Menu screen

The menu screens are a part of Minecraft's UI with free mouse movement, usually outside of gameplay. After opening the game, menu screens allow players to join worlds or servers, adjust settings, and more. Some menu screens can be accessed in-game; these are not to be confused with the actual gameplay UI including the heads-up display and inventories.
Description
[edit | edit source]The game launches with a red splash screen containing the Mojang Studios logo and a loading progress bar.[JE only] In Bedrock Edition, this is followed by a gray Minecraft splash screen containing the logo, a progress bar, and progress percentage. It is also shown when the game refreshes.
Next, the title screen opens, the first of many menus. Navigating through the menu screens can be done as follows:
Keyboard & mouse
There is free mouse movement. Left-clicking on a button or toggle changes its state or opens a new menu/pop-up. Hovering over objects highlights them and sometimes shows a tooltip.[JE only] Scrollbars and sliders can be dragged; the mouse scroll wheel can be used to scroll through scrollable sections. Text input fields can be selected to start typing; using the mouse text can be selected here.
Navigating through the menus can also be done using the keyboard. ↹ Tab or ⇧ Shift + ↹ Tab moves focus over the elements, ⏎ Return selects an element. Arrow keys can also be used to move focus. In Bedrock Edition, Menu Cancel or ⌫ Backspace returns to the previous menu, and the [ and ] keys by default open the next or previous tab in a screen.
Controller[BE only]
The joystick or D-pad can be used to move focus over elements. The right joystick scrolls through scrollable sections. Pressing
or
selects an element. Selecting a text input field opens the console's keyboard, if supported. Pressing
or
returns to the previous menu. Controller hints can be enabled in the settings to display the available options in each menu.
Touch[BE only]
Objects can be selected by tapping on them. A scrollbar appears on the right in scrollable sections which can be dragged, where the rest of the menu can also be dragged to scroll. Selecting a text input field opens the device's touch keyboard. Pressing the device's back button returns to the previous menu.
Music
[edit | edit source]Background music plays while the player is in the main menus from a special music pool containing tracks from the latest music update, and some permanent menu screen tracks. While in a menu during gameplay and not while the game is paused,[BE only] the regular gameplay music and other sounds continue.
In Java Edition, main menu music stops playing as soon as the loading world screen gets opened. In Bedrock Edition, it continues playing and fades out when the player spawns in the world. Similarly, gameplay music fades out when quitting a world and menu music starts playing.
List of menu screens
[edit | edit source]- Title Screen – the menu shown upon game startup allowing for access to worlds.
- Server list – a menu which allows players to join and save the servers they visit.
- Game Menu – a menu accessible during gameplay which allows players to quit to title or disconnect from a server, access options, enable LAN – and etc.
- Select World[JE only] – allowing one of multiple worlds to be accessed.
- Play[BE only] – allowing one of multiple worlds, Realms, and servers to be accessed.
- Create New World – a menu allowing for the configuration of multiple aspects for a new world.
- Seed Templates[BE only] – a menu to choose a preset seed with specific features or terrain.
- World Options[JE only] – a menu to manage the world settings and management.
- Edit world[BE only] – a menu to manage the world settings.
- Create New World – a menu allowing for the configuration of multiple aspects for a new world.
- Options[JE only] – which are configurable via a series of menus in Java Edition.
- Settings[BE only] – which are configurable via a series of menus in Bedrock Edition.
- Controls – a subset of options, also given a dedicated menu.
- Super Secret Settings – which applies in-game shaders, removed after Java Edition 1.9.
- How to Play[BE only] – a menu which shows built-in guides designed to help new players to Minecraft.
- Loading world screen – the menu shown while entering or leaving a world.
- Realms Hub – a social hub for members of a Realm in Bedrock Edition.
- Inbox[Bedrock Edition only]
- Chat[note 1] – a messaging system to communicate with players and execute commands.
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| None | UI | When a menu button is clicked | ui | None | 0.25 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Pressure Plate clicks[1] | Sound | When a menu button is clicked | random | subtitles | 1.0 | 1.0 | |
| ? | Sound | When a progressive button gets clicked | ? | ? | 1.0 | 1.0 | |
| ? | Sound | When the social drawer gets opened | ? | ? | 1.0 | 1.0 | |
| ? | Sound | When the social drawer gets closed | ? | ? | 1.0 | 1.0 | |
| ? | Sound | When a notification pops up | ? | ? | 1.0 | 1.0 | |
| ? | Blocks | When Hardcore mode is toggled on | fire | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When Hardcore mode is toggled on | mob | ? | 1.0 | 1.0 | |
| ? | Blocks | When Hardcore mode is toggled off | random | ? | 0.5 | 1.8–2.4 | |
Music
[edit | edit source]| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Ebb | 2 | 14.29% | 2 | 14.29% | |
| Home | 2 | 14.29% | 2 | 14.29% | |
| Memories | 2 | 14.29% | 2 | 14.29% | |
| Nightly | 2 | 14.29% | 2 | 14.29% | |
| Shores | 2 | 14.29% | 2 | 14.29% | |
| Beginning 2 | 1 | 7.14% | 1 | 7.14% | |
| Floating Trees | 1 | 7.14% | 1 | 7.14% | |
| Moog City 2 | 1 | 7.14% | 1 | 7.14% | |
| Mutation | 1 | 7.14% | 1 | 7.14% | |
History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100131-2156 | ||||||
| Java Edition Infdev | |||||||
| 20100327 | Added the Single player menu. | ||||||
| 20100629 | |||||||
| Java Edition Alpha | |||||||
| v1.0.4 | |||||||
| v1.0.10 | Added the Multiplayer menu. | ||||||
| Java Edition | |||||||
| 1.7.2 | November 15, 2013 | Added soundtracks “Mutation”, “Moog City 2”, “Floating Trees”, and ”Beginning 2”, which play in menu screens. This change only applies if the game is restarted on the left date or later. | |||||
| 1.14 | 19w06a | Added loading bars while loading the game and reloading resources. | |||||
| 1.15 | ? | Highlighted buttons no longer have yellow ( #FFFFA0) text. | |||||
| 1.15.2 | pre1 | Clicking the "Multiplayer" button from the title screen now displays a disclaimer stating that "Online play is not rated". | |||||
| 1.17 | 21w03a | Holding ⇧ Shift while clicking menu buttons now cycles through options in the reverse order. | |||||
| 1.18 | 21w42a | "Infinite Amethyst", "Left to Bloom", "One More Day", "Stand Tall" and "Wending" can now play in the menu screens. | |||||
| 1.19 | 22w16a | "Aerie", "Firebugs" and "Labyrinthine" can now play in the menu screens. | |||||
| "Infinite Amethyst", "Left to Bloom", "One More Day", "Stand Tall" and "Wending" can no longer play in the menu screens. | |||||||
| 1.20 | 23w17a | "A Familiar Room", "Bromeliad", "Crescent Dunes", and "Echo in the Wind" can now play in the menu screens. | |||||
| "Aerie", "Firebugs", and "Labyrinthine" can no longer play in the menu screens. | |||||||
| 1.20.5 | 24w09a | Replaced the dirt background with a panorama in all menu screens. | |||||
| 1.21 | 24w18a | "Deeper", "Featherfall", "Eld Unknown", "Endless", "pokopoko", "komorebi", "Puzzlebox", "Watcher", and "yakusoku" can now play in the menu screens. | |||||
| "A Familiar Room", "Bromeliad", "Crescent Dunes", and "Echo in the Wind" can no longer play in the menu screens. | |||||||
| 1.21.6 | 25w20a | "Below and Above", "Broken Clocks", "Fireflies", "Lilypad", and "O's piano" can now play in the menu screens. | |||||
| "Deeper", "Featherfall", "Eld Unknown", "Endless", "pokopoko", "komorebi", "Puzzlebox", "Watcher", and "yakusoku" can no longer play in the menu screens. | |||||||
| pre3 | The button clicking sound is now controlled by the "UI" source. | ||||||
| 26.2 | snap7 | "Ebb", "Home", "Memories", "Nightly", and "Shores" can now play in the menu screens. | |||||
| "Below and Above", "Broken Clocks", "Fireflies", "Lilypad", and "O's piano" can no longer play in the menu screens. | |||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Demo | |||||||
| v0.7.3 | |||||||
| Replaced the background with a panorama. | |||||||
Gallery
[edit | edit source]Trivia
[edit | edit source]- The Bedrock Edition menu screens can loop in different ways:
- "Create new world" → "Resource Packs" → "Marketplace" → "Purchase world" → "Create world template" → "Resource Packs" → "Marketplace" etc.
- "Social" → "Friend's profile" → "Friend's friends" → "Own profile" → "Friends" → "Friend's profile" → "Friend's friends" → "Own profile" etc. This loop can also be performed in-game.
Notes
[edit | edit source]- ↑ This is a menu screen only in Bedrock Edition. In Java Edition, the chat is part of the UI.
References
[edit | edit source]Navigation
[edit | edit source]
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