Valheim Plains | Valheim Wiki

Everything the world generator does in the Plains: which creatures spawn and under what conditions, which structures generate, and what you can carry out of it.
The Plains in numbers
10 creatures can spawn here and 23 kinds of structure generate here. Its boss is Yagluth at 10000 health, summoned at an altar somewhere in this biome.
7 of them only appear at night: Charred Marksman, Charred Warrior, Skeleton, Draugr, Fuling. 3 actively hunt you rather than waiting to be found: Charred Marksman, Charred Warrior, Seeker.
Reading the Plains numbers
- 10 spawn rules and 23 structure types apply here. Spawn rules keep rolling while you play; structures are placed once, when the world is made.
- 5 of the spawn rules here are gated behind a boss flag, so this biome is not fully populated on a fresh world.
- Spawn chance, tries per world and what they do and do not promise are explained once on the all-biomes page.
Creatures
| Creature | Spawn chance | Group | Max alive | When | Weak to | Gated |
|---|---|---|---|---|---|---|
| Charred Marksman | 5% | 1–3 | 3 | night only | spirit | after you kill Fader |
| Charred Warrior | 5% | 1–3 | 3 | night only | spirit | after you kill Fader |
| Deathsquito | 20% | 1–2 | 3 | day and night | — | — |
| Draugr | 5% | 1 | 1 | night only | — | after you kill The Elder |
| Fuling | 33% | 3–5 | 5 | night only | — | — |
| Fuling Berserker | 20% | 1–2 | 1 | day only | — | — |
| Lox | 5% | 2–4 | 3 | day and night | fire | — |
| Seeker | 5% | 3 | 2 | night only | — | after you kill The Queen |
| Skeleton | 25% | 1–3 | 3 | night only | blunt, fire | after you kill Bonemass |
| Vile | 25% | 1 | 1 | night only | fire, spirit | — |
Structures generated here
| Structure | Layouts | Tries per world | Unique | Min spacing |
|---|---|---|---|---|
| Tar pit | 3 layouts | 300 | — | 128 m |
| Goblin camp | 1 layout | 200 | — | 250 m |
| Runestone | 1 layout | 100 | — | 128 m |
| Stone tower | 2 layouts | 100 | — | 512 m |
| Ship wreck | 4 layouts | 100 | — | 1024 m |
| Stone henge | 6 layouts | 60 | — | 1000 m |
| Ruin | 1 layout | 50 | — | 512 m |
| Yagluth's altar | 1 layout | 4 | — | 3000 m |
| Hildir's fortress | 1 layout | 3 | — | 3000 m |
| Stone house | 3 layouts | 0 | — | 0 m |
Resources placed here
| Placed here | Per zone | Altitude band |
|---|---|---|
| Rock | 4–10 | 4–1000 m |
| Heath rock pillar | 0–0.1 | 0–1000 m |
| Rock | 0–1 | 0–1000 m |
| Rock | 5–30 | -10–1000 m |
| Birch | 30–30 | 0.1–1000 m |
| Birch | 10–10 | 0.1–1000 m |
| Bush | 1–3 | 1–1000 m |
| Cloudberry bush | 1–3 | 2–50 m |
| Bush | 60–80 | 0–1000 m |
| Shrub | 20–20 | 0–1000 m |
| Loose stones | 30–30 | 0–1000 m |
Fish you can catch here
Grouper, Perch, Pike. Bait, stamina cost and how hard each one fights are on the fishing guide.
What you can farm here
Bear Hide, Bear Meat, Black Metal Scrap, Bone Fragments, Carapace, Charred Bone, Coins, Deathsquito Trophy, Draugr Trophy, Entrails, Fuling Berserker Trophy, Fuling Totem, Fuling Trophy, Lox Meat, Lox Pelt, Lox Trophy, Marksman Trophy, Needle, Rotten Meat, Seeker Meat, Seeker Trophy, Skeleton Trophy, Vile Ribcage, Vile Trophy. Rates and sources are on the farming index.
Related pages
- Valheim Meadows: Where you start: what spawns, what it drops, and when to leave.
- Valheim Black Forest: Copper, tin and greydwarves, and the gear the biome is asking for.
- Valheim Swamp: Crypts, iron and poison: what to wear before you go in.
- Valheim Ocean: Serpents, fishing spots, and what the sea is actually worth sailing for.
- Valheim Mountain: Frost resistance first, then silver: the order the biome demands.
- Valheim Mods: The mods people actually run: install order, who needs what, and the conflicts.
- Valheim Creature Weaknesses and Resistances: Exact damage multipliers for every creature, verified against the current patch.
- Valheim Comfort: The maximum, and the shortest furniture set that reaches it.
- Valheim Biomes and Spawns: The world generator's own rules: what appears where, and how often.
