Reinforced Club | Dark Souls

From Dark Souls

reinforced club
Reinforced Club +15

physical damage dark souls

242 critical dark souls 100

magic damage dark souls

182(197) stability dark souls 30
fire damage dark souls 232(232) durability dark souls 100
lightning damage dark souls 242(242) weight dark souls 4.0
Requirements & Bonus

strength dark souls

dexterity dark souls intelligence dark souls faith dark souls
12 -
Auxiliary bleed dark souls 300
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special Bleed


*When infused with Magic: 182 physical dmg/197 magic dmg, with Fire: 232 physical dmg/232 Fire dmg, with Lightning: 242 physical dmg/242 Lightning dmg

Reinforced Club is a Weapon in Dark Souls and Dark Souls Remastered. Reinforced Club grants strong early-game power through high damage and built-in bleeding, enabling it to tear down tougher foes with ease. Hammers deliver fast, powerful blunt-force strikes, excelling against armored enemies and skeletons. While they can break an opponent's guard and stagger them into a combo, they suffer from long recovery times. This makes each swing a committed risk, as a missed attack leaves the wielder vulnerable to immediate counterattacks.

A club with leather nailed to the pommel. The burg Undead merchant proudly peddles this club, but its reinforcement is shoddy. Indeed, its attack is stronger, but the club is no longer dependably sturdy."


How to Get / Where to Find the Reinforced Club in Dark Souls and Dark Souls Remastered


Dark Souls and Dark Souls Remastered Reinforced Club Notes

  • Give to Frampt to receive 50 souls.
  • One of the hardest hitting very low requirement weapons there is, but it's annoyingly slow to recover from a miss. Very good at crushing shield wielders and it's R2 attack is a leaping smash which is good for closing distances, but do not use when standing close to a non-giant enemy as you will most likely jump past them.
  • One of the best early weapons because of its small requirements and strong attacks. Bleeding is very useful too, so you can easily beat stronger enemies.
  • Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponent's HP.


Club Upgrade Table in Dark Souls and Dark Souls Remastered


Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Reinforced Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls critical dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls bleed dark souls poison dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 97 0 0 0 100 C - - - 300 - - - 45 10 30 30 30
Regular +5 145 0 0 0 100 C - - - 300 - - - 45 10 30 30 30
Regular +10 194 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Regular +14 232 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Regular +15 242 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Crystal 213 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Crystal +4 252 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Crystal +5 161 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Lightning 174 0 0 174 100 - - - - 300 - - - 45 10 30 30 30
Lightning +4 228 0 0 228 100 - - - - 300 - - - 45 10 30 39.6 30
Lightning +5 242 0 0 242 100 - - - - 300 - - - 45 10 30 42 30
Raw 168 0 0 0 100 C - - - 300 - - - 45 10 30 30 30
Raw +5 224 0 0 0 100 C - - - 300 - - - 45 10 30 30 30
Magic 109 118 0 0 100 D - C - 300 - - - 45 10 30 30 30
Magic +5 146 158 0 0 100 D - C - 300 - - - 45 10 30 30 30
Magic +9 175 189 0 0 100 D - C - 300 - - - 45 10 30 30 30
Magic +10 182 197 0 0 100 D - C - 300 - - - 45 10 30 30 30
Enchanted 146 156 0 0 100 E - C - 300 - - - 45 10 30 30 30
Enchanted +4 169 174 0 0 100 E - B - 300 - - - 45 10 30 30 30
Enchanted +5 175 180 0 0 100 E - B - 300 - - - 45 10 30 30 30
Divine 97 120 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Divine +5 130 160 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Divine +9 156 192 0 0 100 D - - C 300 - - - 45 10 30 30 30
Divine +10 162 200 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Occult 134 146 0 0 100 D - - C 300 - - 110 45 10 30 30 30
Occult +4 166 175 0 0 100 D - - C 300 - - - 45 10 30 30 30
Occult +5 174 182 0 0 100 D - - C 300 - - - 45 10 30 30 30
Fire 126 0 126 0 100 - - - - 300 - - - 45 10 30 30 30
Fire +5 174 0 174 0 100 - - - - 300 - - - 45 10 30 31.5 30
Fire +9 221 0 221 0 100 - - - - 300 - - - 45 10 30 32.7 30
Fire +10 232 0 232 0 100 - - - - 300 - - - 45 10 30 33 30
Chaos 153 0 174 0 100 - - - - 300 - - - 45 10 30 30 30
Chaos +4 187 0 213 0 100 - - - - 300 - - - 45 10 31,8 30 30
Chaos +4 @ 10 Humanity + 0 + 0 100 - - - - 300 - - - 45 10 31,8 30 30
Chaos +5 195 0 223 0 100 - - - - 300 - - - 45 10 33 30 30
Chaos +5 @ 10 Humanity 236 0 269 0 100 - - - - 300 - - - 45 10 33 30 30


Join the page discussion