wounding shots marius companion ability avowed wiki guide 128px

Wounding Shot

Marius, Passive

Duration: n/a
Cooldown: n/a
Marius' attacks deal Bleed Accumulation.
EXPOSING SHOTS
Marius' attacks reduce enemy Damage Reduction.
IMPENDING SHOTS
Marius' attacks slow any hit enemies.
MAIMING SHOTS
Marius' attacks reduce enemy damage.

Wounding Shot is a Companion Ability in AvowedWounding Shot is a passive ability exclusive to Marius, this ability can apply Bleed Accumulation against his targets. Companion Abilities are special skills assigned to each Companion character, reflecting their unique backgrounds and enhancing gameplay strategy. When your Companions level up, you can spend Companion Ability Points to purchase or upgrade their Abilities. Each Ability or Upgrade cost 1 Ability Point

 

Wounding Shot Effect in Avowed

Wounding Shot provides the following effect:

  • Marius' attacks deal Bleed Accumulation. 

 

Avowed Wounding Shot Companion

Wounding Shot is a Companion Ability that can only be used by the following Companions:

 

Avowed Wounding Shot Upgrades

Abilities in Avowed can be upgraded to further enhance their effects. Wounding Shot has the following upgrades:

  • EXPOSING SHOTS
    Marius' attacks reduce enemy Damage Reduction.
  • IMPENDING SHOTS
    Marius' attacks slow any hit enemies.
  • MAIMING SHOTS
    Marius' attacks reduce enemy damage.

 

Avowed Wounding Shot Notes & Tips

  • Other Notes & Tips for Wounding Shot go here
  • Players can respec companion ability points by spending Currency. Open the Abilities menu and cycle to the Companions tab to find how much currency is required to reset the ability points.

 

Avowed Companion Abilities
Acceleration  ♦  Arduous Delay of Motion  ♦  Barrier  ♦  Binding Roots  ♦  Blast  ♦  Blast (Yatzli)  ♦  Essence Explosion  ♦  Fire and Ire  ♦  Firestarter  ♦  Heart Seeker  ♦  Leap of Daring  ♦  Minoletta's Missile Battery  ♦  Purification  ♦  Reconstruction  ♦  Second Wind  ♦  Shadow Step  ♦  Unbending Defense



Tired of anon posting? Register!
Load more