Fortify Personality | Oblivion Remastered Wiki

From Oblivion Remastered Wiki


Fortify Personality

Apprentice Spell
fortify restoration oblivion remastered wiki guide min
EFFECT

Fortify Attribute: Personality 5 points for 90 seconds on Self

School of Magic Restoration

Fortify Personality is one of the Restoration Spells in Oblivion Remastered. Fortify Personality raises the caster's personality by 5 points for 90 seconds upon cast. Spells are magic abilities that allow players to manipulate reality, whether to attack enemies, defend themselves, or control their surroundings. Each spell falls under one of six schools of magic, and most are influenced by the Intelligence and Willpower Attributes. All Races and Classes can cast Spells to some extent.

Oblivion Remastered Fortify Personality Information

  • Effect: Fortify Attribute: Personality 5 points for 90 seconds on Self
  • School of Magic: Restoration
  • Skill Level: Apprentice
  • Range: Self

In Oblivion Remastered, every item, weapon, creature, spell, quest, and object in the game has a unique ID. These IDs are essential when using console commands on PC:

Fortify Personality ID: 000A9815

How to Obtain Fortify Personality in Oblivion Remastered

Fortify Personality Trainers in Oblivion Remastered

Trainer

Level

Location

Cirroc Basic Bruma's Great Chapel of Talos
Marie Palielle Basic Skingrad's Great Chapel of Julianos
Beem-Kiurz Advanced Bravil's Great Chapel of Mara (with Knights of the Nine)
Kinther Advanced Cheydinhal's Great Chapel of Arkay (with Knights of the Nine)
Marz Advanced Bravil's Great Chapel of Mara
Ohtesse Advanced Cheydinhal's Great Chapel of Arkay
Oleta Master Chapel of Akatosh in Kvatch

Oblivion Remastered Fortify Personality Notes and Tips

  • Notes and tips go here.


Absorb Attribute: Agility Absorb Attribute: Endurance Absorb Attribute: Intelligence Absorb Attribute: Luck Absorb Attribute: Speed Absorb Attribute: Strength Absorb Attribute: Willpower Absorb Fatigue Absorb Health Absorb Magicka Absorb Skill: Acrobatics Absorb Skill: Alteration Absorb Skill: Athletics Absorb Skill: Blade Absorb Skill: Block Absorb Skill: Blunt Absorb Skill: Conjuration Absorb Skill: Destruction Absorb Skill: Hand to Hand Absorb Skill: Heavy Armor Absorb Skill: Illusion Absorb Skill: Light Armor Absorb Skill: Marksman Absorb Skill: Mercantile Absorb Skill: Mysticism Absorb Skill: Restoration Absorb Skill: Security Absorb Skill: Sneak Aegis Alluring Gaze Arctic Blow Baronoff's Bloody Icicle Beast of Burden Beguiling Touch Black Winter Blazing Spear Blizzard Bloodhunt Bound Boots Bound Bow Bound Cuirass Bound Dagger Bound Gauntlets Bound Greaves Bound Helmet Bound Mace Bound Shield Bound Sword Bound War Axe Buoyancy Burdening Touch Burning Touch Calming Touch Candlelight Captivate Chameleon Cloak Cold Touch Command Creature Command Humanoid Commanding Touch Consume Health Convalescence Corrode Armor Corrode Weapon Cure Disease Cure Paralysis Cure Poison Curse of Weakness Daylight Deathly Visage Debilitate Defend Detect Pulse Devour Health Dire Enervation Dire Wound Disintegrate Armor Disintegrate Weapon Dismiss Undead Dispel Other Dominate Creature Dominate Humanoid Dominating Touch Drain Skill: Alteration Drain Skill: Blade Drain Skill: Conjuration Drain Skill: Destruction Drain Skill: Hand to Hand Drain Skill: Heavy Armor Drain Skill: Illusion Drain Skill: Marksman Drain Skill: Restoration Ease Burden Electric Shell Electric Touch Electrocution Encumbering Touch Enemies Explode Enthralling Presence
Join the page discussion