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Palworld Dungeons
The rotating cave dungeons of the Palpagos Islands: which biomes host them and how strong the Pals inside are.
Dungeon Areas
Dungeons are randomly generated caves; their in-game names are composed at runtime, so they are listed here by biome with the enemy levels of each area's spawn tables.
| Biome | Enemy Levels |
|---|---|
| Meadow | Lv 50 |
| Desert | — |
| Coast | — |
| Snow | — |
| Volcano | — |
| Central City | — |
| Sky City | — |
| World Tree | — |
| Grass | Lv 50 |
| Grass | Lv 50 |
| Forest | Lv 50 |
| Forest | Lv 50 |
| Desert | Lv 50 |
| Volcano | Lv 50 |
| Snow | Lv 50 |
| Island | Lv 50 |
| Island | Lv 50 |
| Island | Lv 50 |
| Sakura | Lv 50 |
| Viking | Lv 50 |
| Yakushima | Lv 50 |
| Skyland | Lv 50 |
How Dungeons Work
Cave entrances appear at fixed spots and rotate what they contain. Inside: wild Pal spawns at the levels above, a boss chamber, and chests with schematics and materials. Dungeon-boss Pals can be caught — many are the easiest source of rarer Pals early. Bring a light-giving Pal or lantern; darkness is total.
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