Summary

  • Some silent protagonists do talk in key moments, improving story engagement.
  • Isaac from Dead Space 2 and Jak from Jak 2 are examples of this trend.
  • Silent protagonists in games like Omori and Genshin Impact still communicate through other means, maintaining character depth.

Silent protagonists are a staple of video games, especially RPGs. The idea is that they allow audiences to project their own thoughts and feelings onto them. This trend has come under criticism in recent years; if anything, the main character having nothing to say breaks the immersion.

The trope is often implied to be for the audience's benefit - these protagonists do communicate through dialogue options, after all. But here are the times that the silent protagonist straight up talked, often surprising us in the process.

8 Dead Space 2

"Nicole."

Dead Space 2
Survival Horror

Released
January 25, 2011
ESRB
M for Mature: Blood and Gore, Intense Violence, Strong Language
Developer(s)
Visceral Games
Publisher(s)
Electronic Arts
Engine
propreitary engine
Multiplayer
Online Multiplayer, Local Multiplayer
Franchise
Dead Space
Platform(s)
PS3, Xbox 360, PC
Genre(s)
Survival Horror
How Long To Beat
9 Hours
X|S Optimized
No
File Size Xbox Series
13 GB (October 2022)

In the original Dead Space, Isaac never uttered a single word. Some fans think he was too scared to speak, being trapped on a spaceship with the things that should not be. Others insist that he was the strong and silent type. You never see his face outside of the very beginning and very end of the game, so he does serve as a very effective avatar. Whatever the reason, Isaac broke his silence early in the sequel.

This was good for the story: although the original Dead Space was a great scare-fest, it often felt like the other characters were giving you chores. Dead Space 2's talkative Isaac served as a much more proactive protagonist. When the first game was remade, Isaac's silence was discarded for good.

7 Jak 2

"I'm gonna kill Praxis!"

Jak II
Action-Adventure
Third-Person Shooter

Released
October 14, 2003
ESRB
t
Developer(s)
Naughty Dog
Publisher(s)
Sony Computer Entertainment
Engine
Proprietary Engine, Kinetica
Franchise
Jak and Daxter
Platform(s)
PS2, PS3, PS4, PS Vita
Genre(s)
Action-Adventure, Third-Person Shooter
How Long To Beat
18 Hours

Jak and Daxter: The Precursor Legacy didn't suffer from its silent protagonist. As a platformer, there wasn't the need for a dialogue-heavy storyline, and Daxter did enough talking for the duo anyway.

Jak 2, however, is a very different game in a different zeitgeist - it's darker and more urban, with the vehicle sections showing a clear GTA influence. The rise of moody, emo protagonists had to play a role as well. When Daxter asks him to speak just once, Jak lets it all out

6 Pursuit Force: Extreme Justice

"Nothing will stop me."

In the entirety of the Pursuit Force saga, the Commander has a grand total of three lines. In the first game, he doesn't speak at all - preferring to act as your avatar in the extremely fun vehicular combat gameplay. The games were originally PSP exclusives, though PS Plus members can now enjoy them on PS4 and PS5.

In the second game, the Commander finally breaks his silence. When told that one of his squadmates has betrayed him, he finally says something. He remains a man of few words after that, and given that Bigbig Studios has shut down, it's unlikely we'll hear him talk again.

5 Chrono Cross

"I'm just fine, Kid."

Released
August 15, 2000
ESRB
T For Teen due to Animated Violence, Mild Language
Developer(s)
Square
Publisher(s)
Square, Square Enix
Platform(s)
PS1, PC, PS4, Switch, Xbox One
Genre(s)
JRPG

Squaresoft was well aware of the silent protagonist trope when they made Chrono Cross - Serge's in-game character description explicitly calls him one. This came in handy for the game's second best-known plot twist (the infamous Chrono Trigger connection being the first). Explaining the story is tough, but we'll try our best.

When your party fights the antagonist Lynx, he uses an artifact called the Dragon Tear to swap bodies with Serge. The following moments, where you control Lynx instead of Serge - who suddenly starts talking - make for a very unsettling realization.

4 Omori

"I have to tell you something."

Released
December 25, 2020
ESRB
M For Mature 17+ Due To Blood, Strong Language, Violence
Engine
RPG Maker MV
Platform(s)
PC, PS4, Switch, Xbox One, Xbox Series X, Xbox Series S
Developer
Omocat
Publisher
Omocat, Playism
Genre(s)
Horror, RPG
How Long To Beat
21 Hours

Omori is a deeply moving indie game split between dreamscapes and real-world segments. The protagonist, Sunny, is assumed by his friends to have gone mute from the shock of his sister's death.

Sunny's real reason for silence goes much deeper than that. For four years, he's been hiding a dark secret. In the end, he manages to confront his demons and break his silence. Coming clean is never easy, especially for a truth as heavy as Omori's, but it's better than getting the bad ending.

3 God Eater: Resurrection

"Don't run away from living!"

God Eater Resurrection

God Eater: Resurrection's character creation allows you to select from a whopping 40 custom voices, each with their own distinct personality. However, these voices are limited to combat lines.

In cutscenes, your character doesn't talk - until the Fall of Mankind mission, where they suddenly break their silence to make a rousing speech worthy of any climactic anime battle. This would become a pattern throughout the series: your character doesn't say much, saving all their energy for the big shounen speech.

2 Doom Eternal

"No."

Released
March 20, 2020
ESRB
M for Mature: Blood and Gore, Intense Violence
Developer(s)
id Software
Publisher(s)
Bethesda
Engine
id Tech 7
Multiplayer
Online Multiplayer
Franchise
DOOM
Genre(s)
FPS, Action
How Long To Beat
15 Hours
X|S Optimized
Yes
File Size Xbox Series
82 GB (December 2023)
Metascore
87
PS Plus Availability
Extra & Premium

Doom's protagonist is decidedly a man of action, not of words. 2016's Doom showed he wanted to skip the cutscenes as badly as you do and get down to business: killing demons is all that really counts. However, Doom Eternal does feature him speaking in flashbacks - espousing his core objective of killing demons.

His only dialogue after joining the Sentinels is one word. When the Dark Lord asks if he has nothing to say before killing him, Doomguy keeps it to a succinct, "No." He doesn't even give the fellow time to call him out on the double negative.

1 Genshin Impact

All the time.

Genshin Impact
RPG
Action
Adventure
Gacha
Open-World

Released
September 28, 2020
ESRB
Teen / Alcohol Reference, Fantasy Violence, In-Game Purchases (Includes Random Items), Users Interact
Engine
Unity
Multiplayer
Online Co-Op
Cross-Platform Play
All platforms
Cross Save
All platforms
Steam Deck Compatibility
yes
Genre(s)
RPG, Action, Adventure, Gacha, Open-World
X|S Optimized
yes
Metascore
86
Platforms That Support Crossplay
Mobile, PC, PS4 & PS5
PS Plus Availability
N/A

Genshin Impact's Aether and Lumine are well-implemented silent protagonists in a time when the trope has decidedly fallen out of favour. They talk in important cutscenes, though they usually limit their communication to grunts, gameplay chatter and dialogue options.

However, if you open the Profile tab in their character menu, you'll find scores of fully voiced discussions between the traveler and Paimon. They give their thoughts on everything. Maybe they stay quiet during gameplay simply to give Paimon more time to shine: she is the best travel companion, after all.