Progression

Character Progression

Your starting attributes and the experience needed to reach every level. Everything you need to map out a run.

Shell Points and Glimpses

When consuming Gloom to level up you will aqcuire Shell Points, also known as SP.

You can spend SP to improve your Shells and obtain new Abilities.

The Shell Points Capacity also known as SC defines how many Abilities can be obtained at the same time.

However Abilities can be freely refunded and points re-spent.

Try to mix and match different Abilities to craft unique and different playstyles.

Shell Abilities are locked behind the Shell Bond Tier.

You can increase the Shell Bond Tier by spending Glimpses at the Shellkeeper.

Unlike SP, spent Glimpses cannot be refunded.

So a refund at the Shellkeeper returns every Shell Point, and you can spend them on another Shell. Glimpses raise a Shell's Bond Tier and stay spent, so they are the limit on how many Shells you can fully bond in one run.

Leech

Gain stacks by slaying enemies. Each stack increases Max Health. All stacks are lost on death.

Up to 200 stacks.

All conditions

Base Attributes

Health
50
Resolve
100
Starting Resolve
100
Poise
5
Wasps Resistance
7
Critical Chance
0.1
Critical Damage
2
Resolve Gain
0.1
Base Resolve Lost
-1
Heal Max Charges
3
Heal Amount Per Charge
40
Gloom Multiplier
1
Gold Multiplier
1
Shell Revive Progress Gain
1
Shell Revive Max Progress Multiplier
1.25
Base Poison Damage
1
Base Poison Duration
2
Base Burn Duration
2
Base Burn Damage
1
Base Bleed Duration
5
Base Frost Duration
2
Base Freeze Duration
5
Base Lightning Duration
2
Base Lightning Damage
1
Base Fragile Duration
3
Base Perforation Duration
3
Base Phantom Duration
3
Base Phantom Health Damage
5
Base Phantom Poise Damage
2
Base Wasps Duration
2
Base Wasps Damage
1
Base Trauma Duration
1
Base Trauma Damage
2
Break Resistance
75
Max Break Resistance
75
Stasis Weakness
99
Cosmic Disease Resistance
35
Cosmic Disease Resistance Increment
5

Experience Per Level

LevelExperience Required
11,500
23,000
35,000
47,000
59,000
612,000
715,000
818,000
924,000
1030,000
1136,000
1242,000
1350,000
1450,000
1550,000
1650,000
1750,000
1850,000
1950,000
2050,000
2150,000

In the game's own clips

Progression, part 1
Progression, part 2
Shell revive, part 1
Shell revive, part 2