The Isle has a particular play style that's not easy to understand at first. There are many things the game doesn't tell you, and the fact that each Dinosaur has its particularities doesn't help newcomers at all. So, to aid you in your path to the top of the food chain (or, at least, to prevent you from becoming someone's dinner) we've tailored a guide spotlighting the best Starter Dinos to use on The Isle.
These are relatively easy-to-play / safe to use, but watch out: Nothing in The Isle is safe at all, and unpredictability lies at every corner of this Dinosaur Survival Sandbox. So, if you are ready to have some Jurassic Fun, let's learn about the best Dinos for beginners on The Isle.
Allosaurus
- Why Is It Good: Strongest Bleed Attack in the Game. Bulky but Fast
- Growth Rate: Moderate
- Difficulty: Moderate
The Allosaurus is a killing machine. It is the second-largest carnivore in the game, plus one of the fastest too. Its powerful claws allow the Allosaurus to latch onto its victims or unleash a powerful sweep attack that can make its opponents bleed faster than anything in the game. It relies on a hit-and-run strategy: run (Shift), then holding attack (left click ) will release a claw attack that can stack bleeding. You use it, then run, then strike again. The Allo is also extremely effective and fun to play in groups, for the very same reasons: its potential to bleed out larger foes in groups is incredible.
If you like killing without remorse and having an unfair size advantage since you spawn, then this Dino is for you. Its playstyle is aggressive, but it has a few disadvantages against highly mobile herbivores like the Dryosaurus. It might not have the strongest bite force in the game (unlike the T.Rex), but it compensates with its ability to cause bleed at an extremely accelerated rate.
Carnotaurus
- Why Is It Good: Fastest Dino in the Game. Super Powerful
- Growth Rate: Moderate
- Difficulty: Easy
If you want speed and to bonk heads, but you don't like being a ceratopsian or a Pachy, then the Carnotaurus is for you. It has an extremely fast and effective slam attack that, when directed properly, can crush the victim's bones and render them extremely vulnerable, if not, insta killing then. The Carno has the strongest charge attack of all carnivores, but it's a bit squishy when young.
Past its juvenile state, the Carno becomes a killing machine: Fast, deadly, and with lots of stamina. You can outrun pretty much anything in the game (except maybe the Gallimimus, careful with those). Be it as it may, the Carnotaurus is a fast beast, able to outrun most larger predators and to blast its way through the jungle unhindered. Quite a good dino to pick as a rookie explorer in The Isle.
Dilophosaurus
- Why Is It Good: Versatile, Strong In Groups, has a poison attack.
- Growth Rate: Fast
- Difficulty: Easy
The Dilophosaurus is a Night Predator by excellence. This pack hunter thrives during nights, with enhanced night vision and a deadly poison that can obscure the victim's sight and cause hallucinations that damage them and make them cower in fear. From all mid-sized carnivores, the Dilophosaurus is the squishiest of the bunch, but it compensates with a fairly fast growth rate.
When Dilophosaurs nest or build pre-made groups, they become nearly unstoppable. They're also some of the best at hiding, since they're fast, slim, and can turn around a lot, making it extremely hard to target them as larger dinos. They take turns
Diabloceratops
- Why Is It Good: Decent speed, tanky, and can dish out some nice damage to carnivores.
- Growth Rate: Moderate
- Difficulty: Moderate
Stronger in groups than most herbivores, the Diabloceratops is a magnificent beast. It grows a bit faster than the Kentrosaurus, and its attacks are lethal to other junior Dinos (especially carnivores) early. It also resists quite a bit, so if you want raw defensive power without the slow growth rate of the Triceratops, then the Diabloceratops is for you.
What's more, it's actually easier to find a group of Diabloceratops to play with than with most Herbivores in the game. The truth is that the Diabloceratops also has a very precise combination of speed, bulk, and resistance that makes it quite easier to play than the Trike (Triceratops). The problem with the Dibble (Diabloceratops), is that once it reaches maximum growth, it trades speed for defense, and that slight trade in mobility for bulk can force players into thinking they can still move around as they did when they were younger. This is the primary cause of death among Dibble players, since adult carnivores will take advantage of this to force them into a corner. That's why is so important to play in groups when you pick Diabloceratops, plus, it's really fun.
Triceratops
- Why Is It Good: Tankiest and Strongest Herbivore. Easy to use when reaching adulthood.
- Growth Rate: Slow
- Difficulty: Moderate to Easy (depending on its stage)
The absolute king of the hill, the Triceratops is a walking tank that not even a Prime Rex can face without risk of certain death. Triceratops dominates the game, though its slow growth rate and challenging early stages might turn it into easy prey for experienced carnivore players. Still, with the most recent changes in the Evrima version, the growth rate of Herbivores has improved considerably, and making it to late juvenile stages with the Triceratops in only 40 to 50 minutes is a possibility.
What makes the Triceratops so good is that, besides its huge health pool and defensive capabilities, it has a horn smash attack that can obliterate anything in the game (and I mean anything). Some vicious Trike (Triceratops) players like to camp behind rocks in Patrol Zones, or near choke points, bridges, and gates to obliterate unsuspecting carnivores. A fully grown Triceratops is like a walking disaster; facing it alone is courting death, and even packs of T-Rexes think twice before facing this titan. The greatest advantage this Dinosaur has for newbie players is that, despite its slow growth rate, the Triceratops is lethal in every of its stages. Facing a dinosaur with the same growth rate is no issue for a monster that has a defensive posture, can use terrain to cover its own back, and can one-shot everyrthing that approaches it.