Orengall

Pact of Spirit

 orengall pact soulframe wiki guide 150px

Orengall is a Pact in Soulframe. Orengall, Pact of Spirit, becomes available to the Envoy after completing The Shewolf Snared quest. Choosing this Pact will grant +5 Spirit and +20 Life, making it an ideal choice for those who prefer options to transform into a werewolf or be joined by wolf companions. Pacts are leveled up as you accumulate points from defeating enemies, completing Quests (Sparrow's Tales), and other activities, which grant Virtue Points and Pact Upgrade points.

 

Sleek as silvern, sharp as bone. Hear ye howls and know ye're home. For by her pact, no wolf be lone

 

How to Unlock Orengall Pact in Soulframe

You can unlock this Pact after completing The Shewolf Snared quest, where your objective is to locate the red balloon and clear the nearby enemies. This will lead to a secret note being revealed to the envoy, which prompts the beginning of the quest.

You can also buy this from Zenith for 245 Arcs.

You need the following items to craft Orengall Pact:

 

Orengall Pact Information in Soulframe

 

Orengall Pact Starting Equipment and Abilities

Orengall Abilities or Magicks

Orengall Equipment or Trappings

  • None

 

Orengall Pact Upgrades in Soulframe

 

Orengall Soulframe Notes, Tips & Trivia

  • Notes and Tips for Orengall in Soulframe go here.
  • Maximum rank for Pacts is Level 30.
  • Leveling up Pact grants Virtue Points and Pact Upgrade points that can be distributed to increase Virtues (Stats) and the Pact Upgrade Arts (Passive).
  • Pact Abilities are unlocked at Level 1, 5, and 10.

 

 

All Pacts in Soulframe
Bromius (Pact)  ♦  Duelo  ♦  Garren Rood (Pact)  ♦  Mora's Hand  ♦  Ode Tempest  ♦  Oscelda  ♦  Sirin  ♦  Tethren  ♦  Wyld Oscelda  ♦  Wyld Sirin  ♦  Wyld Tethren

 




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    • Anonymous

      This pact is actually one of the most useful yet can be a cumbersome to use,
      the first ability is a mobility used to scout the area or reach certain place with increased movement speed but can be useless since if you recast it, you return to the anchor point instead of the reached place.
      the second ability is a summon used to draw enemy aggro and assist you in battle, you can summon up to 2 depends on cooldown speed and their damage and durability scaled with ability level and pact level.
      the third ability is a buff ability, it increase you and allies damage for a duration, sometimes but rarely can be used to confuse the enemy.
      the idol ability is melee damage, consumed a charge but can combo for lesser charge, also allows you to leap on enemy.
      Passive Feral ability summoned Orengal herself to instant kill any enemy, I think around 5% chance per ability rank which can helps you a ton should get overwhelmed but kinda a busted ability to invest.

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