Pokemon Champions dev explains why matches are so short
Posted on 2 months ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
Masaaki Hoshino, the producer of Pokemon Champions, has provided some insight into the team’s focus on implementing short matches.
Cutting down on play time was one of the initial goals for the project. Hoshino previously worked on Pokemon Unite, but even after shortening matches to ten minutes, “there were still some who felt that it was still too long.”
Pokemon Champions dev explains the limited roster and comments on timing to bring new Pokemon to the game
Posted on 3 months ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
Pokemon Champions producer Masaaki Hoshino has spoken about what players can expect in terms of Pokemon additions for the game.
Since launch, the roster has stayed the same. There’s somewhere in the neighborhood of 200 creatures to use, but obviously many other Pokemon exist.
More: interview, Masaaki Hoshino, Pokemon Champions, top
Pokemon Champions producer on how the team is deciding which Pokemon to include in the game and more
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Pokemon Champions producer Masaaki Hoshino has shared a few comments about the game, including how the team is going about picking Pokemon.
As previously mentioned, only select creatures were made available with the recent launch. Right now there’s around 200 – we have a complete list here.
Pokemon Unite dev explains lack of scoreboard
Posted on 4 years ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
If you’ve played Pokemon Unite, you’ve probably noticed that the game doesn’t have a scoreboard. That can make it difficult to determine who’s winning a match while it’s in progress. Once a match is over, that’s when everything gets tallied up and a winner is chosen.
It turns out that the lack of a scoreboard in Pokemon Unite was a conscious decision made by the development team. Speaking with Kotaku, producer Masaaki Hoshino explained: “The matches last 10 minutes and players have the possibility of making a comeback, so we wanted people to play without giving up to the very end.”
Pokemon Unite devs on how the roster was decided
Posted on 4 years ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
In a recent interview with Japanese magazine Famitsu, the developers of Pokemon Unite spoke about how the game’s roster was decided.
The franchise spans almost 1,000 creatures. But with Unite, the team went with a small, curated selection.
When asked how the team went about choosing the roster for Pokemon Unite, producer Masaaki Hoshino explained:
Pokemon Unite dev on the game’s time limit, fair-play points, more
Posted on 4 years ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
Pokemon Unite producer Masaaki Hoshino commented on a couple of the title’s gameplay mechanics in a previous interview with Famitsu, including the time limit for matches and fair-play points.
Below is Nintendo Everything’s translation of those excerpts:
Video: Bandai Namco talks Pokken Tournament DX
Posted on 9 years ago by Brian(@NE_Brian) in Switch, Videos | 1 Comment
A new Pokken Tournament DX interview has gone live with the game’s developers. Bandai Namco’s Masaaki Hoshino and Haruki Suzaki discuss their favorite moves, what excites them about the new Switch version, and how they decided which Pokemon would be playable. Watch the full interview below.
Pokken Tournament dev tidbits – Wii U reception, making the game approachable, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
In one of its recent issues, Famitsu published an interview with the developers behind Pokken Tournament. The magazine spoke with director and chief producer Katsuhiro Harada, director Haruki Suzaki, and producer Masaaki Hoshino. Topics include the reception on Wii U, trying to make the game approachable, and more.
We have a summary of the full interview. To read our translation, head past the break.
Bandai Namco’s Harada and Hoshino talk Pokemon experiences, Pokken Tournament
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 6 Comments
Katsuhiro Harada and Masaaki Hoshino, two Bandai Namco developers who worked on Pokken Tournament, shared some words about Pokemon in celebration of the series’ 20th anniversary. Comments from both are in the video below. You might be surprised to see how much of a big fan Hoshino is of Pokemon!
Pokken Tournament devs on why a 3DS version is unlikely
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 24 Comments
Pokken Tournament is heading to Wii U, but it won’t be on 3DS. Although a portable version is something that most fans weren’t expecting to happen, Bandai Namco has commented on why the game probably won’t be gracing Nintendo’s handheld.
Speaking with GameSpot, developer Masaaki Hoshino mentioned that it “would be a challenge” to replicate Pokken Tournament’s graphics on 3DS.
He said:
“It’s definitely a challenge to get it on the Wii U with what we’re doing right now. And it definitely would be a challenge to have the same graphical experience on the 3DS.”
As for Bandai Namco’s Katsuhiro Harada, he feels it’s more of a money issue.
“Programmer does not need technology. Programmer needs budget.”









