Controls
Minecraft offers controls tailored for different input methods. While Java Edition is playable only with a keyboard and mouse, Bedrock Edition has a wider variety of control schemes in order to accommodate players across all platforms. These controls can be changed in the options menu.
Java Edition
[edit | edit source]Visual map
[edit | edit source]Non-configurable controls
[edit | edit source]Java Edition uses a combination of the mouse and keyboard for controls, generically known as "mouselook/keymove." Many prior games (such as DOOM and Quake) have used such a scheme, but those who have not played such a game before may need practice to get around effectively. Creative mode or Peaceful difficulty in Survival mode are helpful for a player to gain familiarity with the controls.
| Action | Function |
|---|---|
| Pick an item up from a slot; split a stack evenly (hold and drag); sort loose items into one stack (double click). | |
| Pick an item on a slot in half; Place one item from a stack in each inventory slot (hold and drag). | |
| Turning; aiming; camera movement. | |
| Move the selected hotbar slot one to the left.
Increase movement speed in Spectator mode. | |
| Move the selected hotbar slot one to the right.
Decrease movement speed in Spectator mode. | |
| Move the selected hotbar slot one to the right.[until: JE 26.3]
Move the selected hotbar slot one to the left.[upcoming: JE 26.3] | |
| Move the selected hotbar slot one to the left.[until: JE 26.3]
Move the selected hotbar slot one to the right.[upcoming: JE 26.3] | |
| Scrolls through any menu screens when opened, including Video Settings, Select World screen, chat overlay, server list, etc. | |
|
⎋ Escape |
Opens up the pause menu and gives back cursor control. Pauses singleplayer games. Closes any open GUI, including but not limited to: chat window, inventory, crafting table, furnace, command block, dialog, and more. |
| ⎈ Control + B | Toggles the Narrator. |
| F5 |
When the F5 key is pressed while on the multiplayer screen, it refreshes the server list. |
| ⇧ Shift | When the inventory is open, ⇧ Shift + clicking on an item or stack moves it between the inventory and the hotbar.
⇧ Shift + clicking on a piece of armor, a carved pumpkin, a mob head or a pair of elytra moves it between the inventory and the corresponding armor slot. ⇧ Shift + clicking on a shield moves it between the inventory and the off-hand slot. When a container is open, ⇧ Shift + clicking on an item moves up to a stack between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. ⇧ Shift + double clicking moves all items of the same kind. To ⇧ Shift + double click, get one item in hand, and while holding ⇧ Shift, double click on another item type to move it. When a crafting table is open, ⇧ Shift + clicking an item or stack in the inventory moves it into the 3×3 crafting grid. The slots are filled from left to right and then top to bottom. When any type of furnace is open, ⇧ Shift + clicking an item or stack in the inventory moves it into the input (upper left) slot of the furnace. Items that can serve as fuel move to the fuel (lower left) slot. When crafting, ⇧ Shift + clicking the crafting output automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory. In the Survival inventory tab of the Creative inventory, ⇧ Shift + clicking the X clears the whole inventory. In any other tab, ⇧ Shift + clicking an item puts a stack onto the hotbar. When in the Multiplayer server selection menu, ⇧ Shift + ↑ Up and ⇧ Shift + ↓ Down moves a server name to a specific position. Holding ⇧ Shift while a server name is selected and left clicking another server name causes them to swap. |
|
⏎ Return |
When chat is open, sends the typed chat message (if it's not empty) and closes chat. When Creative inventory or the recipe book is open, focuses the search box.[verify] |
| ⇞ Page Up, ⇟ Page Down | When chat is open, scrolls an entire page in the given direction. |
|
␣ Space |
After loading a recipe from the recipe book to the crafting grid, press (or hold) this key to automatically refill the grid using any available materials in the inventory. Hold ⇧ Shift to refill entire stacks.
After selecting a trade from a villager, press (or hold) this key to automatically refill the items for the trade using any available materials in the inventory. |
Menu controls
[edit | edit source]Menus out of the game and some in-game menus can be fully navigated using the keyboard. Notable exception that can't be fully navigated are the various inventories and the Advancements screen.
| Action | Function |
|---|---|
| ↑ Up, ↓ Down, ← Left, → Right | Moves focus to the element in the given direction. |
| ↹ Tab | Moves focus to the next element. Skips list items for quicker navigation. |
| ⇧ Shift + ↹ Tab | Moves focus to the previous element. Skips list items for quicker navigation. |
| ⎈ Control + ↹ Tab | Moves to next tab in screens with tabs, such as the Create New World screen. |
| ⎈ Control + ⇧ Shift + ↹ Tab | Moves to previous tab in screens with tabs. |
| ↑ Up, ↓ Down | Scrolls the focused list in the given direction. |
|
⏎ Return |
Activates the focused element. This usually has the same function as left clicking it. If the focused element doesn't have an action, the main "Done" action of the current screen will be activated instead. Sliders |
| ⎋ Escape | Exits the current screen. |
Semi-configurable controls
[edit | edit source]While aspects of these controls can be modified to an extent, full control over them is not possible.
| Default | Option name | Function | |
|---|---|---|---|
| Movement | |||
| W | Sprint (secondary) | This is always the same as the current forward key. When pressed twice in quick succession, causes the player to sprint (unless the character is too hungry). Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. | |
Configurable controls
[edit | edit source]These are controls that a user may change at their preference.
| Default | In-game option name | Keybind identifier | Function |
|---|---|---|---|
| Movement | |||
| ␣ Space | Jump | key.jump
|
Jump. When swimming, keeps the player afloat. When double-tapped, toggles Fly Mode (Creative only). When Fly Mode is on, causes the player to gain altitude (ascend). Player flies faster if sprinting. |
| ⇧ Left Shift | Sneak | key.sneak
|
Sneak. When Fly Mode is on, causes the player to lose altitude (descend) unless jump is held.
Holding ⇧ Shift and pressing use on an usable block with a block in hand overrides the USE action and places the block instead. For example, using a lever on a block that would usually open an internal inventory (such as a dispenser) places the lever instead. Used to get off rideable entities. |
| ⎈ Left Control | Sprint | key.sprint
|
Start sprinting. Increase speed when Fly Mode is on. |
| A | Strafe Left | key.left
|
Strafe left. |
| D | Strafe Right | key.right
|
Strafe right. |
| S | Walk Backward | key.back
|
Move backward. |
| W | Walk Forward | key.forward
|
Move forward. The secondary sprint is permanently tied to this. |
| Miscellaneous | |||
| L | Advancements | key.advancements
|
Open the advancements screen. |
| G | Quick Actions | key.quickActions
|
Opens a dialog or a list of dialogs in the minecraft:quick_actions dialog tag configured by the world or server.
|
| F2 | Take Screenshot | key.screenshot
|
Simply pressing this key takes a screenshot and place it in: %appdata%\.minecraft\screenshots on Windows |
| Not bound | Toggle Cinematic Camera | key.smoothCamera
|
Toggles mouse smoothing. Looking around becomes a slow, smooth and more cinematic motion. |
| F11 | Toggle Fullscreen | key.fullscreen
|
Toggles full-screen mode.
When using some Apple keyboards, F11 must be pressed while holding Fn and ⌥ Option to enter fullscreen. Using F11 alone toggles Exposé, and pressing F11 while holding Fn turns down the volume or vice versa, depending on system preferences. Some people are experiencing a bug while exiting from full-screen mode that causes an inescapable black screen. When that's the case, use ⌥ Alt + ↹ Tab to switch out of Minecraft and switch it back to windowed mode. On Linux, mouse input is often buggy while in full-screen mode. After entering full-screen mode on Linux, the mouse typically restricts the player to a single 360-degree rotation. This can be fixed by hitting ⎋ Escape to release the mouse then hitting ⎋ Escape again to regrab it. Also, note that this may not respect multiple monitors and Minecraft may occupy all screens instead of the one it is active on. |
| F1 | Toggle GUI | key.toggleGui
|
Toggles the Heads-Up Display.
Use this in conjunction with F2 to take screenshots without the HUD. This option is also useful when exploring with a map. |
| F5 | Toggle Perspective | key.togglePerspective
|
Toggles between first person, third person from the back and third person from the front. |
| F4 | Toggle Spectator Shader Effects | key.toggleSpectatorShaderEffects
|
Toggles the currently active post-processing shader, such as screen filters when spectating as certain mobs. |
| Multiplayer | |||
| O | Friends Screen | key.friends
|
Opens the friends list. |
| ↹ Tab | List Players | key.playerlist
|
In Multiplayer, hold the ↹ Tab key to see a list of players.
When in the chat window, ↹ Tab cycles through possible commands or arguments and also complete player names. |
| T | Open Chat | key.chat
|
Chat and server commands. If pressed while the Creative mode inventory is open, it switches to the Search tab. |
| / | Open Command | key.command
|
Opens the chat window with the "/" character already typed. On some keyboards (Nordic layout at least) this button might be asterisk/apostrophe: * '. |
| P | Social Interactions Screen | key.socialInteractions
|
Gives players the ability to disable chatting with certain players, thus hiding any messages receiving from them. Whether a player is hidden resets when re-joining a server. |
| Gameplay | |||
| Attack/Destroy | key.attack
|
Destroy blocks (hold down); Attack entity (click once). | |
| Pick Block | key.pickItem
|
Pressing that button while looking at a block or an entity makes the game attempt to put a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on boats, all types of minecarts, paintings, and armor stands[Java Edition only][1] to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In Creative mode, if the item is not in the inventory, the game gives the player that item.
Hovering over an item in any inventory and using the Pick Block key when in Creative gives one full stack of that item. Dragging over slots of inventory/container while holding an item fills them with full stacks of copies of that item. If used on a tile entity while holding ⎈ Control, or ⌘ Command (for some Mac computers), the tile entity's nbt data are copied. The block given to the player has the Lore: (+DATA)[Bedrock Edition only]. | |
| Use Item/Place Block | key.use
|
Place blocks, summon entities with spawn eggs, toggle levers/doors (click once), charge a bow (release to fire), crossbow, use crossbow, block using a shield, use special blocks like chests, doors, and levers, enter vehicles, eat food, drink potions, till farmland, shear or dye a sheep, command tamed wolves and cats to sit, trade with villagers, place fire using flint and steel or a fire charge, name a mob with a name tag, attach a lead to an animal or attach an animal on a lead to a fence, cast or reel in a fishing rod, throw a splash potion, egg, ender pearl, eye of ender, bottle o' enchanting, or snowball, equip armor from the hotbar if the associated armor slot is empty, eating cake, starting a furnace minecart, open book and quill and written book, use debug stick, add mob in a monster spawner. Commonly, if both the item held and the block clicked on has a such purpose (like trying to place dirt on a chest), the block overrules the item. This also means a player can punch an entity while eating/drinking, however the eating/drinking resets when a player presses Button 1. This button also uses items in the off-hand. Only items with a right click function can be used, and they are available only if the item in the main hand does not have a right click action, or its right click action cannot be performed. | |
| Inventory | |||
| Q | Drop Selected Item | key.drop
|
Drop/toss an item. If items are stacked, only one gets thrown/tossed/dropped. In recent versions of Java Edition, holding the key causes single items to be dropped quickly from a stack. There is no actual "throw" command; "drop" (default Q) tosses an object approximately 2 to 3 blocks from the player. Eggs, ender pearls, eyes of ender, and snowballs can be thrown by the "use" command (default right-clicking). ⎈ Control + Q drops the whole stack of items.
Note that there is no corresponding Pick Up command. Dropped items are picked up (if there is room in inventory/hotbar) by moving near them. Placed items are picked up by "mining" (e.g. chopping up a sign with an axe), when they behave as dropped items and can be picked up as such. |
| 1–9 | Hotbar Slot 1–9 | key.hotbar.1–key.hotbar.9
|
Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot. |
| E | Open/Close Inventory | key.inventory
|
Opens the inventory. Close any open GUI. |
| F | Swap Item With Off Hand | key.swapOffhand
|
Switches the items in the players main and off-hand. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the off-hand slot. |
| Creative Mode | |||
| X | Load Toolbar Activator | key.loadToolbarActivator
|
Press this key + any number, to access any of the 9 saved toolbars. |
| C | Save Toolbar Activator | key.saveToolbarActivator
|
Press this key + any number, to save the current toolbar under that number. |
| Spectator | |||
| Not bound | Highlight Players | key.spectatorOutlines
|
Highlights players in Spectator mode. |
| Select On Hotbar | key.spectatorHotbar
|
Shows the hotbar (commands window). | |
| Debug | |||
| F3 | Toggle Overlay | key.debug.overlay
|
Main article: Debug screen
Pressing this key toggles the appearance of extra debug information. The specific debug information can be configured by pressing F3 + F6. Pressing the keys 1–9 while in the debug screen shows a more detailed view of the graph on the right. Pressing 0 shows a less detailed graph. (Hold ⇧ Shift before pressing F3 to display the Profiler graph.) |
| F3 | Debug Modifier Key | key.debug.modifier
|
Main article: Debug hotkey
This key acts as a modifier key for the controls below. |
| D | Clear Chat | key.debug.clearChat
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key clears all chat history, including previously typed commands. |
| I | Copy Data | key.debug.copyRecreateCommand
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key copies the |
| C | Copy Location | key.debug.copyLocation
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key copies the current location and rotation data as a |
| N | Cycle Spectator | key.debug.spectate
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key sets the player's game mode to Spectator, or to the previous game mode the player was in if they are already in Spectator mode. |
| C | Debug Crash | key.debug.crash
|
Main article: Debug hotkey
Holding down this key while holding down the debug modifier key for 10 seconds triggers a manual debug crash unless released. A warning message displays in chat every second after the keys have been held down for at least 2 seconds, in the format |
| F6 | Debug Options | key.debug.debugOptions
|
Main articles: Debug hotkey and Debug screen § Information lines
Pressing this key while holding down the debug modifier key opens the Debug Options menu, where the specific information that displays in the debug overlap can be configured. |
| S | Dump Dynamic Textures | key.debug.dumpDynamicTextures
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key exports all loaded dynamic textures to |
| V | Dump Version Info | key.debug.dumpVersion
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key displays the client's game version information in the following format (for what each value means, see version.json): id = <game version> name = <version name> data = <data version> series = <version branch> protocol = <protocol version> build_time = <release time in ISO 8601> pack_resource = <resource pack format number> pack_data = <data pack format number> stable = <whether version is stable> |
| F4 | Game Mode Switcher | key.debug.switchGameMode
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key opens the game mode switcher. |
| A | Reload Chunks | key.debug.reloadChunk
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key reloads all chunks. |
| T | Reload Resource Packs | key.debug.reloadResourcePacks
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key reloads the changes from all resource packs, such as textures and sounds. If the player holds the attack or use button while triggering this control, then releases it during the reloading, the corresponding button's input repeatedly gets sent, which is useful for operating automatic farms. |
| H | Show Advanced Tooltips | key.debug.showAdvancedTooltips
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key toggles showing additional tooltips, such as item durability and armor color. |
| G | Show Chunk Boundaries | key.debug.showChunkBorders
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key toggles the |
| B | Show Hitboxes | key.debug.showHitboxes
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key toggles the |
| L | Start/Stop Profiling | key.debug.profiling
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key tests for performance metrics and saves them to |
| X | Toggle Improved Transparency[upcoming: JE 26.3] | key.debug.improvedTransparency
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key toggles whether the game renders with improved transparency. |
| P | Toggle Lost Focus Pause | key.debug.focusPause
|
Main article: Debug hotkey
Pressing this key while holding down the debug modifier key toggles whether the game automatically pauses when the game loses focus or is not selected as the primary window. |
| 1 | Profiling Chart | key.debug.profilingChart
|
Main articles: Debug hotkey and Debug menu § Profiler graph
Pressing this key while holding down the debug modifier key toggles whether the profiler graph (pie chart) appears on the debug menu. |
| 2 | FPS Charts | key.debug.fpsCharts
|
Main articles: Debug hotkey and Debug menu § FPS graph
Pressing this key while holding down the debug modifier key toggles whether the FPS graph appears on the debug menu. |
| 3 | Network Charts | key.debug.networkCharts
|
Main articles: Debug hotkey, Debug menu § TPS graph, Debug menu § Bandwidth graph, and Debug menu § Ping graph
Pressing this key while holding down the debug modifier key toggles whether the TPS graph, bandwidth graph, and ping graph appear on the debug menu. |
| 4 | Lightmap Texture | key.debug.lightmapTexture
|
Main articles: Debug hotkey and Debug menu § Lightmap graph
Pressing this key while holding down the debug modifier key toggles whether the lightmap graph appears on the debug menu. |
Bedrock Edition
[edit | edit source]In Bedrock Edition, there are three control modes available: Keyboard & Mouse, Controller, and Touch. Keyboard & Mouse and Touch controls are not available for Nintendo Switch, although a keyboard can be used for typing and the touchscreen can be used for menu screens and GUIs. All other platforms support any control mode, but the device may not support it by default.
Whenever an input is detected from a different control mode, the game automatically switches to that control mode and enables its settings. The game launches with the latest selected control mode, or the device default on first launch.
Keyboard & Mouse
[edit | edit source]The keyboard and mouse controls are similar to Java Edition, with a few differences. Most keybinds can be changed in the settings, with a few optional settings related to the controls. Keyboard and mouse controls are unavailable on the Nintendo Switch and require external keyboards on devices without a built-in keyboard and mouse (mobile and consoles).
The game will enter keyboard & mouse mode when it receives a mouse event, but key event won't.[needs testing]
Non-configurable controls
[edit | edit source]| Action | Function |
|---|---|
| Picks up an item from a slot (a stack from Creative inventory) (click once); Splits a stack (hold and drag); sort loose items into one stack (double-click). | |
| Picks up an item from a slot in half; Places one item from a stack in each inventory slot (hold and drag). | |
| Turning; aiming; camera movement. | |
| Selects an item on the hotbar. Note that horizontal scrolling does nothing.
Scrolls through any scroll-able regions of menu screens and GUIs when opened. | |
| ⎋ Escape | Opens up the pause menu and gives back cursor control. Pauses singleplayer games. Closes any open GUI, and menu pop-up. Returns to previously opened menu screens, or opens the "Exit Minecraft" pop-up when on the main menu. |
| ⎈ Control + B | Toggles text-to-speech, showing a notification in the chat. |
| F1 | Toggles the Heads-Up Display, including player hand and paper doll. |
| F8 | Toggles the paper doll from showing on the HUD. |
| F11 | Toggles full screen mode. |
| ⇧ Shift | When the inventory is open, ⇧ Shift + clicking on an item or stack moves it between the inventory and the hotbar. ⇧ Shift + clicking on a piece of armor moves the piece between inventory and the armor slots.
When a container is open, ⇧ Shift + clicking on an item transfers it between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. When a furnace is open, ⇧ Shift + clicking an item or stack in the furnace moves it to the inventory, and ⇧ Shift + clicking an item or stack in the inventory moves it into the input slot of the furnace. Fuel items move into the fuel slot first if it is empty or if the item that occupied the slot is less than a stack of the same kind. When crafting, ⇧ Shift + clicking the crafted item automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory. ⇧ Shift + clicking an item from the Creative inventory menu puts the maximum stack of the item onto the hotbar (inventory if full). |
| ⏎ Return ⎆ Numpad Enter |
When chat is open, sends the typed chat message (if it's not empty) and closes chat.
Activates the focused menu element. This usually has the same function as left clicking it. If the focused element doesn't have an action, the main "Done" action of the current screen will be activated instead. Sliders When active, pressing ← Left and → Right will decrease and increase the value respectively. Pressing the activation key again deactivates the active slider. |
| ↑ Up, ↓ Down, ← Left, → Right | Switches the highlighted slot or interactable buttons onto another; Moves the dragged item onto a different slot or other interactable buttons.
Moves focus to the menu element in the give direction. |
| ↹ Tab | Moves focus to the next element. |
| ⇧ Shift + ↹ Tab | Moves focus to the previous element. |
| ⌫ Backspace | Returns to the previous menu screen, but only in Ore UI menus. |
Configurable controls
[edit | edit source]| Default | In-game option name | Function |
|---|---|---|
| Attack/Destroy | Destroys blocks (hold down); Attacks (click once). | |
| Pick Block | Pressing that button while looking at a block or an entity causes the game to attempt placing a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on boats, all types of minecarts, and paintings (not armor stands[2]) to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In Creative mode without the item in the inventory, the game gives the player that item.
If used on a tile entity while holding ⎈ Control, the tile entity's nbt data is copied. The block given to the player has the Lore: "(+DATA)." | |
| Use Item/Place Block | Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.
If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block. | |
| Q | Drop Item | Drop/toss an item. If items are stacked, only one is thrown/tossed/dropped. Holding the key causes single items to be dropped quickly from a stack. ⎈ Control + Q drops the whole stack of items. |
| 1–9 | Hotbar Slot 1–9 | Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot. |
| E | Inventory | Opens the inventory. Closes any open GUI. |
| F5 | Toggle Perspective | Toggles between first person, third person from the back, and third person from the front. |
| ␣ Space | Jump/Fly Up | Jumps the player. When swimming, keeps the player afloat. Double-tapping toggles Fly Mode (Creative only). Causes the player to ascend while flying. |
| ⇧ Shift | Sneak/Fly Down | Sneak. When Fly Mode is on, causes the player to sneak midair and lose altitude (descend).
Holding ⇧ Shift and pressing use on an interactable block with a block in hand overrides the use action and places the block instead. Dismounts the player from rideable entities. |
| ⎈ Control | Sprint | Starts sprinting. Speed increases when Fly Mode is on. |
| A | Strafe Left | Moves the player leftward. |
| D | Strafe Right | Moves the player rightward. |
| S | Walk Backward | Moves the player backward. |
| W | Walk Forward | Moves the player forward. Double-click to start sprinting. |
| Z | Mob Effects | Opens/closes the Status effects window, only available while status effects are active. |
| T, ⏎ Return | Chat button | Opens/closes the chat window. |
| / | Open Command | Opens the chat window with the "/" character already typed. |
| B | Emote | Open/closes the emote menu. 1-4 or arrow keys can be used to quickly perform preset emotes. |
| Unassigned | Identify | Shows in a tooltip above the hotbar the name of the object the player is facing, if it can be interacted with. This is also voiced by text to speech. |
| F2 | Take Screenshot | Simply pressing this key takes a screenshot and stores it in the screenshot gallery, which is accessible under the profile screen. Screenshots are automatically saved on the com.mojang/Screenshots directory. Only available when signed in.
|
| F4 | Social Drawer | Opens the social drawer in-game. |
| [ | Menu Tab Left | Cycles the inventory/world menu/settings tabs to the left. |
| ] | Menu Tab Right | Cycles the inventory/world menu/settings tabs to the right. |
| Menu Cancel | Closes a menu screen/returns to the previous menu screen. Opens the "Exit Minecraft" pop-up on the main menu. | |
| N | Open Notification | Opens/closes a menu toast notification; e.g. redirects to the resource pack settings when the toast is about a resource pack. |
| ⎈ Control + ⌥ Alt + C | Copy Coordinates. | Copies the player's current coordinates. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable. |
| ⎈ Control + ⌥ Alt + X | Copy Facing Coordinates. | Copies the coordinates of the block the player is facing. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable. |
| Command Macro 1-10 | Executes the entered command when pressed in combination with ⌥ Alt. Requires the "Enable Command Macros" creator setting to be enabled. Each command macro slot has a field for entering a command. |
Full keyboard gameplay
[edit | edit source]If "Full Keyboard Gameplay" is enabled, the following inputs are made available/used instead.
| Default | In-game option name | Function |
|---|---|---|
| - | Look Up Slight | Moves the camera 15 degrees up. |
| + | Look Down Slight | Moves the camera 15 degrees down. |
| Numpad 9 | Look Up Right | Moves the camera 45 degrees up-right. |
| Numpad 8 | Look Up | Moves the camera 45 degrees up. |
| Numpad 7 | Look Up Left | Moves the camera 45 degrees up-left. |
| Numpad 6 | Look Right | Moves the camera 45 degrees right. |
| Numpad 5, ⇲ End, \ | Look Center | Moves the camera to the middle. |
| Numpad 4 | Look Left | Moves the camera 45 degrees left. |
| Numpad 3 | Look Down Right | Moves the camera 45 degrees down-right. |
| Numpad 2 | Look Down | Moves the camera 45 degrees down. |
| Numpad 1 | Look Down Left | Moves the camera 45 degrees down-left. |
| ↑ Up | Look Up Smooth | Moves the camera up smoothly. |
| ↓ Down | Look Down Smooth | Moves the camera down smoothly. |
| ← Left | Look Left Smooth | Moves the camera left smoothly. |
| → Right | Look Right Smooth | Moves the camera right smoothly. |
| ⇞ Page Up | Cycle Item Left | Cycles the selected hotbar to the left. |
| ⇟ Page Down | Cycle Item Right | Cycles the selected hotbar to the right. |
| N | Open Notification | Opens/closes a toast notification. |
| Q | Attack/Destroy | Functions are equivalent to left click in normal mode. |
| X | Pick Block | Functions are equivalent to middle click in normal mode. |
| E | Use Item/Place Block | Functions are equivalent to right click in normal mode. |
| Z | Drop Item | Functions are equivalent to Q in normal mode. |
| 1–9 | Hotbar Slot 1–9 | Functions are the same as in normal mode. |
| C | Inventory | Functions are equivalent to E in normal mode. |
| F5 | Toggle Perspective | Functions are the same as in normal mode. |
| ␣ Space | Jump/Fly Up | |
| ⇧ Shift | Sneak/Fly Down | |
| ⎈ Control | Sprint | |
| A | Strafe Left | |
| D | Strafe Right | |
| S | Walk Backward | |
| W | Walk Forward | |
| ↹ Tab | Mob Effects | Functions are equivalent to Z in normal mode. |
| T, ⏎ Return | Chat button | Functions are the same as in normal mode. |
| / | Open Command | |
| B | Emote | |
| F2 | Take Screenshot | |
| [ | Menu Tab Left | |
| ] | Menu Tab Right | |
| P | Menu Cancel | |
| ⎈ Control + ⌥ Alt + Unassigned | Copy Coordinates. | Copies the player's current coordinates. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable. |
| ⎈ Control + ⌥ Alt + Unassigned | Copy Facing Coordinates. | Copies the coordinates of the block the player is facing. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable. |
| Command Macro 1-10 | Functions are the same as in normal mode. |

Controller
[edit | edit source]The "Controller" controls for gamepads are similar to the Xbox One, Nintendo Switch, and PlayStation 4 editions, with some differences. All of these controls, except the control sticks and menu controls, can be changed in the settings, as well as some other controller-related options. The Nintendo Switch version can be played with a pair of Joy-Con or Joy-Con 2 controllers, the Nintendo Switch Pro Controller, the Nintendo Switch 2 Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con or Joy-Con 2 controller, as they do not have enough buttons or control sticks. If the gamepad has two control sticks, then the left stick (
/
) would be used for moving and the right stick (
/
) would be used for looking. The blank spaces mean that the function is, by default, left unassigned and it is up to the player to assign a button to it. All platforms support gamepads.
If the connected controller loses its connection, the game hides the HUD and shows a message prompting to reconnect it, while the FPS is lowered. This can be disabled in the settings.
-
Default Xbox controller diagram.
-
Default Nintendo Switch controller diagram.
-
Default PS4 controller diagram.
Touch
[edit | edit source]"Touch" controls for touchscreen devices use controls shown on the HUD. There are three touch control modes, and an option to split controls, resulting in four actual control modes:
- Joystick & tap to interact. Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
- Joystick & aim crosshair. Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.
- D-pad & tap to interact. Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
- Split controls: Aim crosshair and use buttons to interact with blocks.
All control buttons and the joystick can be customized in location, size, and opacity, in the settings, where various other touch control features can be changed.
Menu buttons always appear on the top of the screen regardless of touch control mode.
Touch controls are available on devices with a touchscreen except Nintendo Switch, where the touchscreen can only be used to interact with the hotbar, inventory, and menus. This can also be enabled for other devices.
The game will enter touch mode when it receives a touch event.[needs testing]
| Action | Function |
|---|---|
| Joystick. Moves the player. Moving the knob to the top causes the player to sprint if "Sprint using the joystick" is turned on. | |
| Sprint button, joystick only. Increase speed when Fly Mode is on. The button disappears if "Sprint using the joystick" is turned on. | |
| Move forward. When double-tapped, causes the player to sprint (unless the character is too hungry). When Fly Mode is on, double-tapping increases the speed at which the player flies. Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. While tapped, | |
| Move backward. While tapped, | |
| Strafe left. While tapped, | |
| Strafe right. While tapped, | |
| Strafe left while moving forward. | |
| Strafe right while moving forward. | |
| Strafe left while moving backward. | |
| Strafe right while moving backward. | |
| Jump. When swimming, keeps the player afloat, the button changes to | |
| Double tap to toggle sneaking, and the button changes to | |
| Swim up. When getting out of the water or lava, the button reverts to | |
| Swim down. When getting out of the water or lava, the button reverts to | |
| Fly up, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to | |
| Fly down, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to | |
| Unused button, apparently it would be the mount button. Mount the player from horse or camel. | |
| Dismount button. Dismounts the player from horses or camels. | |
| Unused button, apparently it would be the mount button. Mount the player from boats or mine carts. | |
| Dismount button. Dismounts the player from boats or mine carts. | |
| Attack button, only visible with "Joystick & aim crosshair" control mode. Attack mobs and destroy blocks. | |
| Interact button, only visible with "Joystick & aim crosshair" control mode. Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.
If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block. | |
| Pick block button, can be turned on with the toggle. Pressing that button while looking at a block causes the game to attempt placing a corresponding item for the block in the player's hand. | |
| Opens the Emotes menu. | |
| Opens the Chat screen. | |
| Opens the game menu. | |
| Perspective button, can be turned on with the toggle. Toggles between first person, third person from the back, and third person from the front. | |
| Used for the Agent.[Minecraft Education only] | |
| Move Camera | Slide/move finger across the screen. |
| Place Block | By default (split controls is disabled), tap the desired area to place the block. When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to place the block. |
| Break Block | Hold finger down on the desired block to break. How long it takes to break the block is indicated by an icositetragonal icon on the screen, varying on the tool being used to break it. When split controls is enabled, position the camera so that the pointed at the desired block and hold anywhere on the screen (excluding the HUD) to break the block. |
| Drop item | Long-press on a hotbar slot for about 2 seconds[verify] to drop the entire stack. You can also open the GUI, tap on the stack, then tap somewhere outside of GUI. |
| Use Block | By default (split controls is disabled), tap the desired block to use its functionality. When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to use its functionality. |
| Interact button | Some items have extra functionality, and these can be executed when either long-pressing on the target or tapping the interaction button, located on top of the hotbar. These are listed below:
|
| Split stack | |
| Split stack evenly | Open GUI and tap on a stack, then tap-and-slide across two or more empty slots to split the stack evenly between them. |
| Consolidate stacks | Open GUI and double-tap on a stack. Partial stacks of this item consolidate into a single stack. |
| Mass crafting | Long-press on recipe result for mass crafting. The speed varies; mass crafting on the crafting table is slower than on a stonecutter. |

Legacy versions
[edit | edit source]Some editions such as Legacy Console Edition and New Nintendo 3DS Edition have either been discontinued or long forgotten about. However, their controls are documented at Controls/Old keys for historical purposes.
History
[edit | edit source]- Missing information from Java Edition and legacy console, when each button had its action added or changed?
Java Edition
[edit | edit source]| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| Cave game tech test | Pressing ⎋ Escape (escape) closes the game. | ||||||
| Pressing and holding WASD and ↑←↓→ allow the player to move on the x-axis and z-axis. | |||||||
| Pressing and holding ␣ Space allows the player to jump. | |||||||
| Pressing and holding R resets the player's coordinates to a random X and Y position within the world bounds, at Y=74. | |||||||
| Pressing ⏎ Return saves the level. | |||||||
| rd-132211 | Pressing | ||||||
| Pressing | |||||||
| Java Edition Classic | |||||||
| mc-161616 | Pressing Y now inverts the mouse axis. | ||||||
| 0.0.9a | Pressing | ||||||
| 0.0.10a | Pressing ⎋ Escape now unhooks the mouse. | ||||||
| 0.0.12a | Pressing F now toggles between four levels of render distance which was known as "Fog setting". | ||||||
| 0.0.13a | Pressing ⎋ Escape now opens the pause menu. | ||||||
| 0.0.14a_04 | Pressing ⏎ Return now saves the player's current coordinates as the spawn point. | ||||||
| Pressing R now resets the player's coordinates to the spawn point. | |||||||
| 0.0.17a | Pressing ↹ Tab now lists logged-in players in multiplayer. | ||||||
| 0.0.20a | The | ||||||
| 0.0.22a_01 | Pressing M now mutes sounds. | ||||||
| 0.0.23a | Pressing the arrow keys no longer moves the player. | ||||||
| Pressing ⊞ Windows no longer causes the player to jump. | |||||||
| 0.0.23a_01 | Added a keymapping to control render distance. | ||||||
| Pressing F once again toggles between four levels of render distance.[more information needed] | |||||||
| 0.24_SURVIVAL_TEST | Pressing | ||||||
| Pressing | |||||||
| The player can auto-jump again.[more information needed] | |||||||
| Reduced reach by 1 block. | |||||||
| Pressing B spawns a sign. | |||||||
| 0.25 SURVIVAL TEST 4 | Pressing | ||||||
| 0.26 SURVIVAL TEST | Pressing B no longer spawns a sign. | ||||||
| ??? | |||||||
| ??? | At some point, likely Classic, keys could no-longer just be held down. | ||||||
| Java Edition Indev | |||||||
| ? | [more information needed] | ||||||
| Java Edition Infdev | |||||||
| ? | [more information needed] | ||||||
| Java Edition Alpha | |||||||
| ? | [more information needed] | ||||||
| Java Edition Beta | |||||||
| 1.8 | pre2 | Pressing Pick Block on a block now pick blocks that block if within the player's inventory. | |||||
| Java Edition | |||||||
| 1.2.4 | Pressing F3 (sometimes Fn + F3 on Mac and laptops) now displays the debug screen, but without the graphs. | ||||||
| Pressing ⇧ Shift + F3 (sometimes Fn + ⇧ Shift + F3 on Mac and laptops) now displays the debug screen, but with the graphs. | |||||||
| 1.2.5 | Using Pick Block on a block in Creative mode now pick blocks that blocks loot drop. For example, pick blocking gravel has a chance to give flint. | ||||||
| Pressing Pick Block on an entity now pick blocks bedrock. | |||||||
| 1.3.1 | 12w15a | Using Pick Block on a block in Creative mode now pick blocks that block instead of its loot drop. | |||||
| Pressing Pick Block on an entity in Creative mode now pick blocks the corresponding spawn egg | |||||||
| ⇧ Shift + | |||||||
| ⇧ Shift + | |||||||
| ⇧ Shift + | |||||||
| 12w16a | Items can now be deleted from the hotbar by ⇧ Shift + | ||||||
Typing / then pressing ↹ Tab shows a list of available commands; pressing ↹ Tab while writing a command auto-completes its arguments. | |||||||
| 12w22a | Pressing F now reloads chunks. | ||||||
| 12w23a | Pressing F no longer reloads chunks. | ||||||
| 1.3.2 | Pressing F1 in the server list now toggles the visibility of server addresses. | ||||||
| 1.4.2 | 12w34a | Pressing F3 + P now toggles the auto-pause when the window loses focus (mainly for debugging). | |||||
| Pressing F3 + H now toggles detailed item descriptions (also for debugging). | |||||||
| 12w41a | Pressing F3 + H now shows the durability of damaged tools and armor – on maps it shows the zoom level. | ||||||
| The pie chart on the debug overlay is now shown when opening it using ⇧ Shift + F3 instead of vice versa. | |||||||
| 1.7.2 | 13w36a | The camera switching key, default set to F5, can now be rebound. | |||||
| Pressing ⎈ Left Control while moving forward now makes the player sprint. | |||||||
| 1.12 | 17w13a | Pressing ⎈ Control + B (⌘ Command + B on Mac) now toggles the narrator. | |||||
| ? | ⇧ Shift + | ||||||
| 1.20.2 | 23w33a | Added "Narrator Hotkey" option to accessibility settings. It allows the narrator to be toggled with ⎈ Control + B. | |||||
| ? | |||||||
| 1.21.2 | 24w34a | Pressing ␣ Space, ⏎ Return, ⎆ Numpad Enter in a crafting table now repeats the last used recipe from the recipe book. | |||||
| ⇧ Shift + | |||||||
| 1.21.4 | 24w44a | The pick block function now also works on entities in Survival and Adventure mode. Previously it only worked in Creative mode. | |||||
| 1.21.6 | 25w20a | Pressing G now displays the dialog screen as a configurable button. | |||||
| ? | Spectator highlight players and select on hotbar actions are now rebindable. | ||||||
| ? | It is possible for some controls, such as "Select on Hotbar" and "Pick Block", to be bound to the same button and not be in a state of conflict. | ||||||
| 1.21.11 | 25w41a | Several uses of the ⌘ Command key on Mac have been rebound to ⎈ Control. | |||||
| Keys used to access debug features can now be rebound. | |||||||
| The debug modifier key can be bound separately from the debug overlay key. | |||||||
| The key to toggle GUI can now be rebound. | |||||||
| The key to toggle spectator shader effects, such as when spectating an enderman, can now be rebound. | |||||||
| 26.1 | snap1 | Added F3 + 4 for displaying the lightmap. | |||||
| ? | Errors are no longer produced in the game log when assigning a control to a key with no associated key ID. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap4 | Up to 48 mouse buttons are now supported for controls rebinding. | |||||
| KEY_KPPLUSMINUS, KEY_KPLEFTPAREN and KEY_KPRIGHTPAREN now appear to be supported, at least on Linux. | |||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.1 | |||||||
| v0.1.2 | The search button was added used to be able to change the camera to and from third person view on all Android devices. | ||||||
| v0.3.0 | |||||||
| The search button was removed. | |||||||
| v0.6.0 | |||||||
| v0.7.0 | |||||||
| v0.9.0 | build 1 | ||||||
| v0.12.1 | build 1 | The buttons have been divided on the screen. | |||||
| Bedrock Edition | |||||||
| 1.16.0 | beta 1.15.0.51 | ||||||
| beta 1.16.0.57 | The emote button is now accessible during gameplay. | ||||||
| 1.16.100 | beta 1.16.100.50 | ||||||
| beta 1.16.100.56 | |||||||
| 1.16.200 | (for Windows only) Added ; to toggle between RTX rendering and the default. This only works if there is an active RTX resource pack. | ||||||
| 1.16.210 | beta 1.16.210.50 | ||||||
| beta 1.16.210.53 | Fullscreen can now be toggled with F11 keyboard shortcut. | ||||||
| 1.16.220 | beta 1.16.220.50 | ||||||
| beta 1.16.220.52 | |||||||
| 1.17.0 | beta 1.17.0.56 | ||||||
| 1.17.30 | beta 1.17.20.20 | ||||||
| 1.18.30 | Preview 1.18.20.24 | ||||||
| Preview 1.18.30.23 | |||||||
| 1.19.0 | Preview 1.19.0.31 | ||||||
| 1.19.10 | Preview 1.19.10.20 | ||||||
| Preview 1.19.10.21 | |||||||
| Preview 1.19.10.22 | |||||||
| 1.19.30 | New buttons are now available outside of preview. | ||||||
| 1.19.30 | Preview 1.19.30.21 | Added keyboard shortcuts that allow players to copy either their current coordinates or the coordinates of a block. | |||||
| ⎈ Control + ⌥ Alt + C is the default for copying current coordinates. | |||||||
| ⎈ Control + ⌥ Alt + X is the default for copying coordinates of selected block. | |||||||
| Needs the "Enable Copy Coordinate UI" enabled in Creator settings. | |||||||
| 1.19.60 | Preview 1.19.60.22 | ||||||
| 1.19.70 | Preview 1.19.70.23 | ||||||
| 1.20.30 | Preview 1.20.30.21 | ||||||
| Preview 1.20.30.24 | |||||||
| 1.20.50 | Preview 1.20.50.20 | ||||||
| 1.20.70 | Preview 1.20.70.20 | ||||||
| 1.21.20 | Preview 1.21.10.20 | ||||||
| 1.21.30 | Preview 1.21.30.21 | ||||||
| Preview 1.21.30.23 | |||||||
| 1.21.50 | Preview 1.21.50.26 | ||||||
| 1.21.60 | Preview 1.21.60.23 | The pick block is now also available in Survival. | |||||
| 1.21.70 | Preview 1.21.70.25 | ||||||
| 1.21.80 | Preview 1.21.80.20 | Dismount button and mount button were removed. | |||||
| 1.21.90 | Preview 1.21.90.23 | ||||||
| Preview 1.21.90.25 | Removed the ability to press ; to toggling RTX, Vibrant Visuals, and the default. | ||||||
| 1.21.100 | Preview 1.21.100.20 | Added a key to decline toasts shown on the HUD to keyboard & mouse controls, M by default. | |||||
| 1.21.111 | Preview 1.21.110.20 | ||||||
| 1.21.120 | Preview 1.21.120.23 | It is now possible to put items from the inventory to the hotbar using their corresponding number key 1–9. | |||||
| 1.21.130 | Preview 1.21.130.20 | ||||||
| 26.0 | Preview 26.0.23 | Added keybinds for command macros. | |||||
| Removed the key (M) to decline toasts. | |||||||
| 26.10 | Preview 26.10.21 | ||||||
| Added a keybind, F4, to open the social drawer. | |||||||
| Preview 26.10.23 | Added an (unassigned by default) keybind to describe the facing object on the HUD. | ||||||
| Preview 26.10.25 | Renamed Describe to Identify. | ||||||
| 26.20 | Preview 26.20.27 | ||||||
Minecraft Education
[edit | edit source]| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.0 | |||||||
| 1.14.31 | |||||||
| 1.21.03 | |||||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added controls. |
| TU2 | Split the sensitivity controls into an in-game sensitivity and an in-menu sensitivity. | ||||||
| TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Added a Safe Sprint option. Depending on the controls layout selected, this option moves either the Change Camera Mode or the Sneak/Dismount away from the stick button, since a lot of people are pressing the stick by accident when they start sprinting. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Players can now rebind any button individually (except host options) like on Java Edition. This gives access to a sprint button and the pick block functionality. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The pick block function now has a tooltip. |
| ? | ? | ? | ? | ? | ? | ? | The pick block function now also works on entities in Survival and Adventure mode. Previously it only worked in Creative mode. |
Issues
[edit | edit source]Issues relating to "Controls" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]Java Edition Screenshots
[edit | edit source]-
The default controls settings menu
-
The default key binds menu
Bedrock Edition Screenshots
[edit | edit source]-
The Keyboard & Mouse settings tab
-
The Controller settings tab
-
The Touch settings tab
-
The control customization UI.
-
The Control Mode screen in quick world creation
-
Controller hints and the cursor in a GUI.
-
The message that appears when a controller loses connection.
-
Controller hints in Ore UI menu screens
Historical screenshots
[edit | edit source]-
Xbox 360 Edition 1.66.0016.0 controls
-
Xbox 360 Edition 1.66.0033.0 controls
-
Xbox 360 Edition 0.66.0054.0 controls
-
Xbox 360 Edition TU1 controls
-
Xbox 360 Edition TU5 controls
-
Xbox 360 Edition TU7 controls
-
Xbox 360 Edition TU9 controls
-
Xbox 360 Edition TU12 controls
-
Xbox 360 Edition TU14 controls
-
Xbox 360 Edition TU20 controls
-
Xbox 360 Edition TU31 controls
-
Xbox 360 Edition TU36 controls
-
Xbox 360 Edition TU43 controls
-
Xbox 360 Edition TU46 controls
-
Xbox 360 Edition TU57 controls
-
Xbox 360 Edition TU69 controls
See also
[edit | edit source]- Options
- Settings
- Heads-up display
- Debug screen
- Ore UI, the Bedrock Edition UI refresh
References
[edit | edit source]External links
[edit | edit source]Navigation
[edit | edit source]
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