Stats | Wasteland 3 Wiki

From Wasteland 3 Wiki


Stats for Wasteland 3 covers the different attributes and stats of the Playable Character. Attributes are increased by leveling up your character and spending points into them.

Players can Level Up their character by using Points. See each individual Attribute page for more information on how they improve your character.

Attributes Stats Status Effects

Wasteland 3 Stats


Stats List

Con
Con

Constitution (CON) is the amount of damage you can take. When it drops to zero, you'll be down for the count.

Con Per Level
Con Per Level

Bonus amount of CON received for each level-up.

Healing Bonus
Healing Bonus

Determines how much better the effects of healing are on you.

Action Points (Max)
Action Points (Max)

The total number you can have at any one time, including those you save from a previous combat turn or gain through other bonuses.

Actions Points
Action Points

How many actions you can perform in combat. Different actions (attacking, moving, reloading, and more) have different AP costs.

Hit Chance
Hit Chance

How often your attacks land. Hit Chance is primarily influenced by your Attributes, Skills, and current weapon. It is reduced by your target's Evasion, Cover bonuses, and your distance from them.

Critical Chance
Critical Chance

Your chance to hit an enemy's weak point and inflict a Critical Hit when attacking.

Critical Damage
Critical Damage

How much extra damage you'll do when you get a Critical Hit on a target.

Penetration
Penetration

Determines the amount of a target's Armor that your attacks will bypass. Matching or exceeding an enemy's Armor will deal full damage.

Sneak Attack Damage
Sneak Attack Damage

Determines bonus damage dealt to unaware targets you attack out of combat.

Strike Rate
Strike Rate

How quickly you build up your Strike Meter. When your meter is full, you can unleash a special ability.

Armor
Armor

Represents your protection from normal sources of damage. Higher Armor reduces damage received, unless the attacker's Penetration meets or exceeds your Armor.

Evasion
Evasion

How effectively you avoid enemy attacks. The higher this number, the more their swings and bullets will miss their mark.

Crit Resistance
Crit Resistance

Determines your ability to shrug off Critical Hits. If resisted, a Critical Hit is deflected does no damage.

Fire Resistance
Fire Resistance

Determines how resistant this character is to Fire Damage.

Cold Resistance
Cold Resistance

Determines how resistant this character is to Cold Damage.

Energy Resistance
Energy Resistance

Determines how resistant this character is to Energy Damage.

Explosive Resistance
Explosive Resistance

Determines how resistant this character is to Explosive Damage.

Status Effect Resistance
Status Effect Resistance

Determines your chance to shrug off the penalties and damage dealt by negative Status Effects.

Radiation Resistance
Radiation Resistance

The level of radiation this character can mitigate. This will either reduce or completely eliminate the effects.

Downed Time
Downed Time

Determines how many additional combat turns you can cling to life while Downed, before you become Incapacitated.

Melee Damage Bonus
Melee Damage Bonus

Bonus to damage when using melee weapons.

Ranged Damage Bonus
Ranged Damage Bonus

Bonus to damage when using ranged weapons.

Normal Damage Bonus
Normal Damage Bonus

Bonus to normal damage dealt by this character.

Fire Damage Bonus
Fire Damage Bonus

Bonus to fire damage dealt by this character.

Cold Damage Bonus
Cold Damage Bonus

Bonus to cold damage dealt by this character.

Energy Damage Bonus
Energy Damage Bonus

Bonus to energy damage dealt by this character.

Explosive Damage Bonus
Explosive Damage Bonus

Bonus to explosive damage dealt by this character.

Perception
Perception

How easily you can spot hidden objects in the world, such as traps and alarms.

Throwing Range
Throwing Range

Determines how far you can chuck Grenades and other throwable items.

Initiative
Initiative

Determines your chances of getting the first combat turn if an enemy detects you.

Detection Time
Detection Time

Determines how long it takes for enemies to detect you.

Combat Speed
Combat Speed

Determines how far you can move during combat per each Action Point.

Quick Slots
Quick Slots

How many usable items this character can equip at a time.

Ledearship Range
Leadership Range

How far the effects of Leadership apply. The higher this number, the farther party members can be from you and still receive their effects.

Experience Bonus
Experience Bonus

How quick a learner you are. The higher this number, the more Experience Points you will earn, and the faster you will level up.



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