Summon Range Calculator | Dark Souls
Summon Range Calculator for Dark Souls and Dark Souls Remastered helps players find their matchmaking ranges. Calculations are based on the information available on the Online page. Results are given from the perspective of the person using the item — you may see a difference of ±1 level if you are not the person using it.
Dark Souls Summon Range Calculator
| Dark Souls Remastered | ||
|---|---|---|
| Summon signs White Sign Soapstone, Red Sign Soapstone, Eye of Death, Dragon Eye |
You can summon levels — | You can be summoned by levels — |
| Invasion orbs Red Eye Orb, Cracked Red Eye Orb, Blue Eye Orb |
You can invade levels — | You can be invaded by levels — |
| Invasion rings Cat Covenant Ring, Darkmoon Blade Covenant Ring |
You can invade levels — | You can be invaded by levels — |
| Weapon matchmaking | You can match with weapon levels — | |
| Original Dark Souls | |
|---|---|
| White Sign Soapstone / Eye of Death / Dragon Eye | Matches with levels — |
| Red Sign Soapstone / Cat Covenant Ring | Matches with levels — |
| Red Eye Orb / Cracked Red Eye Orb | Matches with levels — |
| Blue Eye Orb / Darkmoon Blade Covenant Ring | Matches with levels — |
Dark Souls Matchmaking Notes
- There is no cross-platform play. You cannot play with someone on PS4 if you are on PC, etc.
- Owners of the original game do not share online sessions with the Remastered version, on any platform.
- Armor upgrades have no effect on matchmaking.
- Dark Souls Remastered implemented passwords. Using a password bypasses any level or weapon limitations. The Fextralife community uses the password "fextra".
- Dark Souls Remastered: the Blue Eye Orb has the same summon range as the Red Eye Orb. The Dragon Eye and White Sign Soapstone use the level of the summoner, not the summonee.
- There are many nuances to the game's multiplayer — refer to Covenants for the specific mechanics of each faction.
- Rounding: the percentage part of each formula is truncated, not rounded. A level 59 player calculates 10 + 5, not 10 + 5.9.
Dark Souls Remastered Level Range Formulas
| Items | Formula | Perspective |
|---|---|---|
| White Sign Soapstone, Red Sign Soapstone, Eye of Death, Dragon Eye | x ± (10 + 0.1x) | Host |
| Red Eye Orb, Cracked Red Eye Orb, Blue Eye Orb | x - 0.1x (lower), x + (20 + 0.1x) (upper) | Invader |
| Cat Covenant Ring, Darkmoon Blade Covenant Ring | x - (20 + 0.2x) (lower), x + 0.1x (upper) | Host |
Original Dark Souls Level Range Formulas
| Items | Formula |
|---|---|
| White Sign Soapstone, Eye of Death, Dragon Eye | user level ± (10 + 10%) |
| Red Sign Soapstone, Cat Covenant Ring | ≥ user level - (10 + 10%) |
| Red Eye Orb, Cracked Red Eye Orb | ≥ 90% of user level |
| Blue Eye Orb, Darkmoon Blade Covenant Ring | user level - (50 + 20%) to user level + (10 + 10%) |
Dark Souls Remastered Weapon Matchmaking
Simply progressing your game and picking up certain weapons will — without your knowledge — inflate your "summoning tier". Some examples are Black Knight weapons, unique shields upgraded with twinkling, and unique weapons from tail cuts such as the Moonlight Greatsword. Since Dark Souls Remastered follows the Dark Souls 3 rules, once these items are in your inventory, dropping, depositing or giving them away still leaves a memory on that character. You can consider Unique Weapons by their upgrades.
| Weapon Level | Matches With Weapon Levels |
Regular | Raw | Fire / Divine / Magic | Unique | Chaos / Lightning / Occult / Crystal / Enchanted |
Unique Shields |
|---|---|---|---|---|---|---|---|
| 0 | 0-5 | unupgraded | - | - | - | - | unupgraded |
| 1 | 0-6 | +1 | - | - | - | - | - |
| 2 | 0-7 | +2 | - | - | - | - | - |
| 3 | 0-8 | +3 | - | - | - | - | +1 |
| 4 | 0-10 | +4 | - | - | - | - | - |
| 5 | 0-11 | +5 | unupgraded | unupgraded | unupgraded | - | - |
| 6 | 1-12 | +6 | +1 | +1 | - | - | +2 |
| 7 | 2-13 | +7 | +2 | +2 | +1 | - | - |
| 8 | 3-14 | +8 | +3 | +3 | - | - | - |
| 9 | 4-15 | +9 | +4 | +4 | +2 | - | +3 |
| 10 | 4-15 | +10 | +5 | +5 | - | unupgraded | - |
| 11 | 5-15 | +11 | - | +6 | +3 | +1 | - |
| 12 | 6-15 | +12 | - | +7 | - | +2 | +4 |
| 13 | 7-15 | +13 | - | +8 | +4 | +3 | - |
| 14 | 8-15 | +14 | - | +9 | - | +4 | - |
| 15 | 9-15 | +15 | - | +10 | +5 | +5 | +5 |
