Valheim Biomes and Spawns | Valheim Wiki

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Where every creature appears, how often, in what numbers and under what conditions, plus every structure the world generator places, and how many it tries to place.

Spawns and structures are two different systems

Creatures and resources are placed by spawn rules, which roll repeatedly while you play. Points of interest such as crypts, towers and altars are placed once, when the world is created, and never again.

That is why a creature has a chance and a frequency, while a structure has a count. Clearing a crypt does not bring another one back.

How to read the spawn numbers
  1. Each spawn rule has its own roll chance, how often that roll happens, how many appear at once, how many may be alive at the same time, and whether it is limited to day, night, forest or open ground. A low chance on a frequent roll is common; a high chance on a rare roll is not.
  2. Tries per world is how many copies of a structure the world generator TRIES to place per world. Placement can fail on unsuitable terrain, so treat it as an upper bound and a rarity ranking rather than a count.
  3. Rules the game ships disabled are excluded.

Boss altars appear as structures, not spawn rules, because that is what they are. The boss itself is summoned by you.

Meadows Black Forest Swamp Mountain Plains Mistlands Ashlands Ocean

Meadows

12 creature spawn rules · 25 structure types generated here.

CreatureChanceEveryGroupMax aliveWhenWhereGated
Boar50%150s1–34day and nightanywhere
Charred Marksman5%3000s1–33night onlyanywhereafter you kill Fader
Charred Warrior5%3000s1–33night onlyanywhereafter you kill Fader
Draugr5%300s11night onlyanywhereafter you kill The Elder
Fuling5%3000s33night onlyanywhereafter you kill Yagluth
Greydwarf30%120s2–31night onlyin forestafter you kill Eikthyr
Greydwarf Brute50.6%120s11night onlyanywhereafter you kill The Elder
Greydwarf Shaman50.6%120s11night onlyanywhereafter you kill The Elder
Greyling50%300s12day and nightin forest
Neck50%100s2–46day and nightanywhere
Seeker5%3000s32night onlyanywhereafter you kill The Queen
Skeleton25%300s1–33night onlyanywhereafter you kill Bonemass
StructureLayoutsTries per worldOne per worldMin spacing
Wood house13 layouts2600 m
Dolmen3 layouts2500 m
Runestone2 layouts150128 m
Ship setting1 layout100128 m
Stone circle1 layout25200 m
Wood village1 layout15256 m
Hildir's camp1 layout10yes1000 m
Wood farm1 layout10128 m
Eikthyr's altar1 layout30 m
Sacrificial Stones (your spawn point)1 layout10 m

Black Forest

11 creature spawn rules · 26 structure types generated here.

CreatureChanceEveryGroupMax aliveWhenWhereGated
Bear30%700s11day onlyanywhere
Charred Marksman5%3000s1–33night onlyanywhereafter you kill Fader
Charred Warrior5%3000s1–33night onlyanywhereafter you kill Fader
Draugr5%300s11night onlyanywhereafter you kill The Elder
Fuling5%3000s33night onlyanywhereafter you kill Yagluth
Greydwarf30%120s2–33day onlyanywhere
Greydwarf Brute50.6%120s11night onlyanywhere
Greydwarf Shaman50.6%60s12night onlyanywhere
Seeker5%3000s32night onlyanywhereafter you kill The Queen
Skeleton25%300s1–33night onlyanywhereafter you kill Bonemass
Troll5%4000s11day and nightanywhere
StructureLayoutsTries per worldOne per worldMin spacing
Crypt3 layouts600128 m
Ruin2 layouts4000 m
Stone house2 layouts4000 m
Stone tower ruins5 layouts400200 m
Greydwarf nest1 layout300128 m
Dolmen3 layouts2500 m
Troll cave1 layout200256 m
Ship wreck4 layouts1001024 m
Runestone2 layouts75128 m
Haldor the trader1 layout10yes512 m
The Elder's altar1 layout43000 m
Hildir's crypt1 layout33000 m

Swamp

11 creature spawn rules · 20 structure types generated here.

CreatureChanceEveryGroupMax aliveWhenWhereGated
Abomination35%4000s11day and nightanywhere
Blob20%500s1–22day and nightanywhere
Charred Marksman5%3000s1–33night onlyanywhereafter you kill Fader
Charred Warrior5%3000s1–33night onlyanywhereafter you kill Fader
Draugr50%120s1–24day and nightanywhere
Draugr Elite5%300s11night onlyanywhere
Leech50%200s110day and nightanywhere
Oozer20%120s11night onlyanywhere
Seeker5%3000s32night onlyanywhereafter you kill The Queen
Skeleton25%300s1–33night onlyanywhereafter you kill Bonemass
Wraith30%200s12night onlyanywhere
StructureLayoutsTries per worldOne per worldMin spacing
Infested tree1 layout7000 m
Swamp hut5 layouts225128 m
Grave1 layout2000 m
Sunken crypt1 layout17564 m
Runestone2 layouts150128 m
Ship wreck4 layouts1001024 m
Fire hole1 layout7516 m
Swamp ruin2 layouts60256 m
Swamp well1 layout251024 m
Hildir's camp1 layout10yes1000 m
Bonemass's altar1 layout53000 m

Mountain

10 creature spawn rules · 15 structure types generated here.

CreatureChanceEveryGroupMax aliveWhenWhereGated
Charred Marksman5%3000s1–33night onlyanywhereafter you kill Fader
Charred Warrior5%3000s1–33night onlyanywhereafter you kill Fader
Drake25.6%120s12day and nightanywhere
Draugr5%300s11night onlyanywhereafter you kill The Elder
Fenring20%400s12night onlyanywhere
Fuling5%3000s33night onlyanywhereafter you kill Yagluth
Seeker5%3000s32night onlyanywhereafter you kill The Queen
Skeleton25%300s1–33night onlyanywhereafter you kill Bonemass
Stone Golem25.6%120s11day and nightanywhere
Wolf50%120s2–46night onlyanywhere
StructureLayoutsTries per worldOne per worldMin spacing
Drake nest1 layout200100 m
Mountain cave1 layout160200 m
Abandoned log cabin3 layouts116128 m
Mountain grave1 layout10050 m
Runestone1 layout100128 m
Stone tower ruins2 layouts100128 m
Waymarker2 layouts1000 m
Drake lorestone1 layout50128 m
Mountain well1 layout25256 m
Moder's altar1 layout33000 m
Hildir's cave1 layout32000 m

Plains

10 creature spawn rules · 23 structure types generated here.

CreatureChanceEveryGroupMax aliveWhenWhereGated
Charred Marksman5%3000s1–33night onlyanywhereafter you kill Fader
Charred Warrior5%3000s1–33night onlyanywhereafter you kill Fader
Deathsquito20%500s1–23day and nightanywhere
Draugr5%300s11night onlyanywhereafter you kill The Elder
Fuling33%60s3–55night onlyanywhere
Fuling Berserker20%1000s1–21day onlyanywhere
Lox5%1000s2–43day and nightanywhere
Seeker5%3000s32night onlyanywhereafter you kill The Queen
Skeleton25%300s1–33night onlyanywhereafter you kill Bonemass
Vile25%4000s11night onlyanywhere
StructureLayoutsTries per worldOne per worldMin spacing
Tar pit3 layouts300128 m
Goblin camp1 layout200250 m
Runestone1 layout100128 m
Stone tower2 layouts100512 m
Ship wreck4 layouts1001024 m
Stone henge6 layouts601000 m
Ruin1 layout50512 m
Yagluth's altar1 layout43000 m
Hildir's fortress1 layout33000 m
Stone house3 layouts00 m

Mistlands

6 creature spawn rules · 27 structure types generated here.

CreatureChanceEveryGroupMax aliveWhenWhereGated
Dvergr Rogue30%1000s1–22day onlyanywhere
Gjall10%4000s11day onlyanywhere
Seeker30%200s2–32day onlyanywhere
Seeker Brood5%3000s35night onlyanywhereafter you kill The Queen
Seeker Soldier10%4000s11day and nightanywhere
Tick5%3000s34night onlyanywhereafter you kill The Queen
StructureLayoutsTries per worldOne per worldMin spacing
Road post1 layout5000 m
Giant2 layouts450256 m
Statue2 layouts4000 m
Guard tower6 layouts350128 m
Viaduct2 layouts250128 m
Dvergr town entrance2 layouts240256 m
Rock spire1 layout20060 m
Statue group1 layout20032 m
Excavation3 layouts120128 m
Harbour1 layout10064 m
Lighthouse1 layout100128 m
Swords3 layouts99256 m
Runestone1 layout50128 m
Dvergr boss entrance1 layout52048 m

Ashlands

10 creature spawn rules · 23 structure types generated here.

CreatureChanceEveryGroupMax aliveWhenWhereGated
Asksvin30%220s1–32day onlyanywhere
Bonemaw20%1000s11day and nightanywhere
Charred Marksman35%320s1–24day and nightanywhere
Charred Twitcher40%200s2–43day onlyanywhere
Charred Warrior35%320s1–24day and nightanywhere
Dvergr Rogue10%1000s1–22day onlyanywhere
Fallen Valkyrie20%4000s11day and nightanywhere
Lava Blob25%260s1–22day and nightanywhere
Morgen10%4000s11day and nightanywhere
Volture20%120s1–23day and nightanywhere
StructureLayoutsTries per worldOne per worldMin spacing
Charred ruins4 layouts375256 m
Charred stone spawner1 layout350100 m
Volture nest1 layout350100 m
Charred tower ruins4 layouts140500 m
Morgen hole3 layouts120300 m
Ashland ruins1 layout10016 m
Fortress ruins1 layout1000 m
Lava leviathan1 layout1000 m
Sulfur arch1 layout10040 m
Runestone1 layout70128 m
Charred fortress1 layout20256 m
Fader's altar1 layout52048 m
Place of mystery3 layouts3yes2048 m

Ocean

1 creature spawn rules · 4 structure types generated here.

CreatureChanceEveryGroupMax aliveWhenWhereGated
Serpent5%1000s11night onlyanywhere
StructureLayoutsTries per worldOne per worldMin spacing
Ship wreck4 layouts1001024 m

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