also considered as base damage or AR), Parameter Bonuses, Damage Reduction (%) and Stability.

Parameter Bonus/Scaling Values:

'Parameter Bonus/scaling values refers to the bonus obtained from putting level up points into strength dark soulsStrength, dexterity dark soulsDexterity, intelligence dark soulsIntelligence and faith dark soulsFaith. They are displayed as Letter Value that represents a range of scaling. Each weapon scales with at least one and/or more stats which will usually only grant one stat that heavily focus on scaling among them. The four stats can be classified into two. Physical damage stats are strength dark soulsStrength, dexterity dark soulsDexterity which grant bonus physical damage. 'Magic Damage stats are intelligence dark soulsIntelligence and faith dark soulsFaith which grant bonus magic damage.

Table below explains the Letter Value that represents a range of scaling:
Weapons that has a letter S rank on any of that stat strength dark soulsStrength, dexterity dark soulsDexterity, intelligence dark soulsIntelligence and faith dark soulsFaith would mean it has a good scaling on that particular stat.

Letter Scaling Range
E   1%– 24%
D  25%– 49%
C  50%– 74%
B  75%– 99%
A 100%–139%
S 140%–200%

For Physical damage. (strength dark soulsStrength, dexterity dark soulsDexterity)
The table below explains the scaling of the physical damage of the weapon. For example: For lower stats (from 10 - 40) points/level increase most, but once it reaches the soft cap at 40, it will start to slow down. Anything higher than 40 stat points would not give as much rating as when it was at the lower points (e.g. below 40 points).

Stat level Rating Rating/level
10   5% 3.50%
20  40% 2.25%
40  85% 0.25%
99 100% Unclassified

For Magic Damage. (intelligence dark soulsIntelligence and faith dark soulsFaith)
The table below explains the scaling of the magical damage of the weapon. For example: For lower stats (from 10 - 50) points/level increase most but once it reaches the soft cap at 50, it will start to slow down. Anything higher than 50 stat points would not give as much rating as when it was at the lower points (e.g. below 50 points).

Stat level Rating Rating/level
10   5% 2.25%
30  50% 1.50%
50  80% 0.41%
99 100% Unclassified

Humanity Scaling:

Humanity has its own Scaling table. Scaling depends on the Humanity you hold. Certain unique weapons will scale with how much humanity is in your humanity counter, and scale up to 10 humanity.

Humanity Phys Bonus Fire Bonus Phys Bonus
this level
Fire Bonus
this level
0   0%   0%
1  24%  24% 24% 24%
2  36%  36% 12% 12%
3  48%  48% 12% 12%
4  56%  56%  8%  8%
5  62%  62%  6%  6%
6  70%  70%  8%  8%
7  76%  78%  6%  8%
8  84%  86%  8%  8%
9  92%  94%  8%  8%
10 100% 100%  8%  6%

Upgrades and Parameter Bonus (Weapons)

The table below shows the calculation for the Base Damage and Parameter Scaling.


Regular Upgrades Formula.

Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Regular × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +4 × 1.4 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +5 × 1.5 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +6 × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +7 × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +8 × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +9 × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +10 × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +11 × 2.1 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +12 × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +13 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +14 × 2.4 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Regular +15 × 2.5 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0


Upgrades and Parameter Bonus (Bows)

The table below shows the calculation for the Base Damage and Parameter Scaling.

Upgrades and Parameter Bonus (Crossbows)

The table below shows the calculation for the Base Damage and Parameter Scaling.

Upgrades and Parameter Bonus (Shields)

The table below shows the calculation for the Base Damage and Parameter Scaling.


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