One of the more unique aspects of Forza Horizon 6 is implementing a Car Mastery system to every single vehicle. There are well over five hundred cars in the racing game, so mastering every one will take time, but there are ideal skills to focus on to ensure you can master them faster.
Even though each car has its own mastery, a lot of them, especially in certain categories of cars, share similar traits. We’ll be primarily talking about the various skills that come with each vehicle, hopefully getting you as many points as possible.
Which Upgrades to Go For
It’s highly recommended that you start with this build over anything else only because it will rack up skill points much quicker, as opposed to participating in races or events. That’s because, especially early on, you will be using the open world to the fullest until you can fast travel between streets.
Start things off with the first XP skill (be it Exquisite Taste, My Precious or Head Turner skill). This essentially refunds a portion of the purchase.
Focus on Second Row
At this point, you’ll likely want to move up to the second row before anything else. The second row has some of the best options for free roam, as it focuses on a car’s Skill Score from various actions:
- Slippery Target – Drafting Skills
- Go for the Tap – Pass Skills
- Lead Foot – Speed Skills
- Hang Time – Air Skills
- This is Fine – Wreckage Skills
- Unbreakable – Wrecking Ball Skills
- Dori-Kin – E-Drift Skills
- Just a Scratch – Drift Tap Skills
- What Could Go Wrong – Near Miss Skills
- Free Spirit – Just Driving in Freeroam
This line sometimes has a Skill Score Multiplier increaser, as well. For example, Where the Fun Begins multiplies your Skill Multiplier by 2.5, while Quick Maths is 2.0. It depends on the vehicle. This will be something you want to get as soon as possible.
Moving to Third Row and Fourth Row
The third row has a couple of good options, such as Show Me Your Moves, which boost Skill Score from Combo Skills, From the Top Rope for Crash Landing Skills, and Let’s Bounce for Kangaroo Skills. These are primarily for more offroad and high-octane vehicles than anything else. There are also slightly more rare ones, such as Are You a Wizard (Escape Skills), and Maverick (Sideswipe Skills).
We don’t really recommend Squad Up or Skilling With Friends, giving you extra Skill Score while driving in a Convoy and with friends right away. If you’re playing online a lot, it’s a decent option, though. Same with Squeaky Clean, although the investment is worth it. This is a cheap option on the first row for an extra 10% more Skill Score. These should come after the second row.
Big Spenders
After finishing off the Skill Score increasers, you should save up 25 points for the Extra Life ability in the bottom right corner. This will give you a little leeway if you crash into a wall or car. It makes it so Skill Chains only break after two collisions.
Event Skills



After everything is done, the goal is to go for the event-based skills. The one-time purchase skills are good, but the repeatable ones are a little more ideal, even though you’ll have to keep an eye on them. Finally, in the end, these should be acquired last, especially if you plan to explore the world more than grinding out races.
Some examples of Event-based Skills
- Ace On Asphalt – 10% XP for 10 Road Racing Events (repeatable)
- Ghost of Akina – 25% XP for 10 Touge Events (repeatable)
- Like a Glove – 25% XP for 10 Cross Country Events (repeatable)
- Flying Lap – 20% XP for Time Attacks
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OpenCritic Reviews
- Top Critic Avg: 91/100 Critics Rec: 99%
- Released
- May 19, 2026
- ESRB
- Everyone / Mild Lyrics, Users Interact, In-Game Purchases
- Developer(s)
- Playground Games
- Publisher(s)
- Xbox Game Studios
- Multiplayer
- Online Multiplayer














- Genre(s)
- Racing, Open-World





