Bonespike BootsVery Rare |
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Evasive Instincts: You have a +1 bonus to Armour Class and Saving Throws as long as you are not wearing armour or holding a shield. Refined Vaulting: Jump distance is increased by 1.5m.
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Bonespike Boots are Boots in Baldur's Gate 3. Bonespike Boots are light boots that increase the wearer's jump distance, AC, and Saving Throws. Boots can be equipped to a character's feet in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Even a modest pair of Boots in BG3 can help a character tremendously, so be on the lookout for them, and equip them when you can.
Amour designed for the aerodynamic leaping and striking and general screaming of your standard barbarian.
BG3 Bonespike Boots Information
- Evasive Instinct: You have a +1 bonus to Armour Class and Saving Throws as long as you are not wearing armour or holding a shield.
- Refined Vaulting: Jump distance is increased by 1.5m.
Brutal Leap: Leap at a target and possibly knock it Prone. Range: 9m. Recharge: Per Turn. Bonus Action + 3m movement.
Weight: 0.55 Kg.
Value: 70 Gp.- UID: 23806fd3-f5f6-4ff3-826d-054afe03b7c0
Bonespike Boots Location & How to Get in BG3
- Location: In a trapped Wooden Chest (X: -1340, Y: -857) in the secluded Passageway (X: -233, Y: 84) at the far end of Rivington area.
BG 3 Bonespike Boots Notes & Tips
- Notes and tips go here...
AnonymousAre these bugged? wearing no shield and no armor my AC = 12. Putting on the boots my AC is still 12?

AnonymousThe problem with this boots, as a monk, is that you never use them, they are Act 3 and at the very beginning of act 3 you find the kushigo boots, for a no armor barbarian are ok.

AnonymousBrutal Leap is very powerful. Arcane Acuity applies to the DC so it’s synergistic with those items, especially Helmet of Arcane Acuity. You can knock multiple enemies out by just a single jump with super high chance thanks to Arcane Acuity.

Anonymous
Anonymous
AnonymousThe saving throw for the Jump is Strength but the Save DC is 8 + Charisma Mod + Proficiency Bonus

the only problem how it use the spell dc! for example; as a barbarian you use your charisma... but most of case you put your points on strenght costitution and a bit of dexterity!!! also it is a problem with every physical class whos must to spent their point to physical attributes! :/
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