The Accessibility tab, the first tab shown when opening the settings
Minecraft's user environment can be configured through the settings menus. A few additional options can be changed only by editing the options.txt file manually.
The settings can be accessed from both the main menu and the game menu. The "Storage" and "Language" settings tabs are not available from the game menu, and some options are only changeable in the main menu or the game menu. World settings are stored per world instead of client-side, and can only be accessed by the host of the world while in the game menu.
The Party, Subscriptions, and all pack settings tabs still use their old UI and are shown in separate screens. The settings in the game menu in the Editor use the old UI for all tabs.
Text To Speech with Device Settings[until:BE 26.50]
Use your device for text to speech
Toggles the system text-to-speech settings. Only available on devices with text-to-speech support.
Text To Speech For UI
Hear menu options and other UI elements
Toggles text to speech for text shown in GUIs and menu screens, certain devices do not support this.
Text To Speech For Chat
Hear chat messages with text to speech
Toggles text to speech for chat messages that appear on the HUD, certain devices do not support this.
Text to speech
100%
The game's text to speech voice
Adjusts the volume of text to speech.
Chat instructions on join
Get a reminder on how to open chat when you join a world
When loading into a world or moving between dimensions, a chat message is sent showing the controls to open the chat or use emotes (not on touch controls).
Less captions for sounds you make, like "Burp" and "Footsteps"
Hides closed captions for sounds produced by the player (not other players), such as eating and walking. Only available if "Closed Captions" is enabled.
Hide weather and ambient sounds
Less captions for vibe sounds like "Rain falls" and "Eerie noise"
Hides closed captions for sounds of the "Weather" and "Environmental audio" categories. Only available if "Closed Captions" is enabled.
Location of closed captions
Top right
Decide where captions show up on screen
Toggles to show closed captions in the top-right of the HUD, on the same height of the chat, or on the bottom-right. Only available if "Closed Captions" is enabled.
Closed caption duration
1.5 seconds
Choose how long closed captions remain visible
Adjusts the time a subtitle is shown for one sound, between 1 and 4 seconds with steps of 0.5. Only available if "Closed Captions" is enabled.
Camera Shake
Set up camera shake using macros or chat
Whether the camera can visually shake using /camerashake or creator features.
Hide Sky Flashes
Prevents environmental effects in the End and lightning from making the sky flash
Toggles the occasional End sky flashes as well as lightning flashes.
Block dithering
Enables an effect that fades out certain blocks near the player camera, such as sugar cane
Toggles block dithering, which makes certain transparent blocks including glass panes and sugar cane transparent inside the camera.
Player and mob dithering
Enables an effect that fades out players and mobs near the player camera
Adjusts the opacity of the text background from the action bar, often used by Marketplace packs and some informational messages.
Chat Background Opacity
70%
Controls backgrounds for chat messages
Adjusts the opacity of the text background from chat messages on the HUD, as well as closed captions.
Text Background Opacity
60%
Controls backgrounds for tooltips and text from the /title command
Adjusts the opacity of the text background from item tooltips above the hotbar, the player's coordinates and days played indicator in the top-left, controller hints, and text displayed with /title.
Chat message duration
10 seconds (default)
Select how long messages in the chat remain visible
How long messages in the chat remain visible on the HUD. Available options are 3 seconds, 10 seconds, and 30 seconds.
Toast notification duration
3 seconds (default)
Select how long notifications like game invites and marketplace offers remain visible
How long menu toast notifications and messages remain visible. Available options are 3 seconds, 10 seconds, and 30 seconds.
GUI Scale Modifier
100%
Select the size of the HUD and other UI elements to make them easier to use on different devices
Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available percentages differ between devices.
Extra large new UI
Increase the size of the UI for clarity and easy reading
Enables an extra large version of the Ore UI menu interface, locking "UI scale modifier" to 100%.
Reset to default
Reset
Return all accessibility settings and sliders to their original values
Resets all options in this tab to the default state shown here, after confirming a pop-up.
The following settings are only accessible from the game menu, and can only be edited when the player is the world host or has operator permissions. They are stored in the level.dat file of the world. Some settings may be locked by the world template, which can be unlocked from the message at the top. A message also shows when achievements are disabled.
Game
Change world settings and style of play
World name
My World
Shows the world name, cannot be changed.
Difficulty
Normal
Changes the game's difficulty setting, which has a significant effect on Survival gameplay. Locked when Hardcore mode is enabled
Peaceful
No hostile mobs and only some neutral mobs spawn. Hunger bar doesn't deplete and health replenishes over time.
Easy
Hostile mobs spawn but deal less damage. Hunger bar depletes and drains health down to 5 hearts.
Normal
Hostile mobs spawn and deal standard damage. Hunger bar depletes and drains health down to half a heart.
Hard
Hostile mobs spawn and deal more damage. Hunger bar depletes and can drain all health.
Default game mode
Survival
Select a game mode for players entering your world
Changes the default game mode, which is the game mode all players get when joining the world. Locked when Hardcore mode is enabled.
Explore special worlds and play by the rules of their creator
Personal game mode
Default
Enable cheats to select a preferred game mode[note 1] Select your preferred game mode[note 2]
Similar to the game mode above, but is only applied to the player and not world-wide, only available when cheats are enabled. There are two additional game modes available:
Default
Whatever the default game mode is... that's what you get.
Shows whether players that join for the first time spawn with an empty locator map in their first hotbar slot, but cannot be changed.
Bonus chest
Spawn close to a chest with items to get you started
Shows whether the world has been generated with the bonus chest, but cannot be changed.
Player permission when joining from invite
Member
The assigned player permissions to new players joining the game. These can always be customized per player from the social drawer.
Visitor
Visitors can freely explore your world, but cannot interact with blocks, items, or entities. Trust Players Off.
Member
Members are active players in your world who can break and create blocks, and attack mobs and other players.
Operator
Operators are members who can set player permissions and use commands to have more control over your world.
Flat world
A flat world to build up or mine down into
Shows whether the world has been created as a flat world, but cannot be changed.
Seed
A mysterious series of numbers used to create your world
The world seed, a random number by default, used to determine how the world generation randomly creates the world, cannot be changed. The seed can be copied with the button on the right.
Simulation Distance
4 chunks
The game loads and applies changes within a range of 64x64 blocks from the player
Shows the simulation distance, which affects the range of blocks that receive ticks and chunk updates, but cannot be changed.
When enabled, crafting recipes need to be unlocked through gameplay before they appear in the recipe book. Locked recipes still function when items are put in the crafting grid without using the recipe book.
Controls whether hunger can affect the player's health; a high hunger bar regenerating health or an empty hunger bar lowering the health.
Tile drops
Blocks drop in the spot or tile where they're broken. When off, blocks are simply destroyed.
Controls whether blocks can drop items when they are broken.
Skip night by sleeping
Sleeping in a bed at night will skip to morning
Controls whether sleeping in a bed at night or during thunderstorms skips to morning and clear weather.
Required sleeping players
100%
Percentage of players that must be in bed to skip to morning
Changes how many players are required to sleep before the night will be skipped, if "Skip night by sleeping" is enabled. Can be set between 0%, where the night will always be skipped if anyone sleeps in a bed, and 100% where all players need to be in bed before the night is skipped.
Immediate respawn
Skip "You died!" menu and respawn immediately
Controls whether to skip the death screen and immediately respawn after the player has died. In Hardcore mode, the "Game over!" screen will be skipped and the player will instantly enter Spectator mode upon death.
Respawn radius in blocks
10
Randomly respawn somewhere within this many blocks of where you died (max 128)
An integer input controlling the spread distance around the world spawn where players randomly spawn if they don't have a custom respawn point. Can be set between 0 and 128.
Try out new features and in-game experiments. But heads up! These can't be turned off after world creation.
Shows all experiments that are enabled for the world, but cannot be changed. Not available on Realms. See Experiments § Bedrock Edition for details about each experiment.
Controls whether most commands are available for operators, unlocks the following cheat settings. Enabling this disables achievements, not available on Hardcore.
Education edition
Try out your world with Education edition's toolset
Mobs can break blocks and interfere with the environment
Controls whether certain mobs can move and destroy blocks, such as endermen and creepers.
Entities drop loot
Non-mob entities, like paintings, drop items when destroyed
Controls whether non-mob entities can drop items when destroyed.
Normal weather cycle
Like rain, snow, and thunderstorms
Controls whether the weather can change between rain, snow, and thunderstorms over time, or is locked to the current weather.
Command blocks enabled
These are special programmable blocks
Controls whether command blocks can execute commands and can be customized by operators.
Tick Speed
1
Changes the speed of the world and everything in it (max 4096)
An integer input that controls the rate at which random events occur in the world caused by random ticks (notticks). Can be set between 0 and 4096, contains a quick reset button next to the box.
Multiplayer
Enjoy Minecraft with friends
The following settings are all grayed out. This tab is not available on Realms.
Enable Multiplayer
Allow other players to join your world
Shows whether multiplayer is enabled in this world. If enabled, the game is still considered singleplayer until other players join.
Microsoft account privacy
Friends Only
Select who can join your multiplayer world
Shows who can join this world trough Minecraft's social network,. Players can always join when they received an invite from the pause menu, and if enabled, the world shows as multiplayer world in the world list of friends, or the game can be joined from the profile.
Invite Only
Anyone you send a direct invite can join your world
Friends Only
Anyone you've added as a Minecraft friend can join your world
Friends of Friends
Friends of your Minecraft friends can join your world
Visible to LAN players
Shows whether the world is visible to any player on the same LAN network as a multiplayer game, regardless of the player access setting.
Remap any and all keyboard and mouse buttons to play your way
This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See Controls § Keyboard & Mouse for all controls.
Assign a keyboard input that will run a command when pressing ALT and the bound key
This section contains 11 command macros, each with a customizable hotkey and a command input. Entering this key with ⌥ Alt instantly executes the command in-game.
Reset to default mapping
Reset
Restore all keyboard & mouse button mappings to their original values
Resets all keybinds in this tab to the default state after confirming a pop-up.
Controller
Input options, sensitivity settings and button mapping for controllers.
Camera Sensitivity
50
Adjust the speed of the camera when looking around with the mouse
Adjusts the sensitivity of the joystick for camera movement.
Spyglass damping
50
Adjust the speed of the camera when using a spyglass
Adjusts the sensitivity of camera movement while using a spyglass.
Invert camera Y-axis
Reverses up and down when looking around
Toggles inversion of vertical camera movement with the joystick.
Auto jump
Windows, console:
Mobile:
Jump up single blocks when moving forward
Enables automatically jumping when the player walks near a block with a block of air above.
Hide Controller Hints
Removes button prompts from the on-screen UI
Toggles to hide the controller hint messages on the HUD and in menus.
Hide Controller Cursor
Removes the cursor for in-game menus
Toggles the controller cursor feature in inventories.
Clear Hotbar
Turns on the option to remove all items from your hotbar while in the inventory menu
Enables the use of a button ( / by default) to instantly clear the player's hotbar while in a GUI.
A/B Button Swamp
Reverses the functions of the A and B buttons
Toggles to swap the position of / button (/ buttons on PlayStation).
X/Y Button Swamp
Reverses the functions of the X and Y buttons
Toggles to swap the position of / button (/ buttons on PlayStation).
Controller Cursor Sensitivity
50
Adjust the speed of the cursor in menus
Adjusts the sensitivity of the controller cursor in GUIs.
Reset settings to default
Restore
Restore all the above controller options to their original values
Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
Remap any and all controller buttons to play your way
This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See Controls § Controller for all controls.
Reset mapping to default
Reset
Restore all controller button mappings to their original values
Resets all keybinds in this tab to the default state after confirming a pop-up.
Touch
Input options, sensitivity settings and button mapping for touch screens
Customize controls
Customize
Change on-screen button size and position to fit your play style
Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.
Control mode
Joystick & tap to interact
Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
Joystick & tap to interact
Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
D-Pad & tap to interact
Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
Joystick & aim crosshair
Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.
Show action buttons
Turns on additional on-screen buttons for advanced play
Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.
Left-handed inventory access
Places the inventory on the left of the hotbar, rather than the right. Great for left-handed players
Mirrors all buttons and objects for touch controls on the HUD.
Joystick visibility
Always visible
Choose when you can see the on-screen joystick
Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.
Invert camera Y-axis
Reverses up and down when looking around. Some users find this more comfortable
Toggles inversion of vertical camera movement with the touchscreen.
Camera sensitivity
50
Adjust the speed of the camera when looking around
Adjusts the sensitivity of the touchscreen for camera movement.
Spyglass damping
50
Adjust the speed of the camera when using a spyglass
Adjusts the sensitivity of camera movement while using a spyglass.
Pick block
Turns on a feature that quickly allows you to equip any block you can see in the world. Useful after explosions...
Enables a button that allows the player to quickly equip the block being looked at, if possible.
Camera perspective button
Turns on an on-screen button which changes the perspective of the camera from first-person to third-person. And back again
Shows a button on the top that cycles trough all three camera perspectives.
Auto jump
Windows, console:
Mobile:
Jump up single blocks when moving forward
Enables automatically jumping when the player walks near a block with a block of air above.
Easy sprint
Turns on butonless sprinting, allowing you to sprint when the joystick is fully pressed. No buttons required
Enables sprinting by holding the joystick forward. Not available when the control mode is set to D-Pad & tap to interact.
Top button size
Small
Select a size for top row buttons on the HUD
Changes the size of the menu, chat, perspective, and emote buttons on the top of the HUD between Small, Medium, and Big.
Sneak button behaviour
Tap button once
Choose your preferred method for crouching
Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.
Delayed block breaking (Creative mode only)
Turns on slower block breaking in creative mode, which can help prevent accidental block breaking
Toggles whether blocks require a longer press to break in Creative mode. In "Joystick & aim crosshair", this is only available when "Show action buttons" is disabled.
Vibrate when breaking blocks
Turns on haptic feedback for mining and other destructive behavior
Toggles device vibration when destroying blocks.
Vibrate when splitting items
Turns on haptic feedback for inventory management
Toggles device vibration when splitting a stack of items in a GUI.
Outline selection
Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted
Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.
Touch input for hotbar only
Turns off touch input for everything except the hotbar. Designed to be used alongside a controller
Toggles whether touch controls are disabled and the touchscreen only affects the hotbar or menu screens.
Split controls
Adds a crosshair to the HUD for better accuracy
Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.
Swap jump and sneak
Some players like to swamp these buttons
Toggles to swap the position of jump and sneak buttons. Only available when the control mode is set to D-Pad & tap to interact.
Reset to default
Reset
Return all touch settings and sliders to their initial values
Resets all options in this tab to the default state shown here, after confirming a pop-up.
These settings apply to parties, a group of Minecraft players which can be created or joined from the social drawer and allows players to quickly join their worlds.
Option
Description
Default
Receive party invites from
Whether party invites are shown from followers and friends or only friends.
Everyone
Who can send party invites in your party
Whether members can also send party invites.
Party leader & members
Default party privacy
Changes the default state of the "Party privacy" setting for hosted parties, which can always be changed in a party.
A bunch of stuff, from network settings to game credits
Only allow trusted skins
Toggle to replace custom imported skins of other players with default skins.
Filter profanity
Filter out inappropriate language
Toggles the Xbox profanity filter for all player-created text in-game (such as chats), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
Adjust the online experience on a technical and social level
Allow mobile data for online play
Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs
Toggles to allow multiplayer connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the loading screen. Only available for mobile devices, cannot be changed in-game.
Enable WebSockets
Connect to a WebSockets server for the setup of external scripts and other automated features
Require Encrypted Websockets
Securely encrypt data between WebSockets and Minecraft
Only allows WebSocket connections with encryption. Locked when "Websockets Enabled" is disabled.
Automatically update content packs
Windows, console:
Mobile:
On with Wi-Fi only
Newly released versions of your packs will be downloaded as soon as they're available
Downloaded Marketplace packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.
Toggles the tutorial hints when playing the first few times in a world. Only available for certain players.
Restart Tutorial
Restart
Restarts the tutorial in case you missed something
Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.
Help Center
Open
Get answers to all of your burning support queries
Technical info that's not relevant for players. Feel free to have a look if you're curious!
Opens a "tinkering list" in a pop-up. This contains random item (sub-)names, including various banner patterns names (e.g. Green Per Bend Sinister Inverted), firework charges (e.g. Burst), specific mob breeds (e.g. Threadfin), and colors (e.g. Light Blue). Their purpose is currently unknown.
Version: v26.45 (may be different on Preview or some platforms)
Build: Build number
Branch: Network branch code
SHA: A code
Protocol Version: Protocol version
Network: Network code
Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.
Camera Perspective
First Person
Select the in-game camera's point of view
Toggles camera perspective between regular First Person and third-person view, Third Person Back and Third Person Front. This can also be toggled with F5 or by default, or the optional camera perspective button on touchscreen.
Changes the graphics mode. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
Simple
Best for low-end or older devices
Classic graphics, clouds become opaque and do not fade with fog, leaves do not become snowy and on mobile they become opaque, round shadows below entities are not visible, and entity lighting is simplified.
Fancy
Classic fancy, great for most devices
Classic Minecraft graphics, equivalent to Fabulous! in Java Edition. This uses the same set of settings as Simple.
Enables ray tracing, a graphics mode with dynamic lighting and physically based rendering configured in certain Marketplace resource packs and for creators.
Simple/Fancy
Brightness
50%
If your screen is still too dark, change the settings on your device, TV, or monitor
Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Not a trick question. How smooth do you like your blocks?
Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.[verify]
Smooth Lighting
Better transitions for natural looking shadows and brightness
Toggles smooth lighting. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
Adjust the distance at which detail is rendered. A high render distance could impact performance This high render distance could cause a low frame rate, crashes, or other unexpected behavior[note 9]
The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by fog, to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
The maximum render distance available on the slider depends on the device.
Choose between optimized performance or enhanced visuals
Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
Performance
Favor frame rate and responsiveness
Most Vibrant Visuals settings are set to "Low" or "Off" for a better experience on lower-end devices.
Visuals
Favor visual quality and immersion
Most Vibrant Visuals settings are set to "Medium" for a higher quality of Vibrant Visuals on higher-end devices.
Custom
Your preferences, as you wish
Vibrant Visuals settings are individually set to custom values in the menu below.
Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
Display brightness
100%
Make Minecraft brighter and easier to see
Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 creeper faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Changes the quality of block light effects. Can be set to "Standard" or "Volumetric Lights", which tints volumetric fog with the block light color. In the "Render Dragon Features for Creators" experiment, quality options for point lights are also available: "Point Lights", "Point Lights+", and "Point Lights++".
This can be changed to any value in options.txt. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset. See Vibrant Visuals § Configurations for information about device tiering.
If your screen is still too dark, change the settings on your device, TV, or monitor
Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Not a trick question. How smooth do you like your blocks?
Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
Upscaling
Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
Ray Tracing Render Distance
8 chunks
This high render distance could cause a low frame rate, crashes, or other unexpected behavior[note 12]
Controls the distance in which chunks are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
Render Clouds
Happy little clouds in the sky
Toggles the clouds graphics, requires "Beautiful Skies" to be enabled.
Fancy Leaves
Leaves but better
Toggles transparent leaves. This option is not available on mobile devices.[note 13]
Fancy Bubbles
Bubbles with style
Toggles the water bubbles graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
Improved input response
Makes the game react faster when you press buttons or move. May increase power consumption
Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.
Frame pacing
Turn this on for a smoother, more stable experience. This may cap your game at a lower frame rate
Only available on mobile devices.
UI Profile
Windows, console: Classic Mobile: Pocket
Select Pocket (mobile) or Classic interface layouts
Changes the game's GUI style between classic and Pocket.
Display the profile names of other players in the world, visible above their heads when playing split-screen
Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.
Show autosave icon
Display an icon when the game is autosaving
Toggles the autosave icon in the top-right of the screen.
Controls to make Minecraft more comfortable to play
UI scale modifier
100%
Select the size of the HUD and other UI elements to make them easier to use on different devices
Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for Minecraft) are 50%, 63%, 75%, 88%, and 100%, percentages may differ depending on the resolution.
Extra large new UI
Increase the size of the UI for clarity and easy reading
Enables an extra large version of the Ore UI menu interface, locking "UI scale modifier" to 100%.
Screen Animations
Subtle HUD animations to help transition from one screen to another
Toggles the animations when switching GUIs or menus, certain UI animations like splash text bobbing, the animated Marketplace button, and the panorama scrolling.
Panorama Scroll Speed
100%
Controls the rotation speed of the panorama background on the main menu
Adjusts movement speed of the panorama. Grayed out if Screen Animations is disabled.
View Bobbing
Camera bobs when walking
Toggles to show the bobbing animation when walking.
Damage Tilt
100%
The amount of camera shake caused by being hurt
Adjusts how much the screen shakes and changes field of view when taking damage.
Camera Shake
Set up camera shake using macros or chat
Whether the camera can visually shake using /camerashake or creator features.
Outline Selection
Windows, console:
Mobile:
Makes it easier to see which block you're looking at
Toggles the outline selection of blocks.
Audio
Adjust volume settings for music and sound effects
This tab contains sliders that adjust the volume level of specific sounds. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
The player's active Xbox gamertag along with the face sprite of the currently selected skin. Visible when player is signed in.
Change Gamertag
Change
Opens the Xbox account settings with the option to change the gamertag. Visible when player is signed in and not in-game.
Manage Account
Manage
Opens the Xbox account settings. Visible when player is signed in and not in-game.
Privacy & online safety
View
Opens the privacy settings in the Xbox site.
Manage Realms membership invites
Manage
Opens a menu listing all active Realms invites, and allows to manage them, or sort to only show invites from friends. Not available in Minecraft Preview.
Sign out of your Microsoft Account
Sign Out
Signs the player out of their Microsoft account. Only available for non-Windows devices.
Remote Connect
Use Remote Connect for Microsoft account Sign In (requires restart)
Enables the option to sign in using a Microsoft invite link whenever the player is signed out. Only available for non-Windows devices.
DID: A code
MCID: The PlayFab ID
Copy text
Allows to copy this information to the clipboard.
Subscriptions
Shows active and inactive in-game subscriptions, which include Realms server, including Realms Plus and Realms Core, and Marketplace Pass. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.
This tab is not available in-game.
Global Resources
Allows the player to manage global resource packs, which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Resource packs can only be changed while in the main menu, in a world they can still be viewed.
Storage
Manage worlds, world templates, resource packs, behavior packs, and cached data
Allows the player to delete or change the worlds, resource and behavior packs, cached data, or world template. This tab is not available in the game menu.
File storage location
Application
Selects what file storage location the game should use for com.mojang, inside the locked application folder or externally. Data stored on the other location cannot be accessed. Only available for Android devices.
Local storage
A progress bar showing how much of the device's storage is used, also showing the exact values.
Instantly clears cache created from downloading Marketplace packs, Realms worlds, or featured server resource packs.
Clear screenshots cache
Clear
Instantly clears the screenshots cache, such as from other players' showcase galleries.
Delete local screenshots
Delete
Choose to delete all in-game screenshots.
Worlds
Manage
bytes - items
Opens a list of locally stored worlds. Each world shows its thumbnail, name, game mode, size, and last edited date. They can be selected, or all with the "Select all" button, to delete them. Above the list, a modal shows how much from the local storage and cloud storage is used.
An info button opens a screen with more specific details about the selected world. Here, the player can choose to synchronize this world with the cloud, delete it from the cloud, or delete it from both cloud and local storage.
World templates
Manage
bytes - items
Opens a list of locally stored world templates, similar to worlds, but they can only be deleted.
Resource packs
Manage
bytes - items
Opens a list of locally stored resource packs. Each pack shows its thumbnail, name, description, size, and version. An info button opens the technical details screen. Selecting packs, or using the "Select all" button, allows to delete packs.
This tab allows to select a language for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
Creator
Adjust logs, debuggers, diagnostics, and more
Enable Copy Coordinate UI
Copy and paste your relative in-world coordinates
Shows feet and facing coordinates in the chat menu, as well as a button to copy them. Not available on consoles.
The passcode used for the debugger. Available only when Require Passcode is enabled.
Attach Debugger on Load
If the script debugger attaches on level load
Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to connect or listen. When set to connect, the game will attempt to connect to debugger in listening mode on the specified port. When set to listen, the game will listen to inbound connect attempts from debugger using connect mode on the specified port.
Host
localhost
The specified host to connect to the debugger. Available only when "Attach Debugger on Load" is enabled.
Port
19144
The specified port to connect with the debugger. Available only when "Attach Debugger on Load" is enabled.
Attach Timeout
0 Second(s)
Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when "Attach Debugger on Load" is enabled.
Sets the watchdog threshold for single tick hangs. Can be set between 3-20 seconds.
Script Spike Warnings
Get warnings when script runtime is delayed, and adjust the threshold
Enables the watchdog for single tick spikes.
Spike exceeds
100 Milliseconds
Sets the watchdog threshold for single tick spikes. Can be set between 50-500 milliseconds. Available only when "Script Spike Warnings" is enabled.
Slow Script Warnings
Get warnings when there is a spike in script runtime, and adjust the threshold
Enables the watchdog for slow scripts over multiple ticks.
Average exceeds
10 Milliseconds
Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when "Slow Script Warnings" is enabled.
Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when "Enable memory tier override" is enabled.
The following tabs are only accessible from the game menu for the world host, and are stored in the world files.
Resource Packs
This tab shows all enabled resource packs for the world, all available packs, Marketplace packs, and a link to the Marketplace. It also shows whether the "Shared packs" game setting is enabled, which disables global resources.
Packs and settings cannot be changed, but the technical details are accessible, including error logs.
Behavior Packs
This tab shows all enabled behavior packs for the world, all available packs, Marketplace packs, and a link to the Marketplace.
Packs and settings cannot be changed, but the technical details are accessible, including error logs.
Classic UI now repositions the health, hunger, oxygen, and armor bars to above the hotbar instead of the top of the screen, making it like Java Edition and Legacy Console Edition.
Added "Smooth Lighting" to the video settings.
Added "Require Encrypted Websockets" to the profile settings.
Added "Hide HUD", "Hide Hand", "Outline Selection", "In-game Player Names", "HUD Opacity", "Hide Paper Doll", "Show Autosave Icon", and "Render Clouds" to the video settings.
Split "Profile" section into "General" and "Account".
Added a "Control Mode" selection screen under the touch settings.
Renamed the touch settings "Sprint On Movement", "Move Joystick Visible", "Move Joystick Auto Visible When Not Used", "Static Joystick", and "Toggle Crouch" to "Auto Sprint", "Joystick Always Visible", "Joystick Visible When Unused", "Lock Joystick", and "Crouch Toggle" respectively.
Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons. Available on Preview only.
Added an option on Windows to disable pausing when the application loses focus.
Settings and game settings screens are now updated with Ore UI in stable release and no longer Preview only. The Editor and Realms still use the classic UI for all tabs.
Added the "Hide your sounds", "Hide weather and ambient sounds", "Location of closed captions", and "Closed caption duration" settings for closed captions.
Removed the "Members", "Subscription", "Saves", and "Invite Links" tabs for Realms as these are in the Realms Hub now. This change broke the "Add new members" button in the social drawer, now redirecting to a screen with only the "Game Settings" tab.
Removed the "Text To Speech with Device Settings" option.
Renamed Point Light Quality to Block Light Quality in the video settings and made it available outside the experiment. Point light options are still experimental.
Added a Clear Layout Cache action to Storage settings for cached server tab content.
The Vibrant Visuals render distance on Nintendo Switch has been updated from 2-12 to 8-16.
↑Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.
↑Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices lower than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920.