Lucky |
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| You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. |
Lucky is a Feat in Baldur's Gate 3. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat.
Lucky Information
- You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls.
- This feature replenishes at the end of a long rest.
- Lucky is handled mechanically like a Reaction, but doesn't actually expend your Reaction.
How to unlock Lucky
- You'll need to fulfill the following requirements to unlock Lucky
- All Classes at Level 4
- All Classes at Level 4
Lucky Tips & Notes
- What's great about this feat is that it's handled like a reaction (but does not cost a reaction). You don't have to anticipate missing; you can use it only if you miss an attack, fail a check, or a saving throw, or if an enemy is about to hit you.
- It can significantly impact battles, especially tougher ones. Due to frequent long rests, you'll have these points back relatively quickly.
- Recharges on Long Rest
AnonymousI think the Lucky feat doesn't work on Throws and Enraged Throws? It simply does not give the pop-up for rerolling with advantage when missing an attack roll on a throw.

Anonymous
AnonymousCan this affect allies or just yourself/current enemy attacking you?

AnonymousIf you take this feat, is the game gonna pause and require your input for reaction on every single dice roll your character makes in combat?

Anonymous
AnonymousYou say that using this is a reaction. Does that mean it replaces your potential AoO for that turn or is it a separate special reaction?

AnonymousDoes this work with experimental alchemy for the transmutation wizard?

AnonymousThis plus Portent from Divination Wizard to become The Dicemaster.

AnonymousBugged currently (2023-08-10, V 4.1.1.3635601
Forcing an enemy to reroll a crit will still crit you regardless of the second dice.
You are not prompted to reroll failed Concentration checks.
AnonymousWhat an awful feat. 3 points is nothing compared to the number of attacks you will be receiving and giving between every long rest. Worthless in BG3 despite being average to mediocre in DnD.

AnonymousMy friend has the worst luck and rolls terribly. He's been using Lucky to try to counter it but even that isn't enough so I've suggested he go Divination Wizard and just use Magic Missiles lol. (Portent Dice from Divination allow you to fix rolls)

Anonymous
Completely unlike the tabletop feat and borderline useless defensively — Lucky can turn a normal hit on you into a crit, or downgrade a hit too high for Shield into one you could Shield… but since it uses your reaction "choice", you lose the chance to actually cast Shield if the reroll lands in range. Offensively fine; defensively, it's a liability.
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