Mechanics
Conditions
The states a fight can leave you in, and the ones you can leave on an enemy. Each entry is the game's own wording.
BloodcurseDeals massive damage when sufficient stacks are inflicted.
Max stacks 99
BurnDeals accumulated damage over time.
Max stacks 99
ChaosInflicts a random condition when it expires.
Max stacks 100
ConfusionCauses the victim to attack nearby allies for its duration. If none are present, the victim instead suffers severe Break Damage.
Max stacks 100
Cosmic DiseaseThe affected target takes damage over time and deals reduced damage.
Max stacks 99
Critical HitA hit that deals bonus damage.
CurseApplying enough stacks Curses the target, nullifying their next melee strike against you and turning it back upon them
Max stacks 100
ExecutionAffected victims receive Break Damage from melee attacks.
Max stacks 25
FaithWhile in this state melee attacks regenerate additional Resolve.
FragileAffected targets take bonus damage from Weapon attacks.
Max stacks 10
FrostInflicting enough stacks Freezes the target for a duration.
Max stacks 100
HavocAffected victims receive Break Damage from ranged attacks.
Max stacks 25- IInfect
When struck, spreads Poison to the attacking enemy.
Max stacks 50
LeechGain stacks by slaying enemies. Each stack increases Max Health. All stacks are lost on death.
Max stacks 200
LightningDeals damage over time. On sufficient repeated applications a shockwave is released.
Max stacks 100- MMitigation
Chance to resist the application of a negative condition.
PainMarks health as Gray Health, lost in a single hit but cured by melee attacks.
PerforationAffected targets take bonus damage from Sidearm attacks.
Max stacks 10
PhantomDeals accumulated splash damage and Stagger Damage when it expires.
Max stacks 99
PoisonLong-lasting effect that deals damage over time.
Max stacks 100
ShadowRenders you undetectable for its duration.
Max stacks 20
SlaughtererEach stack raises the low health threshold at which enemies are executed
Max stacks 100
StasisDistorts time, slowing the target. Multiple stacks worsen the effect.
TraumaDeals Break damage over time.
Max stacks 100- VVomit
Stuns an already poisoned enemy.
WarpSlightly increases Weapon attack speed.
Max stacks 30
WeakAffected targets deal less damage.
Max stacks 14