🔝 Top 5 Brand Owned Experiences in Virtual Worlds - Ranked by Total Visits (2025) 5) Netflix: Squid Game: The Final Games – 32.2M, developed with The Gang. 4) Spin Master (Tech Deck): Skate Obby – 57.1M, developed with The Gang. 3) TOMY International: Beyblade X-Battles – 83.7M 2) Glowstick Entertainment, Inc.: Hunted [Horror] – 81.2M 1) Universal Pictures: How to Train Your Dragon – 116.3M - developed with Sawhorse Productions. These leading brands know that marketing to their audiences goes beyond social media and into virtual worlds. For more information on brands in gaming, check out GEEIQ's new report in the comments below.
GEEIQ
Business Intelligence Platforms
London, England 7,826 followers
The data platform and team of experts helping brands engage their audience in gaming and virtual worlds.
About us
GEEIQ is a London-based data platform and team of experts helping brands engage their audience in gaming and virtual worlds. We provide insights that enables some of the world's biggest brands, including H&M, L'Oreal, and even Elton John, to navigate the virtual world. We empower brands to create long-term, data-led virtual strategies that enrich the experience of untapped virtual communities, grow addressable audiences, and create sustainable revenue streams in this new marketing and communications vertical. Our platform leverages data from across the vast landscape of virtual gaming and social environments to enable benchmarking against branded virtual activations, competitor analysis, partner and influencer identification, as well as a deeper understanding of audience affinities and demographics. For our Premium and Enterprise subscribers, our in-house experts provide bespoke reporting and long-term virtual strategy curation that are focused on tangible measurement and attribution, rather than positive PR and metaverse ‘hype’. Get in touch at hello@geeiq.com
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https://geeiq.com/?utm_campaign=LinkedIn%20campaign&utm_source=linkedin&utm_medium=social&utm_content=company-profile-visit-website-cta
External link for GEEIQ
- Industry
- Business Intelligence Platforms
- Company size
- 11-50 employees
- Headquarters
- London, England
- Type
- Privately Held
- Founded
- 2018
- Specialties
- Marketing, Gaming, Content, Creative, Advertising, Content Production, Metaverse, Metaverse Strategies, Campaign Management, Digital Marketing, Ideation, Content Distribution, Influencer Marketing, and Metaverse Optimization
Products
GEEIQ
Marketing Intelligence Software
GEEIQ is an enterprise platform that leverages data to help brands navigate the metaverse effectively. It is the primary platform to identify and optimize metaverse strategies, empowering brands to reach, engage and retain new audiences.
Locations
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25 Chapel St
London, England NW1 5DH, GB
Employees at GEEIQ
Updates
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DAISE Beauty 𝐢𝐬 𝐦𝐚𝐤𝐢𝐧𝐠 𝐢𝐭𝐬 𝐑𝐨𝐛𝐥𝐨𝐱 𝐝𝐞𝐛𝐮𝐭 - 𝐚𝐧𝐝 𝐢𝐭'𝐬 𝐧𝐨𝐭 𝐝𝐨𝐢𝐧𝐠 𝐢𝐭 𝐬𝐦𝐚𝐥𝐥. Today, the ZURU Edge beauty brand is launching an Easter scavenger hunt across six Roblox experiences, built in partnership with three developers: ARKverse, Pears.gg, and Double Bandit Studios. Players collect DAISE's signature Body Fragrance Mists across games like Paradise RP and Bayside High School - each developer creating a completely different integration tailored to their community. What makes this interesting isn't just the activation. It's the approach. Rather than building a single branded experience, DAISE embedded itself across six existing communities with established audiences. Three developers, six games, one scavenger hunt tying them together. The hunt is live across all six experiences until 12th April - go collect them all! #Roblox #BrandsInVirtualWorlds #GamingMarketing #BeautyMarketing #GenZ
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65% of all branded virtual world activations in 2025 happened on Roblox. Now the platform is changing the rules by introducing mandatory registration, standardised measurement, age-gating for under-13s, and a revenue share model from 2027. Swipe through to see what's changing and when 👇 In 2025, 65% of all branded virtual world activations occurred on Roblox.
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Huge congrats to our client Sam's Club on the The Webby Awards Honoree nod for Best Brand or Commerce Integration on Roblox. This is what happens when a brand commits to the platform properly. Really proud to have played a part alongside Leslie Shepard, MBA and the Sawhorse Productions team. #webbys
Sam's Club is honored to be recognized by the The Webby Awards as an Honoree for Best Brand or Commerce Integration for our work with Roblox, Sawhorse Productions and GEEIQ this past year. Last year we reached over 31M unique players, issued 276K Sam's Club branded UGC items to the Roblox Community and built a membership base of over 1.65M Virtual Roblox Sam's Club members. Plus, we exceeded many of our brand KPI benchmarks by 5x! Thank you Winnie Burke, Stephanie Latham, Casey Briody, Pari McIntyre, Jarrett J. Couser, Nic Hill 🔜 WorldBuilder Summit, Justin Shell, Josh Smooha, Barney Lynch, Sam Harvey, Charles Hambro, W. Joe DeMiero, Chris Curtin, Diana Marshall, Grace Wong, Steven Zapata for the partnership, support, and hard work in bringing this strategy to life for our Gen Z prospects and members!
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A few weeks ago we hosted the first GEEIQ Go Virtual Masterclass - a private breakfast for senior brand marketers at Soho House. We filmed it. Now you can watch Part 1 on demand. You'll get the key findings from our State of Brands in Virtual Worlds report - where brands actually stand, the gap between perception and reality, and what the data says about where the industry is heading. Plus a fireside with Monika Oomen from Warner Bros. Discovery on how one of the world's biggest entertainment companies is approaching virtual worlds long-term. Part 2 coming next week - the integration advantage with PureGym. 👉 https://hubs.la/Q048RBmZ0
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The Sims just launched an official marketplace for custom content - the first in the franchise's 26-year history. For brands, this opens up a direct route to partner with creators inside the game, not just around it. But it's not without tension. Salma Diaz Gil breaks it down in this week's GEEIQ Minute. #TheGEEIQMinute #TheSims #Gaming #BrandStrategy #CustomContent #CreatorEconomy
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Nickelodeon leads with 8.3 million across its portfolio, followed by Viacom and the National Football League (NFL). But the story isn't just who's at the top - it's that owned worlds are generating this kind of reach at all. These aren't integrations plugged into existing games. These are worlds brands built and operate themselves. Audience acquisition is on them. And the top 10 are pulling it off at scale. Building isn't enough. But for the brands doing it well, the audience is showing up.
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3 days. 400+ guesses. One winner. Congratulations to Mariana Narvaez for topping the GEEIQ GeoGuessr leaderboard at Advertising Week Europe. One drop. One guess. Closest distance wins. Turns out strategy really does beat luck. Thanks to everyone who stopped by the stand and gave it a go. Some incredible guesses, some... less so. See you at the next one. #AdvertisingWeekEurope #GeoGuessr #Gaming #BrandStrategy #GEEIQ
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Recently GEEIQ launched the State of Brands in Virtual Worlds 2026 report - another proof point on the success brands are having in virtual worlds. As many brand leaders and senior marketers have noted, the successful strategy to activate in this digital channel is moving rapidly. Included in the report: 📊 GEEIQ proprietary data plus 50+ surveys from the world's largest UGC gaming developer studios. 🌍 A world-first, up-to-date breakdown of how brands are activating across Roblox, Fortnite, and beyond. 🔗 A deep dive into how different industries are showing up and winning in gaming Shoutout to the developer studios who helped make this report so insightful for brands! Share with your team if you're interested in your brand succeeding in virtual worlds. 👇Grab a copy of the report in the comments👇
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Paid. Social. Gaming. Making the Third Pillar Measurable Gaming is no longer experimental. But the way we measure it still is. We’re at Advertising Week Europe today. At 1:40pm on the Tech Stage, Charles Hambrowill break down how brands can evaluate gaming alongside paid and social. If you’re investing in platforms like Roblox or Fortnite this is the conversation you need to be part of. 📍 Tech Stage 🕐 1:40pm
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