Where every creature appears, how often, in what numbers and under what conditions, plus every structure the world generator places, and how many it tries to place.
Spawns and structures are two different systems
Creatures and resources are placed by spawn rules, which roll repeatedly while you play. Points of interest such as crypts, towers and altars are placed once, when the world is created, and never again.
That is why a creature has a chance and a frequency, while a structure has a count. Clearing a crypt does not bring another one back.
How to read the spawn numbers
- Each spawn rule has its own roll chance, how often that roll happens, how many appear at once, how many may be alive at the same time, and whether it is limited to day, night, forest or open ground. A low chance on a frequent roll is common; a high chance on a rare roll is not.
- Tries per world is how many copies of a structure the world generator TRIES to place per world. Placement can fail on unsuitable terrain, so treat it as an upper bound and a rarity ranking rather than a count.
- Rules the game ships disabled are excluded.
Boss altars appear as structures, not spawn rules, because that is what they are. The boss itself is summoned by you.
Meadows Black Forest Swamp Mountain Plains Mistlands Ashlands Ocean
Meadows
12 creature spawn rules · 25 structure types generated here.
| Creature | Chance | Every | Group | Max alive | When | Where | Gated |
|---|
| Boar | 50% | 150s | 1–3 | 4 | day and night | anywhere | — |
| Charred Marksman | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Charred Warrior | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Draugr | 5% | 300s | 1 | 1 | night only | anywhere | after you kill The Elder |
| Fuling | 5% | 3000s | 3 | 3 | night only | anywhere | after you kill Yagluth |
| Greydwarf | 30% | 120s | 2–3 | 1 | night only | in forest | after you kill Eikthyr |
| Greydwarf Brute | 50.6% | 120s | 1 | 1 | night only | anywhere | after you kill The Elder |
| Greydwarf Shaman | 50.6% | 120s | 1 | 1 | night only | anywhere | after you kill The Elder |
| Greyling | 50% | 300s | 1 | 2 | day and night | in forest | — |
| Neck | 50% | 100s | 2–4 | 6 | day and night | anywhere | — |
| Seeker | 5% | 3000s | 3 | 2 | night only | anywhere | after you kill The Queen |
| Skeleton | 25% | 300s | 1–3 | 3 | night only | anywhere | after you kill Bonemass |
| Structure | Layouts | Tries per world | One per world | Min spacing |
|---|
| Wood house | 13 layouts | 260 | — | 0 m |
| Dolmen | 3 layouts | 250 | — | 0 m |
| Runestone | 2 layouts | 150 | — | 128 m |
| Ship setting | 1 layout | 100 | — | 128 m |
| Stone circle | 1 layout | 25 | — | 200 m |
| Wood village | 1 layout | 15 | — | 256 m |
| Hildir's camp | 1 layout | 10 | yes | 1000 m |
| Wood farm | 1 layout | 10 | — | 128 m |
| Eikthyr's altar | 1 layout | 3 | — | 0 m |
| Sacrificial Stones (your spawn point) | 1 layout | 1 | — | 0 m |
Black Forest
11 creature spawn rules · 26 structure types generated here.
| Creature | Chance | Every | Group | Max alive | When | Where | Gated |
|---|
| Bear | 30% | 700s | 1 | 1 | day only | anywhere | — |
| Charred Marksman | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Charred Warrior | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Draugr | 5% | 300s | 1 | 1 | night only | anywhere | after you kill The Elder |
| Fuling | 5% | 3000s | 3 | 3 | night only | anywhere | after you kill Yagluth |
| Greydwarf | 30% | 120s | 2–3 | 3 | day only | anywhere | — |
| Greydwarf Brute | 50.6% | 120s | 1 | 1 | night only | anywhere | — |
| Greydwarf Shaman | 50.6% | 60s | 1 | 2 | night only | anywhere | — |
| Seeker | 5% | 3000s | 3 | 2 | night only | anywhere | after you kill The Queen |
| Skeleton | 25% | 300s | 1–3 | 3 | night only | anywhere | after you kill Bonemass |
| Troll | 5% | 4000s | 1 | 1 | day and night | anywhere | — |
| Structure | Layouts | Tries per world | One per world | Min spacing |
|---|
| Crypt | 3 layouts | 600 | — | 128 m |
| Ruin | 2 layouts | 400 | — | 0 m |
| Stone house | 2 layouts | 400 | — | 0 m |
| Stone tower ruins | 5 layouts | 400 | — | 200 m |
| Greydwarf nest | 1 layout | 300 | — | 128 m |
| Dolmen | 3 layouts | 250 | — | 0 m |
| Troll cave | 1 layout | 200 | — | 256 m |
| Ship wreck | 4 layouts | 100 | — | 1024 m |
| Runestone | 2 layouts | 75 | — | 128 m |
| Haldor the trader | 1 layout | 10 | yes | 512 m |
| The Elder's altar | 1 layout | 4 | — | 3000 m |
| Hildir's crypt | 1 layout | 3 | — | 3000 m |
Swamp
11 creature spawn rules · 20 structure types generated here.
| Creature | Chance | Every | Group | Max alive | When | Where | Gated |
|---|
| Abomination | 35% | 4000s | 1 | 1 | day and night | anywhere | — |
| Blob | 20% | 500s | 1–2 | 2 | day and night | anywhere | — |
| Charred Marksman | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Charred Warrior | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Draugr | 50% | 120s | 1–2 | 4 | day and night | anywhere | — |
| Draugr Elite | 5% | 300s | 1 | 1 | night only | anywhere | — |
| Leech | 50% | 200s | 1 | 10 | day and night | anywhere | — |
| Oozer | 20% | 120s | 1 | 1 | night only | anywhere | — |
| Seeker | 5% | 3000s | 3 | 2 | night only | anywhere | after you kill The Queen |
| Skeleton | 25% | 300s | 1–3 | 3 | night only | anywhere | after you kill Bonemass |
| Wraith | 30% | 200s | 1 | 2 | night only | anywhere | — |
| Structure | Layouts | Tries per world | One per world | Min spacing |
|---|
| Infested tree | 1 layout | 700 | — | 0 m |
| Swamp hut | 5 layouts | 225 | — | 128 m |
| Grave | 1 layout | 200 | — | 0 m |
| Sunken crypt | 1 layout | 175 | — | 64 m |
| Runestone | 2 layouts | 150 | — | 128 m |
| Ship wreck | 4 layouts | 100 | — | 1024 m |
| Fire hole | 1 layout | 75 | — | 16 m |
| Swamp ruin | 2 layouts | 60 | — | 256 m |
| Swamp well | 1 layout | 25 | — | 1024 m |
| Hildir's camp | 1 layout | 10 | yes | 1000 m |
| Bonemass's altar | 1 layout | 5 | — | 3000 m |
Mountain
10 creature spawn rules · 15 structure types generated here.
| Creature | Chance | Every | Group | Max alive | When | Where | Gated |
|---|
| Charred Marksman | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Charred Warrior | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Drake | 25.6% | 120s | 1 | 2 | day and night | anywhere | — |
| Draugr | 5% | 300s | 1 | 1 | night only | anywhere | after you kill The Elder |
| Fenring | 20% | 400s | 1 | 2 | night only | anywhere | — |
| Fuling | 5% | 3000s | 3 | 3 | night only | anywhere | after you kill Yagluth |
| Seeker | 5% | 3000s | 3 | 2 | night only | anywhere | after you kill The Queen |
| Skeleton | 25% | 300s | 1–3 | 3 | night only | anywhere | after you kill Bonemass |
| Stone Golem | 25.6% | 120s | 1 | 1 | day and night | anywhere | — |
| Wolf | 50% | 120s | 2–4 | 6 | night only | anywhere | — |
| Structure | Layouts | Tries per world | One per world | Min spacing |
|---|
| Drake nest | 1 layout | 200 | — | 100 m |
| Mountain cave | 1 layout | 160 | — | 200 m |
| Abandoned log cabin | 3 layouts | 116 | — | 128 m |
| Mountain grave | 1 layout | 100 | — | 50 m |
| Runestone | 1 layout | 100 | — | 128 m |
| Stone tower ruins | 2 layouts | 100 | — | 128 m |
| Waymarker | 2 layouts | 100 | — | 0 m |
| Drake lorestone | 1 layout | 50 | — | 128 m |
| Mountain well | 1 layout | 25 | — | 256 m |
| Moder's altar | 1 layout | 3 | — | 3000 m |
| Hildir's cave | 1 layout | 3 | — | 2000 m |
Plains
10 creature spawn rules · 23 structure types generated here.
| Creature | Chance | Every | Group | Max alive | When | Where | Gated |
|---|
| Charred Marksman | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Charred Warrior | 5% | 3000s | 1–3 | 3 | night only | anywhere | after you kill Fader |
| Deathsquito | 20% | 500s | 1–2 | 3 | day and night | anywhere | — |
| Draugr | 5% | 300s | 1 | 1 | night only | anywhere | after you kill The Elder |
| Fuling | 33% | 60s | 3–5 | 5 | night only | anywhere | — |
| Fuling Berserker | 20% | 1000s | 1–2 | 1 | day only | anywhere | — |
| Lox | 5% | 1000s | 2–4 | 3 | day and night | anywhere | — |
| Seeker | 5% | 3000s | 3 | 2 | night only | anywhere | after you kill The Queen |
| Skeleton | 25% | 300s | 1–3 | 3 | night only | anywhere | after you kill Bonemass |
| Vile | 25% | 4000s | 1 | 1 | night only | anywhere | — |
| Structure | Layouts | Tries per world | One per world | Min spacing |
|---|
| Tar pit | 3 layouts | 300 | — | 128 m |
| Goblin camp | 1 layout | 200 | — | 250 m |
| Runestone | 1 layout | 100 | — | 128 m |
| Stone tower | 2 layouts | 100 | — | 512 m |
| Ship wreck | 4 layouts | 100 | — | 1024 m |
| Stone henge | 6 layouts | 60 | — | 1000 m |
| Ruin | 1 layout | 50 | — | 512 m |
| Yagluth's altar | 1 layout | 4 | — | 3000 m |
| Hildir's fortress | 1 layout | 3 | — | 3000 m |
| Stone house | 3 layouts | 0 | — | 0 m |
Mistlands
6 creature spawn rules · 27 structure types generated here.
| Creature | Chance | Every | Group | Max alive | When | Where | Gated |
|---|
| Dvergr Rogue | 30% | 1000s | 1–2 | 2 | day only | anywhere | — |
| Gjall | 10% | 4000s | 1 | 1 | day only | anywhere | — |
| Seeker | 30% | 200s | 2–3 | 2 | day only | anywhere | — |
| Seeker Brood | 5% | 3000s | 3 | 5 | night only | anywhere | after you kill The Queen |
| Seeker Soldier | 10% | 4000s | 1 | 1 | day and night | anywhere | — |
| Tick | 5% | 3000s | 3 | 4 | night only | anywhere | after you kill The Queen |
| Structure | Layouts | Tries per world | One per world | Min spacing |
|---|
| Road post | 1 layout | 500 | — | 0 m |
| Giant | 2 layouts | 450 | — | 256 m |
| Statue | 2 layouts | 400 | — | 0 m |
| Guard tower | 6 layouts | 350 | — | 128 m |
| Viaduct | 2 layouts | 250 | — | 128 m |
| Dvergr town entrance | 2 layouts | 240 | — | 256 m |
| Rock spire | 1 layout | 200 | — | 60 m |
| Statue group | 1 layout | 200 | — | 32 m |
| Excavation | 3 layouts | 120 | — | 128 m |
| Harbour | 1 layout | 100 | — | 64 m |
| Lighthouse | 1 layout | 100 | — | 128 m |
| Swords | 3 layouts | 99 | — | 256 m |
| Runestone | 1 layout | 50 | — | 128 m |
| Dvergr boss entrance | 1 layout | 5 | — | 2048 m |
Ashlands
10 creature spawn rules · 23 structure types generated here.
| Creature | Chance | Every | Group | Max alive | When | Where | Gated |
|---|
| Asksvin | 30% | 220s | 1–3 | 2 | day only | anywhere | — |
| Bonemaw | 20% | 1000s | 1 | 1 | day and night | anywhere | — |
| Charred Marksman | 35% | 320s | 1–2 | 4 | day and night | anywhere | — |
| Charred Twitcher | 40% | 200s | 2–4 | 3 | day only | anywhere | — |
| Charred Warrior | 35% | 320s | 1–2 | 4 | day and night | anywhere | — |
| Dvergr Rogue | 10% | 1000s | 1–2 | 2 | day only | anywhere | — |
| Fallen Valkyrie | 20% | 4000s | 1 | 1 | day and night | anywhere | — |
| Lava Blob | 25% | 260s | 1–2 | 2 | day and night | anywhere | — |
| Morgen | 10% | 4000s | 1 | 1 | day and night | anywhere | — |
| Volture | 20% | 120s | 1–2 | 3 | day and night | anywhere | — |
| Structure | Layouts | Tries per world | One per world | Min spacing |
|---|
| Charred ruins | 4 layouts | 375 | — | 256 m |
| Charred stone spawner | 1 layout | 350 | — | 100 m |
| Volture nest | 1 layout | 350 | — | 100 m |
| Charred tower ruins | 4 layouts | 140 | — | 500 m |
| Morgen hole | 3 layouts | 120 | — | 300 m |
| Ashland ruins | 1 layout | 100 | — | 16 m |
| Fortress ruins | 1 layout | 100 | — | 0 m |
| Lava leviathan | 1 layout | 100 | — | 0 m |
| Sulfur arch | 1 layout | 100 | — | 40 m |
| Runestone | 1 layout | 70 | — | 128 m |
| Charred fortress | 1 layout | 20 | — | 256 m |
| Fader's altar | 1 layout | 5 | — | 2048 m |
| Place of mystery | 3 layouts | 3 | yes | 2048 m |
Ocean
1 creature spawn rules · 4 structure types generated here.
| Creature | Chance | Every | Group | Max alive | When | Where | Gated |
|---|
| Serpent | 5% | 1000s | 1 | 1 | night only | anywhere | — |
| Structure | Layouts | Tries per world | One per world | Min spacing |
|---|
| Ship wreck | 4 layouts | 100 | — | 1024 m |