Shortbows in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Shortbows are Two-Handed Martial Ranged Weapons in BG3 that can only be two-handed, dealing 1-6 Damage without enchantments, the exception being the Makeshift Bow that deals 1-4 damage instead. They have a range of 15m, and they deal Piercing Damage. Being a Ranged Weapon, note that you have disadvantage on attack rolls with Shortbows while Threatened.
Many Shortbows have unique properties, so you should read carefully what these do, and many also have Weapon Actions that can only be used if you are Proficient with Shortbows in BG3. This Weapon Action is Hamstring Shot.
All Shortbows in Baldur's Gate 3
Name |
Damage |
Special Properties |
Weapon Actions |
|---|---|---|---|
|
1d6 |
None | |
|
1d4 |
None | |
|
1d6 |
None | |
|
1d6 +1 |
Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls. |
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|
1d6 +1 |
Feller of Monsters: You have advantage against Monstrousity type enemies. Cast |
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|
1d6 +1 |
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Blood-Curdling Emission: On a hit, possibly inflict Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures. |
|
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1d6 +2 |
Grants Resistance to Fire Damage Grants Resistance to Cold Damage |
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Darkveil Precision: While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks. Blinding Shot: Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target. |
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Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage. |
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Blightbringer: Attacking gnomes or dwarves with this weapon receives a +1d4 bonus to Attack and Damage rolls. Prey Decelerator: When this weapon lands a Critical Hit, it also Slows the target creature. |




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