spell transmutation windwalk baldurs gate 3 wiki guide 150px

Wind Walk

Level 6 Transmutation Spell

Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks.

You become Resistant to non-magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.

gaseous form spell bg3 wiki guide150px Until Long Rest

alert icon baldursgate3 wiki guide 25pxWhile transformed, you won't be able to attack, cast spells, or talk.

range icon baldursgate3 wiki guide 25px 9m

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 6 Spell Slot  

Wind Walk is a Spell in Baldur's Gate 3. Wind Walk is a Lvl 6 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Wind Walk Information in BG3

  • Description: Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks.
  • Level: Lvl 6 spell
  • School: Transmutation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 9m
  • Requires Concentration: No
  • While transformed, you won't be able to attack, cast, spells, or talk.

 

 How to Acquire Wind Walk in BG3

  • Wind Walk can be acquired by the following classes:
  • Wind Walk can be cast by using the following Items:
    • ???

 

Baldur's Gate 3 Wind Walk Tips & Notes

  • Notes & Tips go here

 

 
Lvl 6 Spells
Arcane Gate  ♦  Blade Barrier  ♦  Chain Lightning  ♦  Circle of Death  ♦  Create Undead  ♦  Disintegrate  ♦  Eyebite  ♦  Flesh To Gold  ♦  Flesh to Stone  ♦  Globe of Invulnerability  ♦  Harm  ♦  Heal  ♦  Heroes' Feast  ♦  Otiluke's Freezing Sphere  ♦  Otto's Irresistible Dance  ♦  Planar Ally  ♦  Sunbeam  ♦  Wall of Ice  ♦  Wall of Thorns

 




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    • Anonymous

      a bit problematic spell... even the gaseous form too... at first playthrough can be fun for scouting but really easily lose its momentum.
      so this is very situational spell and does not worth to pick this! maybe can be good in the final boss to bypass the minor bosses but... again not worth to pick this spell! :/
      yes in the tabletop it can be extremly useful but it is NOT TABLETOP DND! -_-

      • Anonymous

        It's lucky I got my transmutation mage to level 11 for this.... wait all you get to do is turn into a pathetic blue jay once a short rest what a waste

        • Anonymous

          Spells like these lose their purpose when you can just F8 out of situations. Why pick utility when you can just pick damage and reload the game if you die. Hardcore mode it gets more interesting.

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