Patch Notes for Avowed features information of all the patches released by the developers Obsidian Entertainment, as well as game publisher, Xbox Game Studios. The following patches are free and are released online, these patches focus on game balance, performance, and localization issues.

 

Avowed Patch Notes

Avowed Patch Notes Quick Navigation
Patch 1.5Patch 1.4Patch 1.3.1Patch 1.3Patch 1.2.4Patch 1.2.3Patch 1.2.2

 

Avowed 1.5


Features and Improvements

Hardware

  • Avowed is Steam Deck Verified

 

New Ranger and Fighter Abilities

We added new abilities and passives to the Fighter and Ranger tree to round out the classes compared to the Wizard tree. In order to accommodate these new additions, all of your Envoy’s abilities have been refunded at no cost.

Ranger Abilities:

  • Shadow Step - Step into the Beyond, reappearing behind your enemy. Upgrades will Mark the target, lowering their Damage Reduction and resetting Shadow Step’s cooldown after landing a killing blow.
  • Fan of Daggers - Throw a set of poisoned daggers that hit multiple enemies and cause Poison accumulation. Upgrades increase the number of daggers thrown and apply Slow as well as interrupt enemies.
  • Smoke Bomb - Throw down a Smoke Bomb, creating a cloud that interrupts your enemies as you dodge backwards out of the way. Upgrades increase damage and deal Elemental Accumulation that matches your currently equipped throwable.
  • Chilling Surprise - Set a trap to be triggered by an approaching enemy. The trap deals high Frost Accumulation to nearby enemies upon detonation. Upgrades increase the number of traps that can be set at a time and reduce the Essence cost.

Ranger Passives:

  • Concussive Shot - Shooting an enemy’s Weak Point causes them to take increased Stun from melee weapons for the next few seconds.
  • Sharpshooter - Deal increased Weak Point damage that scales with the number of consecutive Weak Points you deal within several seconds of each other.
  • Deadly Poison - The Poisoned status deals increased damage to enemies. Upgrades increase the amount of Poison Accumulation you deal.

 

Fighter Abilities:

  • Driving Kick - A powerful kick that breaks through enemy Blocks, dealing damage and launching enemies through the air. Upgrades increase damage, adds Explosive Damage, and creates and area of effect.
  • Barbaric Smash - Deal a massive blow to your enemy. If that blow kills the enemy, absorb a percent of their current Stun to unleash on the next enemy you hit.
  • Deep Breath - Inhale deeply, immediately recovering 100% of your Stamina and temporarily reducing the Stamina cost of your actions by 50%. Upgrades reduce the cooldown, increase the temporary reduction cost of Stamina to 100%, and allow you to refill your Breath Meter while underwater.
  • Reviving Exhortation - Revives an ally from a great distance and grants them Temporary Health. Upgrades reduce the Essence cost and heals you and all currently standing allies by a small amount.

Fighter Passives:

  • Dual Wield Mastery - Your dedicated training has unlocked a more powerful Special Attack to perform on Stunned enemies while dual wielding melee weapons.
  • Adrenaline - When below 50% Health, your Attack Damage is increased by 25%. When below 25% Health, your Attack Damage is increased by another 25% and your Stability is increased by 20%. Upgrades will cause the first lethal blow you receive to leave you with 1 Health and make you Invulnerable for a few seconds.
  • Bloodlust - The Bleeding status deals increased damage to enemies. Upgrades increase the amount of Bleed Accumulation you deal and adds additional Attack Damage to Bleeding enemies.
  • Vanguard - Gain a chance to negate the damage from an incoming attack. This chance scales with the number of enemies targeting you.

 

New Unique Items

We found that players were not able to play specific builds that they wanted to early on in the game. So, we added more unique gear through these regions to assist with that. 

Dawnshore:

  • New Unique Mace, Spear, Two-Handed Hammer, Wand, Arquebus, and Robe

Emerald Stair:

  • New Unique Two-Handed Axe, Pistol, Two-Handed Hammer, Bow, and Robe

Shatterscarp:

  • New Unique Two-Handed Axe, One-Handed Axe, and Robe

Galawain’s Tusks:

  • New Unique Spear, Two-Handed Sword, and Robe

 

Enemy Combat Updates

Several enemies will now be able to use player abilities such as Returning Storm, Ring of Tire, Taunt, Clear Out, Blizzard, and Tanglefoot. Additionally, there are now two different types of barriers that enemies can put up: Physical, which blocks melee attacks, and Magic, which blocks magic attacks.

 

Community Highlights

  • Graphics Upscaling OFF previously used TAA, now it will be properly off. There is now a new separate option for enabling TAA.
  • Added 40FPS option to the FPS Limit setting.
  • FSR Quality setting now has "Native AA" displayed before the "Quality" option.
  • Map information now fills in a larger area around the player.
  • Hands no longer clip when opening chests.
  • Fixed issue with player not being able to swap the drinks during the "One Last Drink" quest.
  • Quest "Shadows of the Past" now updates correctly in the journal.
  • Piercing Thrusts description now correctly reflects what weapons it affects.
  • Fixed an issue where shooting a bow would block ability Spirit Lance.
  • Updated visual representation of enchantment to show that upgrades will replace the base one.
  • Fixed an issue where Menu screens and widgets did not register input correctly when another navigation input is active.
  • Fixed Thalla's ground stomp attack to better match the size of the area of attack indicator
  • Doubled the cap on Ring of Fortune crit chance bonus from 5% -> 10%

 

Localization

  • Added Japanese and Korean language options.

 

Improvements to Cooking and Crafting

  • Visual clarity has been improved for the Cooking and Crafting screen.
  • Cooking and Crafting in Party Camp uses items from the player's Stash.
  • Added indicator for food that has been previously cooked.
  • Pressing spacebar now confirms choices in the Cooking and Crafting screen.

 

UI/UX Improvements

  • Added Custom Map Markers.
  • Journal and Quest pages now remember your expansion settings.
  • Added a new accessibility setting "Change Holds to Toggles/Presses" which changes hold inputs to a toggle or press input.
  • The "Auto Track Quests Mode" setting is now set to "On New Quest" by default.

 

Balance Changes

  • Fire blights now do slightly less damage and fire accumulation to the player.
  • Reduced damage caused by Vindictive Band on crits from poison.
  • Storm Sworn's Thunderous Shot enchantment projectile has had its number of bounces reduced from 3 to 2 and its base Shock
  • Damage reduced from 50 to 25 and has increased stun

 

Key Bug Fixes

  • Fixed issues that could lead to GPU crashes.
  • Killing Xaurips in Dehengen's cabin before her quest starts no longer blocks the quest progression.
  • All available quest objectives for all maps are now visible regardless of what location the player is in
  • Fixed issue where the Bounce upgrade for Wands would cause the player to deal less damage when power attacking.
  • Awareness gain for additional enemies is now faster while in combat
  • Fixed an issue that caused killed Spider enemies to stay in their original state after activating Arachnophobia Mode.
  • Fixed an issue where enemies sometimes blocked immediately after the player broke their block.
  • Fixed fire hazards spawned from projectiles from immediately deactivating when near water
  • Fixed issue with certain weapons dealing too much damage from accumulation effects.
  • Fixed issue where companions could use locked abilities.
  • Fixed issue where casting certain spells while reloading caused them to become unusable.
  • Fixed issue where successfully using Reflect ability disabled attacking.
  • Wizard spells no longer require base essence threshold to cast if their cost has been reduced.
  • Fixed issue where enemies lingered in investigation for too long.

 

Additional Bug Fixes

- Crashes and stability

  • Fixed issues that could lead to GPU crashes

- Performance and Optimizations

  • Improved performance of Arachnophobia Mode
  • Fixed performance issue when player uses Blizzard ability when close to water.

- Animation

  • Fixed issue where player hands were sometimes misaligned when using Maegfolk Arm Key.
  • Fixed issue where player hands were sometimes misaligned when opening chests in first person.

 

Quests & Conversations

  • Dreamthralls in the abandoned house at the bottom of Eagle's Reach will no longer kill each other.
  • Fixed issue with missing dialogue options during conversation with Warden Kosmin.
  • Unique items can no longer be bought twice if purchased before a game changing event in Solstice Keep.
  • Killing Xaurips in Dehengen's cabin before her quest starts no longer blocks the quest progression.
  • Fixed issue with conversation with Marius at the Grinning Balarok not starting.
  • Dialogue now correctly starts combat with Liviu.
  • Sliding into conversation no longer causes Envoy's legs to be detached and obscure player's view while crouching.
  • Issue with Player not being able to swap the drinks during the "One Last Drink" quest was resolved.

 

UI/UX

  • Fixed issue where quest icons for Heart of Valor were not appearing correctly.
  • Issues with the objective marker during "Nature vs Nurture" quest were resolved.
  • Failing to cast an ability no longer causes the pop-up message to flash multiple times.
  • Fixed grimoire spell icons temporarily disappearing in specific circumstances
  • Objective marker no longer shows a wrong spot during Chorus of the Lost Quest
  • Fixed an issue where text might not fit within the tab on certain languages.
  • Fixed and issue where untracked quest markers would show up as tracked on the minimap
  • Fixed an issue where height icons on the minimap would point incorrect direction.
  • Fixed an issue where maximum text size caused overlap in Settings menu.
  • Fixed an issue where multiple waypoints instead of a single waypoint were appearing for quests with multiple objectives outside the current map
  • Fixed an issue where currently selected facial scar color does not have a checkmark.
  • Fixed an issue where the player was unable to scroll through Quest entries when scrolling to the bottom of any treasure map while using controller.
  • All available quest objectives for all maps are now visible regardless of what location the player is in
  • Fixed Steady Aim’s requirement level to unlock.
  • Effect radius indicator for spells no longer appears under the player character instead of the location that it was aimed at.
  • The "Auto Track Quests Mode" setting is now set to "On New Quest" by default.
  • Fixed cooking issues where crafting maximum possible servings to cook was not correct.
  • Fixed an issue where videos on Ledger Tutorials would not be displayed.
  • Fixed an issue where the player is not able to scroll the item's description via controller.
  • Fixed an issue where Journal cannot be scrolled up after pressing Read All.
  • Fixed an issue where Radial Menu closes instead of going back to previous tab while using the controller.
  • Fixed Ledger Map info Panel navigation issue.
  • Fixed an issue where Mouse hovering over Ability icon doesn't select it causing spacebar to interact with a different trait.
  • Fixed an issue were grenade icon was not greyed out when in party camp.
  • Fixed an issue where Menu screens and widgets do not register input correctly when another navigation input is active.
  • Quest "Shadows of the Past" now updates correctly in the journal.
  • Piercing Thrusts description now correctly reflects what weapons it affects.
  • Graphics Upscaling OFF previously used TAA, now it will be properly off. There is now a new separate option for enabling TAA.
  • Added 40FPS option to the FPS Limit setting.
  • FSR Quality setting now has "Native AA" displayed before the "Quality" option.
  • Updated visual representation of enchantment to show that upgrades will replace the base one.

 

Art

  • Issue with Player character getting stuck in the terrain at Mt. Forja Exterior was resolved.
  • Fixed an issue where Corrosive Siphon Green beam was left behind after a creature was hit.
  • Fixed an issue which caused the shadow to be missing for multiple head types in First Person.

 

Combat/Systems Fixes

  • Fixed issue where player was able to apply bleed accumulation to bleed immune enemies.
  • Fixed Thalla's ground stomp attack to better match the size of the area of attack indicator.
  • Medium-sized Fire Blight's Fire Barrage attack now deals proper damage and applies the correct hit reactions to targets hit.
  • Fixed issue of player being able to throw grenades while in Shadowing Beyond.
  • All enemies are correctly alerted upon starting combat with them.
  • Fixed issue where bullets were able to pass through the Xaurip Shield
  • Awareness gain for additional enemies is now faster while in combat
  • Added Bleed and Poison immunity to the Ekidian Spirits in Naku Kubel to match other spirit enemies
  • Fixed instances in which projectile from Wand weapons would deal damage more than once.
  • Fixed issue where the Bounce upgrade for Wands would cause the player to deal less damage when power attacking.
  • Fixed issue where enemies were able to jump through a closed gate in the Siege of Paradis.
  • Fixed an issue which caused the starting weapon not to appear.
  • Fixed an issue which caused the Tanglefoot ability to be unusable.
  • Fixed an issue where the "Into the Fray" ability would not pull the enemy towards the player.
  • Fixed an issue that caused killed Spider enemies to stay in their original state after activating Arachnophobia Mode.
  • Fixed an issue where enemies sometimes blocked immediately after the player broke their block.
  • Grimoire will no longer disappear when summoned weapon expires while casting Wizard active ability.
  • Fixed fire hazards spawned from projectiles from immediately deactivating when near water.
  • Fixed an issue where "Bunch of peppers" can be used as a single vegetable ingredient.
  • Fixed a bug that caused wand attacks to push enemies out of Pull of Eora too rapidly.
  • Fixed issue with certain weapons dealing too much damage from accumulation effects.
  • Fixed issue where companions could use locked abilities.
  • Fixed Blight Tank shield regenerating too quickly
  • Fixed an issue where the "Equal Footing" enchantment for the Fair Play weapon would not pull the enemy towards the player.
  • Fixed issue where casting certain spells while reloading caused them to become locked.
  • Fixed issue where Retribution was not being triggered after the player takes damage from spiders.
  • Fixed issue where successfully using Reflect ability disabled attacking.
  • Wizard spells no longer require base essence threshold to cast if their cost has been reduced.
  • Fixed an issue where shooting a bow would block ability Spirit Lance.

 

Programming fixes

  • Fixed issue where enemies lingered in investigation for too long.
  • Companions will no longer get stuck behind the door to Trial of Strength.

 

Localization Fixes

  • Gjeda's Journal no longer contains two identical entries while game language is set to Polish.
  • Halma's Fancy Item is now correctly translated into non-English languages.
  • Malthea is no longer misgendered while game language is set to Russian.

 

Other

  • Updated Credits to include more members of development

 

Avowed 1.4


Features and Improvements

Arachnophobia Safe Mode - the highly requested Arachnophobia Mode is now available in Avowed! You can enable this option in the Accessibility menu to replace all spiders in the game with little spheres wielding swords. Please note that while their appearance is “friendlier”, they remain just as deadly!

 

Community Highlights

- Once a player has explored nearly all of the accessible areas on a map, the fog of war for the entire map will automatically clear. 

  • When entering a city on an overland map (for example, entering Northern Paradis in Dawnshore), the corresponding section of the overland map will now be revealed.
  • The radius for clearing fog while exploring has been significantly increased, allowing players to uncover more of the map as they move.

- Critters can now be killed and have a chance to drop loot.
- Players can now wait to pass time (day/night cycle) while in the Party Camp.
- Soul Pod throwables now dispel illusions, with the exception of Ryngrim’s entrance, which still requires Yatzli’s interaction.
- Added a settings option to display chests on the minimap.
- Added a setting option to allow canceling power attacks with the Bow and Arquebus.

 

World Reactivity Improvements

  • Arrows will now fall naturally and hit the ground.
  • Water now reacts with splashes and ripples when players enter it or fire weapons into it.

 

Economy & Loot Adjustments

  • Critters now drop loot when killed.
  • Added more weapons to loot throughout the game, including many that come pre-upgraded (+1, +2, +3 versions).
  • Increased monetary rewards for main path quests and exploration.
  • Small loot containers, such as backpacks and lockboxes, can now contain larger items like body armor and larger weapons, leading to more fairly distributed drops.
  • Significantly increased the drop rate of Creature Parts (which can now also be used for upgrading grimoires).
  • Increased the drop rate of higher-tier weapons in later regions.
  • Updated loot lists to include slightly more upgrade materials.

 

UI/UX Improvements

  • Added a visual effect and UI indicator to help players locate Downed Companions during combat.
  • Enabled the "Talk" interaction prompt for Companions.
  • Added support for Mouse and Keyboard input on Xbox.
  • Updated the loading screen art for the Dawnshore and Fort Northreach maps.
  • Added an ‘Auto Detect’ option to the Graphics menu to find and set the recommended settings for your hardware.
  • Added support for Nvidia DLSS Frame Generation (for RTX 40 and 50 series GPUs).
  • Added a "Read All" button to the Journal; each tab (Quests, Documents, and Tutorials) now has its own dedicated button.

 

Combat Updates

  • Enemies now become shocked faster when standing in water.
  • Creature Parts can now be used to upgrade Grimoires.

 

Companion Improvements

  • Companions now gain Ability Points every 3 levels instead of every 4 levels, increasing their maximum from 8 to 11. Players will automatically receive the additional points upon updating.

 

Enemy Behavior

  • Enemy awareness speed now dynamically adjusts based on their distance from the player — closer enemies detect players faster, while distant enemies react more slowly.

 

Unique Item Updates

-Updated the stats on many Unique Items throughout the game:

  • Thirdborn Brigandine Jacket: Increased regeneration rate.
  • Civilizing Influence: Increased damage reduction against beasts, primordials, and wilders to 10%.
  • Berath's Blessed Ward: Increased damage reduction against vessels to 20%.
  • Chitin Band: Increased damage reduction against beasts to 20%.
  • Nimanna's Ward: Increased damage reduction against spirits to 20%.
  • Wildwalker Ring and Threads of the Faithful: Increased health regeneration from 0.05 to 0.5.
  • Thirdborn Brigandine Jack: Increased health regeneration from 0.05 to 0.8.
  • Faith and Conviction: Increased essence regeneration from 0.05 to 0.1.

 

Enchantments Rework

- Replaced obsolete Carry Capacity enchantments on certain Unique Items with new stat buffs:

  • Boots of the Bricklayer / Porter: +2 Might
  • Animancer's Swallowtail / Stelgaer-Hide Pouches: +2 Dexterity
  • The Packmule's Burden / Honorbound Mule: +1 Might, +2 Constitution
  • Tranton Family Brigandine / Tranton Tenacity: +2 Might
  • Thirdborn Brigandine Jack / Grim Hope: +3 Resolve
  • Thirdborn Boots / Explorer's Boon: +3 Constitution, +10% Move Speed

 

Key Bug Fixes

  • Limited CPU utilization during the "Compiling Shaders" screen to improve stability across all CPUs.
  • Fixed an issue where Shadows of the Past waypoints could become stuck at the beginning of the entrance path to Naku Kubel.
  • Totem pieces now correctly go into the player’s inventory instead of the party stash when picked up.
  • Resolved cases where certain totem effects would stop working after a conversation or cutscene.
  • Minoletta’s Conduit now correctly interacts with the Wand Mastery ability.
  • Fixed an issue where companions could be removed from the party, resulting in broken conversations and quests.
  • Enemy vitals UI has been updated to always stay properly positioned above enemies, preventing occasional clipping.
  • The statue in Ryngrim’s Domain now remains interactable even if the player previously interacted with it without fully advancing the quest.
  • An Untimely End quest now correctly triggers the final objective and no longer gets stuck under rare conditions.
  • Completing certain quests on older saves now properly counts toward the Pentiment achievement.
  • Fixed an issue where the Armor Fit for the Wilds quest could get stuck at the "Gather Materials" stage.
  • Re-added the FidelityFX 3 option to Graphics Settings for AMD graphics card users.
  • Binding the scroll wheel to hotbar slots 1–6 now works properly after restarting the game.
  • Binding Ability Slots to keys 7, 8, 9, or 0 no longer casts an unintended additional ability from the radial menu.
  • Players will no longer encounter unkillable Dreamthralls outside of Thirdborn.

 

Additional Bug Fixes

- Crashes and stability

  • Limited CPU utilization during the Compiling Shaders screen, to increase stability on all CPUs.
  • Fixed a rare hang that would cause the whole PC to freeze on some machines.
  • Fix rare crash when traveling between maps.
  • Fixed a crash that could occur after idling in Dawnshore for a long period of time.
  • Fixed a rare crash related to audio systems.
  • Resolved a rare crash related to the radial UI and food items.

- Performance and Optimizations

  • Optimized wand power attacks.
  • Improved performance of the 'Meteor Shower' ability
  • Optimized the volcano eruption cutscene

- Animation

  • Corrected animations of a dwarf at the Emergency Camp in Galawain's Tusks.
  • Improved gestures, emotions and lip-sync of few conversations.
  • Mestru Varka's hands no longer clip with their outfit.
  • Improved unarmed idle animation.

 

Quests & Conversations

  • Shadows of the Past waypoints no longer get stuck at the beginning of the entrance path to Naku Kubel.
  • The quest 'Homecoming' now progresses correctly if the player speaks with the Jail Guards earlier in the quest.
  • Set up a failstate for Nature vs. Nurture for an edge case where the player kills the Hermit with electricity after siding with them.
  • "One Last Drink" now progresses correctly if the player speaks with Kohwa before starting the quest.
  • Adding a new success/end state node for players who were stuck in Boundaries of Antiquity after taking a very specific path through the quest.  Players already stuck in this state will have the quest progress automatically upon loading into the game.
  • Tira Nui Hajime now only appears in one location at a time in Thirdborn, to ensure quests involving the character work consistently.
  • Added a new addendum as well as a new area objective beacon for players who are at the final step of the Garden quest to give clarity on what the current objective for the player is.
  • Conversation with Ruanga no longer ends unexpectedly after certain choices.
  • Added a conditional to the Cistern key in the Claviger's estate to prevent it from appearing before the player should be able to find it.
  • 'An Untimely End' now correctly triggers the final objective instead of getting stuck under very specific conditions.
  • Progression of Nature vs. Nature quest will no longer break if the player did not make the final decision before Fior mes Iverno was razed
  • The statue in Ryngrim's Domain now remains interactable for cases where the player interacted with the statue previously, but hadn't fully advanced the quest yet.
  • Player can no longer get burned from destroyed brambles
  • Selecting to attack Razvan during conversation is now counted as Violent Resolutions
  • Returned the ability to parkour up the rocks behind Margan's Assay
  • 'Locate the Steel Garrote' quest beacon now updates correctly after talking to Kostya
  • Katoa and Haiako can no longer teleport
  • It is possible to talk to Novice Dolna about Burned Bounty List after giving her the Book of the Before
  • Kai no longer stands halfway underground when camping in Shatterscarp sometimes.
  • Can no longer enter Fior Mes Iverno via the south entrance if access to the town is lost.
  • Miteno's conversation can no longer be triggered after completing the quest, preventing the player from getting infinite rewards from him.
  • A Relic from Ashes Quest now also Rewards the Player with currency
  • Quest can be now completed by starting it in such alternative way.
  • Broken Farming Equipment conversation will no longer randomly trigger after events in Fior mes Iverno crit-path make it unavailable
  • Fixed missing waypoint for Mapping the Region quest turn ins
  • Exploding the barrel next to the Steel Garrote guards in the Steel Garrote Camp in Emerald Stair now causes them to go hostile
  • Must talk to Kai about Tama's badge before he'll open up at Tama's memorial stones.
  • Dialogue with farmers in Nature vs. Nurture quest does not repeats after ending it if player starts this quest by talking to Hermit first
  • Quest marker for the objective "Release Gilyn" appears after killing the Ogre Grakohr.
  • Galawain's Tusk bounties now correctly point to bounty master even if they move elsewhere due to story events
  • Added a new beacon for Gabral if the player is on the step to go speak with him and then Solace Keep becomes uninhabitable.
  • Conversation with companions next to Nandru's Journal will no longer start if Player progresses the Main Story far enough.
  • Sanza now takes Geirmunds catography notes from the player if they offer to hand them over at the docks instead of at Sanza's shop in Northern Paradis
  • Conversation with Ruanga can no longer be repeated after Player exhausts all the available dialogue options.
  • Conversation with Ranger Dorso about the investigation will no longer repeat after the quest "Steel Resolve" is completed. This will affect both new and old saves.
  • "Fixed an issue in Ryngrim's Domain whereby Kai would incorrectly identify the number of statue pieces the player has collected.
  • Fixed an issue in Ryngrim's Domain whereby the conversation with Yatzli would drop unexpectedly under certain conditions.
  • Fixed an issue in Ryngrim's Domain whereby a conversation would repeatedly trigger under certain conditions."
  • Fixed a once ever turn in node for "A Home for Outcasts" quest.  It is now always available for players until the quest is completed, ensuring that players will never be in a state where they cannot finish the quest.  This fix works for saves that were already stuck in this state already as well.
  • Wardens from the Cave and Tower camps in Galawain's Tusks will no longer be hostile if the player has parleyed with Amalia.
  • Fixed the issue where, if the Adra was severed while One Last Drink quest was still in progress and all Crewmates were convinced to attend the reunion, upon talking to Ngunu, Player would be teleported downstairs and would be able to say Crewmembers didn't arrive because of the severed Adra, despite the fact that their bodies are laying upstairs.
  • Fixed the issue where during "Nature vs Nurture" quest companions would talk about how peaceful the xaurips are despite the fact they are hostile.
  • Fixed the issue where Giatta would have troubles with animations after each conversation inside her house.
  • Camera fixes for conversation with Chiko if the player plunders  the heart from Keipo's Dungeon before visiting Thirdborn
  • Turning in the Beetle Matriarch's bounty will now be removed from the bounty board properly. 
  • Emerald Stair map now correctly displays two Pargrunen Caches instead of just one.
  • Removed issue causing the Aelfyr to disappear after their vignette in Northern Paradis
  • Fix error where you could give Ofryc the wrong ring in one instance
  • NPC near godshrine in Shatterscarp will now allow you to retrigger their conversation if it dropped randomly and preventing player from collecting god totem fragment.
  • The quest icon for the Nature vs. Nature quest will now disappear correctly after Fior Mes Inverno is razed
  • Fixed a bug that caused the player to receive the same trinket reward twice from Heart of Valor, leviathans have only one heart canonically
  • The player is no longer able to leave the quest area before speaking with Ryngrim after the Naku Kubel decision cutscene
  • Prevented spider from spawning under the level in the Spider Lair
  • Player no longer able to access the sulfur mines in Shatterscarp after the player agrees to let Darle blow them up.
  • Fixed a bug where Captain Ngunu could show up in his lighthouse and the tavern at the same time
    Optimized terrain chunks navigation around the tiered farms in Emerald Stair
  • The conversation with Tycg in the Aedyran Embassy in Dawnshore will no longer end unexpectedly.
  • Kai will no longer talk in conversation with Dehengen if he is not in the player's current party
  • It is no longer possible to buy the 'Faith and Conviction' armor from Forgemaster Dela twice
  • Companions will no longer appear in the middle of the conversation space when talking to the leaders of the Living Lands during the quest "The Siege of Paradis".
  • Giatta will no longer play bark dialogue during the Adra Pillar cutscene at Naku Tedek
  • Improved transition into the ending cutscenes and end slides of the game.
  • Corrected the loot list for a chest outside of Naku Tedek that would sometimes have no loot in it.
  • An NPC will no longer walk into the conversation space when talking to Warden Radut in Galawain's Tusks.
  • Camera now correctly centers on the Envoy when certain characters state their opinion about trying drugs.
  • Yatzli will no longer repeat the same conversation about Living Land leaders in The Garden
  • Fixed an issue where the Player could fall behind the cliff and get stuck in Delemgan Glade

 

UI/UX

  • Lore UI in conversations will no longer flicker while using the largest text size
  • Adjusted the Map Legend textbox to prevent text overlapping.
  • The Dream Touch status effect icon is now displayed correctly under hit enemy HP bars
  • Added 'Hold' variants of Sticks, Bumpers and D-Pad icons
  • Updated the videos used in the tutorials for Swords and Greatswords.
  • Color of the 'Corroded Key' icon is now consistent with other key items
  • Ancient Memory conversations now have smoother fade out animations.
  • Food persistent temporary effects are limited to a designer adjustable number
  • HUD Opacities of <100% no longer cut off Companions' want-to-talk icons.
  • Added an auto detect graphics button for the Graphics Quality setting.
  • The party camp god totem's skill dialog now also forwards analog input changes to the scrollable content.
  • Companion abilities are now automatically added to empty hotbar slots.
  • Switching between controller and mouse when playing on an Xbox will no longer cause the cursor to disappear on the map screen.
  • Subtitle text size now changes properly after changing it in Settings.
  • It is now possible to scroll Kai's "New Companion" pop-up when playing with Bigger text size and High Contrast Documents on.
  • "Want to talk" companion icons will no longer show if the player progresses to a point in the story where they can no longer have regular conversations with companions.
  • It is now possible to select all presets in Character Creation on Xbox if playing with a mouse plugged in.
  • Switching grimoires mid cooldown no longer freezes the cooldown animation.
  • When resetting graphics settings back to default on PC, it will set the Graphics Quality settings back to the last benchmark results instead of always to Epic Quality.
  • The description for DLSS Frame Generation in Settings now updates properly when playing using a 50 series GPU.
  • The player can now disable HUD Shake in Settings.
  • Re-added the FidelityFX 3 option to the graphics settings for AMD graphics card users.
  • Switching between controller and mouse when playing on an Xbox will no longer cause icons on the map to be non-interactable.
  • Point of Interest names now properly fit within text backgrounds on the map.
  • "XP Gained" notifications will no longer linger on the screen longer than intended.
  • Opening the radial while viewing the grimoire spells with the mouse will no longer make the radial unresponsive.
  • "Unspent points" reminders are now included in the "Show Reminders" settings.
  • When rebinding Gamepad Left Trigger to Sprint and Left Thumbstick to Off Hand, Left Trigger will no longer trigger the Off Hand action.
  • Changing controller binding presets back to "Custom" will now undo the other preset's pending bindings to the currently applied bindings.
  • "Don't Show Again" option on the input bindings screen now works as intended.
  • Separated map panning and zoom speed with keyboard and gamepad from FPS
  • Frame limit can no longer be set while frame generation is on.
  • Binding the scroll wheel to hotbar slots 1-6 now works as intended after restarting the game.
  • Binding the R key to Next Subtab will no longer cause equipping the next item after stashing or breaking down an item.
  • Corrected the translation for "survivalist" in Chinese.
  • Tutorials no longer flicker while the game's language is set to Portuguese.
  • Grimoire Mastery no longer shows as a prerequisite when trying to increase the rank of Minor Missiles.
  • The Quest Tracker is now included in HUD shake animations.
  • The player can now unbind an action from the hotbar by binding the same action to the same slot.
  • All of the radial menu is now accessible when using a mouse when playing on Xbox.
  • The controller mapping view in Settings now shows bindings on inputs properly when rebinding "Swap weapon set" to a different input.
  • The player is now able to scroll down the description of Difficulty in the Game Settings when using a controller and the UI Text Size is set to "Large" or "Larger"
  • Treasure Maps no longer flicker when viewing them.
  • The highlight for the currently selected preset in Character Creation now works as intended when switching between different screens.
  • Fix issue where navigating companion UI skill page with keyboard and controller doesn't make the navigate sound effect.
  • Respecing Ability points no longer requires spending the first point into Charge, Tanglefoor, or Missiles.
  • [UI] Removed unused setting from Accessibility Settings to match its removal from the UI tab
  • Fixed issue where quest items could have quality pips
  • Fixed an issue where Upscale setting was showing Nvidia DLSS 3 on an unsupported video card
  • Made setting's screen resolution values more consistent and to accept even 10k values.
  • Added different colored throwable types
  • "[UI] The Grimoire displays are no longer hidden by the Show HUD toggle
  • While cases were made for both sides, this generally feels slightly kinder to the player, as there's no other way to see what's in their grimoire and which button will do what
  • [UI] HUD Opacity slider is no longer disabled by the Show HUD setting, since it affects more than just the HUD anyway (Compass in particular)"
  • Added Elemental Resistance to Stat page next to accumulation values
  • [UI] Traits/Grimoire Spells are now shown on the Upgrade screen at Party Camp
  • Fixed Health and Essence potion tutorial
  • Percentage symbol has been adapted to each language requirements.
  • Fixed issue where breaking down prompt flickers briefly before the prompt fully pops up.
  • The Player can no longer accidentally consume potions with the right click input in inventory.
  • Fix issue with Shadowing beyond and grass incorrectly setting and unsetting the hidden indicator.
  • Fixed Controller issue for the Dialog History Screen where LS controls the right list, while RS the left one
  • When switching from gamepad to keyboard it'll update the hotbar entries properly so action 5 & 6 aren't greyed out.

 

Art

  • Fixing Obsidian order armor shoulder plates visible in First-Person View.
  • Fixed Water splashes from water react differently than on Rivers.
  • Fixed Amalia's navigation inside the Camp.
  • Fixed player being able to enter Thirdborn via pipelines.
  • Fixed floating roots in the Thicket.
  • Fixed an issue where Paradis Militia in the Emerald Stair Gatehouse falls into the ground.
  • The Player no longer can climb on top of the Xaurip rock in Prologue.
  • Corrected the visual look of glass for low Global Illumination Setting.
  • Smoothed out the skinning and reduce clipping of the Kumitru's shirt during conversation.
  • Added new Design for Downed Companion indicators for when they are offscreen
  • Shooting Water with Arrows now causes splash
  • Added effect for ripples, wake when swimming for all NPCs, companions and players
  • Fixed an issue where The Player was unable to see Casted Meteor Shower at farther ranges
  • Fixed an issue where Lodestone's scratch decals are placed inaccurately
  • Fixed fire and ire Impact LOD
  • Fixed an issue where Smoke and steam effects inside Mermaid’s Den appear completely opaque, when global illumination graphic settings has been set to Low
  • Added new Design for Downed Companion indicators for when they are offscreen

 

Combat/Systems Fixes

  • Increased arrow drop for bow basic attacks
  • The visual effect of the Stamina Drain Aura cast by Ghost type enemies will now correctly end with the effect rather than lasting twice as long
  • Added loot drops for killable critters
  • Fixed issue with Crackling Bolt not correctly applying shock accumulation
  • Fixed issue with bear fodder enemies clipping through Kai when attacking
  • Companions affected with Shock accumulation no longer electrocute each other in a loop.
  • Improved lightning accumulation rate in water hazards
  • Raised the heights of the enemy health and stun UI on Ghost units to allow for more unobstructed aiming at their heads.
  • Fixed a typo in the description of the 'Ring of the Founder' item
  • Updated animation timings of Giatta's parry action to better line up with enemy attacks getting parried.
  • Fixed a typo in the journal entry for the Totem of Defiance
  • Improved lightning accumulation rate in water hazards
  • Arrows now have gravity and will fall back down if shot in the air
  • Grimoires now will cost less materials to upgrade per tier, but their per tier upgrade value has been reduced to match the change in upgrade costs
  • Fixed Minoletta's Conduit now works as intended with the Wand Mastery Ability
  • Fixed description of Chitin Band's enchantment to match buffs to the item
  • Added Grimoires now use creature parts to upgrade instead of wood
  • Halma's Fancy trinket now grants +20 Maximum Essence in addition to +3 Perception.
  • Adjusted Aedyran Supply Cache to help make it easier for players to find
  • Companions will now stay closer to the Player.
  • Fixed the typo on one of the epitaphs inside Dawnshore Graveyard.
  • Vailian and Rauataian coins can now be found as loot.

 

Programming Fixes

  • Fixed an issue with weapons losing enchantments after traveling between maps
  • Fixed an issue where Bristling Frost doesn't create ice platforms on water
  • Companions now consistently leave the combat state after all enemies lose track of the player.
  • Fixed an issue where Completing certain quests on older saves was not bring properly counted for the Pentiment achievement.
  • Fixed the "Armor Fit for the Wilds" Quest getting stuck at the "Gather Materials" stage.
  • Ensure Proxy actors enter/exit destination points.
  • Dead encounter characters with no loot will no longer respawn
  • Fixed an issue where HUD was not fading out for end slides
  • Improved Optimization to essence wisp spawning
  • Improve appearance of hair, beards and fur when using FSR at lower quality levels
  • Fixed an issue where Player inventory slot being left empty when equipping a weapon with LMB+RMB together
  • Fix a while flash in the world lighting that can sometimes be seen when the loading screen disappears
  • Essence will no longer be reduced from full when loading a save game where the Woedica totem is active
  • Fix grimoire spell input sometimes triggering a quick-slot ability, or vice versa, when playing with mouse and keyboard.
  • Enemies will no longer be stuck in ragdoll after attacking them with Stealth Attack while affected by Pull of Eora ability fixed enemy models appear with a delay if players run into Inner Complex too quickly
  • Fixed First-Person camera unintentionally snapping to the horizon line when swimming along the surface of water
  • Damaged Maegfolc enemy will now attack the player outside of melee range correctly
  • The First-Person camera will no longer snap to default position upon using the Power Jump ability
  • Fix weapon attacks restarting instead of finishing if the player rapidly taps the attack input at the end of another ability
  • Ilora now consistently utilizes her ranged weapon.
  • Fix some rare cases where slow-motion could last longer than intended.
  • Play appropriate hit reactions when a player's or NPC's attempted block fails to mitigate any damage, such as when being hit from behind.
  • Fixed an issue with Companions ragdoll during cutscenes
  • Fixed an issue with missing VFX indicating that the companion is poisoned
  • Giatta's Purification upgrade Essence Pressure no longer affects anything that isn't a living enemy.
  • Fixed an issue where Ranged NPC are standing still instead of repositioning to hit the player.
  • Fixed an issue where sometimes Freezing Pillar does not appear after casting the Ability
  • Fixed an issue where the Player is missing one of the Skaen Totem pieces after picking it up
  • Fixed an issue where Unique Pistol "Fair Play" doesn't cause critical hits when attacking weakpoint spots
  • Overlands maps now remove fog of war from cities if the player has visited them.
  • Essence Cost Reduction modifiers now add together, instead of combining as multipliers (-10% and -20% now combine to -30%, instead of -28%).
  • The version number of the game now appears on the main menu.
  • Fix cases where some totem effects would stop working after a conversation or cutscene
  • Attacking with certain weapons will no longer cause doubled stamina drain when having high attack speed
  • Ranged beetle will no longer mantle cliffs when looking for ranged attack locations.
  • Fixed Seven Strivings hammer not providing extra critical chance
  • Fix visual artifact with jagged edges around water when Effects Quality was not Epic.
  • The traps in The Garden now stay deactivated after re-loading the save
  • The death sequence will now play correctly when falling out of bounds at specific locations across the game
  • The Xaurip Bounty in Emerald Stair will now get properly marked as failed in journal after  Reveal hidden contents
  • Fix an issue that could sometimes allow summoned characters to outlive the summoner.
  • In some cases where enemies disappear for story reasons, unclaimed loot from killed enemies can still be found
  • Update enemy vitals to always stay above the defined UI anchor location
  • Fixed an issue where picking up totem pieces could sometimes add them to the party stash instead of player's inventory
  • Increase max attribute level to 30 and set a limit of how much the player can purchase to 15.
  • Summoned skeleton minions  (and other summon abilities) can no longer spawn underground
  • Fixed water interaction VFX when swimming in the water
  • Dreamthrall Elder Brown Bear can no longer get stuck near  Hylgard
  • Fixed an incorrect camera placement during conversation with Elia Rosell
  • Bodies of summoned blights now disappear correctly if Sargamis is killed before them
  • The character no longer look like they move in low framerate during conversations on the Xbox Series X
  • Hitting the place where the summoned enemy died will no longer produce hit reactions and blood splatter
  • The music will now fade out more naturally as the end slides end instead of cutting off
  • Fixed an issue causing Companions' models to morph into each other
  • The enemies will now switch to attacking companions correctly when the player becomes invisible
  • NPC corpses/Loot bags now use Loot Shimmer to indicate whether the loot within is a Normal, Quest or Unique Item
  • Fixed an issue where some dungeon maps are not using correct music after loading from somewhere else
  • Fixed an rare issue where Dreamthrall is in stasis after being killed
  • Improve performance when using the Minor Missiles spell
  • Fix grimoire traits being temporarily removed when casting spells from the ability bar
  • Prevent activating abilities, or soft-locking by opening a menu screen, during the transition between back-to-back cutscenes
  • Fix gameplay and VFX issues when using Godlike stealth attack "Divine Thorn" while wearing a trinket that deals additional damage
  • Fixed a hitch when aiming with bow after loading a save
  • Fixed an issue where Loading a save on which the Player is Poisoned will restart the poison duration
  • Fixed VFX being stretched out after Destroying Freezing Pillar with special grenade
  • Fix Pull of Eora insta-killing Maegfolc
  • Fixed an issue where the Player was unable to come off a ladder in Paradis
  • Fix an issue when breakable objects from not breaking when running into it
  • Improved performance when walking through flamethrower traps at Naku Kubel on the Xbox Series X
  • Enemies at the Xaurip Camp in Dawnshore now get alerted correctly upon breaking the destructible wall
  • Missile Salvo's purple glow now disappears when the orb does.
  • Enemies will no longer have a permanent glowing effect applied to them if  'Sapadal's Fury' ability gets cancelled
  • Ranged enemies will now correctly perceive the player partly behind the wall if they appear in their vision range
  • Added accessibility settings for changing how the player interacts with ladders. Fixed issue with players sometimes being ejected from the bottom of ladders. Smoothed out blending for entering the top of ladders. Added ladder interact modes (Auto, Mixed, Manual).

 

Localization Fixes

  • Fixed unlocalized strings in 'Sound Mix' option in Polish language.
  • Fixed the Polish translation of fast travel beacon at Delemgan Glade in Emerald Stair
  • The Voice now correctly acknowledges the Player's pronouns during their conversation in The Beyond while playing in Polish.
  • Corrected translation of 'Vindictive Band' item in Polish language.
  • Fixed translation of DLSS description.

 

Avowed 1.3.1


 Community Requested Features

  • Added 'high contrast' support for several UI screens.
  • Added Native Anti-Aliasing option for FSR.

 

Quests

  • The quest "Our Dreams Divide Us Still" will now correctly advance at the end of combat for affected players. This includes a retroactive fix for players who load a save made post combat.
  • Turning the Solace Keep will no longer fail to Solace Keep in rare cases.

 

UI Fixes & Improvements

  • Experience Gained notifications no longer stay visible indefinitely when the hide HUD option is toggled.
  • Quest markers and items on the Compass now appear as intended if the player has selected the option "Lock Compass to North" in Settings.
  • Status icons near the player's health bar will no longer be cut off if many statuses are active at once.
  • Switching upscaling settings to TSR will no longer unnecessarily apply the Screen Percentage value.
  • The setting to Hide XP Notifications now behaves as expected.
  • When using the quest tracking option to not track the next quest, Quest beacons will no longer point to completed quest objectives, when a quest is complete.

 

Bug Fixes

  • Addressed a rare instance where enemies could disappear from the map.
  • Consumed items no longer reappear in the player's inventory under certain conditions.
  • Orlan hair now renders correctly on higher quality settings.
  • Pentiment achievement no longer requires the completion of a side quest in Emerald Stair that is only available based on certain main quest decisions.
  • The player will no longer end up in a broken state that prevents them from receiving the achievement "Cooking by the Book".
  • The recipe for Crafting Adra from Adra Shards no longer disappears when the player upgrades Scavenger ability.

 

Performance Improvements

  • Improved performance on Beauty and Balanced modes on Xbox when in larger cities.

 

 Avowed 1.3


 Community Requested Features

- The player will now receive an additional talent point at levels 5, 10, 15, 20, 25, 30. Players with save files past those levels will receive the additional points.

- High Contrast Documents: New option increases font size and applies bold styling to all documents, tutorials, in-game pop-ups, and the ledger's quest tab.

- Walk Toggle: Players using mouse and keyboard can now toggle between walking and running.

- HUD Customization:

  • HUD Toggle Keybind: A new keybind (default: Backslash) hides all HUD elements for cleaner screenshots.
  • HUD Opacity Slider: Adjust the transparency of the HUD to your preference.

- Camera & Compass Options:

  • Third-Person FOV Slider: Added to Graphics Settings.
  • Static Compass Option: Players can now lock the compass to always point North instead of rotating.

- Controller & Input Improvements:

  • Full support for customizing controller keybinds.

 

Crashes & Major Issues

- Game Stability Fixes:

  • Fixed a rare crash when switching music during level transitions.
  • Xbox App (PC) Launch Crash Fixed: No longer crashes with error 0xc0000005.
  • Fixed a save data issue causing crashes related to spawning enemies with save/loading.
  • Resolved a Fast Travel crash that could sometimes occur.
  • Addressed a rare crash affecting ROG Ally and Intel-integrated laptops.

- Main Menu frame rate is now capped to prevent crashes and hardware isues.


Quests & Dialogues

- Quest Progression Fixes:

  • The "Quest Available" icon for Ranger Verano no longer appears after the quest becomes inaccessible.
  • "The Finer Things in Battle" quest now triggers reliably and will retroactively complete for players who already met its requirements.
  • Attacking the xaurips in Dehengen’s cabin before the "Find Her Cabin" objective now properly progresses the quest.
  • "Our Dreams Divide Us Still" – Combat at Mount Forja now consistently ends to advance the quest.
  • "Dawntreader" quest fix: Now properly turn-inable to Ofryc even if Kai and Marius are not in the party.
  • "Elder Offerings" quest fix: Now properly resolves if the player both paid for the stolen food and returned it.
  • "Boundaries of Antiquity" quest fix: Prevented an issue where players could skip a required conversation.
  • "An Untimely End." - Ygwulf and the rebels no longer become hostile after sparing him.

- NPC & Conversation Adjustments:

  • Fixed Adelarro and opponents failing to appear if Dreamthralls were killed before starting a side quest.
  • Amalia will now always give you the key to her camp’s chest when speaking with her.
  • Constable Hajime now correctly rewards players for bounties even if "Heart of Valor" isn’t completed.
  • Marius’s Training Offer: His training offer is now more accessible in conversations.
  • Conversations will no longer drop unexpectedly if enemies detect the player while in dialogue.

- Restartable Dialogues:

Players can now restart conversations with:

  • The illusion in the "Face Your Fears" quest (Shatterscarp).
  • Runyd the watcher if dialogue ended prematurely.
  • Ranger Casagrada in "Steel Resolve" after progressing past "Ancient Soil."

 

Systems & Gameplay Improvements

- Combat & Enemy Behavior:

  • Arrow Decals Improved: More visible in XSX Performance mode for "The Wasteland Courier" quest.
  • Pistols now hit targets more reliably.
  • Companions with the Shocked status effect no longer electrocute the player when nearby.
  • Enemies react more reliably to arrow impacts.
  • Ranged enemies are less confused when the player moves in and out of cover.

- Spells & Abilities:

  • Essence cost reductions now properly apply and no longer prevent spellcasting.
  • Fixed cases where totem effects would stop working after conversations or cutscenes.
  • "Into the Fray" ability can now be canceled into other actions sooner, improving combo potential.

- Quest & Loot Fixes:

  • Fast Travel is now disabled during certain animations to prevent getting stuck when quest items are consumed before progression.
  • If Old Nuna was defeated but the bounty quest didn’t progress, returning to the location now correctly updates the quest.
  • If Belderreno was defeated but no bounty trophy was received, players can now revisit the bounty location to find the trophy.
  • Loot in the Yellowband area no longer falls into the environment, preventing collection issues.

- Controls & Performance:

  • Mouse 4/5 buttons can now be bound to actions.
  • Optimized elemental accumulation effects for better performance.
  • Optimized the Tebaru Sanakis spirit visuals to improve performance.
  • Reducing VO volume now also reduces reverb/echo for characters.
  • Upscaling no longer defaults to DLSS every time the game is launched.

- Collision & Environmental Fixes:

  • Adjusted Eothasian temple collision to prevent going out of bounds.
  • Doors at Naku Tedek now correctly unseal when reloading a save if combat was already completed.
  • Fixed rock collision near the Strangled Adra in Dawnshore.
  • Wall textures in Emerald Stair Pargrunen Cache now render properly

 


Bug Fixes & Miscellaneous

- General Stability & Fixes:

  • Fixed a crash when relocating ladders.
  • Fixed a crash when dying while using Shinobi Sneeze.
  • Resolved issues with respawning enemies, such as the Sporeking reappearing after being killed.
  • Fixed unkillable Dreamthralls outside of Thirdborn.
  • Fixed an issue where Ryngrim's rotating wheel would shift when the game was out of focus.

- UI & Localization Fixes:

  • Gjeda’s Journal no longer contains duplicate entries when playing in French.
  • The description for the food item Saucco now displays correctly in all languages.
  • Medical Supplies quest item now has the correct icon.

- Navigation & World Interactions:

  • The player can no longer become stuck in the Cistern after dying in combat with Ygwulf.
  • Sliding under obstacles now works properly.
  • The player can now properly talk to Ambassador Hylgard, Ryngrim, Lodwyn, and others if combat previously interrupted a quest-related conversation.
  • Sargamis no longer gets stuck when walking toward the lever in Eothasian Temple.

 

Avowed 1.2.4


Crashes & Major Issues

  • Adjusted character settings so that unkillable characters will now respawn if they mysteriously die, preventing blocked quest progression.

 

Quests & Area Design

  • Loot piles will no longer be placed in unexpected locations when created while the player is far away. Previously affected saved games will now have the loot pile back where the owning character died.
  • Players who killed Kostya and destroyed Solace Keep will no longer experience a dropped conversation when speaking with the leaders of the Living Lands during The Siege of Paradis. (Players with affected saves can now simply walk in and out of the meeting space to retrigger the conversation.)
  • Bounty Masters in Dawnshore, Shatterscarp, and Galawain’s Tusks now correctly allow players to turn in bounties, even if they have acquired more trophy items than expected.
  • Vemas now allows players to turn in Debt of Blood, even if they had already spoken to him upon returning.
  • The player will no longer become stuck with no objectives active during An Untimely End.
  • Fixed an issue where the player could become stuck in the environment near Dehengen's Cottage.
  • Enemy loot will no longer disappear if the player killed, saved their game, and then reloaded that save.
  • Ambassador Hylgard can no longer die from drowning in The Strangleroot while following the player, which was preventing him from appearing at the embassy in Paradis.
  • The player will no longer be blocked from finishing Ancient Soil if Fior mes Iverno becomes inaccessible.

 

Systems & Gameplay Improvements

  • Godless chests and sarcophagi now have currency in their loot lists.
  • Upgrade materials (metal, wood, leather) are now more consistently available across stores in each region.
  • Upgrade materials now properly refresh when store stock updates.
  • Autosave frequency has been changed from 5 minutes to 10 minutes by default. (This can still be adjusted in player settings.)
  • Autosave slots increased from 3 to 5.
  • The ability Bleeding Cuts now applies Bleed Accumulation more reliably.
  • Logging into Xbox Network on Steam no longer resets the player's selected language setting.
  • Kai is now less likely to teleport inside a wall while using Leap of Daring.
  • Companions now assist in combat more reliably.

 

Visual & Art Fixes

  • Militia Guard patrolling Claviger's Landing now has the correct neck texture.
  • Adjusted health bar position for the enemy Putrid Skeleton Wizard.
  • Fixed jittering of player hair and armor when afflicted by Poison Accumulation.
  • Reduced opacity of a water fountain inside Ondra's Temple.

 

User Interface (UI) & Controls

  • Companion abilities bound to the Quick Slot menu no longer become undone after reloading a save.
  • Added new settings for controller users to adjust gamepad look acceleration strength and ramp-up time.
  • Corrected typos in the Encumbrance tutorial and on the Compiling Shaders screen (now correctly states “a few minutes” instead of “a few moments”).

 

Miscellaneous

- Launching Avowed with DirectX 11 is now disabled, as the game does not support it.

  • Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or compatibility concerns. However, this can introduce additional problems that we cannot troubleshoot or resolve, including unexpected visual or performance issues.
  • If you're encountering startup crashes, we recommend updating your drivers, verifying your game files, or reaching out to our support team at support.obsidian.net for assistance.

 

Avowed 1.2.3


 

Crashes & Major Issues

  • Resolved a crash related to GameThread timing out.
  • Fixed a crash when pressing ESC after climbing a ladder.
  • Fixed a crash that occurred when playing on PC with an Xbox Account signed in and losing an internet connection.
  • Addressed a rare rendering-related crash


Quests & Area Design

  • Yatzli now correctly advances "A Path to the Garden" quest even if "One Last Drink" was completed before meeting Temerti & Yatzli in Thirdborn.
  • Ofryc will now appear as intended in Paradis near the end of "Dawntreader."
  • "Shadows of the Past" now progresses correctly if the player enters Naku Kubel immediately after it becomes accessible.
  • Sanza now correctly rewards the player when turning in the first map.
  • Wilfrith's Map is now removed from the player’s inventory when given to Sanza.
  • Removed a "Quest Available" icon from a quest giver in Shatterscarp if they have been killed.
  • Fixed an issue where a conversation with Yatzli during "The Siege of Paradis" would start too early.
  • Fixed an issue where a dream conversation in Dawnshore would end prematurely.
  • Corrected conditionals preventing certain end slides from playing.
  • The "Precious Light" quest marker now appears correctly if Adelgund was spoken to before the quest starts.
  • Amadio in Emerald Stair no longer reacts as if the xaurips have been killed when only damaged by an elemental interaction.
  • Sargamis' dialogue after choosing to sacrifice himself is no longer cut off.
  • Fixed an issue where dreamthralls outside of Naku Kubel would drop dead unexpectedly.
  • Xaurips in the Deadfall Highlands (Shatterscarp) will no longer follow the player outside their intended area.
  • Barrier collision is now correctly removed after a conversation in front of Naku Kubel and fast traveling to Party Camp.
  • The Belderreno bounty encounter now spawns more reliably.
  • Players can no longer skip talking to Darle after burning the nests in "Fires in the Mine."
  • Fixed an issue where four of the same Great Sword could be picked up outside of Paradis.
  • Players can now properly give illicit goods to Daiko under certain conditions in "The Wasteland Courier."
  • Players can now properly exit the conversation with Forgemaster Dela in Solace Keep when unsure about which weapon to upgrade.
  • Players can no longer use parkour on the rocks to bypass part of "Boundaries of Antiquity."
  • The Pyromancer in Dawnshore no longer clips into and out of the ground.
  • The "Message From Afar" quest now properly completes if the player exited The Strangleroot in an unintended way.
  • Added a proper quest marker for "Mapping the Living Lands: Galawain’s Tusks."


Systems, Gameplay, and Balance Updates

- Corrected the requirements for the achievement “The Outer Worlds.”

- Arcane Veil Balance Adjustments:

  • Damage Reduction: 50% → 25%
  • Cooldown: 10s → 15s

- Environmental Fixes:

  • Characters are no longer affected by electrified water when standing above it, jumping over it, or standing on an ice platform

- Companion Behavior:

  • Companions will now assist in combat more reliably.
  • Companions will no longer rarely disappear after skipping a cutscene.

- Combat & Encounters:

  • Encounters with waves of enemies now spawn more reliably.
  • Fixed rare cases where NPCs would teleport under the map.
  • Improved behavior for water-borne electrical damage.
  • Melee weapons (except one-handed swords) now properly trigger camera shakes when hitting enemies.
  • Newly spawned enemies during combat now detect the player correctly.

- Player Movement & Camera Fixes:

  • Fixed an issue where the Steel Garotte guard's weapon would enlarge when taking damage before a conversation.
  • The player camera no longer lurches when opening a small lockbox.

- The player will no longer:

  • Levitate briefly after opening a sarcophagus.
  • Momentarily uncrouch when opening a small lockbox.
  • Be unable to move after loading a save where Arcane Veil was active.
  • Get stuck aiming down sights after a cutscene.


Audio Improvements

- Adjusted music mix volumes based on story moments and vistas in:

  • Emerald Stair
  • Galawain's Tusks
  • Shatterscarp
  • The Garden

- Sound Fixes:

  • "Arduous Delay of Motion" ability now plays an audio effect upon enemy impact.
  • "Barbaric Shout" now correctly plays the shout sound every time it is used.


Visual & Art Fixes

- Camera Framing Adjustments:

  • Before dispelling the barrier to Naku Kubel.
  • In conversations with gossiping Fiorian Citizens in Emerald Stair.
  • During "The Siege of Paradis" quest.
  • In Naku Kubel.
  • With Cinzia in Thirdborn

- Improved fog appearance in the opening area of The Garden.
- Adjusted lighting near the Shrine to Skaen in Emerald Stair.
- NPCs now correctly look at the player rather than at the camera during the debate with Giatta, Vidarro, and Quillici in Fior mes Iverno.
- Removed graphical artifacts from the dreamscourge effect in Emerald Stair near the Farmer’s Market.


User Interface (UI) & Controls

- Fixed "Insufficient Funds" and strikethrough text incorrectly appearing in store screens.
- Cloud Syncing:

  • When saving fails, a more descriptive error message now appears.
  • If save sync fails after logging in, a dialog will now display listing the failed save syncs.

- HUD & Indicators:

  • Adjusted directional damage indicators to not display during damage-over-time effects.
  • Fixed an issue where damage numbers were previously failing to appear.
  • Clarified text for Cross Save pop-ups.
  • Loot windows now show correct values for stacked coins.

- Controller & Inventory Fixes:

  • Steam & Xbox icons now appear in the Main Menu to indicate the logged-in account.
  • Settings now correctly apply saved controller layouts after restarting the game.
  • Upon crafting the maximum amount of an item, focus now returns to that item’s recipe entry.
  • Inventory values are now hidden for items that cannot be sold (e.g., quest items and upgrade materials).


Miscellaneous

  • Credits: Various corrections were made.
  • Localization: French tutorials now display properly localized images.

 

Avowed 1.2.2


 Community-Requested Fixes

  • Updates to Equipment Tier difference feedback and penalties/bonuses:
  • Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
  • Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
  • Reduced damage reduction when player weapons are closer in tier to an enemy.
  • Significantly decreased how often companions comment about player needing better armor and/or weapons.
  • Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.


Missing NPCs

  • In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.


Quest & Exploration Fixes

  • The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
  • Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
  • Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).


Companion & NPC Improvements

  • Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
  • Starting health of companions has been increased to help with their viability in combat.


Merchants & Economy

  • Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear.


Crashes & Major Issues

  • Removed chance to crash when casting Corrosive Siphon on destructible objects.
  • Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.


Quest & Area Design

  • Fixed invisible collision blocking the player in Strangleroot.
  • Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
  • Enemies now navigate the bridges of the lava tubes more consistently.
  • First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
  • Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
  • Kowha now responds correctly if the player returns to them after starting One Last Drink.
  • Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
  • Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
  • Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
  • Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
  • Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
  • Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
  • Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
  • Previously missing voice-over lines in ambient content now play correctly.


Systems & Gameplay Improvements

  • Seeds of Vengeance summons now scale correctly with health and damage.
  • One-handed weapon Parry enchantments now function as intended.
  • Party buffs from the player now correctly target companions only, instead of summoned creatures.
  • Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
  • Improved frame rate when rendering damage numbers on multiple enemies at once.
  • Improved item randomization when restocking shops.
  • Blast ability for wands now plays the correct visual and sound effects.
  • Improved logic for animations on companions at the end of combat.
  • Improved transitions on the top of Mt. Forja.
  • Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
  • Controllers no longer rumble when loading a save before the final boss fight.
  • Fixed issues with pond coin interactions.
  • Added error codes for save game failures.
  • Improved where characters are looking during certain conversations.


Audio Improvements

  • Cutscene in Naku Kebel now properly plays sound effects.
  • Eating food from the radial menu now provides audio feedback.
  • Increased volume of Woedica’s voiceover audio.
  • Player voice now plays more consistently for abilities with vocal components.
  • Improved transitions between music intensity levels when exploring.
  • Music during the end slides now plays at the intended volume.


Visual & Art Fixes

  • Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
  • Captain Ngunu’s neck is now properly merged with his head.
  • Steel Garrote Soldiers have re-grown their missing hands.
  • Improved shadow quality on Xbox Series X Performance Mode.


User Interface (UI) & Controls

  • Cloud transfer prompt is now properly centered on ultrawide displays.
  • Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
  • Initial splash screens now properly support Chinese characters.
  • Interaction prompts pop up more reliably.
  • Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
  • Removed unintended English characters in the One Last Drink quest journal for non-English languages.
  • Cloud save UI now defaults to selecting the recommended option.



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