Structure

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For other uses, see Structure (disambiguation).
A mineshaft generating across a large cave.

Structures (also known as a "generated structure" or "structure feature") are naturally-generated formations that can be located using /locate structure and will not spawn in the world when the "Generate Structures" option is disabled during world creation.‌[JE only] Players can generate structures using /place. Certain features, such as monster rooms or desert wells, still generate when this option is disabled and are listed under § Structure-like features due to their resemblance to other defined structures.

Overworld

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The Overworld contains numerous structures, at a wide variety of scales.

Underground structures

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These structures can generate only underground in any default Overworld.

Structure Biome(s) Description Screenshot
Ancient City Long corridors made of deepslate and wool, connecting to a central building with a frame-like structure made of reinforced deepslate. The central structure resembles a warden. Small ruins can be found scattered around the ancient city containing loot chests inside. Since this structure generates in the deep dark biome, it contains many sculk sensors, shriekers, and catalysts.
Buried Treasure A hidden chest containing valuable loot that spawns in coastal biomes. They are found using treasure maps located in shipwrecks and occasionally ocean ruins. The most notable item in buried chests is the heart of the sea, which is guaranteed to be found. Other common loot that can be found are diamonds, iron and gold ingots, emeralds, TNT, and potions.
Mineshaft Any Overworld biome except Deep Dark A maze of corridors supported by oak fences, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface.
Stronghold Any Overworld biome Strongholds in Minecraft are generated with maze-like underground structures composed of various specialized rooms, including the essential End portal room, libraries, prison cells, and storage areas. The End portal in the stronghold is the only way to access the End dimension, and it requires eyes of ender to activate. Eyes of ender are also used to locate the stronghold.
Trail Ruins A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain suspicious gravel with various archaeology items.
Trial Chambers Any Overworld biome except Deep Dark A large underground structure made of copper and tuff-related blocks, featuring trial spawners and vaults in challenging combat rooms. It is the only place where the breeze is found, as well as the heavy core in vault loot.

Above ground structures

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These structures generate only aboveground.

Structure Biome(s) Description Screenshot
Abandoned Camp[upcoming: Third Drop 2026] A small tent full of items, from oxidized copper golem statues to utility blocks, such as the crafting table, cauldron, and straw beds. Abandoned camps are built out of wool stairs and fences, and have different appearances for each biome. Barrels, chests, and cushions are scattered in and around the structure with loot, and rarely a hidden copper chest contains more valuable loot.

Desert Pyramid Large sandstone buildings containing four chests with loot in an underground room hidden beneath terracotta. The chests are trapped with TNT that detonates when a stone pressure plate in the center is stepped on, destroying the chests and their contents. There is also a buried side room with suspicious sand.
Igloo Snow buildings that may have a basement hidden under a white carpet. The igloo itself contains little of value, but the basement has a villager and a zombie villager held captive behind iron bars. Acting as a tutorial, the basement contains all ingredients to cure the zombie villager, including a splash potion of Weakness on a brewing stand and golden apple in a chest.
Jungle Pyramid Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows by redstone and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest.
Pillager Outpost An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest in the top floor. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a group of up to 3 allays.
Swamp Hut Swamp huts are small wooden buildings on top of log stilts containing a cauldron with a random potion[BE only] and crafting table. Upon their generation, one black cat and one witch occupy the structure's area and the mobs do not despawn naturally. The huts can be used to create a witch farm, as replacement witches spawn automatically.
Village A town full of houses and job sites inhabited by villagers with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials and different architecture, depending on the biome that they generate in. Villages also contain farms with animals and crops, and cats spawn commonly around the houses.

Villages can rarely generate as abandoned villages where zombie villagers spawn instead of villagers. Houses no longer have torches, some blocks are broken and replaced with cobwebs or mossy cobblestone, and no iron golems spawn.

Woodland Mansion Massive, systematically-generated buildings constructed with dark oak and a cobblestone foundation. They contain many rooms (some hidden) and loot chests scattered across their three floors, and are inhabited by vindicators and evokers that do not naturally despawn or respawn when defeated. Allays can sometimes be found in prison cells.

Aboveground and underground structures

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These structures generate both aboveground and underground.

Structure Biome(s) Description Screenshot
Ruined Portal Any Overworld biome except Deep Dark An incomplete Nether portal constructed with various types of stone materials. They can generate in varying sizes and positions, on the surface, underwater, and in caves. A netherrack platform generates underneath, as well as a loot chest and a few gold blocks.

Underwater structures

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These structures generate below the sea level i.e. y=64 and in the Ocean biomes.

Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water.

Structure Biome(s) Description Screenshot
Ocean Monument Massive prismarine temples inhabited by guardians and three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze.
Ocean Ruins A collection of small structures made of stone bricks or sandstone depending on the ocean temperature. Drowned may spawn naturally here. Along with loot chests, they contain suspicious sand or suspicious gravel. Suspicious sand in warm ocean ruins is the only way to get the sniffer egg.
Shipwreck Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot chests. Sometimes they can generate on land.

The Nether

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The Nether, though equally vast, contains far fewer structures than the Overworld.

Structure Biome(s) Description Screenshot
Bastion Remnant Enormous, castle-like blackstone structures housing piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest loot varies from one form to the next. Large quantities of gold blocks generate within the structure and this is the only place where netherite upgrades can be found.
Nether Fortress All Nether biomes Towering castles made of Nether bricks that contain blaze monster spawners and Nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests. Wither skeletons and blazes exclusively spawn here.
Nether Fossil Fossil variants that are more incomplete and purely composed of bone blocks. Dried ghasts may sometimes generate near Nether fossils.

In Bedrock Edition, this is technically a feature rather than a structure-like feature.

Ruined Portal All Nether biomes Similar to the Overworld ruined portal, this is an incomplete Nether portal constructed with blackstone materials instead of stone. They can generate in varying sizes and positions, with a loot chest and a few gold blocks.

The End

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The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created.

Structure Biome(s) Description Screenshot
End City Sprawling, well-connected towers built from purpur blocks, End stone bricks, and magenta stained glass. They are inhabited by shulkers that guard valuable loot chests, and may generate an End ship holding an elytra.

Structure-like features

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Main article: Feature

These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" option[JE only] is disabled. These cannot be located using the /locate command.

Features Biome(s) Description Screenshot
Amethyst Geode All Overworld biomes Large, hollow spherical rocks composed of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the only place where budding amethyst, amethyst buds, amethyst clusters and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes.
Bonus Chest Any near the world spawn A chest with beginner loot, that spawns near the world spawn if the feature was toggled on when creating the world.
Desert Well Small sandstone feature holding water in their center cavity with suspicious sand below.
End Gateway A 1-block portal that activates after the ender dragon is defeated. Using an ender pearl, the player can teleport to the outer regions of the End. They generate infinetely throughout the world as gateways back to the main island.
End Platform An obsidian platform that repairs itself when any entity enters the End.
End Spike Tall obsidian pillars that hold the End crystals. Some of them also have iron bars.
Exit portal A feature that looks like a fountain. It becomes the only portal to the Overworld and a dragon egg spawns on it after the player defeats the ender dragon.
Fossil Usually buried feature made of bone blocks and coal or diamond ore depending on the altitude.
Monster Room All Overworld biomes A small cobblestone room containing a monster spawner, which spawns zombies, skeletons, or spiders, as well as up to two loot chests. They are typically connected to underground caves but may generate above ground or intersected with true structures such as mineshafts or strongholds.
Void start platform A platform made of stone with a cobblestone block in the center. They can spawn only in superflat worlds with "The Void" preset selected.

Removed structures

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This section is missing information about: Screenshots for each removed structure.
 
Please expand the section to include this information. Further details may exist on the talk page.

These are structures that have been removed or exist only in older versions of Minecraft.

Structure Biome(s) Description
Brick Pyramid Anywhere, since biomes did not exist at the time. A giant pyramid that had no interior and was made solely out of bricks. It was made to test structure generation. The official name for this structure is unknown. It was removed in Java Edition Infdev 20100327.
Glass Pillar Any Overworld biome. A tall, 1×1 glass pillar that stretched from the End portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version Java Edition Beta 1.9 Prerelease 4.
Starting House Anywhere on the Java Edition Indev world. Used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also originally included chests with various items, which were later removed.
Monolith Anywhere during Infdev. Chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version Alpha v1.2.0 Preview.
Nether Reactor[BE only] Anywhere, as it's built by the player. A player-built structure that would turn into the "Nether Spire", and would give the player access to unobtainable items. The reason for its addition is because the Nether did not exist in Pocket Edition back then. It was then removed after the addition of the Nether in Pocket Edition.
Nether Spire[BE only] Anywhere where the Nether reactor was built. A tall and round structure that spawned over the Nether reactor. It was made out of obsidian, which was later changed to netherrack. It would spawn various zombie pigmen and items from the Nether. Its purpose was to enable the players on Pocket Edition to obtain certain items, since the Nether was not implemented yet.
Obsidian Wall Anywhere, since it stretched toward every cardinal direction. A 2 block tall obsidian wall that was present during some versions of the Infdev phase. It started in the middle of the world, and stretched toward north, south, west and east. This structure doesn't have an official name.

Generation

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Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.

Data values

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The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command.

Structure name Java Edition Bedrock Edition Dimension
Ancient City ancient_city ancientcity
ancient_city
Overworld
Bastion Remnant bastion_remnant bastionremnant
bastion_remnant
The Nether
Buried Treasure buried_treasure buriedtreasure
buried_treasure
Overworld
End City end_city endcity
end_city
The End
Nether Fortress fortress fortress The Nether
Woodland Mansion mansion mansion Overworld
Mineshaft mineshaft
mineshaft_mesa
mineshaft Overworld
Ocean Monument monument monument Overworld
Nether Fossil nether_fossil Not a Structure The Nether
Ocean Ruins ocean_ruin_cold
ocean_ruin_warm
ruins Overworld
Pillager Outpost pillager_outpost pillageroutpost
pillager_outpost
Overworld
Ruined Portal ruined_portal
ruined_portal_desert
ruined_portal_jungle
ruined_portal_mountain
ruined_portal_nether
ruined_portal_ocean
ruined_portal_swamp
ruinedportal
ruined_portal
Overworld, The Nether
Shipwreck shipwreck
shipwreck_beached
shipwreck Overworld
Stronghold stronghold stronghold Overworld
Desert Pyramid desert_pyramid temple Overworld
Igloo igloo
Jungle Pyramid jungle_pyramid
Swamp Hut swamp_hut
Trail Ruins trail_ruins trail_ruins Overworld
Trial Chambers trial_chambers trial_chambers Overworld
Village village_desert
village_plains
village_savanna
village_snowy
village_taiga
village Overworld
This feature is exclusive to Java Edition.
 

In Java Edition, there are some structure tags in vanilla game.

Tag Structure(s)
#cats_spawn_as_black
#cats_spawn_in
Swamp hut
#dolphin_located Shipwreck
Ocean ruins
#eye_of_ender_located Stronghold
#mineshaft Mineshaft
#ocean_ruin Ocean ruins
#on_ocean_explorer_maps Ocean monument

#on_treasure_maps

Buried treasure
#on_trial_explorer_maps Trial chambers
#on_woodland_explorer_maps Woodland mansion
#ruined_portal Ruined portal
#shipwreck Shipwreck
#village Village

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Atlantis?Find an underwater ruin20Silver
Ahoy!Find a shipwreck20Silver
EcholocationFeed a dolphin fish to have it lead you to treasureFeed a dolphin cod or salmon and have it lure you to treasure.20Silver
Me Gold!Dig up a buried treasureOpen a buried treasure chest.30Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
Eye SpyFollow an Eye of EnderEnter a stronghold.
Those Were the DaysEnter a Bastion Remnant
A Terrible FortressBreak your way into a Nether FortressEnter a nether fortress.
The City at the End of the GameGo on in, what could happen?Enter an End city.
Minecraft: Trial(s) EditionStep foot in a Trial Chamber

History

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Java Edition

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Java Edition Infdev
20100625-1917 Added dungeons.
Java Edition Beta
1.8Pre-release Added mineshafts.
Added plains villages.
Added strongholds.
Java Edition
1.0.0Beta 1.9 Prerelease Added Nether fortresses.
1.2.112w04a Added desert wells.
1.3.112w21a Added desert villages and desert pyramids.
12w22a Added jungle pyramids.
1.4.212w40a Added swamp huts.
1.814w25a Added ocean monuments.
1.8.1pre1 Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.
1.915w31a Added End cities.
15w43a Added igloos.
1.1016w20a Added fossils, badlands mineshafts, savanna villages, taiga villages and abandoned villages.
16w21a Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.
pre1 Zombie villagers generated in zombie villages no longer despawn.
Wooden fences are now substituted with the biome’s corresponding wood type.
Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.
1.1116w39a Added woodland mansions.
Added the /locate command that shows the coordinates of the nearest structures.
16w42a Witches that spawn upon the generation of witch huts no longer despawn.
1.1317w43a Structures using structure files can now be modified, with the addition of data packs.
17w47a Flower pots in swamp huts now contain mushrooms; they were previously empty.
18w09a Added ocean ruins.
18w10a Added buried treasure chests.
18w11a Added shipwrecks.
1.1418w47a Added pillager outposts.
18w48a Overhauled plains villages.
18w49a Overhauled savanna villages and added snowy tundra villages.
18w50a Overhauled desert and taiga villages.
19w04a Re-added desert and taiga abandoned villages.
19w07a Re-added plains and savanna abandoned villages and added snowy tundra abandoned villages.
1.1620w06a Added Nether fossils.
20w16a Added bastion remnants and ruined portals.
1.1720w45a Added amethyst geodes.
1.19Deep Dark Experimental Snapshot 1 Added ancient cities.
22w11a Removed ancient cities.
22w13a Re-added ancient cities.
1.2023w12a Added trail ruins.
1.20.3
Experiment
Update 1.21
23w45a Added trial chambers.
Upcoming Java Edition
26.3snap1 Added abandoned camps.

Bedrock Edition

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Pocket Edition Alpha
v0.9.0build 1 Added villages, abandoned mineshafts, strongholds, dungeons, and desert wells.
build 2 Added desert villages.
v0.10.0build 1 Abandoned mineshafts now generate on ground level in badlands biomes.
v0.11.0build 1 Added desert wells.
v0.12.1build 1 Added the Nether along with Nether fortresses.
v0.13.0build 1 Added desert pyramids.
v0.14.0build 1 Added swamp huts.
Cauldrons in swamp huts are filled with a random potion.
v0.15.0build 1 Added jungle pyramids, savanna villages, taiga villages, snowy taiga villages and abandoned villages.
v0.16.0build 1 Added ocean monuments.
Pocket Edition
1.0.0alpha 0.17.0.1 Added the End and along with End cities.
Added igloos.
1.1.0alpha 1.1.0.0 Added woodland mansions.
1.1.3alpha 1.1.3.0 Added fossils.
Bedrock Edition
1.4.0beta 1.2.14.2 Added shipwrecks.
Added buried treasure chests.
beta 1.2.20.1 Added ocean ruins.
1.10.0beta 1.10.0.3 Added pillager outposts.
Overhauled villages.
Removed abandoned villages.
1.13.0beta 1.13.0.9 Re-added abandoned villages.
1.16.0beta 1.16.0.57 Added Nether fossils, bastion remnants, and ruined portals.
1.17.0beta 1.17.0.50 Added amethyst geodes.
1.18.30beta 1.18.30.32 Added ancient cities.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.22 Added trail ruins.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Added trial chambers.
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27 Added abandoned camps.
Upcoming Bedrock Edition
26.50Preview 26.50.22 All features from the "Drop 3 of 2026" experiment have been fully implemented.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added dungeons.
TU5 Added villages, abandoned mineshafts, and strongholds.
TU12 Added desert wells.
TU141.04 Added jungle and desert pyramids.
TU19CU71.121.121.12 Added swamp huts.
TU31CU191.221.221.22Patch 3 Added ocean monuments.
TU43CU331.361.361.36Patch 13 Added fossils and igloos.
TU46CU361.381.381.38Patch 15 Added End cities.
TU54CU441.521.521.52Patch 241.0.4 Added woodland mansions.
TU69 1.761.761.76Patch 38 Added shipwrecks, ocean ruins, icebergs, and buried treasure chests.
1.91 Added pillager outposts, and plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.

Issues

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Issues relating to "Structure" are maintained on the bug tracker. Issues should be reported and viewed there.

See also

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