The main story of Star Wars Zero Company is broken up into 14 chapters. There are more than 60 missions, although it's only possible to complete around half of these during a single playthrough. With the exception of the epilogue, each chapter has one or two critical missions that need to be completed in order to progress the story. There are also crisis, crewmate, and regular missions, which you'll need to complete while waiting for multi-cycle operations to finish.

Completing Star Wars Zero Company missions increases the current cycle by one, with a typical playthrough lasting between 30 and 40 cycles, depending on whether you complete critical missions as soon as they become available or wait until the cycle in which they expire. Tackling both of a crewmate's missions will unlock a trophy/achievement, while crisis missions will prevent the Coil from growing stronger, so they're well worth doing if and when the opportunity presents itself.

If you decide to let Cly join Zero Company (which you absolutely should), her two crewmate missions (Best Served Cold and Without Honor or Humanity) will be classed as critical missions. The ten crisis missions become available in pairs and expire after just one cycle, meaning you'll only be able to complete five of them, at most.

All Main Story Chapters in Star Wars Zero Company (Chapter List)

  1. Prologue
  2. Business As Usual
  3. In Debt to the Hutts
  4. Republic Intelligence
  5. Smugglers and Slugrats
  6. Enter Fathom
  7. Jedi Undercover
  8. The Umbaran Connection
  9. The Fathom Menace
  10. Liberate Luunata
  11. Tighten the Noose
  12. Back to Business
  13. Fathom’s Grand Designs
  14. Epilogue

All Missions in Star Wars Zero Company (Mission List)

Star Wars Zero Company - Holotable Missions

Most regular missions in Star Wars Zero are available for four cycles. Crisis missions will expire after one cycle, so you should prioritize them whenever you see them on the Holotable. They may be optional, but you should take every opportunity you can get to weaken the Coil, particularly when playing on harder difficulty settings. Crewmate missions give you a chance to get to know your team a little better, and completing both of a crewmate's missions will reward you with a trophy/achievement. Critical missions are mandatory, but you'll usually have a few cycles to complete them. You may be tempted to tackle them as soon as they become available, but doing so can make it difficult to complete all of the crewmate missions, so I recommend getting those done first.

Prologue

The Serolonis Job (Serolonis)

Business As Usual

Not Your Turf (Lothal)

In Debt to the Hutts

Stolen Goods (Kaller)

Buyer Beware (Dantooine)

Republic Intelligence

Eavesdropping (Courtsilius)

Smugglers and Slugrats

Cutting-Edge Tech (Serolonis)

Cold Metal (Kaller)

No Clone Left Behind (Ryloth) - Trick

Pirate Radio (Lothal)

Buy Cheap, Never Sleep (Anaxes) - Kabb

Dark Waters (Courtsilius)

Enter Fathom

Scrap Metal (Mapuzo)

Hostage Situation (Lothal)

Enforcer Tech - Explosive Equipment (Brentaal IV)

Striker Tech - Resonating Strike (Mapuzo)

Jedi Undercover

Rescue Operation (Dantooine)

Dead Metal (Serolonis)

Smugglers' Den (Courtsilius)

The Umbaran Connection

Distress Call (Florrum) - Jae

Ground Floor (Brentaal IV)

Dead of Night (Brentaal IV)

Trade Secrets (Sullust)

BX Commando Tech - Incendiary Mines (Florrum)

BX Sniper Tech - Penetrating Rounds (Florrum)

Demolition (Anaxes)

Off the Face of the Map (Florrum)

Casualties of War (Bespin)

The Fathom Menace

What's Yours is Mine (Lothal)

B2 Battle Droid Tech - React (Mapuzo)

B2 Battle Droid Tech - Kaller (Kaller)

Enemy Intelligence (Orinda)

Best Served Cold (Brentaal IV) - Cly

Liberate Luunata

Origin of Infection (Vandor) - Tel

Lord of Betrayal (Sullust) - Luco

Battle on the Big Bridge (Ryloth)

Silent Running (Ryloth)

Separatist Secrets (Ryloth)

Brute Tech - High Impact (Serolonis)

Brute Tech - Divine Pain (Vandor)

Bar Brawl (Dantooine)

Behind Enemy Lines (Luunata)

Tighten the Noose

Ill-Gotten Gains (Vandor)

Kith and Kin (Mapuzo) - Kabb

Wetwork (Brentaal IV)

Stillwatch (Vull Quiat)

Back to Business

Strike Action (Sullust)

You Can't Go Home Again (Luunata) - Jae

It's Just Business (Anaxes)

Protection Services (Florrum)

Deep Cover (Umbara)

Detainment Protocol (Sullust)

Sisters (Dantooine) - Tel

Unfinished Business (Kaller)

Fathom's Grand Designs

No Kings, No Masters (Umbara) - Trick

Early Retirement (Brentaal IV)

Cantina Takedown (Dantooine)

Spoils of War (Ryloth)

Without Honor or Humanity (Serolonis) - Cly

Hidden Agent (Florrum)

Guardian Tech - Life Beyond Death (Serolonis)

Seer Tech - Siphoning Bind (Vandor)

The Infinite Coil (Bardan)

Epilogue

Star Wars Zero Company - Pick Your Poison Choice

The critical mission that you get in the "In Debt to the Hutts" chapter depends on the choice that you make in the Pick Your Poison operation. Choosing Kaller will unlock Stolen Goods, while picking Dantooine will unlock Buyer Beware. In the grand scheme of things, it really doesn't matter which one you choose.

star wars zero company tag page cover art
Star Wars Zero Company
Turn-Based Strategy
Tactical
Sci-Fi
Systems
9/10
Released
August 27, 2026
Developer(s)
Bit Reactor
Publisher(s)
EA
Franchise
Star Wars
PC Release Date
August 27, 2026

WHERE TO PLAY

DIGITAL

Genre(s)
Turn-Based Strategy, Tactical, Sci-Fi

FAQ

Q: How Many Chapters Are There in Star Wars Zero Company?

There are 14 Chapters in Star Wars Zero Company.

Q: How Many Missions Are There in Star Wars Zero Company?

There are more than 60 missions in Star Wars Zero Company, although you'll only be able to complete around half of these in a regular playthrough.

Q: How Many Cycles Are There in Star Wars Zero Company?

A standard Star Wars Zero Company playthrough will last between 30 and 40 cycles, depending on whether you decide to complete critical missions as soon as they become available.