Progression
Character Progression
Your starting attributes and the experience needed to reach every level. Everything you need to map out a run.
Shell Points and Glimpses
When consuming Gloom to level up you will aqcuire Shell Points, also known as SP.
You can spend SP to improve your Shells and obtain new Abilities.
The Shell Points Capacity also known as SC defines how many Abilities can be obtained at the same time.
However Abilities can be freely refunded and points re-spent.
Try to mix and match different Abilities to craft unique and different playstyles.
Shell Abilities are locked behind the Shell Bond Tier.
You can increase the Shell Bond Tier by spending Glimpses at the Shellkeeper.
Unlike SP, spent Glimpses cannot be refunded.
So a refund at the Shellkeeper returns every Shell Point, and you can spend them on another Shell. Glimpses raise a Shell's Bond Tier and stay spent, so they are the limit on how many Shells you can fully bond in one run.
Leech
Gain stacks by slaying enemies. Each stack increases Max Health. All stacks are lost on death.
Up to 200 stacks.
Base Attributes
Experience Per Level
| Level | Experience Required |
|---|---|
| 1 | 1,500 |
| 2 | 3,000 |
| 3 | 5,000 |
| 4 | 7,000 |
| 5 | 9,000 |
| 6 | 12,000 |
| 7 | 15,000 |
| 8 | 18,000 |
| 9 | 24,000 |
| 10 | 30,000 |
| 11 | 36,000 |
| 12 | 42,000 |
| 13 | 50,000 |
| 14 | 50,000 |
| 15 | 50,000 |
| 16 | 50,000 |
| 17 | 50,000 |
| 18 | 50,000 |
| 19 | 50,000 |
| 20 | 50,000 |
| 21 | 50,000 |